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PHP inventory\CraftItemEvent类代码示例

本文整理汇总了PHP中pocketmine\event\inventory\CraftItemEvent的典型用法代码示例。如果您正苦于以下问题:PHP CraftItemEvent类的具体用法?PHP CraftItemEvent怎么用?PHP CraftItemEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CraftItemEvent类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: craftEvent

 public function craftEvent(CraftItemEvent $event)
 {
     $ItemId = $event->getRecipe()->getResult()->getId() . ":" . $event->getRecipe()->getResult()->getDamage();
     if ($this->isData($ItemId)) {
         $event->setCancelled(true);
         $event->getPlayer()->sendMessage(TextFormat::RED . $ItemId . "조합 금지 블록을 사용하였습니다");
     }
 }
开发者ID:sJimin,项目名称:PHPTEST,代码行数:8,代码来源:BanCraft.php

示例2: execute

 public function execute()
 {
     if ($this->hasExecuted() or !$this->canExecute()) {
         return false;
     }
     Server::getInstance()->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $this->getMatchingRecipe()));
     if ($ev->isCancelled()) {
         foreach ($this->inventories as $inventory) {
             $inventory->sendContents($inventory->getViewers());
         }
         return false;
     }
     foreach ($this->transactions as $transaction) {
         $transaction->getInventory()->setItem($transaction->getSlot(), $transaction->getTargetItem(), $this->getSource());
     }
     $this->hasExecuted = true;
     return true;
 }
开发者ID:TexusDark,项目名称:Ananas-MP,代码行数:18,代码来源:CraftingTransactionGroup.php

示例3: onCrafting

 /**
  * @priority LOWEST
  */
 public function onCrafting(CraftItemEvent $event)
 {
     echo __METHOD__ . "," . __LINE__ . "\n";
     //##DEBUG
     foreach ($event->getTransaction()->getInventories() as $inv) {
         echo __METHOD__ . "," . __LINE__ . "\n";
         //##DEBUG
         if ($inv instanceof PlayerInventory) {
             continue;
         }
         echo __METHOD__ . "," . __LINE__ . "\n";
         //##DEBUG
         $player = $inv->getHolder();
         if (!$this->auth->isPlayerAuthenticated($inv->getHolder())) {
             echo __METHOD__ . "," . __LINE__ . "\n";
             //##DEBUG
             $event->setCancelled(true);
             return;
         }
     }
 }
开发者ID:DWWf,项目名称:pocketmine-plugins,代码行数:24,代码来源:EventListener.php

示例4: handleDataPacket


//.........这里部分代码省略.........
                     $canCraft = false;
                 }
             } else {
                 $canCraft = false;
             }
             /** @var Item[] $ingredients */
             $ingredients = $packet->input;
             $result = $packet->output[0];
             if (!$canCraft or !$recipe->getResult() === $result) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $used = array_fill(0, $this->inventory->getSize(), 0);
             foreach ($ingredients as $ingredient) {
                 $slot = -1;
                 foreach ($this->inventory->getContents() as $index => $i) {
                     if ($ingredient->getId() !== 0 and $ingredient === $i and $i->getDamage() !== null and $i->getCount() - $used[$index] >= 1) {
                         $slot = $index;
                         $used[$index]++;
                         break;
                     }
                 }
                 if ($ingredient->getId() !== 0 and $slot === -1) {
                     $canCraft = false;
                     break;
                 }
             }
             if (!$canCraft) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($ingredients, $recipe));
             if ($ev->isCancelled()) {
                 $this->inventory->sendContents($this);
                 break;
             }
             foreach ($used as $slot => $count) {
                 if ($count === 0) {
                     continue;
                 }
                 $item = $this->inventory->getItem($slot);
                 if ($item->getCount() > $count) {
                     $newItem = clone $item;
                     $newItem->setCount($item->getCount() - $count);
                 } else {
                     $newItem = Item::get(Item::AIR, 0, 0);
                 }
                 $this->inventory->setItem($slot, $newItem);
             }
             $extraItem = $this->inventory->addItem($recipe->getResult());
             if (count($extraItem) > 0) {
                 foreach ($extraItem as $item) {
                     $this->level->dropItem($this, $item);
                 }
             }
             switch ($recipe->getResult()->getId()) {
                 case Item::WORKBENCH:
                     $this->awardAchievement("buildWorkBench");
                     break;
                 case Item::WOODEN_PICKAXE:
                     $this->awardAchievement("buildPickaxe");
                     break;
                 case Item::FURNACE:
                     $this->awardAchievement("buildFurnace");
开发者ID:WonderlandPE,项目名称:Steadfast2,代码行数:67,代码来源:Player.php

示例5: handleDataPacket


//.........这里部分代码省略.........
                  * it will send the recipe UUID for a wooden pressure plate. Unknown currently whether this is a client
                  * bug or if there is something wrong with the way the server handles recipes.
                  * TODO: Remove recipe correction and fix desktop crafting recipes properly.
                  * In fact, TODO: Rewrite crafting entirely.
                  */
                 $possibleRecipes = $this->server->getCraftingManager()->getRecipesByResult($packet->output[0]);
                 if (!$packet->output[0]->deepEquals($recipe->getResult())) {
                     $this->server->getLogger()->debug("Mismatched desktop recipe received from player " . $this->getName() . ", expected " . $recipe->getResult() . ", got " . $packet->output[0]);
                 }
                 $recipe = null;
                 foreach ($possibleRecipes as $r) {
                     /* Check the ingredient list and see if it matches the ingredients we've put into the crafting grid
                      * As soon as we find a recipe that we have all the ingredients for, take it and run with it. */
                     //Make a copy of the floating inventory that we can make changes to.
                     $floatingInventory = clone $this->floatingInventory;
                     $ingredients = $r->getIngredientList();
                     //Check we have all the necessary ingredients.
                     foreach ($ingredients as $ingredient) {
                         if (!$floatingInventory->contains($ingredient)) {
                             //We're short on ingredients, try the next recipe
                             $canCraft = false;
                             break;
                         }
                         //This will only be reached if we have the item to take away.
                         $floatingInventory->removeItem($ingredient);
                     }
                     if ($canCraft) {
                         //Found a recipe that works, take it and run with it.
                         $recipe = $r;
                         break;
                     }
                 }
                 if ($recipe !== null) {
                     $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe));
                     if ($ev->isCancelled()) {
                         $this->inventory->sendContents($this);
                         break;
                     }
                     $this->floatingInventory = $floatingInventory;
                     //Set player crafting inv to the idea one created in this process
                     $this->floatingInventory->addItem(clone $recipe->getResult());
                     //Add the result to our picture of the crafting inventory
                 } else {
                     $this->server->getLogger()->debug("Unmatched desktop crafting recipe " . $packet->id . " from player " . $this->getName());
                     $this->inventory->sendContents($this);
                     break;
                 }
             } else {
                 if ($recipe instanceof ShapedRecipe) {
                     for ($x = 0; $x < 3 and $canCraft; ++$x) {
                         for ($y = 0; $y < 3; ++$y) {
                             $item = $packet->input[$y * 3 + $x];
                             $ingredient = $recipe->getIngredient($x, $y);
                             if ($item->getCount() > 0 and $item->getId() > 0) {
                                 if ($ingredient == null) {
                                     $canCraft = false;
                                     break;
                                 }
                                 if ($ingredient->getId() != 0 and !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) {
                                     $canCraft = false;
                                     break;
                                 }
                             } elseif ($ingredient !== null and $item->getId() !== 0) {
                                 $canCraft = false;
                                 break;
                             }
开发者ID:iTXTech,项目名称:Genisys,代码行数:67,代码来源:Player.php

示例6: onCraftItem

 public function onCraftItem(CraftItemEvent $event)
 {
     $t = $event->getTransaction();
     if (!($p = $t->getSource()) instanceof Player) {
         return;
     }
     $r = $t->getResult();
     if (!$p->hasPermission("mineblock.bancraft.craft") && in_array($id = $r->getID() . ":" . $r->getDamage(), $this->bc)) {
         $p->sendMessage("[BanCraft] {$id}" . ($this->isKorean() ? "는 조합금지 아이템입니다. 조합할수없습니다." : " is Ban. You can't craft."));
         $p->getInventory()->sendContents($p);
         $event->setCancelled();
     }
 }
开发者ID:Skull3x,项目名称:MineBlock,代码行数:13,代码来源:BanCraft.php

示例7: handleDataPacket


//.........这里部分代码省略.........
                     $canCraft = false;
                 }
             } else {
                 $canCraft = false;
             }
             /** @var Item[] $ingredients */
             $ingredients = $packet->input;
             $result = $packet->output[0];
             if (!$canCraft or !$recipe->getResult()->deepEquals($result)) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $used = array_fill(0, $this->inventory->getSize(), 0);
             foreach ($ingredients as $ingredient) {
                 $slot = -1;
                 foreach ($this->inventory->getContents() as $index => $i) {
                     if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) {
                         $slot = $index;
                         $used[$index]++;
                         break;
                     }
                 }
                 if ($ingredient->getId() !== 0 and $slot === -1) {
                     $canCraft = false;
                     break;
                 }
             }
             if (!$canCraft) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe));
             if ($ev->isCancelled()) {
                 $this->inventory->sendContents($this);
                 break;
             }
             foreach ($used as $slot => $count) {
                 if ($count === 0) {
                     continue;
                 }
                 $item = $this->inventory->getItem($slot);
                 if ($item->getCount() > $count) {
                     $newItem = clone $item;
                     $newItem->setCount($item->getCount() - $count);
                 } else {
                     $newItem = Item::get(Item::AIR, 0, 0);
                 }
                 $this->inventory->setItem($slot, $newItem);
             }
             $extraItem = $this->inventory->addItem($recipe->getResult());
             if (count($extraItem) > 0) {
                 foreach ($extraItem as $item) {
                     $this->level->dropItem($this, $item);
                 }
             }
             switch ($recipe->getResult()->getId()) {
                 case Item::WORKBENCH:
                     $this->awardAchievement("buildWorkBench");
                     break;
                 case Item::WOODEN_PICKAXE:
                     $this->awardAchievement("buildPickaxe");
                     break;
                 case Item::FURNACE:
                     $this->awardAchievement("buildFurnace");
开发者ID:robske110,项目名称:ClearSky,代码行数:67,代码来源:Player.php

示例8: onCraftItem

 public function onCraftItem(CraftItemEvent $event)
 {
     //CraftingBug
     $recipe = $event->getRecipe();
     if (!$event->isCancelled() and $recipe instanceof ShapedRecipe and self::ENABLE_CRAFTING_BUG) {
         //todo もっと効率的な処理
         $player = $event->getPlayer();
         $event->setCancelled();
         //イベントをキャンセル
         $mapitems = $recipe->getIngredientMap();
         $items = array();
         foreach ($mapitems as $key => $map) {
             //mapから材料となるアイテムをまとめる
             foreach ($map as $key2 => $item) {
                 $r = true;
                 foreach ($items as $item2) {
                     if ($item->equals($item2)) {
                         $item2->setCount($item2->getCount() + 1);
                         $r = false;
                         break;
                     }
                 }
                 if ($r and $item->getId() !== Item::AIR) {
                     $items[] = $item;
                 }
             }
         }
         foreach ($items as $item) {
             //材料となるアイテムを持っているかを一応確認
             if (!$player->getInventory()->contains($item)) {
                 echo "test";
                 return false;
             }
         }
         $debug = "";
         $contents = $player->getInventory()->getContents();
         foreach ($items as $item) {
             //材料アイテムをプレーヤーからとる
             $count = $item->getCount();
             $checkDamage = $item->getDamage() === null ? false : true;
             $checkTags = $item->getCompoundTag() === null ? false : true;
             foreach ($contents as $slot => $i) {
                 if ($item->equals($i, $checkDamage, $checkTags)) {
                     $nc = min($i->getCount(), $count);
                     $count -= $nc;
                     $newItem = clone $i;
                     $newItem->setCount($i->getCount() - $nc);
                     $player->getInventory()->setItem($slot, $newItem);
                     $debug .= "test:" . $i . "\n";
                     $debug .= $newItem . "\ncount." . $count . "\nnc." . $nc . "\nbc." . $item->getCount() . "\n\n";
                 }
                 if ($count <= 0) {
                     break;
                 }
             }
             if ($count > 0) {
                 continue;
                 //...
             }
         }
         $debug .= "result:" . $recipe->getResult() . "\n\n";
         $extra = $player->getInventory()->addItem($recipe->getResult());
         //完成後のアイテムをインベントリへ
         if (count($extra) > 0) {
             foreach ($extra as $item) {
                 //インベントリが一杯だった場合はその場にドロップさせる
                 $player->getLevel()->dropItem($player, $item);
             }
         }
         $this->getLogger()->debug($debug);
     } else {
         $event->setCancelled();
     }
 }
开发者ID:thebigsmileXD,项目名称:PocketMine-MP-Plugins,代码行数:74,代码来源:MainClass.php

示例9: onCraftItem

 public function onCraftItem(CraftItemEvent $event)
 {
     /**
      * @var $player Player
      */
     $player = $event->getPlayer();
     $craftingPlayer = $this->getRPGPlayerByName($event->getPlayer());
     if ($craftingPlayer === null) {
         $player->sendMessage(TextFormat::RED . self::getTranslation("INVALID_PLAYER"));
         $event->setCancelled();
         return;
     }
     $recipe = $event->getRecipe();
     if ($recipe instanceof ShapelessRecipe) {
         foreach ($recipe->getIngredientList() as $item) {
             echo $item->getName() . "x" . $item->getCount();
             if ($craftingPlayer->getSkillByItem($item) !== null) {
                 if (!$player->getInventory()->contains(Item::get($item->getId(), $item->getDamage(), $item->getCount() + 1))) {
                     echo "cancelledEvent";
                     $event->setCancelled();
                     return;
                 }
             }
         }
     }
     if ($recipe instanceof ShapedRecipe) {
         foreach ($recipe->getIngredientMap() as $items) {
             /**
              * @var $item Item
              */
             foreach ($items as $item) {
                 if ($craftingPlayer->getSkillByItem($item) !== null) {
                     if (!$player->getInventory()->contains(Item::get($item->getId(), $item->getDamage(), $item->getCount() + 1))) {
                         $event->setCancelled();
                         return;
                     }
                 }
             }
         }
     }
 }
开发者ID:HelloWorld017,项目名称:ToAruPG,代码行数:41,代码来源:ToAruPG.php

示例10: handleDataPacket


//.........这里部分代码省略.........
             } else {
                 $canCraft = false;
             }
             /** @var Item[] $ingredients */
             $canCraft = true;
             //0.13.1大量物品本地配方出现问题,无法解决,使用极端(唯一)方法修复.
             $ingredients = $packet->input;
             $result = $packet->output[0];
             if (!$canCraft or !$recipe->getResult()->deepEquals($result)) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $used = array_fill(0, $this->inventory->getSize(), 0);
             foreach ($ingredients as $ingredient) {
                 $slot = -1;
                 foreach ($this->inventory->getContents() as $index => $i) {
                     if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) {
                         $slot = $index;
                         $used[$index]++;
                         break;
                     }
                 }
                 if ($ingredient->getId() !== 0 and $slot === -1) {
                     $canCraft = false;
                     break;
                 }
             }
             if (!$canCraft) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe));
             if ($ev->isCancelled()) {
                 $this->inventory->sendContents($this);
                 break;
             }
             foreach ($used as $slot => $count) {
                 if ($count === 0) {
                     continue;
                 }
                 $item = $this->inventory->getItem($slot);
                 if ($item->getCount() > $count) {
                     $newItem = clone $item;
                     $newItem->setCount($item->getCount() - $count);
                 } else {
                     $newItem = Item::get(Item::AIR, 0, 0);
                 }
                 $this->inventory->setItem($slot, $newItem);
             }
             $extraItem = $this->inventory->addItem($recipe->getResult());
             if (count($extraItem) > 0) {
                 foreach ($extraItem as $item) {
                     $this->level->dropItem($this, $item);
                 }
             }
             switch ($recipe->getResult()->getId()) {
                 case Item::WORKBENCH:
                     $this->awardAchievement("buildWorkBench");
                     break;
                 case Item::WOODEN_PICKAXE:
                     $this->awardAchievement("buildPickaxe");
                     break;
                 case Item::FURNACE:
                     $this->awardAchievement("buildFurnace");
开发者ID:yungtechboy1,项目名称:Genisys,代码行数:67,代码来源:Player.php

示例11: handleDataPacket


//.........这里部分代码省略.........
                     $canCraft = false;
                 }
             } else {
                 $canCraft = false;
             }
             /** @var Item[] $ingredients */
             $ingredients = $packet->input;
             $result = $packet->output[0];
             if (!$canCraft or !$recipe->getResult()->deepEquals($result)) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $used = array_fill(0, $this->inventory->getSize(), 0);
             foreach ($ingredients as $ingredient) {
                 $slot = -1;
                 foreach ($this->inventory->getContents() as $index => $i) {
                     if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $i->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) {
                         $slot = $index;
                         $used[$index]++;
                         break;
                     }
                 }
                 if ($ingredient->getId() !== 0 and $slot === -1) {
                     $canCraft = false;
                     break;
                 }
             }
             if (!$canCraft) {
                 $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients));
                 $this->inventory->sendContents($this);
                 break;
             }
             $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe));
             if ($ev->isCancelled()) {
                 $this->inventory->sendContents($this);
                 break;
             }
             foreach ($used as $slot => $count) {
                 if ($count === 0) {
                     continue;
                 }
                 $item = $this->inventory->getItem($slot);
                 if ($item->getCount() > $count) {
                     $newItem = clone $item;
                     $newItem->setCount($item->getCount() - $count);
                 } else {
                     $newItem = Item::get(Item::AIR, 0, 0);
                 }
                 $this->inventory->setItem($slot, $newItem);
             }
             $extraItem = $this->inventory->addItem($recipe->getResult());
             if (count($extraItem) > 0) {
                 foreach ($extraItem as $item) {
                     $this->level->dropItem($this, $item);
                 }
             }
             switch ($recipe->getResult()->getId()) {
                 case Item::WORKBENCH:
                     $this->awardAchievement("buildWorkBench");
                     break;
                 case Item::WOODEN_PICKAXE:
                     $this->awardAchievement("buildPickaxe");
                     break;
                 case Item::FURNACE:
                     $this->awardAchievement("buildFurnace");
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:67,代码来源:Player.php


注:本文中的pocketmine\event\inventory\CraftItemEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。