本文整理汇总了PHP中Doctrine\ORM\EntityManagerInterface::detach方法的典型用法代码示例。如果您正苦于以下问题:PHP EntityManagerInterface::detach方法的具体用法?PHP EntityManagerInterface::detach怎么用?PHP EntityManagerInterface::detach使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Doctrine\ORM\EntityManagerInterface
的用法示例。
在下文中一共展示了EntityManagerInterface::detach方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: getIterator
public function getIterator()
{
$query = $this->getQuery($this->options['entity'], $this->options['query_method']);
$results = $query->iterate();
// and populate the sitemap!
while (($result = $results->next()) !== false) {
(yield $this->resultToUrl($result[0]));
$this->em->detach($result[0]);
}
}
示例2: getTerrestrialPlanetForNewPlayer
/**
* Selects a celestial body that should be used for a new player.
*
* @todo could use a better algorithm. Maybe place new players in areas that
* are not too densly populated.
* Or place them among other players just having started playing.
* Currently, we simply take any celestial body that doesn't yet have
* an owner.
*
* @return \common\models\TerrestrialPlanet
*/
public function getTerrestrialPlanetForNewPlayer()
{
$celestialBodyEntity = $this->celestialBodyRepository->findForNewPlayer();
if ($celestialBodyEntity instanceof TerrestrialPlanetEntity) {
$terrestrialPlanetEntity = $celestialBodyEntity;
} else {
$this->em->detach($celestialBodyEntity);
// This is the bad part.
// Maybe there's a better alternative?
$discrTerrestrialPlanet = CelestialBodyEntity::DISCR_TERRESTRIAL_PLANET;
$query = "UPDATE celestialbody SET discr = {$discrTerrestrialPlanet} WHERE id = {$celestialBodyEntity->getId()}";
$this->em->getConnection()->exec($query);
// this is now a terrestrial planet
$terrestrialPlanetEntity = $this->celestialBodyRepository->find($celestialBodyEntity->getId());
}
$terrestrialPlanetModel = CelestialBodyFactory::create($terrestrialPlanetEntity, $this->celestialBodySpecialtyRepository);
$terrestrialPlanetModel->reset();
return $terrestrialPlanetModel;
}