本文整理汇总了PHP中pocketmine\event\Timings类的典型用法代码示例。如果您正苦于以下问题:PHP Timings类的具体用法?PHP Timings怎么用?PHP Timings使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Timings类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
/**
* @param string $timingName
* @param Task $task
* @param int $taskId
* @param int $delay
* @param int $period
*/
public function __construct($timingName, Task $task, $taskId, $delay = -1, $period = -1)
{
$this->task = $task;
$this->taskId = $taskId;
$this->delay = $delay;
$this->period = $period;
$this->timingName = $timingName === null ? "Unknown" : $timingName;
$this->timings = Timings::getPluginTaskTimings($this, $period);
}
示例2: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
if ($chunk === null or $chunk->getProvider() === null) {
throw new \Exception("Invalid garbage Chunk given to Tile");
}
$this->server = $chunk->getProvider()->getLevel()->getServer();
$this->chunk = $chunk;
$this->setLevel($chunk->getProvider()->getLevel());
$this->namedtag = $nbt;
$this->closed = false;
$this->name = "";
$this->lastUpdate = microtime(true);
$this->id = Tile::$tileCount++;
$this->x = (int) $this->namedtag["x"];
$this->y = (int) $this->namedtag["y"];
$this->z = (int) $this->namedtag["z"];
$this->chunk->addTile($this);
$this->getLevel()->addTile($this);
$this->tickTimer = Timings::getTileEntityTimings($this);
}
示例3: __construct
public function __construct(FullChunk $chunk, Compound $nbt)
{
if ($chunk === null or $chunk->getProvider() === null) {
throw new ChunkException("Invalid garbage Chunk given to Entity");
}
$this->timings = Timings::getEntityTimings($this);
if ($this->eyeHeight === null) {
$this->eyeHeight = $this->height / 2 + 0.1;
}
$this->id = Entity::$entityCount++;
$this->justCreated = true;
$this->namedtag = $nbt;
$this->chunk = $chunk;
$this->setLevel($chunk->getProvider()->getLevel());
$this->server = $chunk->getProvider()->getLevel()->getServer();
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->setPositionAndRotation(new Vector3($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1], true);
$this->setMotion(new Vector3($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
if (!isset($this->namedtag->FallDistance)) {
$this->namedtag->FallDistance = new Float("FallDistance", 0);
}
$this->fallDistance = $this->namedtag["FallDistance"];
if (!isset($this->namedtag->Fire)) {
$this->namedtag->Fire = new Short("Fire", 0);
}
$this->fireTicks = $this->namedtag["Fire"];
if (!isset($this->namedtag->Air)) {
$this->namedtag->Air = new Short("Air", 300);
}
$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]);
if (!isset($this->namedtag->OnGround)) {
$this->namedtag->OnGround = new Byte("OnGround", 0);
}
$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
if (!isset($this->namedtag->Invulnerable)) {
$this->namedtag->Invulnerable = new Byte("Invulnerable", 0);
}
$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
$this->chunk->addEntity($this);
$this->level->addEntity($this);
$this->initEntity();
$this->lastUpdate = $this->server->getTick();
$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
$this->checkBlockCollisionTicks = (int) $this->server->getAdvancedProperty("main.check-block-collision", 1);
$this->scheduleUpdate();
}
示例4: __construct
//.........这里部分代码省略.........
$this->levelMetadata = new LevelMetadataStore();
$this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM);
$this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM);
if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) {
@rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt");
}
@touch($this->dataPath . "banned-players.txt");
$this->banByName = new BanList($this->dataPath . "banned-players.txt");
$this->banByName->load();
@touch($this->dataPath . "banned-ips.txt");
$this->banByIP = new BanList($this->dataPath . "banned-ips.txt");
$this->banByIP->load();
$this->maxPlayers = $this->getConfigInt("max-players", 20);
$this->setAutoSave($this->getConfigBoolean("auto-save", true));
if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) {
$this->setConfigInt("difficulty", 3);
}
define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1));
if ($this->logger instanceof MainLogger) {
$this->logger->setLogDebug(\pocketmine\DEBUG > 1);
}
if (\pocketmine\DEBUG >= 0) {
@cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion());
}
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()]));
define("BOOTUP_RANDOM", @Utils::getRandomBytes(16));
$this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort());
$this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId());
$this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId());
$this->network = new Network($this);
$this->network->setName($this->getMotd());
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), ($version->isDev() ? TextFormat::YELLOW : "") . $version->get(true) . TextFormat::WHITE, $this->getCodename(), $this->getApiVersion()]));
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()]));
Timings::init();
$this->consoleSender = new ConsoleCommandSender();
$this->commandMap = new SimpleCommandMap($this);
$this->registerEntities();
$this->registerTiles();
InventoryType::init();
Block::init();
Item::init();
Biome::init();
Effect::init();
Enchantment::init();
Attribute::init();
/** TODO: @deprecated */
TextWrapper::init();
$this->craftingManager = new CraftingManager();
$this->pluginManager = new PluginManager($this, $this->commandMap);
$this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender);
$this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false));
$this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20);
$this->pluginManager->registerInterface(PharPluginLoader::class);
$this->pluginManager->registerInterface(ScriptPluginLoader::class);
set_exception_handler([$this, "exceptionHandler"]);
register_shutdown_function([$this, "crashDump"]);
$this->queryRegenerateTask = new QueryRegenerateEvent($this, 5);
$this->network->registerInterface(new RakLibInterface($this));
$this->pluginManager->loadPlugins($this->pluginPath);
$this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "www.pocketmine.net"));
$this->enablePlugins(PluginLoadOrder::STARTUP);
LevelProviderManager::addProvider($this, Anvil::class);
LevelProviderManager::addProvider($this, McRegion::class);
if (extension_loaded("leveldb")) {
$this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable"));
LevelProviderManager::addProvider($this, LevelDB::class);
示例5: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
assert($chunk !== null and $chunk->getProvider() !== null);
$this->timings = Timings::getTileEntityTimings($this);
$this->server = $chunk->getProvider()->getLevel()->getServer();
$this->chunk = $chunk;
$this->setLevel($chunk->getProvider()->getLevel());
$this->namedtag = $nbt;
$this->name = "";
$this->lastUpdate = microtime(true);
$this->id = Tile::$tileCount++;
$this->x = (int) $this->namedtag["x"];
$this->y = (int) $this->namedtag["y"];
$this->z = (int) $this->namedtag["z"];
$this->chunk->addTile($this);
$this->getLevel()->addTile($this);
$this->tickTimer = Timings::getTileEntityTimings($this);
}
示例6: __construct
//.........这里部分代码省略.........
$this->setAutoSave($this->getConfigBoolean("auto-save", true));
if (($memory = str_replace("B", "", strtoupper($this->getConfigString("memory-limit", "256M")))) !== false) {
$value = ["M" => 1, "G" => 1024];
$real = (int) substr($memory, 0, -1) * $value[substr($memory, -1)];
if ($real < 128) {
$this->logger->warning($this->getName() . " may not work right with less than 128MB of RAM", true, true, 0);
}
@ini_set("memory_limit", $memory);
} else {
$this->setConfigString("memory-limit", "256M");
}
$this->network = new Network($this);
if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) {
$this->setConfigInt("difficulty", 3);
}
define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1));
if ($this->logger instanceof MainLogger) {
$this->logger->setLogDebug(\pocketmine\DEBUG > 1);
}
define("ADVANCED_CACHE", $this->getProperty("settings.advanced-cache", false));
if (ADVANCED_CACHE == true) {
$this->logger->info("Advanced cache enabled");
}
Level::$COMPRESSION_LEVEL = $this->getProperty("chunk-sending.compression-level", 8);
if (defined("pocketmine\\DEBUG") and \pocketmine\DEBUG >= 0) {
@\cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion());
}
$this->logger->info("Starting Minecraft PE server on " . ($this->getIp() === "" ? "*" : $this->getIp()) . ":" . $this->getPort());
define("BOOTUP_RANDOM", @Utils::getRandomBytes(16));
$this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort());
$this->addInterface($this->mainInterface = new RakLibInterface($this));
$this->logger->info("This server is running " . $this->getName() . " version " . ($version->isDev() ? TextFormat::YELLOW : "") . $version->get(true) . TextFormat::WHITE . " \"" . $this->getCodename() . "\" (API " . $this->getApiVersion() . ")");
$this->logger->info($this->getName() . " is distributed under the LGPL License");
PluginManager::$pluginParentTimer = new TimingsHandler("** Plugins");
Timings::init();
$this->consoleSender = new ConsoleCommandSender();
$this->commandMap = new SimpleCommandMap($this);
$this->registerEntities();
$this->registerTiles();
InventoryType::init();
Block::init();
Item::init();
TextWrapper::init();
$this->craftingManager = new CraftingManager();
$this->pluginManager = new PluginManager($this, $this->commandMap);
$this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender);
$this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false));
$this->pluginManager->registerInterface(PharPluginLoader::class);
\set_exception_handler([$this, "exceptionHandler"]);
register_shutdown_function([$this, "crashDump"]);
$plugins = $this->pluginManager->loadPlugins($this->pluginPath);
$configPlugins = $this->getAdvancedProperty("plugins", []);
if (count($configPlugins) > 0) {
$this->getLogger()->info("Checking extra plugins");
$loadNew = false;
foreach ($configPlugins as $plugin => $download) {
if (!isset($plugins[$plugin])) {
$path = $this->pluginPath . "/" . $plugin . ".phar";
if (substr($download, 0, 4) === "http") {
$this->getLogger()->info("Downloading " . $plugin);
file_put_contents($path, Utils::getURL($download));
} else {
file_put_contents($path, file_get_contents($download));
}
$loadNew = true;
}
示例7: __construct
public function __construct(FullChunk $chunk, CompoundTag $nbt)
{
assert($chunk !== null and $chunk->getProvider() !== null);
$this->timings = Timings::getEntityTimings($this);
$this->isPlayer = $this instanceof Player;
$this->temporalVector = new Vector3();
if ($this->eyeHeight === null) {
$this->eyeHeight = $this->height / 2 + 0.1;
}
$this->id = Entity::$entityCount++;
$this->justCreated = true;
$this->namedtag = $nbt;
$this->chunk = $chunk;
$this->setLevel($chunk->getProvider()->getLevel());
$this->server = $chunk->getProvider()->getLevel()->getServer();
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->setPositionAndRotation($this->temporalVector->setComponents($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]);
$this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
assert(!is_nan($this->x) and !is_infinite($this->x) and !is_nan($this->y) and !is_infinite($this->y) and !is_nan($this->z) and !is_infinite($this->z));
if (!isset($this->namedtag->FallDistance)) {
$this->namedtag->FallDistance = new FloatTag("FallDistance", 0);
}
$this->fallDistance = $this->namedtag["FallDistance"];
if (!isset($this->namedtag->Fire) || $this->namedtag["Fire"] > 32767) {
$this->namedtag->Fire = new ShortTag("Fire", 0);
}
$this->fireTicks = $this->namedtag["Fire"];
if (!isset($this->namedtag->Air)) {
$this->namedtag->Air = new ShortTag("Air", 300);
}
$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"], false);
if (!isset($this->namedtag->OnGround)) {
$this->namedtag->OnGround = new ByteTag("OnGround", 0);
}
$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
if (!isset($this->namedtag->Invulnerable)) {
$this->namedtag->Invulnerable = new ByteTag("Invulnerable", 0);
}
$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
$this->attributeMap = new AttributeMap();
$this->chunk->addEntity($this);
$this->level->addEntity($this);
$this->initEntity();
$this->lastUpdate = $this->server->getTick();
$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
$this->scheduleUpdate();
}
示例8: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if ($tile instanceof ItemFrame) {
$block = $this->level->getBlock($tile);
$this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true));
if (!$ev->isCancelled()) {
$item = $tile->getItem();
$this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item));
if (!$ev->isCancelled()) {
if ($item->getId() !== Item::AIR) {
if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) {
$this->level->dropItem($tile, $item);
}
$tile->setItem(Item::get(Item::AIR));
$tile->setItemRotation(0);
}
} else {
$tile->spawnTo($this);
}
} else {
$tile->spawnTo($this);
}
}
break;
case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET:
/*if($this->spawned){
$this->viewDistance = $packet->radius ** 2;
}*/
$pk = new ChunkRadiusUpdatedPacket();
$pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius;
$this->dataPacket($pk);
break;
case ProtocolInfo::PLAYER_INPUT_PACKET:
break;
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_SUCCESS;
$this->dataPacket($pk);
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->setNameTag($this->username);
$this->iusername = strtolower($this->username);
$this->protocol = $packet->protocol;
if ($this->server->getConfigBoolean("online-mode", false) && $packet->identityPublicKey === null) {
$this->kick("disconnectionScreen.notAuthenticated", false);
break;
}
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) {
if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
$valid = true;
$len = strlen($packet->username);
//.........这里部分代码省略.........
示例9: __construct
//.........这里部分代码省略.........
if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) {
@rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt");
}
@touch($this->dataPath . "banned-players.txt");
$this->banByName = new BanList($this->dataPath . "banned-players.txt");
$this->banByName->load();
@touch($this->dataPath . "banned-ips.txt");
$this->banByIP = new BanList($this->dataPath . "banned-ips.txt");
$this->banByIP->load();
@touch($this->dataPath . "banned-cids.txt");
$this->banByCID = new BanList($this->dataPath . "banned-cids.txt");
$this->banByCID->load();
$this->maxPlayers = $this->getConfigInt("max-players", 20);
$this->setAutoSave($this->getConfigBoolean("auto-save", true));
if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) {
$this->setConfigInt("difficulty", 3);
}
define("pocketmine\\DEBUG", (int) $this->getProperty("debug.level", 1));
if ($this->logger instanceof MainLogger) {
$this->logger->setLogDebug(\pocketmine\DEBUG > 1);
}
if (\pocketmine\DEBUG >= 0) {
@cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion());
}
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()]));
define("BOOTUP_RANDOM", @Utils::getRandomBytes(16));
$this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort());
$this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId());
$this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId());
$this->network = new Network($this);
$this->network->setName($this->getMotd());
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), $this->getPocketMineVersion(), $this->getCodename(), $this->getApiVersion()]));
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()]));
Timings::init();
$this->consoleSender = new ConsoleCommandSender();
$this->commandMap = new SimpleCommandMap($this);
$this->registerEntities();
$this->registerTiles();
InventoryType::init(min(32, $this->inventoryNum));
//Bigger than 32 with cause problems
Block::init();
Item::init();
Biome::init();
Effect::init();
Enchantment::init();
Attribute::init();
/** TODO: @deprecated */
//TextWrapper::init();
$this->craftingManager = new CraftingManager($this->readRecipesFromJson);
$this->pluginManager = new PluginManager($this, $this->commandMap);
$this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender);
$this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false));
$this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20);
$this->pluginManager->registerInterface(PharPluginLoader::class);
$this->pluginManager->registerInterface(FolderPluginLoader::class);
$this->pluginManager->registerInterface(ScriptPluginLoader::class);
//set_exception_handler([$this, "exceptionHandler"]);
register_shutdown_function([$this, "crashDump"]);
$this->queryRegenerateTask = new QueryRegenerateEvent($this, 5);
$this->network->registerInterface(new RakLibInterface($this));
$this->pluginManager->loadPlugins($this->pluginPath);
//$this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "www.pocketmine.net"));
$this->enablePlugins(PluginLoadOrder::STARTUP);
LevelProviderManager::addProvider($this, Anvil::class);
LevelProviderManager::addProvider($this, McRegion::class);
if (extension_loaded("leveldb")) {
示例10: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if ($tile instanceof ItemFrame) {
if ($tile->getItem()->getId() !== Item::AIR) {
$this->getServer()->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this->getLevel()->getBlock($tile), $this, $tile->getItem(), $tile->getItemDropChance()));
if (!$ev->isCancelled()) {
if (mt_rand(0, 10) / 10 <= $tile->getItemDropChance()) {
$this->level->dropItem($tile, $tile->getItem());
}
$tile->setItem(Item::get(Item::AIR));
$tile->setItemRotation(0);
}
}
}
break;
case ProtocolInfo::PLAYER_INPUT_PACKET:
break;
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->iusername = strtolower($this->username);
#$this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false);
if ($this->server->getMaxPlayers() !== -1) {
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
}
if (!in_array($packet->protocol, ProtocolInfo::ACCEPT_PROTOCOL)) {
if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
$this->identityPublicKey = $packet->identityPublicKey;
$this->chainData = $packet->chainData;
$valid = true;
$len = strlen($packet->username);
if ($len > 16 or $len < 3) {
$valid = false;
}
for ($i = 0; $i < $len and $valid; ++$i) {
$c = ord($packet->username[$i]);
if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) {
continue;
}
$valid = false;
break;
}
if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") {
$this->close("", "disconnectionScreen.invalidName");
break;
}
if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) {
$this->close("", "disconnectionScreen.invalidSkin");
break;
}
$this->setSkin($packet->skin, $packet->skinId);
$this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
//.........这里部分代码省略.........
示例11: __construct
//.........这里部分代码省略.........
$this->operators = new Config($this->dataPath . "ops.txt", Config::ENUM);
$this->whitelist = new Config($this->dataPath . "white-list.txt", Config::ENUM);
if (file_exists($this->dataPath . "banned.txt") and !file_exists($this->dataPath . "banned-players.txt")) {
@rename($this->dataPath . "banned.txt", $this->dataPath . "banned-players.txt");
}
@touch($this->dataPath . "banned-players.txt");
$this->banByName = new BanList($this->dataPath . "banned-players.txt");
$this->banByName->load();
@touch($this->dataPath . "banned-ips.txt");
$this->banByIP = new BanList($this->dataPath . "banned-ips.txt");
$this->banByIP->load();
$this->maxPlayers = $this->getConfigInt("max-players", 20);
$this->setAutoSave($this->getConfigBoolean("auto-save", true));
if ($this->getConfigBoolean("hardcore", false) === true and $this->getDifficulty() < 3) {
$this->setConfigInt("difficulty", 3);
}
define('pocketmine\\DEBUG', (int) $this->getProperty("debug.level", 1));
ini_set('assert.exception', 1);
if ($this->logger instanceof MainLogger) {
$this->logger->setLogDebug(\pocketmine\DEBUG > 1);
}
if (\pocketmine\DEBUG >= 0) {
@cli_set_process_title($this->getName() . " " . $this->getPocketMineVersion());
}
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.networkStart", [$this->getIp() === "" ? "*" : $this->getIp(), $this->getPort()]));
define("BOOTUP_RANDOM", random_bytes(16));
$this->serverID = Utils::getMachineUniqueId($this->getIp() . $this->getPort());
$this->getLogger()->debug("Server unique id: " . $this->getServerUniqueId());
$this->getLogger()->debug("Machine unique id: " . Utils::getMachineUniqueId());
$this->network = new Network($this);
$this->network->setName($this->getMotd());
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.info", [$this->getName(), $this->getPocketMineVersion(), $this->getCodename(), $this->getApiVersion(), $this->getPocketMineBuild()]));
$this->logger->info($this->getLanguage()->translateString("pocketmine.server.license", [$this->getName()]));
Timings::init();
$this->consoleSender = new ConsoleCommandSender();
$this->commandMap = new SimpleCommandMap($this);
$this->registerEntities();
$this->registerTiles();
InventoryType::init();
Block::init();
Item::init();
Biome::init();
Effect::init();
Enchantment::init();
Attribute::init();
EnchantmentLevelTable::init();
Color::init();
$this->craftingManager = new CraftingManager();
$this->pluginManager = new PluginManager($this, $this->commandMap);
$this->pluginManager->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this->consoleSender);
$this->pluginManager->setUseTimings($this->getProperty("settings.enable-profiling", false));
$this->profilingTickRate = (double) $this->getProperty("settings.profile-report-trigger", 20);
$this->pluginManager->registerInterface(PharPluginLoader::class);
$this->pluginManager->registerInterface(ScriptPluginLoader::class);
register_shutdown_function([$this, "crashDump"]);
$this->queryRegenerateTask = new QueryRegenerateEvent($this, 5);
$this->network->registerInterface(new RakLibInterface($this));
$this->pluginManager->loadPlugins($this->pluginPath);
$this->updater = new AutoUpdater($this, $this->getProperty("auto-updater.host", "jenkins.clearskyteam.org"));
$this->enablePlugins(PluginLoadOrder::STARTUP);
LevelProviderManager::addProvider($this, Anvil::class);
LevelProviderManager::addProvider($this, McRegion::class);
if (extension_loaded("leveldb")) {
$this->logger->debug($this->getLanguage()->translateString("pocketmine.debug.enable"));
LevelProviderManager::addProvider($this, LevelDB::class);
}
示例12: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::ITEM_FRAME_DROP_ITEM_PACKET:
$tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z));
if ($tile instanceof ItemFrame) {
$block = $this->level->getBlock($tile);
$this->server->getPluginManager()->callEvent($ev = new BlockBreakEvent($this, $block, $this->getInventory()->getItemInHand(), true));
if (!$ev->isCancelled()) {
$item = $tile->getItem();
$this->server->getPluginManager()->callEvent($ev = new ItemFrameDropItemEvent($this, $block, $tile, $item));
if (!$ev->isCancelled()) {
if ($item->getId() !== Item::AIR) {
if (mt_rand(0, 10) / 10 < $tile->getItemDropChance()) {
$this->level->dropItem($tile, $item);
}
$tile->setItem(Item::get(Item::AIR));
$tile->setItemRotation(0);
}
} else {
$tile->spawnTo($this);
}
} else {
$tile->spawnTo($this);
}
}
break;
case ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET:
/*if($this->spawned){
$this->viewDistance = $packet->radius ** 2;
}*/
$pk = new ChunkRadiusUpdatedPacket();
$pk->radius = $this->server->chunkRadius != -1 ? $this->server->chunkRadius : $packet->radius;
$this->dataPacket($pk);
break;
case ProtocolInfo::PLAYER_INPUT_PACKET:
break;
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_SUCCESS;
$this->dataPacket($pk);
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->setNameTag($this->username);
$this->iusername = strtolower($this->username);
$this->protocol = $packet->protocol;
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
if (!in_array($packet->protocol, ProtocolInfo::ACCEPTED_PROTOCOLS)) {
if ($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->loginData = ["clientId" => $packet->clientId, "loginData" => null];
$this->uuid = UUID::fromString($packet->clientUUID);
$this->rawUUID = $this->uuid->toBinary();
$valid = true;
$len = strlen($packet->username);
if ($len > 16 or $len < 3) {
$valid = false;
}
//.........这里部分代码省略.........
示例13: entityConstruct
private function entityConstruct(Player $player, FullChunk $chunk, CompoundTag $nbt)
{
assert($chunk !== null and $chunk->getProvider() !== null);
$this->setPrivateVariableData($player, 'timings', Timings::getEntityTimings($player));
$this->setPrivateVariableData($player, 'isPlayer', $player instanceof Player);
$player->temporalVector = new Vector3();
if ($player->eyeHeight === null) {
$player->eyeHeight = $player->height / 2 + 0.1;
}
$this->setPrivateVariableData($player, 'id', Entity::$entityCount++);
$this->setPrivateVariableData($player, 'justCreated', true);
$player->namedtag = $nbt;
$player->chunk = $chunk;
$player->setLevel($chunk->getProvider()->getLevel());
$this->setPrivateVariableData($player, 'server', $chunk->getProvider()->getLevel()->getServer());
$player->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$player->setPositionAndRotation($player->temporalVector->setComponents($player->namedtag["Pos"][0], $player->namedtag["Pos"][1], $player->namedtag["Pos"][2]), $player->namedtag->Rotation[0], $player->namedtag->Rotation[1]);
$player->setMotion($player->temporalVector->setComponents($player->namedtag["Motion"][0], $player->namedtag["Motion"][1], $player->namedtag["Motion"][2]));
assert(!is_nan($player->x) and !is_infinite($player->x) and !is_nan($player->y) and !is_infinite($player->y) and !is_nan($player->z) and !is_infinite($player->z));
if (!isset($player->namedtag->FallDistance)) {
$player->namedtag->FallDistance = new FloatTag("FallDistance", 0);
}
$player->fallDistance = $player->namedtag["FallDistance"];
if (!isset($player->namedtag->Fire)) {
$player->namedtag->Fire = new ShortTag("Fire", 0);
}
$player->fireTicks = $player->namedtag["Fire"];
if (!isset($player->namedtag->Air)) {
$player->namedtag->Air = new ShortTag("Air", 300);
}
$player->setDataProperty($player::DATA_AIR, $player::DATA_TYPE_SHORT, $player->namedtag["Air"]);
if (!isset($player->namedtag->OnGround)) {
$player->namedtag->OnGround = new ByteTag("OnGround", 0);
}
$player->onGround = $player->namedtag["OnGround"] > 0 ? true : false;
if (!isset($player->namedtag->Invulnerable)) {
$player->namedtag->Invulnerable = new ByteTag("Invulnerable", 0);
}
$player->invulnerable = $player->namedtag["Invulnerable"] > 0 ? true : false;
$player->chunk->addEntity($player);
$player->level->addEntity($player);
$this->initialHuman($player);
$player->lastUpdate = $this->server->getTick();
$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($player));
$player->scheduleUpdate();
}
示例14: doInit
public function doInit()
{
$nbt = $this->server->getOfflinePlayerData($this->name);
if (!isset($nbt->NameTag)) {
$nbt->NameTag = new StringTag("NameTag", $this->name);
} else {
$nbt["NameTag"] = $this->name;
}
$this->gamemode = $nbt["playerGameType"] & 0x3;
if ($this->server->getForceGamemode()) {
$this->gamemode = $this->server->getGamemode();
$nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
}
$this->allowFlight = $this->isCreative();
if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
$this->setLevel($this->server->getDefaultLevel());
$nbt["Level"] = $this->level->getName();
$nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
$nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
$nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
} else {
$this->setLevel($level);
}
if (!$nbt instanceof CompoundTag) {
$this->close($this->getLeaveMessage(), "Invalid data");
return;
}
$this->achievements = [];
/** @var Byte $achievement */
foreach ($nbt->Achievements as $achievement) {
$this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
}
$nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
if ($this->server->getAutoSave()) {
$this->server->saveOfflinePlayerData($this->name, $nbt, true);
}
$chunk = $this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true);
assert($chunk !== null and $chunk->getProvider() !== null);
$this->timings = Timings::getEntityTimings($this);
$this->isPlayer = $this instanceof Player;
$this->temporalVector = new Vector3();
if ($this->eyeHeight === null) {
$this->eyeHeight = $this->height / 2 + 0.1;
}
$this->id = Entity::$entityCount++;
$this->justCreated = true;
$this->namedtag = $nbt;
$this->chunk = $chunk;
$this->setLevel($chunk->getProvider()->getLevel());
$this->server = $chunk->getProvider()->getLevel()->getServer();
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->setPositionAndRotation($this->temporalVector->setComponents($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]);
$this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
assert(!is_nan($this->x) and !is_infinite($this->x) and !is_nan($this->y) and !is_infinite($this->y) and !is_nan($this->z) and !is_infinite($this->z));
if (!isset($this->namedtag->FallDistance)) {
$this->namedtag->FallDistance = new FloatTag("FallDistance", 0);
}
$this->fallDistance = $this->namedtag["FallDistance"];
if (!isset($this->namedtag->Fire)) {
$this->namedtag->Fire = new ShortTag("Fire", 0);
}
$this->fireTicks = $this->namedtag["Fire"];
if (!isset($this->namedtag->Air)) {
$this->namedtag->Air = new ShortTag("Air", 300);
}
$this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]);
if (!isset($this->namedtag->OnGround)) {
$this->namedtag->OnGround = new ByteTag("OnGround", 0);
}
$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
if (!isset($this->namedtag->Invulnerable)) {
$this->namedtag->Invulnerable = new ByteTag("Invulnerable", 0);
}
$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
$this->chunk->addEntity($this);
$this->level->addEntity($this);
$this->initEntity();
$this->lastUpdate = $this->server->getTick();
$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
$this->scheduleUpdate();
}
示例15: handleDataPacket
/**
* Handles a Minecraft packet
* TODO: Separate all of this in handlers
*
* WARNING: Do not use this, it's only for internal use.
* Changes to this function won't be recorded on the version.
*
* @param DataPacket $packet
*/
public function handleDataPacket(DataPacket $packet)
{
if ($this->connected === false) {
return;
}
if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) {
/** @var BatchPacket $packet */
$this->server->getNetwork()->processBatch($packet, $this);
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();
$this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet));
if ($ev->isCancelled()) {
$timings->stopTiming();
return;
}
switch ($packet::NETWORK_ID) {
case ProtocolInfo::LOGIN_PACKET:
if ($this->loggedIn) {
break;
}
$this->username = TextFormat::clean($packet->username);
$this->displayName = $this->username;
$this->setNameTag($this->username);
$this->iusername = strtolower($this->username);
if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) {
break;
}
if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) {
if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) {
$message = "disconnectionScreen.outdatedClient";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT;
$this->directDataPacket($pk);
} else {
$message = "disconnectionScreen.outdatedServer";
$pk = new PlayStatusPacket();
$pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER;
$this->directDataPacket($pk);
}
$this->close("", $message, false);
break;
}
$this->randomClientId = $packet->clientId;
$this->loginData = ["clientId" => $packet->clientId, "loginData" => null];
$this->uuid = $packet->clientUUID;
$this->rawUUID = $this->uuid->toBinary();
$this->clientSecret = $packet->clientSecret;
$valid = true;
$len = strlen($packet->username);
if ($len > 16 or $len < 3) {
$valid = false;
}
for ($i = 0; $i < $len and $valid; ++$i) {
$c = ord($packet->username[$i]);
if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) {
continue;
}
$valid = false;
break;
}
if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") {
$this->close("", "disconnectionScreen.invalidName");
break;
}
if (strlen($packet->skin) !== 64 * 32 * 4 and strlen($packet->skin) !== 64 * 64 * 4) {
$this->close("", "disconnectionScreen.invalidSkin");
break;
}
$this->setSkin($packet->skin, $packet->skinname, $packet->oldclient, $packet->slim, $packet->transparent);
$this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason"));
if ($ev->isCancelled()) {
$this->close("", $ev->getKickMessage());
break;
}
$this->onPlayerPreLogin();
break;
case ProtocolInfo::MOVE_PLAYER_PACKET:
$newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
$revert = false;
if (!$this->isAlive() or $this->spawned !== true) {
$revert = true;
$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
}
if ($this->teleportPosition !== null or $this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) {
$this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch);
} else {
$packet->yaw %= 360;
$packet->pitch %= 360;
if ($packet->yaw < 0) {
//.........这里部分代码省略.........