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PHP Human::teleport方法代码示例

本文整理汇总了PHP中pocketmine\entity\Human::teleport方法的典型用法代码示例。如果您正苦于以下问题:PHP Human::teleport方法的具体用法?PHP Human::teleport怎么用?PHP Human::teleport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Human的用法示例。


在下文中一共展示了Human::teleport方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: teleportImmediate

 /**
  * This method may not be reliable. Clients don't like to be moved into unloaded chunks.
  * Use teleport() for a delayed teleport after chunks have been sent.
  *
  * @param Vector3 $pos
  * @param float   $yaw
  * @param float   $pitch
  */
 public function teleportImmediate(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->forceMovement = new Vector3($this->x, $this->y, $this->z);
         $this->sendPosition($this, $this->yaw, $this->pitch, 1);
         $this->resetFallDistance();
         $this->orderChunks();
         $this->nextChunkOrderRun = 0;
         $this->newPosition = null;
     }
 }
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:25,代码来源:Player.php

示例2: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (!$this->isOnline()) {
         return;
     }
     $oldPos = $this->getPosition();
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->teleportPosition = new Vector3($this->x, $this->y, $this->z);
         if (!$this->checkTeleportPosition()) {
             $this->forceMovement = $oldPos;
         } else {
             $this->spawnToAll();
         }
         $this->resetFallDistance();
         $this->nextChunkOrderRun = 0;
         $this->newPosition = null;
     }
 }
开发者ID:WonderlandPE,项目名称:Steadfast2,代码行数:24,代码来源:Player.php

示例3: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->airTicks = 300;
         $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300);
         $pk = new MovePlayerPacket();
         $pk->eid = $this->getId();
         $pk->x = $this->x;
         $pk->y = $this->y + $this->getEyeHeight();
         $pk->z = $this->z;
         $pk->bodyYaw = 0;
         $pk->pitch = $this->pitch;
         $pk->yaw = $this->yaw;
         $pk->mode = 1;
         $pk->teleport = 1;
         $this->directDataPacket($pk);
         $this->resetFallDistance();
         $this->orderChunks();
         $this->nextChunkOrderRun = 0;
         $this->forceMovement = new Vector3($this->x, $this->y, $this->z);
         $this->newPosition = null;
     }
 }
开发者ID:ZenaGamingsky,项目名称:Steadfast2,代码行数:29,代码来源:Player.php

示例4: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         $this->airTicks = 300;
         $this->fallDistance = 0;
         $this->orderChunks();
         $this->chunkLoadTask->setNextRun(0);
         $this->forceMovement = $pos;
         $pk = new MovePlayerPacket();
         $pk->eid = 0;
         $pk->x = $this->x;
         $pk->y = $this->y + $this->getEyeHeight();
         $pk->z = $this->z;
         $pk->bodyYaw = $this->yaw;
         $pk->pitch = $this->pitch;
         $pk->yaw = $this->yaw;
         $pk->teleport = true;
         $this->directDataPacket($pk);
     }
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:20,代码来源:Player.php


注:本文中的pocketmine\entity\Human::teleport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。