本文整理汇总了PHP中users::authenticateUser方法的典型用法代码示例。如果您正苦于以下问题:PHP users::authenticateUser方法的具体用法?PHP users::authenticateUser怎么用?PHP users::authenticateUser使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类users
的用法示例。
在下文中一共展示了users::authenticateUser方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: authenticateGameEditor
public static function authenticateGameEditor($pack)
{
if (!users::authenticateUser($pack)) {
return false;
}
if (dbconnection::queryObject("SELECT * FROM user_games WHERE user_id = '{$pack->user_id}' AND game_id = '{$pack->game_id}'")) {
return true;
}
util::errorLog("Failed Game Editor Authentication!");
return false;
}
示例2: getLogsForPlayer
public static function getLogsForPlayer($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$logs = dbconnection::queryArray("SELECT * FROM user_log WHERE game_id = '{$pack->game_id}' AND user_id = '{$pack->user_id}' AND deleted = 0;");
if ($pack->human) {
$logs = log::humanizeLogs($logs);
}
return new return_package(0, $logs);
}
示例3: getQuestsForGame
public static function getQuestsForGame($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$sql_quests = dbconnection::queryArray("SELECT * FROM quests WHERE game_id = '{$pack->game_id}' ORDER BY sort_index");
$quests = array();
for ($i = 0; $i < count($sql_quests); $i++) {
if ($ob = quests::questObjectFromSQL($sql_quests[$i])) {
$quests[] = $ob;
}
}
return new return_package(0, $quests);
}
示例4: updateMedia
public static function updateMedia($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
//boring, but this is the only immutable property of media
dbconnection::query("UPDATE media SET " . (isset($pack->name) ? "name = '" . addslashes($pack->name) . "', " : "") . "last_active = CURRENT_TIMESTAMP " . "WHERE media_id = '{$pack->media_id}'");
games::bumpGameVersion($pack);
return media::getMedia($pack);
}
示例5: getFullGame
public static function getFullGame($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$sql_game = dbconnection::queryObject("SELECT * FROM games WHERE game_id = '{$pack->game_id}' LIMIT 1");
if (!$sql_game) {
return new return_package(2, NULL, "The game you've requested does not exist");
}
$game = games::getGame($pack)->data;
$game->authors = users::getUsersForGame($pack)->data;
//pack already has auth and game_id
//heres where we just hack the pack for use in other requests without overhead of creating new packs
$pack->media_id = $game->media_id;
$game->media = media::getMedia($pack)->data;
$pack->media_id = $game->icon_media_id;
$game->icon_media = media::getMedia($pack)->data;
return new return_package(0, $game);
}
示例6: unlikeNote
public static function unlikeNote($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM note_likes" . " WHERE game_id = '" . intval($pack->game_id) . "'" . " AND note_id = '" . intval($pack->note_id) . "'" . " AND user_id = '" . intval($pack->auth->user_id) . "'" . " LIMIT 1");
return new return_package(0);
}
示例7: importGame
public static function importGame($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$zipbasename = substr($pack->zip_name, 0, strrpos($pack->zip_name, ".zip"));
$tmp_import_folder = Config::v2_gamedata_folder . "/" . $zipbasename . "_import_" . date("mdY_Gis");
if (file_exists($tmp_import_folder)) {
return "no";
}
if (isset($pack->raw_upload_id)) {
$tmp_zip = Config::raw_uploads_folder . '/' . $pack->raw_upload_id;
} else {
if (isset($pack->zip_data)) {
$tmp_zip = $tmp_import_folder . ".zip";
//save data to zip
$zipfile = fopen($tmp_zip, "w");
fwrite($zipfile, base64_decode($pack->zip_data));
fclose($zipfile);
} else {
return new return_package(1, NULL, "No ZIP data given to import a game from");
}
}
//unzip to folder
$zip = new ZipArchive();
if ($zip->open($tmp_zip) === TRUE) {
$zip->extractTo($tmp_import_folder);
$zip->close();
}
unlink($tmp_zip);
//get rid of zip
unset($pack->zip_data);
//for readability in debug
//read text
$jsonfile = fopen($tmp_import_folder . "/export.json", "r");
$assoc_data = json_decode(fread($jsonfile, filesize($tmp_import_folder . "/export.json")), true);
fclose($jsonfile);
//convert to non-assoc for non-data tables
$import = new stdClass();
$import->game_id = $assoc_data["game_id"];
$import->table_data = array();
for ($i = 0; $i < count($assoc_data["table_data"]); $i++) {
$import->table_data[$i] = new stdClass();
$import->table_data[$i]->table = $assoc_data["table_data"][$i]["table"];
$import->table_data[$i]->columns = array();
for ($j = 0; $j < count($assoc_data["table_data"][$i]["columns"]); $j++) {
$import->table_data[$i]->columns[$j] = new stdClass();
$import->table_data[$i]->columns[$j]->name = $assoc_data["table_data"][$i]["columns"][$j]["name"];
$import->table_data[$i]->columns[$j]->meta = $assoc_data["table_data"][$i]["columns"][$j]["meta"];
}
$import->table_data[$i]->data = $assoc_data["table_data"][$i]["data"];
}
$pack->import = $import;
$ret = duplicate::importGameData($pack);
util::rdel($tmp_import_folder);
//get rid of zipto
return $ret;
}
示例8: logPlayerCreatedComment
public static function logPlayerCreatedComment($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::queryInsert("INSERT INTO user_log (user_id, game_id, event_type, content_id, created) VALUES ('{$pack->auth->user_id}', '{$pack->game_id}', 'GIVE_NOTE_COMMENT', '{$pack->note_comment_id}', CURRENT_TIMESTAMP);");
return new return_package(0);
}
示例9: invalidateKeys
public static function invalidateKeys($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
$read = util::rand_string(64);
$write = util::rand_string(64);
$read_write = util::rand_string(64);
dbconnection::query("UPDATE users SET " . "read_key = '{$read}', " . "write_key = '{$write}', " . "read_write_key = '{$read_write}' " . "WHERE user_id = '{$pack->auth->user_id}'");
return new return_package(0);
}
示例10: deleteNoteComment
public static function deleteNoteComment($pack)
{
$note_comment = dbconnection::queryObject("SELECT * FROM note_comments WHERE note_comment_id = '{$pack->note_comment_id}'");
$note = dbconnection::queryObject("SELECT * FROM notes WHERE note_id = '{$note_comment->note_id}'");
$pack->auth->game_id = $note_comment->game_id;
$pack->auth->permission = "read_write";
//tl;dr: must be game owner, note owner, or comment owner to delete comment
if (!(users::authenticateUser($pack->auth) && ($pack->auth->user_id == $note_comment->user_id || $pack->auth->user_id == $note->user_id)) && !editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM note_comments WHERE note_comment_id = '{$pack->note_comment_id}' LIMIT 1");
games::bumpGameVersion($pack);
return new return_package(0);
}