本文整理汇总了PHP中aliuly\common\mc::n方法的典型用法代码示例。如果您正苦于以下问题:PHP mc::n方法的具体用法?PHP mc::n怎么用?PHP mc::n使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类aliuly\common\mc
的用法示例。
在下文中一共展示了mc::n方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onClose
/**
* Close inventory event
*
* @param InventoryCloseEvent $ev
*/
public function onClose(InventoryCloseEvent $ev)
{
$pl = $ev->getPlayer();
$xx = $this->getState(self::tag, $pl, null);
if ($xx == null) {
return;
}
// Compute shopping basket
$basket = [];
$total = 0;
foreach ($pl->getInventory()->getContents() as $slot => $item) {
if ($item->getId() == Item::AIR) {
continue;
}
$idmeta = implode(":", [$item->getId(), $item->getDamage()]);
if (!isset($xx["shop"][$idmeta])) {
continue;
}
list($i, $price) = $xx["shop"][$idmeta];
$total += round($item->getCount() / $i->getCount()) * $price;
$basket[] = [$item->getId(), $item->getDamage(), $item->getCount()];
}
// Restore original inventory...
$this->restoreInv($pl);
// Check-out
if (count($basket) == 0) {
$pl->sendMessage(mc::_("No items purchased"));
return;
}
if ($total < $this->owner->getMoney($pl)) {
$this->owner->grantMoney($pl, -$total);
$pl->sendMessage(mc::n(mc::_("Bought one item for %1%G", $total), mc::_("Bought %1% items for %2%G", count($basket), $total), count($basket)));
foreach ($basket as $ck) {
list($id, $meta, $cnt) = $ck;
$pl->getInventory()->addItem(Item::get($id, $meta, $cnt));
}
} else {
$pl->sendMessage(mc::_("Not enough money."));
$pl->sendMessage(mc::_("You need %1%G", $total));
}
}
示例2: modConfig
/**
* Given some defaults, this will load optional features
*
* @param str $ns - namespace used to search for classes to load
* @param array $mods - optional module definition
* @param array $defaults - default options to use for config.yml
* @param str $xhlp - optional help format.
* @return array
*/
protected function modConfig($ns, $mods, $defaults, $xhlp = "")
{
if (!isset($defaults["features"])) {
$defaults["features"] = [];
}
foreach ($mods as $i => $j) {
$defaults["features"][$i] = $j[1];
}
$cfg = (new Config($this->getDataFolder() . "config.yml", Config::YAML, $defaults))->getAll();
$this->modules = [];
foreach ($cfg["features"] as $i => $j) {
if (!isset($mods[$i])) {
$this->getLogger()->info(mc::_("Unknown feature \"%1%\" ignored.", $i));
continue;
}
if (!$j) {
continue;
}
$class = $mods[$i][0];
if (strpos($class, "\\") === false) {
$class = $ns . "\\" . $class;
}
if (isset($cfg[$i])) {
$this->modules[$i] = new $class($this, $cfg[$i]);
} else {
$this->modules[$i] = new $class($this);
}
}
$c = count($this->modules);
if ($c == 0) {
$this->getLogger()->info(mc::_("NO features enabled"));
return;
}
$this->state = [];
$this->getServer()->getPluginManager()->registerEvents($this, $this);
$this->getLogger()->info(mc::n(mc::_("Enabled one feature"), mc::_("Enabled %1% features", $c), $c));
if (count($this->scmdMap) && count($this->scmdMap["mgrs"])) {
$this->modules[] = new BasicHelp($this, $xhlp);
}
return $cfg;
}
示例3: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "skin") {
return false;
}
$pageNumber = $this->getPageNumber($args);
if (isset($args[0])) {
$human = $this->owner->getServer()->getPlayer($args[0]);
if ($human !== null) {
array_shift($args);
} else {
$human = $sender;
}
}
if (count($args) == 0) {
$args = ["ls"];
}
switch (strtolower(array_shift($args))) {
case "ls":
$skins = [];
foreach (glob($this->owner->getDataFolder() . "*.*") as $f) {
if (SkinUtils::isSkinFile($f)) {
$skins[] = $f;
}
}
if (count($skins) == 0) {
$sender->sendMessage(mc::_("No skins found"));
return true;
}
$txt = [mc::n(mc::_("Found one skin"), mc::_("Found %1% skins", count($skins)), count($skins))];
$cols = 8;
$i = 0;
foreach ($skins as $n) {
$n = basename($n, ".skin");
if ($i++ % $cols == 0) {
$txt[] = $n;
} else {
$txt[count($txt) - 1] .= ", " . $n;
}
}
return $this->paginateText($sender, $pageNumber, $txt);
case "formats":
case "fmt":
if (count($args) != 0) {
return false;
}
$sender->sendMessage(mc::_("Supported formats: %1%", implode(", ", SkinUtils::formats())));
return true;
case "save":
if (count($args) != 1) {
return false;
}
if (!MPMU::inGame($human)) {
return true;
}
if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
return true;
}
if (SkinUtils::isPngExt($args[0])) {
$fmts = SkinUtils::formats();
if (!isset($fmts[SkinUtils::PNG_FMT])) {
$sender->sendMessage(mc::_("PNG format is not supported"));
return true;
}
$fn = $this->owner->getDataFolder() . preg_replace('/\\.[pP][nN][gG]$/', '', basename($args[0])) . ".png";
} else {
$fn = $this->owner->getDataFolder() . preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
}
$cnt = SkinUtils::saveSkin($human, $fn);
$sender->sendMessage(mc::_("Wrote %1% bytes to %2%", $cnt, $fn));
return true;
case "load":
$slim = false;
if (isset($args[0]) && $args[0] == "--slim") {
$slim = true;
array_shift($args);
}
if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
return true;
}
if (count($args) != 1) {
return false;
}
if (!MPMU::inGame($human)) {
return true;
}
if (SkinUtils::isPngExt($args[0])) {
$fmts = SkinUtils::formats();
if (!isset($fmts[SkinUtils::PNG_FMT])) {
$sender->sendMessage(mc::_("PNG format is not supported"));
return true;
}
$fn = $this->owner->getDataFolder() . preg_replace('/\\.[pP][nN][gG]$/', '', basename($args[0])) . ".png";
} else {
$fn = $this->owner->getDataFolder() . preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
}
if (SkinUtils::loadSkin($human, $slim, $fn)) {
$sender->sendMessage(mc::_("Updated skin for %1%", $human->getName()));
} else {
$sender->sendMessage(mc::_("Unable to read %1%", $fn));
//.........这里部分代码省略.........
示例4: modConfig
/**
* Given some defaults, this will load optional features
*
* @param str $ns - namespace used to search for classes to load
* @param array $mods - optional module definition
* @param array $defaults - default options to use for config.yml
* @param str $xhlp - optional help format.
* @return array
*/
protected function modConfig($ns, $mods, $defaults, $xhlp = "")
{
if (!isset($defaults["features"])) {
$defaults["features"] = [];
}
foreach ($mods as $i => $j) {
$defaults["features"][$i] = $j[1];
}
$cfg = (new Config($this->getDataFolder() . "config.yml", Config::YAML, $defaults))->getAll();
$this->modules = [];
foreach ($cfg["features"] as $i => $j) {
if (!isset($mods[$i])) {
$this->getLogger()->info(mc::_("Unknown feature \"%1%\" ignored.", $i));
continue;
}
if (!$j) {
continue;
}
$class = $mods[$i][0];
if (is_array($class)) {
while (count($class) > 1) {
// All classes before the last one are dependencies...
$classname = $dep = array_shift($class);
if (strpos($classname, "\\") === false) {
$classname = $ns . "\\" . $classname;
}
if (isset($this->modules[$dep])) {
continue;
}
// Dependancy already loaded
if (isset($cfg[strtolower($dep)])) {
$this->modules[$dep] = new $classname($this, $cfg[strtolower($dep)]);
} else {
$this->modules[$dep] = new $classname($this);
}
}
// The last class in the array implements the actual feature
$class = array_shift($class);
}
if (strpos($class, "\\") === false) {
$class = $ns . "\\" . $class;
}
if (isset($cfg[$i])) {
$this->modules[$i] = new $class($this, $cfg[$i]);
} else {
$this->modules[$i] = new $class($this);
}
}
$c = count($this->modules);
if ($c == 0) {
$this->getLogger()->info(mc::_("NO features enabled"));
return;
}
$this->session = null;
$this->getLogger()->info(mc::n(mc::_("Enabled one feature"), mc::_("Enabled %1% features", $c), $c));
if ($this->scmdMap !== null && $this->scmdMap->getCommandCount() > 0) {
$this->modules[] = new BasicHelp($this, $xhlp);
}
return $cfg;
}
示例5: onPlayerJoin
public function onPlayerJoin(PlayerJoinEvent $e)
{
$pl = $e->getPlayer();
if ($pl == null) {
return;
}
//echo __METHOD__.",".__LINE__."\n";//##DEBUG
if (!$pl->hasPermission("gb.cmd.rpt.read")) {
return;
}
list($id, $rpt) = $this->rpt->getAll();
if (count($rpt)) {
$pl->sendMessage(mc::n(mc::_("One report on file"), mc::_("%1% reports on file", count($rpt)), count($rpt)));
}
}
示例6: rmInvItem
private function rmInvItem(CommandSender $sender, array $args)
{
if (count($args) == 0) {
return false;
}
if (($target = $this->owner->getServer()->getPlayer($args[0])) === null) {
if (!MPMU::inGame($sender)) {
return true;
}
$target = $sender;
$other = false;
} else {
if (!MPMU::access($sender, "gb.cmd.rminv.others")) {
return true;
}
array_shift($args);
$other = true;
}
if (count($args) == 0) {
return false;
}
if ($target->isCreative() || $target->isSpectator()) {
$sender->sendMessage(mc::_("%1% is in %2% mode", $target->getDisplayName(), MPMU::gamemodeStr($target->getGamemode())));
return true;
}
$count = null;
if (count($args) > 1 && is_numeric($args[count($args) - 1])) {
$count = array_pop($args);
}
$args = strtolower(implode("_", $args));
if ($args == "hand") {
$item = clone $target->getInventory()->getItemInHand();
if ($item->getId() == 0) {
$sender->sendMessage(mc::_("Must be holding something"));
return true;
}
} else {
$item = Item::fromString($args);
if ($item->getId() == 0) {
$sender->sendMessage(mc::_("There is no item called %1%", $args));
return true;
}
}
$k = InvUtils::rmInvItem($target, $item, $count);
if ($k) {
$sender->sendMessage(mc::n(mc::_("one item of %1% removed", ItemName::str($item)), mc::_("%2% items of %1% removed", ItemName::str($item), $k), $k));
if ($other) {
$target->sendMessage(mc::n(mc::_("%2% took one item of %1% from you", ItemName::str($item), $sender->getName()), mc::_("%3% took %2% items of %1% from you", ItemName::str($item), $k, $sender->getName()), $k));
}
} else {
$sender->sendMessage(mc::_("No items were removed!"));
}
return true;
}
示例7: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
switch ($cmd->getName()) {
case "nick":
if (!MPMU::inGame($sender)) {
return true;
}
if (count($args) == 0) {
$sender->sendMessage(mc::_("Current nick is: %1%", $sender->getDisplayName()));
return true;
}
if (count($args) !== 1) {
return false;
}
$this->owner->getServer(mc::_("%1% is now known as %2%", $sender->getDisplayName(), $args[0]));
$sender->setDisplayName($args[0]);
return true;
case "clearchat":
if (!MPMU::inGame($sender)) {
return true;
}
if (count($args) != 0) {
return false;
}
for ($i = 0; $i < 32; ++$i) {
$sender->sendMessage(" ");
}
return true;
case "chat-on":
case "chat-off":
if (count($args) > 0) {
switch ($n = strtolower(array_shift($args))) {
case "--list":
case "--ls":
case "-l":
if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
return true;
}
$pageNumber = $this->getPageNumber($args);
$txt = [""];
$cols = 8;
$i = 0;
foreach ($this->owner->getServer()->getOnlinePlayers() as $p) {
if (!$this->getState($p, false)) {
continue;
}
$n = $p->getDisplayName();
if ($i++ % $cols == 0) {
$txt[] = $n;
} else {
$txt[count($txt) - 1] .= ", " . $n;
}
}
if ($i == 0) {
$sender->sendMessage(mc::_("No players with chat off"));
if (!$this->chat) {
$sender->sendMessage(mc::_("Chat is GLOBALLY off"));
}
return true;
}
if ($this->chat) {
$txt[0] = mc::n(mc::_("One player with chat off"), mc::_("%1% players with chat off", $i), $i);
} else {
$txt[0] = mc::_("Chat is GLOBALLY off");
}
return $this->paginateText($sender, $pageNumber, $txt);
case "--server":
case "--global":
case "-g":
if (count($args)) {
return false;
}
if (!MPMU::access($sender, "gb.cmd.togglechat.global")) {
return true;
}
if ($cmd->getName() == "chat-off") {
$this->setGlobalChat(false);
$this->owner->getServer()->broadcastMessage(mc::_("Chat disabled globally from %1%", $sender->getName()));
} else {
$this->setGlobalChat(true);
$this->owner->getServer()->broadcastMessage(mc::_("Chat enabled globally from %1%", $sender->getName()));
}
return true;
default:
if (count($args)) {
return false;
}
if (!MPMU::access($sender, "gb.cmd.togglechat.others")) {
return true;
}
$player = $this->owner->getServer()->getPlayer($n);
if ($player === null) {
$sender->sendMessage(mc::_("Unable to find %1%", $n));
return true;
}
if ($cmd->getName() == "chat-off") {
$this->setState($player, true);
$player->sendMessage(mc::_("Chat disabled from %1%", $sender->getName()));
$sender->sendMessage(mc::_("Chat disabled for %1%", $player->getDisplayName()));
} else {
//.........这里部分代码省略.........
示例8: onCommand
public function onCommand(CommandSender $c, Command $cc, $label, array $args)
{
if (count($args) == 1) {
switch (strtolower($args[0])) {
case "on":
if ($this->listener !== null) {
$c->sendMessage(mc::_("Trace already on"));
return true;
}
$this->tracers = [];
$this->listener = new TraceListener($this->owner, [$this, "trace"]);
$this->owner->getServer()->getPluginManager()->registerEvents($this->listener, $this->owner);
$this->timerTask = new PluginCallbackTask($this->owner, [$this, "expireEvents"], []);
$h = $this->owner->getServer()->getScheduler()->scheduleRepeatingTask($this->timerTask, $this->timer_ticks);
$this->timerTask->setHandler($h);
$this->owner->getServer()->broadcastMessage(mc::_("Tracing has been started"));
return true;
case "off":
if ($this->timerTask !== null) {
$this->owner->getServer()->getScheduler()->cancelTask($this->timerTask->getTaskId());
$this->timerTask = null;
}
if ($this->listener === null) {
$c->sendMessage(mc::_("Trace already off"));
return true;
}
HandlerList::unregisterAll($this->listener);
unset($this->listener);
$this->listener = null;
$this->tracers = null;
$this->owner->getServer()->broadcastMessage(mc::_("Tracing has been stopped"));
return true;
}
}
if ($this->listener === null) {
$c->sendMessage(mc::_("Tracing is off"));
return true;
}
if (count($args) >= 1 && strtolower($args[0]) == "events") {
if (count($args) == 1) {
$lst = $this->listener->getList();
$c->sendMessage(mc::_("Types: %1%", implode(", ", $lst["types"])));
$c->sendMessage(mc::_("Classes: %1%", implode(", ", $lst["classes"])));
return true;
}
array_shift($args);
foreach ($args as $p) {
$t = $this->listener->checkEvent($p);
if ($t == null) {
$c->sendMessage(mc::_("Unknown event: %1%", $p));
return true;
}
$c->sendMessage(mc::_("Events: %1%", implode(", ", $t)));
}
}
if ($c instanceof Player) {
$n = strtolower($c->getName());
} else {
$n = "";
}
if (count($args) == 0) {
$c->sendMessage(mc::_("Tracing is on"));
$lst = [];
//print_r($this->tracers);//##DEBUG
foreach (array_keys($this->tracers) as $type) {
if (isset($this->tracers[$type]["listeners"][$n])) {
$lst[] = $type;
}
}
if (count($lst) == 0) {
return true;
}
$c->sendMessage(mc::n(mc::_("Tracing one event: %1%", $lst[0]), mc::_("Tracing %1% events: %2%", count($lst), implode(", ", $lst)), count($lst)));
return true;
}
list($i, $j) = [0, 0];
foreach ($args as $k) {
if ($k[0] == "-") {
// Removing trace
$k = substr($k, 1);
$types = $this->listener->checkEvent($k);
if ($types == null) {
$c->sendMessage(mc::_("Unknown event %1%", $k));
continue;
}
$j += count($types);
foreach ($types as $l) {
$this->rmTrace($l, $n);
}
} else {
// Adding traces
$types = $this->listener->checkEvent($k);
if ($types == null) {
$c->sendMessage(mc::_("Unknown event %1%", $k));
continue;
}
$i += count($types);
foreach ($types as $l) {
if (!isset($this->tracers[$l])) {
$this->tracers[$l] = ["listeners" => []];
//.........这里部分代码省略.........
示例9: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "skin") {
return false;
}
$pageNumber = $this->getPageNumber($args);
if (isset($args[0])) {
$human = $this->owner->getServer()->getPlayer($args[0]);
if ($human !== null) {
array_shift($args);
} else {
$human = $sender;
}
}
if (count($args) == 0) {
$args = ["ls"];
}
switch (strtolower(array_shift($args))) {
case "ls":
$skins = $this->getSkins();
if (count($skins) == 0) {
$sender->sendMessage(mc::_("No skins found"));
return true;
}
$txt = [mc::n(mc::_("Found one skin"), mc::_("Found %1% skins", count($skins)), count($skins))];
$cols = 8;
$i = 0;
foreach ($skins as $n) {
$n = basename($n, ".skin");
if ($i++ % $cols == 0) {
$txt[] = $n;
} else {
$txt[count($txt) - 1] .= ", " . $n;
}
}
return $this->paginateText($sender, $pageNumber, $txt);
case "save":
if (count($args) != 1) {
return false;
}
if (!MPMU::inGame($human)) {
return true;
}
if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
return true;
}
$fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
$cnt = $this->saveSkin($human, $fn);
$sender->sendMessage(mc::_("Wrote %1% bytes to %2%", $cnt, $fn));
return true;
case "load":
$slim = false;
if (isset($args[0]) && $args[0] == "--slim") {
$slim = true;
array_shift($args);
}
if ($human !== $sender && !MPMU::access($sender, "gb.cmd.skin.other")) {
return true;
}
if (count($args) != 1) {
return false;
}
if (!MPMU::inGame($human)) {
return true;
}
$fn = preg_replace('/\\.skin$/', '', basename($args[0])) . ".skin";
if ($this->loadSkin($human, $fn)) {
$sender->sendMessage(mc::_("Updated skin for %1%", $human->getName()));
} else {
$sender->sendMessage(mc::_("Unable to read %1%", $fn));
}
return true;
}
return false;
}
示例10: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
if ($cmd->getName() != "reg") {
return false;
}
if (count($args) == 0) {
$args = ["count"];
}
$scmd = strtolower(array_shift($args));
switch ($scmd) {
case "count":
if (count($args) != 0) {
return false;
}
$cnt = count(glob($this->owner->getServer()->getDataPath() . "players/*.dat"));
$sender->sendMessage(mc::n(mc::_("One player registered"), mc::_("%1% players registered", $cnt), $cnt));
return true;
case "ls":
case "list":
$pageNumber = $this->getPageNumber($args);
if (count($args) == 0) {
$pattern = "*";
} elseif (count($args) == 1) {
$pattern = implode(" ", $args);
} else {
return false;
}
$f = glob($this->owner->getServer()->getDataPath() . "players/" . $pattern . ".dat");
$txt = [mc::n(mc::_("One player found"), mc::_("%1% players found", count($f)), count($f))];
$cols = 8;
$i = 0;
foreach ($f as $n) {
$n = basename($n, ".dat");
if ($i++ % $cols == 0) {
$txt[] = $n;
} else {
$txt[count($txt) - 1] .= ", " . $n;
}
}
return $this->paginateText($sender, $pageNumber, $txt);
case "rm":
if (count($args) != 1) {
return false;
}
$victim = strtolower(array_shift($args));
$target = $this->owner->getServer()->getPlayer($victim);
if ($target !== null) {
$sender->sendMessage(TextFormat::RED . mc::_("Can not delete player re-gistration while they are on-line"));
return true;
}
$target = $this->owner->getServer()->getOfflinePlayer($victim);
if ($target == null || !$target->hasPlayedBefore()) {
$sender->sendMessage(mc::_("%1% can not be found.", $victim));
return true;
}
$f = $this->owner->getServer()->getDataPath() . "players/" . $victim . ".dat";
if (!is_file($f)) {
$sender->sendMessage(TextFormat::RED . mc::_("Problem deleting %1%", $victim));
return true;
}
unlink($f);
$sender->sendMessage(TextFormat::RED . mc::_("%1% was deleted.", $victim));
return true;
case "since":
$pageNumber = $this->getPageNumber($args);
if (count($args) == 0) {
return false;
}
if (($when = strtotime(implode(" ", $args))) === false) {
return false;
}
$f = glob($this->owner->getServer()->getDataPath() . "players/*.dat");
$tab = [[mc::_("Date/Time"), "x"]];
foreach ($f as $n) {
$n = basename($n, ".dat");
$target = $this->owner->getServer()->getOfflinePlayer($n);
if ($target == null || !$target->hasPlayedBefore()) {
continue;
}
if (($regdate = $target->getFirstPlayed() / 1000) > $when) {
$tab[] = [date(mc::_("d-M-Y H:i"), $regdate), $n];
}
}
$cnt = count($tab) - 1;
if ($cnt == 0) {
$sender->sendMessage(mc::_("No players found"));
return true;
}
$tab[0][1] = mc::n(mc::_("One player found"), mc::_("%1% players found", $cnt), $cnt);
return $this->paginateTable($sender, $pageNumber, $tab);
}
return false;
}
示例11: commonSubs
private function commonSubs(CommandSender $c, $args)
{
if (count($args) == 0) {
return false;
}
switch (strtolower($args[0])) {
case "list":
case "ls":
if (count($this->tasks) == 0) {
$c->sendMessage(mc::_("No tasks currently scheduled"));
return true;
}
$pageNumber = $this->getPageNumber($args);
$tab = [[mc::_("Id"), mc::_("When"), mc::n(mc::_("One scheduled task"), mc::_("%1% scheduled tasks", count($this->tasks)), count($this->tasks))]];
foreach ($this->tasks as $tid => $cmd) {
list($when, $line) = $cmd;
$tab[] = [$tid, date(mc::_("d-M-Y H:i:s"), $when), $line];
}
return $this->paginateTable($c, $pageNumber, $tab);
case "cancel":
if (count($args) != 2) {
return false;
}
if (!isset($this->tasks[$args[1]])) {
$c->sendMessage(mc::_("Task %1% not found!", $args[1]));
return true;
}
$this->owner->getServer()->getScheduler()->cancelTask($args[1]);
$c->sendMessage(mc::_("Cancelling Task %1%", $args[1]));
return true;
}
return false;
}
示例12: cmdPlayers
private function cmdPlayers(CommandSender $c, $pageNumber)
{
$all = [];
foreach ($this->owner->getServer()->getOnlinePlayers() as $p) {
$all[$p->getName()] = mc::_("*current-server*");
}
foreach ($this->owner->getModule("ServerList")->getIds() as $id) {
$host = $this->owner->getModule("ServerList")->getServerAttr($id, "query-host");
$port = $this->owner->getModule("ServerList")->getServerAttr($id, "port");
$Query = new MinecraftQuery();
try {
$Query->Connect($host, $port, 1);
} catch (MinecraftQueryException $e) {
$this->owner->getLogger()->warning(mc::_("Query %1% failed: %2%", $host, $e->getMessage()));
continue;
}
if (($players = $Query->GetPlayers()) === false) {
continue;
}
if (count($players) == 0) {
continue;
}
foreach ($players as $p) {
if ($c->hasPermission("gb.cmd.query.players.showip")) {
$all[$p] = "{$id} ({$host}:{$port})";
} else {
$all[$p] = "{$id}";
}
}
}
if (count($all) == 0) {
$c->sendMessage(TextFormat::YELLOW . "Nobody is on-line at the moment");
}
$txt = [mc::n(mc::_("One player found"), mc::_("%1% players found", count($all)), count($all))];
ksort($all, SORT_NATURAL);
foreach ($all as $i => $j) {
$txt[] = $i . " @ " . $j;
}
return $this->paginateText($c, $pageNumber, $txt);
}
示例13: cmdPlayers
private function cmdPlayers(CommandSender $c, $pageNumber)
{
$all = [];
foreach ($this->owner->getServer()->getOnlinePlayers() as $p) {
$all[$p->getName()] = mc::_("*current-server*");
}
foreach ($this->owner->getModule("ServerList")->getIds() as $id) {
$cc = $this->queryServer($id);
if ($cc === null) {
continue;
}
if (!isset($cc["players"])) {
continue;
}
if (count($cc["players"]) == 0) {
continue;
}
if ($c->hasPermission("gb.cmd.query.players.showip")) {
$host = $this->owner->getModule("ServerList")->getServerAttr($id, "query-host");
$port = $this->owner->getModule("ServerList")->getServerAttr($id, "port");
$inf = "{$id} ({$host}:{$port})";
} else {
$inf = $id;
}
foreach ($cc["players"] as $p) {
$all[$p] = $inf;
}
}
if (count($all) == 0) {
$c->sendMessage(TextFormat::YELLOW . "Nobody is on-line at the moment");
}
$txt = [mc::n(mc::_("One player found"), mc::_("%1% players found", count($all)), count($all))];
ksort($all, SORT_NATURAL);
foreach ($all as $i => $j) {
$txt[] = $i . " @ " . $j;
}
return $this->paginateText($c, $pageNumber, $txt);
}