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PHP PlayerCommandPreprocessEvent::isCancelled方法代码示例

本文整理汇总了PHP中pocketmine\event\player\PlayerCommandPreprocessEvent::isCancelled方法的典型用法代码示例。如果您正苦于以下问题:PHP PlayerCommandPreprocessEvent::isCancelled方法的具体用法?PHP PlayerCommandPreprocessEvent::isCancelled怎么用?PHP PlayerCommandPreprocessEvent::isCancelled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\event\player\PlayerCommandPreprocessEvent的用法示例。


在下文中一共展示了PlayerCommandPreprocessEvent::isCancelled方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onPlayerCmd

 /**
  * @priority MONITOR
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $this->owner->logMsg($ev->getPlayer(), $ev->getMessage());
 }
开发者ID:AvivShopen,项目名称:bad-plugins,代码行数:10,代码来源:LateListener.php

示例2: onPlayerCmd

 /**
  * @priority LOW
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $res = $this->processCmd($ev->getMessage(), $ev->getPlayer());
     if ($res === false) {
         return;
     }
     $ev->setMessage($res);
 }
开发者ID:Gabriel865,项目名称:pocketmine-plugins,代码行数:14,代码来源:CmdPrefixMgr.php

示例3: UserCommand

 public function UserCommand(PlayerCommandPreprocessEvent $event)
 {
     $command = $event->getMessage();
     if (!$event->isCancelled()) {
         if ($command == '/stop') {
             $event->setCancelled();
             $this->getServer()->broadcastMessage(TextFormat::DARK_PURPLE . "[안내] 서버가 5초 뒤 재부팅됩니다 *stop 명령어 작동");
             $this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "entitiesSave"]), 20 * 5);
         }
     }
 }
开发者ID:EmreTr1,项目名称:rtr,代码行数:11,代码来源:entitiesSave.php

示例4: UserCommand

 public function UserCommand(PlayerCommandPreprocessEvent $event)
 {
     $command = $event->getMessage();
     $player = $event->getPlayer();
     if (!$event->isCancelled()) {
         if ($player->isOp()) {
             $this->logs["logs"][] .= date("Y-m-d H:i:s ") . "[" . $player->getName() . "] " . $command;
             if ($command == '/stop') {
                 $player->sendMessage(TextFormat::RED . "해당 명령어는 어드민만 사용가능합니다");
                 $event->setCancelled();
             }
         }
     }
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:14,代码来源:OverPower.php

示例5: onPlayerCmd

 /**
  * @priority LOW
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     //echo __METHOD__.",".__LINE__."\n"; //##DEBUG;
     $pl = $ev->getPlayer();
     $n = $pl->getName();
     if ($this->auth->isPlayerAuthenticated($pl) && !isset($this->chpwd[$n])) {
         if ($this->cfg["chat-protect"]) {
             if ($this->authenticate($pl, $ev->getMessage())) {
                 $pl->sendMessage(TextFormat::RED . mc::_("chat protected"));
                 $ev->setMessage(mc::_("**CENSORED**"));
                 $ev->setCancelled();
             }
         }
         return;
     }
     if (!$this->auth->isPlayerRegistered($pl) || isset($this->chpwd[$n])) {
         if (!isset($this->pwds[$n])) {
             if ($this->cfg["leet-mode"] && preg_match(self::RE_REGISTER, $ev->getMessage())) {
                 $pl->sendMessage(TextFormat::YELLOW . mc::_("snob register"));
                 $ev->setMessage(preg_replace(self::RE_REGISTER, '', $ev->getMessage()));
             }
             if (!$this->checkPwd($pl, $ev->getMessage())) {
                 $ev->setCancelled();
                 $ev->setMessage("~");
                 return;
             }
             $this->pwds[$n] = $ev->getMessage();
             $pl->sendMessage(TextFormat::AQUA . mc::_("re-enter pwd"));
             $ev->setCancelled();
             $ev->setMessage("~");
             return;
         }
         if ($this->pwds[$n] != $ev->getMessage()) {
             unset($this->pwds[$n]);
             $ev->setCancelled();
             $ev->setMessage("~");
             $pl->sendMessage(TextFormat::RED . mc::_("passwords dont match"));
             return;
         }
         if (isset($this->chpwd[$n])) {
             // User is changing password...
             unset($this->chpwd[$n]);
             $ev->setMessage("~");
             $ev->setCancelled();
             $pw = $this->pwds[$n];
             unset($this->pwds[$n]);
             if (!$this->auth->unregisterPlayer($pl)) {
                 $pl->sendMessage(TextFormat::RED . mc::_("registration error"));
                 return;
             }
             if (!$this->auth->registerPlayer($pl, $pw)) {
                 $pl->kick(mc::_("registration error"));
                 return;
             }
             $pl->sendMessage(TextFormat::GREEN . mc::_("chpwd ok"));
             return;
         }
         // New user registration...
         if (!$this->auth->registerPlayer($pl, $this->pwds[$n])) {
             $pl->kick(mc::_("registration error"));
             return;
         }
         if (!$this->auth->authenticatePlayer($pl)) {
             $pl->kick(mc::_("auth error"));
             return;
         }
         unset($this->pwds[$n]);
         $ev->setMessage("~");
         $ev->setCancelled();
         $pl->sendMessage(TextFormat::GREEN . mc::_("register ok"));
         return;
     }
     if ($this->cfg["leet-mode"]) {
         $msg = $ev->getMessage();
         if (preg_match(self::RE_LOGIN, $msg)) {
             $pl->sendMessage(TextFormat::YELLOW . mc::_("snob login"));
         } else {
             $ev->setMessage("/login {$msg}");
         }
     } else {
         $ev->setMessage("/login " . $ev->getMessage());
     }
     if ($this->cfg["max-attempts"] > 0) {
         if (isset($this->pwds[$n])) {
             ++$this->pwds[$n];
         } else {
             $this->pwds[$n] = 1;
         }
         $this->getServer()->getScheduler()->scheduleDelayedTask(new PluginCallbackTask($this, [$this, "checkLoginCount"], [$n]), 5);
     }
     return;
 }
开发者ID:DWWf,项目名称:pocketmine-plugins,代码行数:98,代码来源:Main.php

示例6: onPlayerCmd

 /**
  * @priority MONITOR
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if ($this->exPerms !== null && $ev->getPlayer()->hasPermission($this->exPerms)) {
         return;
     }
     $this->logEvent(strtolower($ev->getPlayer()->getName()), $ev->getMessage());
 }
开发者ID:0-DevMatthew-0,项目名称:pocketmine-plugins,代码行数:13,代码来源:SpySession.php

示例7: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         return;
     }
     switch ($packet->pid()) {
         case ProtocolInfo::LOGIN_PACKET:
             if ($this->loggedIn === true) {
                 break;
             }
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->nameTag = $this->username;
             $this->iusername = strtolower($this->username);
             $this->loginData = ["clientId" => $packet->clientId, "loginData" => $packet->loginData];
             if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers()) {
                 if ($this->kick("server full") === true) {
                     return;
                 }
             }
             if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) {
                 if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) {
                     $pk = new LoginStatusPacket();
                     $pk->status = 1;
                     $this->dataPacket($pk);
                 } else {
                     $pk = new LoginStatusPacket();
                     $pk->status = 2;
                     $this->dataPacket($pk);
                 }
                 $this->close("", "Incorrect protocol #" . $packet->protocol1, false);
                 return;
             }
             if (strpos($packet->username, "") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) {
                 $this->close("", "Bad username");
                 return;
             }
             $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close("", $ev->getKickMessage());
                 return;
             }
             if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Server is white-listed");
                 return;
             } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "You are banned");
                 return;
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
             }
             foreach ($this->server->getOnlinePlayers() as $p) {
                 if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
                     if ($p->kick("logged in from another location") === false) {
                         $this->close(TextFormat::YELLOW . $this->getName() . " has left the game", "Logged in from another location");
                         return;
                     } else {
                         break;
                     }
                 }
             }
             $nbt = $this->server->getOfflinePlayerData($this->username);
             if (!isset($nbt->NameTag)) {
                 $nbt->NameTag = new String("NameTag", $this->username);
             } else {
                 $nbt["NameTag"] = $this->username;
             }
             $this->gamemode = $nbt["playerGameType"] & 0x3;
             if ($this->server->getForceGamemode()) {
                 $this->gamemode = $this->server->getGamemode();
                 $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
             }
             if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
                 $this->setLevel($this->server->getDefaultLevel(), true);
                 $nbt["Level"] = $this->level->getName();
                 $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
                 $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
                 $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
             } else {
                 $this->setLevel($level, true);
             }
             if (!$nbt instanceof Compound) {
                 $this->close(TextFormat::YELLOW . $this->username . " has left the game", "Invalid data");
//.........这里部分代码省略.........
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:101,代码来源:Player.php

示例8: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
         /** @var BatchPacket $packet */
         $this->server->getNetwork()->processBatch($packet, $this);
         return;
     }
     $timings = Timings::getReceiveDataPacketTimings($packet);
     $timings->startTiming();
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         $timings->stopTiming();
         return;
     }
     switch ($packet::NETWORK_ID) {
         case ProtocolInfo::LOGIN_PACKET:
             if ($this->loggedIn) {
                 break;
             }
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->iusername = strtolower($this->username);
             $this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false);
             if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
                 break;
             }
             if ($packet->protocol !== ProtocolInfo::CURRENT_PROTOCOL) {
                 if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
                     $message = "disconnectionScreen.outdatedClient";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
                     $this->directDataPacket($pk);
                 } else {
                     $message = "disconnectionScreen.outdatedServer";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
                     $this->directDataPacket($pk);
                 }
                 $this->close("", $message, false);
                 break;
             }
             $this->randomClientId = $packet->clientId;
             $this->uuid = UUID::fromString($packet->clientUUID);
             $this->rawUUID = $this->uuid->toBinary();
             $valid = true;
             $len = strlen($packet->username);
             if ($len > 16 or $len < 3) {
                 $valid = false;
             }
             for ($i = 0; $i < $len and $valid; ++$i) {
                 $c = ord($packet->username[$i]);
                 if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) {
                     continue;
                 }
                 $valid = false;
                 break;
             }
             if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") {
                 $this->close("", "disconnectionScreen.invalidName");
                 break;
             }
             if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) {
                 $this->close("", "disconnectionScreen.invalidSkin");
                 break;
             }
             $this->setSkin($packet->skin, $packet->skinId);
             $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close("", $ev->getKickMessage());
                 break;
             }
             $this->onPlayerPreLogin();
             break;
         case ProtocolInfo::MOVE_PLAYER_PACKET:
             if ($this->teleportPosition !== null) {
                 break;
             }
             $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
             $revert = false;
             if (!$this->isAlive() or $this->spawned !== true) {
                 $revert = true;
                 $this->forceMovement = new Vector3($this->x, $this->y, $this->z);
             }
             if ($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) {
                 $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch);
             } else {
                 $packet->yaw %= 360;
                 $packet->pitch %= 360;
//.........这里部分代码省略.........
开发者ID:xxFlare,项目名称:PocketMine-MP,代码行数:101,代码来源:Player.php

示例9: onPlayerCommandPreprocess

 /**
  * @priority HIGHEST
  */
 public function onPlayerCommandPreprocess(PlayerCommandPreprocessEvent $event)
 {
     if (!$event->isCancelled() && strpos($c = $event->getMessage(), "/") === 0 && !in_array($c = strtolower(explode(" ", $cmd = substr($c, 1))[0]), $this->cd) && $this->getServer()->getCommandMap()->getCommand($c)) {
         $this->getLogger()->info(TextFormat::YELLOW . $event->getPlayer()->getName() . ($event->getPlayer()->isOp() ? TextFormat::RED : TextFormat::BLUE) . " : {$cmd}");
     }
 }
开发者ID:Skull3x,项目名称:MineBlock,代码行数:9,代码来源:CommandDebug.php

示例10: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
         /** @var BatchPacket $packet */
         $this->server->getNetwork()->processBatch($packet, $this);
         return;
     }
     $timings = Timings::getReceiveDataPacketTimings($packet);
     $timings->startTiming();
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         $timings->stopTiming();
         return;
     }
     switch ($packet::NETWORK_ID) {
         case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
             $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
             if ($tile instanceof ItemFrame) {
                 $block = $this->level->getBlock($tile);
                 $this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true));
                 if (!$ev->isCancelled()) {
                     $item = $tile->getItem();
                     $this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item));
                     if (!$ev->isCancelled()) {
                         if ($item->getId() !== Item::AIR) {
                             if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) {
                                 $this->level->dropItem($tile, $item);
                             }
                             $tile->setItem(Item::get(Item::AIR));
                             $tile->setItemRotation(0);
                         }
                     } else {
                         $tile->spawnTo($this);
                     }
                 } else {
                     $tile->spawnTo($this);
                 }
             }
             break;
         case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET:
             /*if($this->spawned){
             			$this->viewDistance = $packet->radius ** 2;
             		}*/
             $pk = new ChunkRadiusUpdatedPacket();
             $pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius;
             $this->dataPacket($pk);
             break;
         case ProtocolInfo::PLAYER_INPUT_PACKET:
             break;
         case ProtocolInfo::LOGIN_PACKET:
             if ($this->loggedIn) {
                 break;
             }
             $pk = new PlayStatusPacket();
             $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
             $this->dataPacket($pk);
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->setNameTag($this->username);
             $this->iusername = strtolower($this->username);
             $this->protocol = $packet->protocol;
             if ($this->server->getConfigBoolean("online-mode", false) && $packet->identityPublicKey === null) {
                 $this->kick("disconnectionScreen.notAuthenticated", false);
                 break;
             }
             if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
                 break;
             }
             if ($packet->protocol !== ProtocolInfo::CURRENT_PROTOCOL) {
                 if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
                     $message = "disconnectionScreen.outdatedClient";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
                     $this->directDataPacket($pk);
                 } else {
                     $message = "disconnectionScreen.outdatedServer";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
                     $this->directDataPacket($pk);
                 }
                 $this->close("", $message, false);
                 break;
             }
             $this->randomClientId = $packet->clientId;
             $this->uuid = UUID::fromString($packet->clientUUID);
             $this->rawUUID = $this->uuid->toBinary();
             $valid = true;
             $len = strlen($packet->username);
//.........这里部分代码省略.........
开发者ID:kniffo80,项目名称:Genisys,代码行数:101,代码来源:Player.php

示例11: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
         /** @var BatchPacket $packet */
         $this->server->getNetwork()->processBatch($packet, $this);
         return;
     }
     $timings = Timings::getReceiveDataPacketTimings($packet);
     $timings->startTiming();
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         $timings->stopTiming();
         return;
     }
     switch ($packet::NETWORK_ID) {
         case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
             $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
             if ($tile instanceof ItemFrame) {
                 if ($tile->getItem()->getId() !== Item::AIR) {
                     $this->getServer()->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this->getLevel()->getBlock($tile), $this, $tile->getItem(), $tile->getItemDropChance()));
                     if (!$ev->isCancelled()) {
                         if (mt_rand(0, 10) / 10 <= $tile->getItemDropChance()) {
                             $this->level->dropItem($tile, $tile->getItem());
                         }
                         $tile->setItem(Item::get(Item::AIR));
                         $tile->setItemRotation(0);
                     }
                 }
             }
             break;
         case ProtocolInfo::PLAYER_INPUT_PACKET:
             break;
         case ProtocolInfo::LOGIN_PACKET:
             if ($this->loggedIn) {
                 break;
             }
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->iusername = strtolower($this->username);
             #$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false);
             if ($this->server->getMaxPlayers() !== -1) {
                 if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
                     break;
                 }
             }
             if (!in_array($packet->protocol, ProtocolInfo::ACCEPT_PROTOCOL)) {
                 if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
                     $message = "disconnectionScreen.outdatedClient";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
                     $this->directDataPacket($pk);
                 } else {
                     $message = "disconnectionScreen.outdatedServer";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
                     $this->directDataPacket($pk);
                 }
                 $this->close("", $message, false);
                 break;
             }
             $this->randomClientId = $packet->clientId;
             $this->uuid = UUID::fromString($packet->clientUUID);
             $this->rawUUID = $this->uuid->toBinary();
             $this->identityPublicKey = $packet->identityPublicKey;
             $this->chainData = $packet->chainData;
             $valid = true;
             $len = strlen($packet->username);
             if ($len > 16 or $len < 3) {
                 $valid = false;
             }
             for ($i = 0; $i < $len and $valid; ++$i) {
                 $c = ord($packet->username[$i]);
                 if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) {
                     continue;
                 }
                 $valid = false;
                 break;
             }
             if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") {
                 $this->close("", "disconnectionScreen.invalidName");
                 break;
             }
             if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) {
                 $this->close("", "disconnectionScreen.invalidSkin");
                 break;
             }
             $this->setSkin($packet->skin, $packet->skinId);
             $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
//.........这里部分代码省略.........
开发者ID:robske110,项目名称:ClearSky,代码行数:101,代码来源:Player.php

示例12: handleDataPacket

 /**
  * Handles a Minecraft packet
  * TODO: Separate all of this in handlers
  *
  * WARNING: Do not use this, it's only for internal use.
  * Changes to this function won't be recorded on the version.
  *
  * @param DataPacket $packet
  */
 public function handleDataPacket(DataPacket $packet)
 {
     if ($this->connected === false) {
         return;
     }
     if ($packet->pid() === ProtocolInfo::BATCH_PACKET) {
         /** @var BatchPacket $packet */
         $this->server->getNetwork()->processBatch($packet, $this);
         return;
     }
     $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
     if ($ev->isCancelled()) {
         return;
     }
     switch ($packet->pid()) {
         case ProtocolInfo::LOGIN_PACKET:
             if ($this->loggedIn === true) {
                 break;
             }
             $this->username = TextFormat::clean($packet->username);
             $this->displayName = $this->username;
             $this->nameTag = $this->username;
             $this->iusername = strtolower($this->username);
             $this->randomClientId = $packet->clientId;
             $this->loginData = ["clientId" => $packet->clientId, "loginData" => null];
             $this->uuid = Utils::dataToUUID($this->randomClientId, $this->iusername, $this->getAddress());
             if (count($this->server->getOnlinePlayers()) > $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
                 return;
             }
             if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) {
                 if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) {
                     $message = "disconnectionScreen.outdatedClient";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
                     $this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
                 } else {
                     $message = "disconnectionScreen.outdatedServer";
                     $pk = new PlayStatusPacket();
                     $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
                     $this->dataPacket($pk->setChannel(Network::CHANNEL_PRIORITY));
                 }
                 $this->close("", $message, false);
                 return;
             }
             if (strpos($packet->username, "") !== false or preg_match('#^[a-zA-Z0-9_]{3,16}$#', $packet->username) == 0 or $this->username === "" or $this->iusername === "rcon" or $this->iusername === "console" or strlen($packet->username) > 16 or strlen($packet->username) < 3) {
                 $this->close("", "disconnectionScreen.invalidName");
                 return;
             }
             if (strlen($packet->skin) < 64 * 32 * 4) {
                 $this->close("", "disconnectionScreen.invalidSkin", false);
                 return;
             }
             $this->setSkin($packet->skin, $packet->slim);
             $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
             if ($ev->isCancelled()) {
                 $this->close("", $ev->getKickMessage());
                 return;
             }
             if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
                 $this->close($this->getLeaveMessage(), "Server is white-listed");
                 return;
             } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress())) {
                 $this->close($this->getLeaveMessage(), "You are banned");
                 return;
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
             }
             if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
                 $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
             }
             foreach ($this->server->getOnlinePlayers() as $p) {
                 if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
                     if ($p->kick("logged in from another location") === false) {
                         $this->close($this->getLeaveMessage(), "Logged in from another location");
                         return;
                     } else {
                         return;
                     }
                 }
             }
             $nbt = $this->server->getOfflinePlayerData($this->username);
             if (!isset($nbt->NameTag)) {
                 $nbt->NameTag = new String("NameTag", $this->username);
             } else {
                 $nbt["NameTag"] = $this->username;
             }
             $this->gamemode = $nbt["playerGameType"] & 0x3;
             if ($this->server->getForceGamemode()) {
                 $this->gamemode = $this->server->getGamemode();
                 $nbt->playerGameType = new Int("playerGameType", $this->gamemode);
//.........这里部分代码省略.........
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:101,代码来源:Player.php

示例13: onPlayerCmd

 /**
  * @priority LOW
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $pl = $ev->getPlayer();
     $n = $pl->getName();
     if ($this->auth->isPlayerAuthenticated($pl) && !isset($this->chpwd[$n])) {
         return;
     }
     if (!$this->auth->isPlayerRegistered($pl) || isset($this->chpwd[$n])) {
         if (!isset($this->pwds[$n])) {
             if (!$this->checkPwd($pl, $ev->getMessage())) {
                 $ev->setCancelled();
                 $ev->setMessage("~");
                 return;
             }
             $this->pwds[$n] = $ev->getMessage();
             $pl->sendMessage($this->cfg["messages"]["re-enter pwd"]);
             $ev->setCancelled();
             $ev->setMessage("~");
             return;
         }
         if ($this->pwds[$n] != $ev->getMessage()) {
             unset($this->pwds[$n]);
             $ev->setCancelled();
             $ev->setMessage("~");
             $pl->sendMessage($this->cfg["messages"]["passwords dont match"]);
             return;
         }
         if (isset($this->chpwd[$n])) {
             // User is changing password...
             unset($this->chpwd[$n]);
             $ev->setMessage("~");
             $ev->setCancelled();
             $pw = $this->pwds[$n];
             unset($this->pwds[$n]);
             if (!$this->auth->unregisterPlayer($pl)) {
                 $pl->sendMessage($this->cfg["messages"]["registration error"]);
                 return;
             }
             if (!$this->auth->registerPlayer($pl, $pw)) {
                 $pl->kick($this->cfg["messages"]["registration error"]);
                 return;
             }
             $pl->sendMessage($this->cfg["messages"]["chpwd ok"]);
             return;
         }
         // New user registration...
         if (!$this->auth->registerPlayer($pl, $this->pwds[$n])) {
             $pl->kick($this->cfg["messages"]["registration error"]);
             return;
         }
         if (!$this->auth->authenticatePlayer($pl)) {
             $pl->kick($this->cfg["messages"]["auth error"]);
             return;
         }
         unset($this->pwds[$n]);
         $ev->setMessage("~");
         $ev->setCancelled();
         $pl->sendMessage($this->cfg["messages"]["register ok"]);
         if (isset($this->cfg["nest-egg"]) && !$pl->isCreative()) {
             // Award a nest egg to player...
             foreach ($this->cfg["nest-egg"] as $i) {
                 $r = explode(":", $i);
                 if (count($r) != 3) {
                     continue;
                 }
                 $item = Item::fromString($r[0] . ":" . $r[1]);
                 $item->setCount(intval($r[2]));
                 $pl->getInventory()->addItem($item);
             }
         }
         return;
     }
     $ev->setMessage("/login " . $ev->getMessage());
     if ($this->cfg["max-attempts"] > 0) {
         if (isset($this->pwds[$n])) {
             ++$this->pwds[$n];
         } else {
             $this->pwds[$n] = 1;
         }
         $this->getServer()->getScheduler()->scheduleDelayedTask(new PluginCallbackTask($this, [$this, "checkLoginCount"], [$n]), 5);
     }
     return;
 }
开发者ID:GoneTone,项目名称:Chinese-Traditional-Translations-For-PocketMine-MP-Plugins,代码行数:89,代码来源:Main.php

示例14: asyncProcess

 public function asyncProcess($name, $format, $message, $find, $eventType)
 {
     $player = $this->playerTemp[$name];
     if (!$player instanceof Player) {
         return;
     }
     if ($player->closed) {
         return;
     }
     switch ($eventType) {
         case "chat":
             if ($find == null) {
                 if (isset($this->chatCheck[$name . ">" . $message])) {
                     $this->chatCheck[$name . ">" . $message] = true;
                     $this->getServer()->getPluginManager()->callEvent($event = new PlayerChatEvent($player, $message, $format));
                     if (!$event->isCancelled()) {
                         $this->getServer()->broadcastMessage($this->getServer()->getLanguage()->translateString($event->getFormat(), [$event->getPlayer()->getDisplayName(), $event->getMessage()]), $event->getRecipients());
                     }
                 }
             } else {
                 $player->sendMessage(TextFormat::RED . $this->get("some-badwords-found") . ": " . $message . "( " . $this->get("doubt") . ": " . $find . " ) ");
                 $player->sendMessage(TextFormat::RED . $this->get("be-careful-about-badwords"));
                 $this->cautionNotice($player, $message . "( " . $find . " ) ");
                 return;
             }
             break;
         case "command":
             if ($find == null) {
                 if (isset($this->commandCheck[$player->getName() . ">" . $message])) {
                     $this->commandCheck[$player->getName() . ">" . $message] = true;
                     $this->getServer()->getPluginManager()->callEvent($event = new PlayerCommandPreprocessEvent($player, $message));
                     if (!$event->isCancelled()) {
                         $this->getServer()->dispatchCommand($event->getPlayer(), substr($event->getMessage(), 1));
                     }
                 }
             } else {
                 $player->sendMessage(TextFormat::RED . $this->get("some-badwords-found") . ": " . $message . " ( " . $this->get("doubt") . ": " . $find . " )");
                 $player->sendMessage(TextFormat::RED . $this->get("be-careful-about-badwords"));
                 $this->cautionNotice($player, $message . " ( " . $find . " ) ");
                 return;
             }
             break;
         case "sign":
             if ($find == null) {
                 if (isset($this->signCheck[$player->getName() . ">" . $message])) {
                     $this->signCheck[$player->getName() . ">" . $message] = true;
                     $blockPos = explode(":", $format[2]);
                     $block = Block::get($format[0], $format[1], new Position($blockPos[0], $blockPos[1], $blockPos[2], $player->getLevel()));
                     $lines = explode("\n", $message);
                     $event = new SignChangeEvent($block, $player, [TextFormat::clean($lines[0], $player->getRemoveFormat()), TextFormat::clean($lines[1], $player->getRemoveFormat()), TextFormat::clean($lines[2], $player->getRemoveFormat()), TextFormat::clean($lines[3], $player->getRemoveFormat())]);
                     $this->getServer()->getPluginManager()->callEvent($event);
                     $tile = $player->getLevel()->getTile($block);
                     if (!$tile instanceof Sign) {
                         return;
                     }
                     if (!$event->isCancelled()) {
                         $tile->setText($lines[0], $lines[1], $lines[2], $lines[3]);
                     }
                 }
             } else {
                 $message = explode("\n", $message);
                 $message = implode(" ", $message);
                 $player->sendMessage(TextFormat::RED . $this->get("some-badwords-found") . ": " . $message . " ( " . $this->get("doubt") . ": " . $find . " )");
                 $player->sendMessage(TextFormat::RED . $this->get("be-careful-about-badwords"));
                 $this->cautionNotice($player, $message . " ( " . $find . " ) ");
                 return;
             }
             break;
         case "name":
             if (isset($this->nameCheck[$player->getName()])) {
                 $this->nameCheck[$player->getName()] = true;
                 if (strlen(trim($format)) > 0) {
                     $this->getServer()->broadcastMessage($format);
                 }
             } else {
                 $player->kick($this->get("badwords-nickname"));
                 return;
             }
             break;
     }
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:81,代码来源:Gentleman.php

示例15: onPlayerCmd

 /**
  * @priority LOWEST
  */
 public function onPlayerCmd(PlayerCommandPreprocessEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if (!$ev->getPlayer()->hasPermission("gb.module.repeater")) {
         return;
     }
     $res = $this->processCmd($ev->getMessage(), $ev->getPlayer());
     if ($res === false) {
         return;
     }
     $ev->setMessage($res);
 }
开发者ID:DWWf,项目名称:pocketmine-plugins,代码行数:17,代码来源:RepeatMgr.php


注:本文中的pocketmine\event\player\PlayerCommandPreprocessEvent::isCancelled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。