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PHP Item::select方法代码示例

本文整理汇总了PHP中app\Item::select方法的典型用法代码示例。如果您正苦于以下问题:PHP Item::select方法的具体用法?PHP Item::select怎么用?PHP Item::select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在app\Item的用法示例。


在下文中一共展示了Item::select方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: store

 public function store(Request $request)
 {
     $this->validate($request, ['list_id' => 'required', 'drama_id' => 'required', 'episode_id' => 'required']);
     if (Item::select('id')->where('list_id', $request->input('list_id'))->where('drama_id', $request->input('drama_id'))->where('episode_id', $request->input('episode_id'))->first()) {
         return redirect()->back()->withInput()->withErrors('已加入该剧单,请勿重复添加^ ^');
     }
     $item = new Item();
     $item->list_id = $request->input('list_id');
     $item->no = Item::where('list_id', $item->list_id)->max('no') + 1;
     $item->drama_id = $request->input('drama_id');
     $item->episode_id = $request->input('episode_id');
     $item->review = $request->input('review');
     if ($item->save()) {
         Dramalist::where('id', $item->list_id)->update(['updated_at' => $item->created_at]);
         return redirect()->route('list.show', [$item->list_id]);
     } else {
         return redirect()->back()->withInput()->withErrors('添加失败');
     }
 }
开发者ID:suowei,项目名称:saoju,代码行数:19,代码来源:ItemController.php

示例2: lists

 public function lists($id)
 {
     $episode = Episode::find($id, ['id', 'drama_id', 'title']);
     $drama = Drama::find($episode->drama_id, ['id', 'title']);
     $items = Item::select('list_id', 'created_at')->where('episode_id', $id)->orderBy('id', 'desc')->paginate(50);
     $listids = $items->pluck('list_id');
     $lists = Dramalist::with(['user' => function ($query) {
         $query->select('id', 'name');
     }])->select('id', 'title', 'user_id')->whereIn('id', $listids)->get();
     return view('episode.lists', ['episode' => $episode, 'drama' => $drama, 'items' => $items, 'lists' => $lists]);
 }
开发者ID:suowei,项目名称:saoju,代码行数:11,代码来源:EpisodeController.php

示例3: edit

 /**
  * Show the form for editing the specified resource.
  *
  * @param  int  $id
  * @return Response
  */
 public function edit($id)
 {
     //
     $user = Auth::user();
     $block = Block::findOrNew($id);
     foreach (Material::get(array('name'))->toArray() as $mat) {
         $materials[$mat['name']] = $mat['name'];
     }
     $blocks = array(0 => 'None');
     foreach (Block::select('name')->orderBy('name', 'ASC')->get()->toArray() as $pointer) {
         $blocks[$pointer['name']] = $pointer['name'];
     }
     $items = array(0 => 'None');
     foreach (Item::select('name')->orderBy('name', 'ASC')->get()->toArray() as $pointer) {
         $items[$pointer['name']] = $pointer['name'];
     }
     $shapes = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Shape')->groupBy('value')->get()->toArray() as $pointer) {
         $shapes[$pointer['value']] = $pointer['value'];
     }
     $models = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Model')->groupBy('value')->get()->toArray() as $pointer) {
         $models[$pointer['value']] = $pointer['value'];
     }
     $meshes = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Mesh')->groupBy('value')->get()->toArray() as $pointer) {
         $meshes[$pointer['value']] = $pointer['value'];
     }
     $groups = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Group')->groupBy('value')->get()->toArray() as $pointer) {
         $groups[$pointer['value']] = $pointer['value'];
     }
     $classes = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Class')->groupBy('value')->get()->toArray() as $pointer) {
         $classes[$pointer['value']] = $pointer['value'];
     }
     $droppables = array(0 => 'None');
     foreach (Block::get(array('name'))->toArray() as $pointer) {
         $droppables[$pointer['name']] = $pointer['name'];
     }
     foreach (Item::get(array('name'))->toArray() as $pointer) {
         $droppables[$pointer['name']] = $pointer['name'];
     }
     $placements = array(0 => 'None');
     foreach (BlockProperties::select('value')->where('key', 'Place')->groupBy('value')->get()->toArray() as $pointer) {
         $placements[$pointer['value']] = $pointer['value'];
     }
     $collisions = array('bullet' => 'bullet', 'melee' => 'melee', 'movement' => 'movement', 'rocket' => 'rocket', 'sight' => 'sight');
     $sounds = array(0 => "No sound");
     $buffs = array(0 => "No buff");
     $loot = array(0 => "No loot table");
     $tags = array(0 => "No tags", 'Door' => "Door", 'Gore' => "Gore", 'TreeTrunk' => "TreeTrunk", 'Window' => "Window");
     $meshDamages = array(0 => "None", "Door/Door_DMG0" => "Door/Door_DMG0", "Door/Door_DMG1" => "Door/Door_DMG1", "Door/Door_DMG2" => "Door/Door_DMG2", "Door/Door_DMG3" => "Door/Door_DMG3", "Door/Door_DMG4" => "Door/Door_DMG4", "Door/Hatch_DMG0" => "Door/Hatch_DMG0", "Door/Hatch_DMG1" => "Door/Hatch_DMG1", "Door/Hatch_DMG2" => "Door/Hatch_DMG2", "Door/Hatch_DMG3" => "Door/Hatch_DMG3", "Door/Hatch_DMG4" => "Door/Hatch_DMG4");
     $particleNames = array(0 => "None", "campfire" => "campfire", "candle_flame" => "candle_flame", "candleWall_flame" => "candleWall_flame", "ember_pile" => "ember_pile", "forge" => "hotembers", "hotembers" => "hotembers", "sandstorm" => "sandstorm", "smokestorm" => "smokestorm", "snowstorm1" => "snowstorm1", "torch_wall" => "torch_wall");
     $particleOnDeath = array(0 => "None", "treeGib_birch" => "treeGib_birch", "treeGib_burnt" => "treeGib_burnt");
     $properties = array('BigDecorationRadius' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'BuffsWhenWalkedOn' => array('type' => 'select', 'options' => $buffs, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'CanDecorateOnSlopes' => array('type' => 'checkbox', 'options' => '', 'value' => true, 'attribute' => 'property', 'parameters' => ''), 'CanMobsSpawnOn' => array('type' => 'checkbox', 'options' => '', 'value' => true, 'attribute' => 'property', 'parameters' => ''), 'CanPickup' => array('type' => 'checkbox', 'options' => '', 'value' => false, 'attribute' => 'property', 'parameters' => ''), 'CanPlayersSpawnOn' => array('type' => 'checkbox', 'options' => '', 'value' => true, 'attribute' => 'property', 'parameters' => ''), 'Class' => array('type' => 'select', 'options' => $classes, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'CloseSound' => array('type' => 'select', 'options' => $sounds, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Collide' => array('type' => 'selectmulti', 'options' => $collisions, 'value' => '', 'attribute' => 'property', 'parameters' => ''), 'CustomIcon' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'CustomIconTint' => array('type' => 'text', 'options' => '', 'value' => '000000', 'attribute' => 'property', 'parameters' => ''), 'Damage' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Damage_received' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Density' => array('type' => 'number', 'options' => '', 'value' => 1, 'attribute' => 'property', 'parameters' => ''), 'DowngradeBlock' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'DropScale' => array('type' => 'number', 'options' => '', 'value' => 2, 'attribute' => 'property', 'parameters' => ''), 'FallDamage' => array('type' => 'checkbox', 'options' => '', 'value' => true, 'attribute' => 'property', 'parameters' => ''), 'FallOver' => array('type' => 'checkbox', 'options' => '', 'value' => false, 'attribute' => 'property', 'parameters' => ''), 'FuelValue' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'GrassBlock1' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'GrassBlock2' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Group' => array('type' => 'select', 'options' => $groups, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'HeatMapFrequency' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'HeatMapStrength' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'HeatMapTime' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'IsDeveloper' => array('type' => 'checkbox', 'options' => '', 'value' => false, 'attribute' => 'property', 'parameters' => ''), 'IsPlant' => array('type' => 'checkbox', 'options' => '', 'value' => false, 'attribute' => 'property', 'parameters' => ''), 'IsTerrainDecoration' => array('type' => 'checkbox', 'options' => '', 'value' => true, 'attribute' => 'property', 'parameters' => ''), 'Light' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'LiquidMoving' => array('type' => 'number', 'options' => array(0 => "N/A", 'waterMoving' => 'waterMoving', 'waterMovingBucket' => 'waterMovingBucket'), 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'LiquidStatic' => array('type' => 'number', 'options' => array(0 => "N/A", 'water' => 'water', 'waterStaticBucket' => 'waterStaticBucket'), 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'LootList' => array('type' => 'select', 'options' => $loot, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'LPHardnessScale' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Map.Color' => array('type' => 'text', 'options' => '', 'value' => '', 'attribute' => 'property', 'parameters' => ''), 'Material' => array('type' => 'select', 'options' => $materials, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh' => array('type' => 'select', 'options' => $meshes, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh-Damage-1' => array('type' => 'select', 'options' => $meshDamages, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh-Damage-2' => array('type' => 'select', 'options' => $meshDamages, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh-Damage-3' => array('type' => 'select', 'options' => $meshDamages, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh-Damage-4' => array('type' => 'select', 'options' => $meshDamages, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Mesh-Damage-5' => array('type' => 'select', 'options' => $meshDamages, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Model' => array('type' => 'select', 'options' => $models, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'ModelOffset' => array('type' => 'text', 'options' => '', 'value' => array(0, 0, 0), 'attribute' => 'property', 'parameters' => ''), 'MovementFactor' => array('type' => 'number', 'options' => '', 'value' => 1, 'attribute' => 'property', 'parameters' => ''), 'MultiBlockDim' => array('type' => 'text', 'options' => '', 'value' => array(1, 1, 1), 'attribute' => 'property', 'parameters' => ''), 'OpenSound' => array('type' => 'select', 'options' => $sounds, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'ParticleName' => array('type' => 'select', 'options' => $particleNames, 'value' => 'none', 'attribute' => 'property', 'parameters' => ''), 'ParticleOffset' => array('type' => 'text', 'options' => '', 'value' => array(0, 0, 0), 'attribute' => 'property', 'parameters' => ''), 'ParticleOnDeath' => array('type' => 'select', 'options' => $particleOnDeath, 'value' => 'none', 'attribute' => 'property', 'parameters' => ''), 'PickupTarget' => array('type' => 'select', 'options' => array_merge($blocks, $items), 'value' => 'none', 'attribute' => 'property', 'parameters' => ''), 'Place' => array('type' => 'select', 'options' => $placements, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'PlaceAltBlockValue' => array('type' => 'selectmulti', 'options' => $blocks, 'value' => 'none', 'attribute' => 'property', 'parameters' => ''), 'PlaceEverywhere' => array('type' => 'checkbox', 'options' => '', 'value' => false, 'attribute' => 'property', 'parameters' => ''), 'Shape' => array('type' => 'select', 'options' => $shapes, 'value' => '0', 'attribute' => 'property', 'parameters' => ''), 'ShapeMinBB' => array('type' => 'text', 'options' => '', 'value' => array(0, 0, 0), 'attribute' => 'property', 'parameters' => ''), 'SiblingBlock' => array('type' => 'select', 'options' => $blocks, 'value' => '0', 'attribute' => 'property', 'parameters' => ''), 'SiblingDirection' => array('type' => 'text', 'options' => '', 'value' => array(0, 0, 0), 'attribute' => 'property', 'parameters' => ''), 'SmallDecorationRadius' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'StateChange' => array('type' => 'select', 'options' => array('none' => "Does not change", 'PlantGrowing' => 'Grows like a plant', 'UpgradeBlock' => 'Upgradable Block', 'UpgradeRated' => 'Changes like concrete', 'Explosion' => 'Make it explodable (Gas pumps)'), 'value' => 'none', 'attribute' => 'class', 'parameters' => ''), 'Tag' => array('type' => 'select', 'options' => $tags, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Texture' => array('type' => 'text', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'UpwardsCount' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'UpgradeRated.BlockCombined' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'UpgradeRated.Rate' => array('type' => 'number', 'options' => '', 'value' => 15, 'attribute' => 'property', 'parameters' => ''), 'UpgradeRated.ToBlock' => array('type' => 'select', 'options' => $blocks, 'value' => 0, 'attribute' => 'property', 'parameters' => ''), 'Weight' => array('type' => 'number', 'options' => '', 'value' => 0, 'attribute' => 'property', 'parameters' => ''));
     foreach ($properties as $key => $prop) {
         foreach ($block->properties as $bprop) {
             $parameters = array('ToBlock' => 0, 'Item' => 0, 'ItemCount' => 0, 'UpgradeHitCount' => 0, 'Next' => 0, 'GrowthRate' => 0, 'FertileLevel' => 0, 'IsRandom' => false, 'LightLevelStay' => 0, 'GrowIfAnythinOnTop' => false, 'IsGrowOnTopEnabled' => false, 'GrowOnTop' => false, 'GrowthRate' => false, 'ParticleIndex' => 0, 'RadiusBlocks' => 0, 'BlockDamage' => 0, 'RadiusEntities' => 0, 'EntityDamage' => 0);
             if ($bprop->attribute == 'class' && in_array($bprop->value, array('UpgradeBlock', 'PlantGrowing', 'Explosion'))) {
                 /* parameters in format Key&Value|Key&Value */
                 if ($bprop->parameters != '') {
                     $param = explode("|", $bprop->parameters);
                     foreach ($param as $p) {
                         $t = explode("&", $p);
                         $parameters[$t[0]] = $t[1];
                     }
                 }
                 $properties['StateChange']['value'] = $bprop->value;
                 $properties['StateChange']['attribute'] = $bprop->attribute;
                 $properties['StateChange']['parameters'] = $parameters;
             } else {
                 if ($bprop->key == $key) {
                     if ($bprop->parameters != '') {
                         $param = explode("|", $bprop->parameters);
                         foreach ($param as $p) {
                             $t = explode("&", $p);
                             $parameters[$t[0]] = $t[1];
                         }
                     }
                     /* handle breaking up things like multi-dim, model offset, etc into pieces */
                     $value = $bprop->value;
                     if ($key == 'ModelOffset' || $key == 'MultiBlockDim' || $key == 'SiblingDirection' || $key == 'ParticleOffset' || $key == 'ShapeMinBB') {
                         $value = explode(",", $value);
                     }
                     $properties[$key]['value'] = $value;
                     $properties[$key]['attribute'] = $bprop->attribute;
                     $properties[$key]['parameters'] = $parameters;
                 }
             }
         }
     }
     if ($properties['StateChange']['value'] == 'none') {
         $properties['StateChange']['parameters'] = $parameters;
//.........这里部分代码省略.........
开发者ID:jhansen69,项目名称:7Days,代码行数:101,代码来源:BlocksController.php

示例4: loadData

 /**
  * load a listing of the Items.
  *
  * @return \Illuminate\Http\Response
  */
 public function loadData()
 {
     return Datatables::of(Item::select('*')->get())->make(true);
 }
开发者ID:Simuryo,项目名称:wims,代码行数:9,代码来源:ItemsController.php


注:本文中的app\Item::select方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。