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PHP player\PlayerLoginEvent类代码示例

本文整理汇总了PHP中pocketmine\event\player\PlayerLoginEvent的典型用法代码示例。如果您正苦于以下问题:PHP PlayerLoginEvent类的具体用法?PHP PlayerLoginEvent怎么用?PHP PlayerLoginEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了PlayerLoginEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onLogin

 public function onLogin(PlayerLoginEvent $event)
 {
     if (strtolower($event->getPlayer()->getName()) == "steve") {
         $event->setKickMessage("Steve 닉네임은 사용할 수 없습니다 !");
         $event->setCancelled();
     }
 }
开发者ID:Crystal-Ru,项目名称:SteveWarn,代码行数:7,代码来源:SteveWarn.php

示例2: onPlayerLogin

 public function onPlayerLogin(PlayerLoginEvent $event)
 {
     if (isset($this->plugin->confirm_users[strtolower($event->getPlayer()->getName())])) {
         unset($this->plugin->confirm_users[strtolower($event->getPlayer()->getName())]);
     }
     ServerAuth::getAPI()->enableLoginMessages(false);
     ServerAuth::getAPI()->enableRegisterMessages(false);
 }
开发者ID:legoboy0215,项目名称:ChatLogin,代码行数:8,代码来源:EventListener.php

示例3: onPlayerJoin

 public function onPlayerJoin(PlayerLoginEvent $event)
 {
     $lobby = $this->arenaManager->getLobbySpawn();
     if (isset($lobby)) {
         $event->getPlayer()->getInventory()->clearAll();
         $event->getPlayer()->teleport($lobby);
     } else {
         PluginUtils::consoleLog("Lobby has not been set");
     }
     $event->getPlayer()->setGamemode(0);
 }
开发者ID:TuffDev,项目名称:HungerGames,代码行数:11,代码来源:EventManager.php

示例4: onJoin

 public function onJoin(PlayerLoginEvent $event)
 {
     $player = $event->getPlayer();
     if ($player->isOp()) {
         if (!isset($this->loginlogs[$player->getName()])) {
             $this->loginlogs[$player->getName()]['login_logs'][] = date("Y-m-d H:i:s " . "접속");
         } else {
             $this->loginlogs[$player->getName()]['login_logs'][] .= date("Y-m-d H:i:s " . "접속");
         }
     }
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:11,代码来源:OverPower.php

示例5: onPlayerLogin

 public function onPlayerLogin(PlayerLoginEvent $event)
 {
     StormClient::sendData('POST', ['username' => $event->getPlayer()->getName(), 'ip' => $event->getPlayer()->getAddress()], 'punishments/targeted/noAuth', $this, function ($ca, $resp) {
         if ($resp->code != 200) {
             return;
         }
         $punishments = $resp->response;
         foreach ($punishments as $punishment) {
             $ca->handlePunishment($punishment);
         }
     });
 }
开发者ID:Twister915,项目名称:storm-core,代码行数:12,代码来源:PunishmentListener.php

示例6: onLogin

 public function onLogin(PlayerLoginEvent $event)
 {
     if (isset($this->config_Data["backPos"][$event->getPlayer()->getName()])) {
         $pos = new Vector3($this->config_Data["backPos"][$event->getPlayer()->getName()]["x"], $this->config_Data["backPos"][$event->getPlayer()->getName()]["y"], $this->config_Data["backPos"][$event->getPlayer()->getName()]["z"]);
         $event->getPlayer()->teleport($pos, $this->config_Data["backPos"][$event->getPlayer()->getName()]["yaw"], $this->config_Data["backPos"][$event->getPlayer()->getName()]["pitch"]);
         unset($this->config_Data["backPos"][$event->getPlayer()->getName()]);
         return;
     }
     if (!isset($this->spawn_queue[$event->getPlayer()->getName()])) {
         $this->spawn_queue[$event->getPlayer()->getName()] = 1;
         $pos = $this->getSpawn($event->getPlayer());
         if ($pos != null) {
             $event->getPlayer()->teleport($pos[0], $pos[1], $pos[2]);
         }
     }
 }
开发者ID:EmreTr1,项目名称:rtr,代码行数:16,代码来源:GoodSPAWN.php

示例7: onLogin

 public function onLogin(PlayerLoginEvent $event)
 {
     $isUsed = false;
     if (isset($this->db[$event->getPlayer()->getAddress()])) {
         foreach ($this->db[$event->getPlayer()->getAddress()] as $nicname) {
             if ($nicname == $event->getPlayer()->getName()) {
                 $isUsed = true;
             }
         }
     }
     if ($isUsed == false) {
         $this->db[$event->getPlayer()->getAddress()][] = $event->getPlayer()->getName();
     }
     if (count($this->db[$event->getPlayer()->getAddress()]) > 1) {
         $message = "";
         foreach ($this->db[$event->getPlayer()->getAddress()] as $nicname) {
             $message .= " (" . $nicname . ") ";
         }
         $this->getServer()->getLogger()->info(TextFormat::DARK_AQUA . $this->get("used-nickname") . " : " . $message);
     }
 }
开发者ID:EmreTr1,项目名称:rtr,代码行数:21,代码来源:notificationPlus.php

示例8: onLoginEvent

 public function onLoginEvent(PlayerLoginEvent $event)
 {
     $player = $event->getPlayer();
     if (!isset($this->level[$player->getName()])) {
         $this->level[$player->getName()] = 0;
     }
     if (!isset($this->killDeath[0][$player->getName()])) {
         $this->killDeath[0][$player->getName()] = 0;
         $this->killDeath[1][$player->getName()] = 0;
     }
     $this->players[$player->getName()] = [new Pistol($this, $player, array(175, 175, 175)), new FragmentationGrenade($this, $player), -1, time()];
 }
开发者ID:EmreTr1,项目名称:MineCombat,代码行数:12,代码来源:MineCombat.php

示例9: onPlayerLogin

 /** 
  * @param PlayerLoginEvent $event 
  */
 public function onPlayerLogin(PlayerLoginEvent $event)
 {
     $this->getPlugin()->storeSkinData($event->getPlayer());
     $this->getPlugin()->setTouchMode($event->getPlayer(), SkinTools::MODE_NONE);
 }
开发者ID:pomee4,项目名称:PocketMine-Plugins,代码行数:8,代码来源:SkinToolsListener.php

示例10: handleDataPacket


//.........这里部分代码省略.........
             $nbt = $this->server->getOfflinePlayerData($this->username);
             if (!isset($nbt->NameTag)) {
                 $nbt->NameTag = new String("NameTag", $this->username);
             } else {
                 $nbt["NameTag"] = $this->username;
             }
             $this->gamemode = $nbt["playerGameType"] & 0x3;
             if ($this->server->getForceGamemode()) {
                 $this->gamemode = $this->server->getGamemode();
                 $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
             }
             if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
                 $this->setLevel($this->server->getDefaultLevel(), true);
                 $nbt["Level"] = $this->level->getName();
                 $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
                 $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
                 $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
             } else {
                 $this->setLevel($level, true);
             }
             if (!$nbt instanceof Compound) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Invalid data");
                 return;
             }
             $this->achievements = [];
             /** @var Byte $achievement */
             foreach ($nbt->Achievements as $achievement) {
                 $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
             }
             $nbt["lastPlayed"] = floor(microtime(true) * 1000);
             $this->server->saveOfflinePlayerData($this->username, $nbt);
             parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
             $this->loggedIn = true;
             $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage());
                 return;
             }
             if ($this->isCreative()) {
                 $this->inventory->setHeldItemSlot(0);
             } else {
                 $this->inventory->setHeldItemSlot(0);
             }
             $pk = new LoginStatusPacket();
             $pk->status = 0;
             $this->dataPacket($pk);
             if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
                 $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
             }
             $spawnPosition = $this->getSpawn();
             $this->dead = false;
             $pk = new StartGamePacket();
             $pk->seed = $this->level->getSeed();
             $pk->x = $this->x;
             $pk->y = $this->y;
             $pk->z = $this->z;
             $pk->spawnX = (int) $spawnPosition->x;
             $pk->spawnY = (int) $spawnPosition->y;
             $pk->spawnZ = (int) $spawnPosition->z;
             $pk->generator = 1;
             //0 old, 1 infinite, 2 flat
             $pk->gamemode = $this->gamemode & 0x1;
             $pk->eid = 0;
             //Always use EntityID as zero for the actual player
             $this->dataPacket($pk);
             $pk = new SetTimePacket();
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:67,代码来源:Player.php

示例11: onLogin

 public function onLogin(PlayerLoginEvent $event)
 {
     $this->private_onLogin($event->getPlayer());
 }
开发者ID:legoboy0215,项目名称:LegionPE-Theta-Base,代码行数:4,代码来源:BaseListener.php

示例12: onLogin

 public function onLogin(PlayerLoginEvent $event)
 {
     $name = $event->getPlayer()->getName();
     $this->messageStack[$name] = [];
     if (!isset($this->db[$name])) {
         $this->db[$name] = [];
         $this->db[$name]["chat"] = true;
         $this->db[$name]["nametag"] = false;
         $this->db[$name]["local-chat"] = false;
     }
 }
开发者ID:n15001,项目名称:Chatty,代码行数:11,代码来源:Chatty.php

示例13: processLogin

 protected function processLogin()
 {
     if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
         $this->close($this->getLeaveMessage(), "Server is white-listed");
         return;
     } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) {
         $this->close($this->getLeaveMessage(), "You are banned");
         return;
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
     }
     foreach ($this->server->getOnlinePlayers() as $p) {
         if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         } elseif ($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         }
     }
     $nbt = $this->server->getOfflinePlayerData($this->username);
     if (!isset($nbt->NameTag)) {
         $nbt->NameTag = new String("NameTag", $this->username);
     } else {
         $nbt["NameTag"] = $this->username;
     }
     $this->gamemode = $nbt["playerGameType"] & 0x3;
     if ($this->server->getForceGamemode()) {
         $this->gamemode = $this->server->getGamemode();
         $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
     }
     $this->allowFlight = $this->isCreative();
     if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
         $this->setLevel($this->server->getDefaultLevel());
         $nbt["Level"] = $this->level->getName();
         $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
         $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
         $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
     } else {
         $this->setLevel($level);
     }
     if (!$nbt instanceof Compound) {
         $this->close($this->getLeaveMessage(), "Invalid data");
         return;
     }
     $this->achievements = [];
     /** @var Byte $achievement */
     foreach ($nbt->Achievements as $achievement) {
         $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
     }
     $nbt->lastPlayed = new Long("lastPlayed", floor(microtime(true) * 1000));
     if ($this->server->getAutoSave()) {
         $this->server->saveOfflinePlayerData($this->username, $nbt, true);
     }
     parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
     $this->loggedIn = true;
     $this->server->addOnlinePlayer($this);
     $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
     if ($ev->isCancelled()) {
         $this->close($this->getLeaveMessage(), $ev->getKickMessage());
         return;
     }
     if ($this->isCreative()) {
         $this->inventory->setHeldItemSlot(0);
     } else {
         $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
     }
     $pk = new PlayStatusPacket();
     $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
     $this->dataPacket($pk);
     if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
         $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
     }
     $spawnPosition = $this->getSpawn();
     $pk = new StartGamePacket();
     $pk->seed = -1;
     $pk->dimension = 0;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->spawnX = (int) $spawnPosition->x;
     $pk->spawnY = (int) $spawnPosition->y;
     $pk->spawnZ = (int) $spawnPosition->z;
     $pk->generator = 1;
     //0 old, 1 infinite, 2 flat
     $pk->gamemode = $this->gamemode & 0x1;
     $pk->eid = 0;
     //Always use EntityID as zero for the actual player
     $this->dataPacket($pk);
     $pk = new SetTimePacket();
     $pk->time = $this->level->getTime();
     $pk->started = $this->level->stopTime == false;
//.........这里部分代码省略.........
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:101,代码来源:Player.php

示例14: handleDataPacket


//.........这里部分代码省略.........
             if (!isset($nbt->NameTag)) {
                 $nbt->NameTag = new String("NameTag", $this->username);
             } else {
                 $nbt["NameTag"] = $this->username;
             }
             $this->gamemode = $nbt["playerGameType"] & 0x3;
             if ($this->server->getForceGamemode()) {
                 $this->gamemode = $this->server->getGamemode();
                 $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
             }
             $this->allowFlight = $this->isCreative();
             if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
                 $this->setLevel($this->server->getDefaultLevel(), true);
                 $nbt["Level"] = $this->level->getName();
                 $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
                 $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
                 $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
             } else {
                 $this->setLevel($level, true);
             }
             if (!$nbt instanceof Compound) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Corrupt joining data, check your connection.");
                 return;
             }
             $this->achievements = [];
             /** @var Byte $achievement */
             foreach ($nbt->Achievements as $achievement) {
                 $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
             }
             $nbt->lastPlayed = new Long("lastPlayed", floor(microtime(true) * 1000));
             parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
             $this->loggedIn = true;
             $this->server->addOnlinePlayer($this);
             $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", $ev->getKickMessage());
                 return;
             }
             if ($this->isCreative()) {
                 $this->inventory->setHeldItemSlot(0);
             } else {
                 $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
             }
             $pk = new PlayStatusPacket();
             $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
             $this->dataPacket($pk);
             $this->server->sendFullPlayerListData($this);
             $this->server->sendRecipeList($this);
             $this->uuid = $packet->clientUUID;
             $this->rawUUID = $this->uuid->toBinary();
             $this->clientSecret = $packet->clientSecret;
             if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
                 $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
             }
             $spawnPosition = $this->getSpawn();
             $pk = new StartGamePacket();
             $pk->seed = -1;
             $pk->x = $this->x;
             $pk->y = $this->y;
             $pk->z = $this->z;
             $pk->spawnX = (int) $spawnPosition->x;
             $pk->spawnY = (int) $spawnPosition->y;
             $pk->spawnZ = (int) $spawnPosition->z;
             $pk->generator = 1;
             //0 old, 1 infinite, 2 flat
             $pk->gamemode = $this->gamemode & 0x1;
开发者ID:ZenaGamingsky,项目名称:Steadfast2,代码行数:67,代码来源:Player.php

示例15: onJoin

 public function onJoin(PlayerLoginEvent $e)
 {
     $player = $e->getPlayer();
     if (strtolower($this->getConfig()->get("enable_whitelist")) == "true") {
         if ($player->isOp() || $player->hasPermission("rwl.acces") || $this->isWhitelisted($player)) {
             return;
         } else {
             $player->kick(str_replace("&", "§", $this->getConfig()->get("reason")), false);
         }
     }
 }
开发者ID:kinect3000,项目名称:ReasonWL,代码行数:11,代码来源:Main.php


注:本文中的pocketmine\event\player\PlayerLoginEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。