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PHP Order::interpretText方法代码示例

本文整理汇总了PHP中app\models\Order::interpretText方法的典型用法代码示例。如果您正苦于以下问题:PHP Order::interpretText方法的具体用法?PHP Order::interpretText怎么用?PHP Order::interpretText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在app\models\Order的用法示例。


在下文中一共展示了Order::interpretText方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: handle

 /**
  * Execute the console command.
  *
  * @return mixed
  */
 public function handle()
 {
     // Clear the DB first
     $con = Propel::getWriteConnection(GameTableMap::DATABASE_NAME);
     //$sql = "DELETE FROM game WHERE name<>'test'";
     $queries = array('DELETE FROM game');
     $tables = array('game_match', 'match_state', 'turn', 'empire_order', 'empire', 'territory_template');
     foreach ($tables as $t) {
         $queries[] = "ALTER TABLE {$t} AUTO_INCREMENT = 1";
     }
     foreach ($queries as $q) {
         $stmt = $con->prepare($q);
         $stmt->execute();
     }
     //$config->system->db->useDebug(true);
     // Create or use
     $game = null;
     $games = GameQuery::create()->filterByName('test%', Criteria::LIKE);
     $game_base_name = 'test';
     $game_name = $game_base_name . '_' . $games->count();
     $p_objs = json_decode(file_get_contents(Config::get('paths.games') . "/{$game_base_name}/empires.json"), false);
     $t_objs = json_decode(file_get_contents(Config::get('paths.games') . "/{$game_base_name}/territories.json"), false);
     $game = Game::create($game_name, 1861, 'spring');
     $game->loadEmpires($p_objs);
     $game->loadTerritories($t_objs);
     $game->save();
     // $texas   = Territory::findTerritoryByName($territories, 'Texas');
     // $sequoia = Territory::findTerritoryByName($territories, 'Sequoia');
     // $ohio    = Territory::findTerritoryByName($territories, 'Ohio');
     // print "Texas-Sequoia? " . ($texas->isNeighbour($sequoia) ? 'PASS':'FAIL') . "\n";
     // print "Sequoia-Texas? " . ($sequoia->isNeighbour($texas) ? 'PASS':'FAIL') . "\n";
     // print "Texas-Ohio? "    . ($texas->isNeighbour($ohio) ? 'FAIL':'PASS') . "\n";
     // Empires
     $red = EmpireQuery::create()->filterByGame($game)->filterByAbbr('RED')->findOne();
     $blue = EmpireQuery::create()->filterByGame($game)->filterByAbbr('BLU')->findOne();
     $green = EmpireQuery::create()->filterByGame($game)->filterByAbbr('GRN')->findOne();
     $match = Match::create($game, "Matt Test");
     $turn = $match->getCurrentTurn();
     print "\n" . $match . "\n";
     // Territories
     // Crate the $t_<territory> magic variables.
     $t_names = array('A', 'B', 'C', 'D', 'E');
     foreach ($t_names as $n) {
         $c = new Criteria();
         $c->add(TerritoryTemplateTableMap::COL_NAME, $n);
         $tt = $game->getGameTerritories($c);
         $varname = "t_" . strtolower($n);
         ${$varname} = StateQuery::create()->filterByTerritory($tt)->findOne();
     }
     print "{$t_a} neighbours:\n";
     $neighbours = $t_a->getTerritory()->getNeighbours();
     foreach ($neighbours as $n) {
         print "{$n}\n";
     }
     print "\n" . Unit::printUnitTable($match->getCurrentTurn());
     $case = 3;
     switch ($case) {
         case 1:
             // Test move conflict
             $turn->addOrder(Move::createNS($red, $t_a, $t_b));
             $turn->addOrder(Move::createNS($red, $t_a, $t_c));
             $turn->addOrder(Move::createNS($blue, $t_a, $t_b));
             $turn->addOrder(Move::createNS($green, $t_e, $t_d));
             $turn->save();
             break;
         case 2:
             // Test support
             $turn->addOrder(Move::createNS($red, $t_a, $t_b));
             $turn->addOrder(Move::createNS($blue, $t_b, $t_c));
             $turn->addOrder(Support::createNS($green, $t_a, $t_e, $t_b));
             $turn->save();
             break;
         case 3:
             //$config->system->db->useDebug(true);
             try {
                 $turn->addOrder(Order::interpretText('MOVE "A" "B"', $match, $red));
             } catch (\DiplomacyOrm\InvalidOrderException $e) {
                 print "[" . Config::get('ansi.red') . "Error" . Config::get('ansi.clear') . "]: Red cannot MOVE A-B: " . $e->getMessage() . "\n";
                 exit;
             } catch (DiplomacyOrm\TurnClosedToOrdersException $e) {
                 print "[" . Config::get('ansi.red') . "Error" . Config::get('ansi.clear') . "]: Some how the turn state is empty again: " . $e->getMessage() . "\n";
                 exit;
             }
             $turn->addOrder(Order::interpretText('SUPPORT "E" "A" "B"', $match, $green));
             $turn->save();
             break;
         case 4:
             // Test the case with multiple contendors stalemat. standoff.svg
             $turn->addOrder(Order::interpretText('MOVE "A" "B"', $match, $red));
             $turn->addOrder(Order::interpretText('SUPPORT "A" "F" "B"', $match, $red));
             $turn->addOrder(Order::interpretText('MOVE "I" "B"', $match, $green));
             $turn->addOrder(Order::interpretText('SUPPORT "E" "H" "B"', $match, $green));
             $turn->save();
             // RED and GREEN should loose in statemates, B should belong to BLUE
             break;
//.........这里部分代码省略.........
开发者ID:kheaactua,项目名称:diplomacy-laravel,代码行数:101,代码来源:testModels.php


注:本文中的app\models\Order::interpretText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。