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PHP player\PlayerBedEnterEvent类代码示例

本文整理汇总了PHP中pocketmine\event\player\PlayerBedEnterEvent的典型用法代码示例。如果您正苦于以下问题:PHP PlayerBedEnterEvent类的具体用法?PHP PlayerBedEnterEvent怎么用?PHP PlayerBedEnterEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了PlayerBedEnterEvent类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onPlayerBedEnter

 public function onPlayerBedEnter(PlayerBedEnterEvent $event)
 {
     $p = $event->getPlayer();
     if (!isset($this->player[$n = $p->getName()]) || $this->player[$n]->closed) {
         $this->player[$n] = new Player4NameTag($p);
     }
 }
开发者ID:Skull3x,项目名称:MineBlock,代码行数:7,代码来源:HealBed.php

示例2: sleepOn

 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     if (!$this->isOnline()) {
         return false;
     }
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
                 return false;
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level));
     $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
     $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
     $this->setSpawn($pos);
     $this->level->sleepTicks = 60;
     return true;
 }
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:29,代码来源:Player.php

示例3: sleepOn

 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
                 return false;
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
     $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
     $this->setSpawn($pos);
     $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
     return true;
 }
开发者ID:ZenaGamingsky,项目名称:Steadfast2,代码行数:25,代码来源:Player.php

示例4: onBedEnter

 public function onBedEnter(PlayerBedEnterEvent $event)
 {
     if ($this->plugin->getConfig()->getAll()["block-all-events"]) {
         if (!ServerAuth::getAPI()->isPlayerRegistered($event->getPlayer()->getName()) || !ServerAuth::getAPI()->isPlayerAuthenticated($event->getPlayer())) {
             $event->setCancelled(true);
         }
     }
 }
开发者ID:RedstoneAlmeida,项目名称:SliceAuth,代码行数:8,代码来源:EventListener.php

示例5: sleepOn

 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null) {
                 if ($pos->distance($p->sleeping) <= 0.1) {
                     return false;
                 }
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level));
     $this->sendMetadata($this->getViewers());
     $this->sendMetadata($this);
     $this->setSpawn($pos);
     $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
     return true;
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:28,代码来源:Player.php

示例6: onPlayerSleep

 /**
  * @param PlayerBedEnterEvent $event
  */
 public function onPlayerSleep(PlayerBedEnterEvent $event)
 {
     if ($event->getPlayer()->hasPermission("essentials.home.bed")) {
         $this->getPlugin()->setHome($event->getPlayer(), "bed", $event->getPlayer()->getPosition());
     }
 }
开发者ID:Jackboy320,项目名称:EssentialsPE,代码行数:9,代码来源:PlayerEvents.php

示例7: onBEDENTER

 public function onBEDENTER(PlayerBedEnterEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->config->get("PlayerBedEnterEvent", true)) {
         if ($player instanceof Player) {
             $player->sendTip("§f§lZzzZZzz..");
             $player->getLevel()->addSound(new PopSound($player));
         }
     }
 }
开发者ID:EmreTr1,项目名称:GoodGame,代码行数:10,代码来源:Main.php

示例8: onBedEnter

 public function onBedEnter(PlayerBedEnterEvent $event)
 {
     //対策...
     $this->closeOldChair($event->getPlayer());
 }
开发者ID:MrDoni98,项目名称:PocketMine-MP-Plugins,代码行数:5,代码来源:MainClass.php


注:本文中的pocketmine\event\player\PlayerBedEnterEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。