本文整理汇总了PHP中sql::fetchrow方法的典型用法代码示例。如果您正苦于以下问题:PHP sql::fetchrow方法的具体用法?PHP sql::fetchrow怎么用?PHP sql::fetchrow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sql
的用法示例。
在下文中一共展示了sql::fetchrow方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: message
$sql = 'SELECT skin_id, skin_name, skin_author, gfxpack_link, skinpreview_link, skin_desc
FROM skins';
if (($q_skins = $db->query($sql)) === false) {
message(DATABASE_ERROR, 'Could not query skin data');
}
$main_html .= '
<span style="font-size: 14px;">' . constant($game->sprache("TEXT8")) . '</span><br><br><br>
<table border="0" width="60%">
';
while ($cur_skin = $db->fetchrow($q_skins)) {
$main_html .= '
<tr>
<td valign="top">
<b>' . $cur_skin['skin_name'] . '</b> ' . constant($game->sprache("TEXT9")) . ' <i>' . $cur_skin['skin_author'] . '</i><br><br>' . $cur_skin['skin_desc'] . '<br><br><a href="' . TPL_MGR_EXE . '?change_skin=' . $cur_skin['skin_id'] . '">' . constant($game->sprache("TEXT10")) . '</a><br><a href="' . $cur_skin['gfxpack_link'] . '">' . constant($game->sprache("TEXT11")) . '</a>
</td>
<td width="150">
<img src="' . $cur_skin['skinpreview_link'] . '">
</td>
示例2: imagecreatetruecolor
$map_data = '<map name="detail_map">';
$im = imagecreatetruecolor(162 * $size, 162 * $size);
imagecolorallocatealpha($im, 0, 0, 0, 0);
$color[1] = imagecolorallocatealpha($im, 90, 64, 64, 0);
$color[2] = imagecolorallocatealpha($im, 128, 64, 64, 0);
$color[3] = imagecolorallocatealpha($im, 196, 64, 64, 0);
$color[4] = imagecolorallocatealpha($im, 96, 96, 96, 0);
$color[5] = imagecolorallocatealpha($im, 255, 0, 0, 20);
drawMapGrid($im, $size);
$sql = '
SELECT s.system_id, s.system_name, s.sector_id, s.system_x, s.system_y
FROM starsystems s';
if (!($q_systems = $db->query($sql))) {
message(DATABASE_ERROR, 'Could not query starsystems data');
}
while ($system = $db->fetchrow($q_systems)) {
$glob_systems[$system['system_id']] = $system;
}
$q_planets = $db->query('SELECT system_id FROM planets WHERE planet_owner=0 GROUP BY system_id');
while ($planet = $db->fetchrow($q_planets)) {
$system = $glob_systems[$planet['system_id']];
$px = getSystemCoords($system, $size);
$px_x = $px[0];
$px_y = $px[1];
if ($size > 2) {
imagefilledrectangle($im, $px_x, $px_y, $px_x + $size - 2, $px_y + $size - 2, $color[5]);
$map_data .= '<area href="index.php?a=tactical_cartography&system_id=' . encode_system_id($system['system_id']) . '" target=_mapshow shape="rect" coords="' . $px_x . ',' . $px_y . ', ' . ($px_x + $size - 2) . ', ' . ($px_y + $size - 2) . '" title="' . $system['system_name'] . '">
';
} else {
imagefilledrectangle($im, $px_x - 1, $px_y - 1, $px_x + $size - 2, $px_y + $size - 2, $color[5]);
$map_data .= '<area href="index.php?a=tactical_cartography&system_id=' . encode_system_id($system['system_id']) . '" target=_mapshow shape="rect" coords="' . ($px_x - 1) . ',' . ($px_y - 1) . ', ' . ($px_x + $size - 2) . ', ' . ($px_y + $size - 2) . '" title="' . $system['system_name'] . '">
示例3: constant
-->
</style>
<body bgcolor="#000000" text="#DDDDDD" background="/gfx/bg_stars1.gif">
<table class="style_outer" width="550" align="center" border="0" cellpadding="2" cellspacing="2">
<tr>
<td>
<table class="style_inner" width="550" align="center" border="0" cellpadding="2" cellspacing="2">
';
if (isset($_GET['user'])) {
$user_id = (int) $_GET['user'];
echo '<td> </td><td><font size="3"><b>' . constant($game->sprache("TEXT1")) . '</b></font></td><td><font size="3"><b>' . get_username_by_id($user_id) . '</b></font></td></tr><tr><td> </td></tr><tr><td></td><td width="235"><b>' . constant($game->sprache("TEXT2")) . '</b></td><td width="200"><b>' . constant($game->sprache("TEXT3")) . '</b></td><td width="70"><b>' . constant($game->sprache("TEXT4")) . '</b></td></tr>';
$config = $db->queryrow('SELECT * FROM config');
$sql = 'SELECT * FROM ship_trade WHERE user = ' . $user_id . ' AND end_time > ' . $config['tick_id'] . '';
if (!($q_tradedata = $db->query($sql))) {
message(DATABASE_ERROR, 'Could not query tradedata');
}
while ($tradedata = $db->fetchrow($q_tradedata)) {
echo '<tr><td width="55" align="center">[<a onclick="opener.window.location=this.href;self.close();return false" href="/game/index.php?a=trade&view=view_bidding_detail&id=' . $tradedata['id'] . '">' . constant($game->sprache("TEXT5")) . '</a>]</td><td>' . $tradedata['header'] . '</td><td><img src="' . PROXY_GFX_PATH . '/skin1/menu_metal_small.gif"> ' . $tradedata['resource_1'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_mineral_small.gif"> ' . $tradedata['resource_2'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_latinum_small.gif"> ' . $tradedata['resource_3'] . ' <br><img src="' . PROXY_GFX_PATH . '/skin1/menu_unit1_small.gif"> ' . $tradedata['unit_1'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_unit2_small.gif"> ' . $tradedata['unit_2'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_unit3_small.gif"> ' . $tradedata['unit_3'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_unit4_small.gif"> ' . $tradedata['unit_4'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_unit5_small.gif"> ' . $tradedata['unit_5'] . ' <img src="' . PROXY_GFX_PATH . '/skin1/menu_unit6_small.gif"> ' . $tradedata['unit_6'] . '</td><td>' . Zeit(TICK_DURATION * ($tradedata['end_time'] - $config['tick_id'])) . '</td></tr>';
}
} else {
echo constant($game->sprache("TEXT6"));
}
echo '</table></td></tr></table></body>
</html>';
$db->close();
示例4: WHERE
}
$sdl->finish_job('Reset New Registration Count');
// #######################################################################################
// #######################################################################################
// Check sitting abuse and lock'em
$sdl->start_job('Sitting abuse check');
$sql = 'SELECT user_id,user_name,num_hits,num_sitting FROM user
WHERE (num_sitting/(num_hits+1))>0.35 AND
(num_sitting>50 OR (num_hits<10 AND num_sitting>30))';
if (($result = $db->query($sql)) === false) {
$sdl->log('<b>Error:</b> cannot select user data!');
} else {
if (!$db->query('UPDATE user SET num_hits=0, num_sitting=0')) {
$sdl->log('<b>Error:</b> cannot reset sitting information!');
}
while ($user = $db->fetchrow($result)) {
/* 25/08/14 - AC: According to the used query, num_sitting cannot be zero instead num_hits could be */
$val = $user['num_sitting'] / ($user['num_hits'] + 1);
/* 24/04/08 - AC: Add language translation based on user language */
switch ($user['language']) {
case 'GER':
$text = 'fast ausschließlich gesittet';
if ($val < 0.8) {
$text = 'stark übermäßig gesittet';
}
if ($val < 0.6) {
$text = 'Übermäßig gesittet';
}
if ($val < 0.45) {
$text = 'etwas zuviel gesittet';
}
示例5: FROM
$sql = 'SELECT s.*,u.user_race,
p.planet_type,p.research_4,p.building_queue,
p.building_1,p.building_2,p.building_3,p.building_4,
p.building_5,p.building_6,p.building_7,p.building_8,
p.building_9,p.building_10,p.building_11,p.building_12
FROM (`scheduler_instbuild` s)
LEFT JOIN (planets p) ON s.planet_id = p.planet_id
LEFT JOIN (user u) ON u.user_id=p.planet_owner
WHERE p.building_queue <> 0';
//echo "First query:\n".$sql."\n";
if (($q_inst = $db->query($sql)) === false) {
echo "Error: could not query scheduler instbuild data!\n";
} else {
if ($db->num_rows() > 0) {
$n_instbuild = 0;
while ($build = $db->fetchrow($q_inst)) {
$building_name = 'building_' . ($build['installation_type'] + 1);
echo "Building being built : " . $build['installation_type'] . " (name: " . $building_name . ") Level: " . $build[$building_name] . "\n";
echo "Building will be built: " . ($build['building_queue'] - 1) . "\n";
// In order to calculate times correctly, I need to consider also the building
// being built at the moment
if ($build['installation_type'] == $build['building_queue'] - 1) {
$build[$building_name]++;
echo "New level: " . $build[$building_name] . "\n";
}
$time = GetBuildingTimeTicks($build['building_queue'] - 1, $build, $build['user_race']);
// Insert the queued building using the new method
$sql = 'INSERT INTO scheduler_instbuild (installation_type,planet_id,build_start,build_finish)
VALUES ("' . ($build['building_queue'] - 1) . '",
"' . $build['planet_id'] . '",
"' . $build['build_finish'] . '",
示例6: while
if ($res > 0) {
$sdl->log('Extra-Optimal Range Upgrade Planet this time: ' . $res);
}
$sdl->finish_job('Extra-Optimal Range Upgrade Planet Step');
// ########################################################################################
// ########################################################################################
// Building Scheduler
$sdl->start_job('Building Scheduler');
$sql = 'SELECT planet_id,installation_type
FROM scheduler_instbuild
WHERE build_finish <= ' . $ACTUAL_TICK;
if (($q_inst = $db->query($sql)) === false) {
$sdl->log('<b>Error:</b> Could not query scheduler instbuild data! - SKIPPED');
} else {
if ($db->num_rows() > 0) {
while ($build = $db->fetchrow($q_inst)) {
$recompute_static = in_array($build['installation_type'], array(1, 2, 3, 11)) ? 1 : 0;
$sql = 'UPDATE planets
SET building_' . ($build['installation_type'] + 1) . ' = building_' . ($build['installation_type'] + 1) . ' + 1,
recompute_static = ' . $recompute_static . '
WHERE planet_id = ' . $build['planet_id'];
if (!$db->query($sql)) {
$sdl->log('<b>Error:</b> Query sched_instbuild @ planets failed! - CONTINUED');
}
}
$sql = 'DELETE FROM scheduler_instbuild
WHERE build_finish <= ' . $ACTUAL_TICK;
if (!$db->query($sql)) {
$sdl->log('<b>Error:</b> Could not delete instbuild data - CONTINUED');
}
unset($build);
示例7: display_lastposts
/**
* Function to retrieve the latest posts from the forums
*/
function display_lastposts()
{
global $game, $config;
$dir = $config['forum_path'];
$limit = $config['forum_show'];
$f_url = $config['forum_url'];
if ($limit == 0) {
return;
}
include $_SERVER['DOCUMENT_ROOT'] . "/" . $dir . "/conf_global.php";
// Database connection
$fdb = new sql($INFO['sql_host'], $INFO['sql_database'], $INFO['sql_user'], $INFO['sql_pass']);
// create sql-object for db-connection
// Filtered query
$qr = $fdb->query("SELECT t.title as t_title, " . "t.starter_id as t_starter, " . "t.starter_name as t_starter_n, " . "t.forum_id as forumid, " . "FROM_UNIXTIME((t.start_date), '%d.%m.%y') as start_d, " . "t.posts as t_posts, " . "t.tid as t_id, " . "t.last_post as t_last_posted, " . "t.last_poster_id as t_last, " . "t.last_poster_name as t_name, " . "p.post as p_post, " . "g.g_title " . "FROM nonsolotaku_topics t, " . "nonsolotaku_posts p, " . "nonsolotaku_members m, " . "nonsolotaku_groups g " . "WHERE topic_id=tid && " . "new_topic=1 && " . "m.member_id=t.starter_id && " . "m.member_group_id=g.g_id && " . "t.approved=1 && " . "t.forum_id<>'15' && " . "t.forum_id<>'37' && " . "t.forum_id<>'12' " . "ORDER BY t_last_posted DESC " . "LIMIT 0, " . $limit);
$game->out('
<table class="style_outer" border="0" cellpadding="2" cellspacing="2" width="100%">
<tr>
<td align="center"><span class="sub_caption">' . constant($game->sprache("TEXT18")) . '</span><br><br>
<table border="0" cellpadding="5" cellspacing="5" width="100%" class="style_inner">
');
// calculating the number of replies
$nrows = $fdb->num_rows($qr);
for ($i = 0; $i < $nrows; $i++) {
$row = $fdb->fetchrow($qr);
$author_id = $row['t_starter'];
$author = $row['t_starter_n'];
$topic_title = $row['t_title'];
$topic_id = $row['t_id'];
$num_posts = $row['t_posts'];
$last_author = $row['t_name'];
$last_id = $row['t_last'];
$creation_date = $row['start_d'];
// Date and hour of last post
$posttime = strftime("%d/%m/%y, %H:%M", $row['t_last_posted']);
$game->out('
<tr>
<td valign="top">
<a href="' . $f_url . '?showtopic=' . $topic_id . '&view=getnewpost" target=_blank><span class="text_large">' . $topic_title . '</span></a><br>
<b>' . constant($game->sprache("TEXT19")) . '</b> <a href="' . $f_url . '?showuser=' . $author_id . '" target=_blank>' . $author . '</a><br/>
<b>' . constant($game->sprache("TEXT20")) . '</b> ' . $num_posts . '<br>
<b>' . constant($game->sprache("TEXT21")) . '</b> <a href="' . $f_url . '?showuser=' . $last_id . '" target=_blank>' . $last_author . '</a><br>
<b>' . constant($game->sprache("TEXT22")) . '</b> ' . $posttime . '
</td>
</tr>');
}
$game->out('
</table>
</td>
</tr>
</table>
');
$fdb->close();
}
示例8: PDF
$pdf = new PDF();
//$pdf->SetAuthor($game->player['user_name']);
$pdf->SetAuthor('http://www.stfc.it');
$pdf->SetTitle($config['site_url']);
$pdf->AddPage();
$pdf->SetFont('arial', '', 16);
$pdf->SetTextColor(250, 0, 0);
$pdf->Cell(0, 10, $userrank, 'B', 1);
$pdf->Ln(0.15);
$pdf->SetFont('Arial', 'I', 8);
$pdf->SetTextColor(0, 0, 0);
$pdf->MultiCell(0, 7, $created . date('d.m.y H:i', time()) . '', 0, 'R');
$pdf->SetAutoPageBreak(true, 15.0);
$pdf->SetFont('arial', '', 12);
$pdf->WriteHTML($anfang);
while (($user = $db->fetchrow($listquery)) != false) {
$gen = '<tr><td>' . $rang_user . '.</td><td>' . $user['user_name'] . '</td><td>' . (!empty($user['user_alliance']) ? '' . get_alliance_tag($user['user_alliance']) . '' : '') . '</td><td>' . $user['user_planets'] . '</td><td>' . $user['user_points'] . '</td><td>' . ($user['user_honor'] < 1 ? '-' : $user['user_honor']) . '</td></tr>';
$pdf->WriteHTML($gen);
$rang_user++;
}
$pdf->WriteHTML($ende);
$pdf->Output();
}
if ($_GET['action'] == 'alliance') {
$order_str = 'alliance_points DESC';
if ($order == 'points') {
$order_str = 'alliance_points DESC';
} elseif ($order == 'planets') {
$order_str = 'alliance_planets DESC';
} elseif ($order == 'honor') {
$order_str = 'alliance_honor DESC';
示例9: imageline
imageline($im, $t * $size, 0, $t * $size, 162 * $size, $grid);
} else {
imageline($im, 0, $t * $size, 162 * $size, $t * $size, $grid3);
imageline($im, $t * $size, 0, $t * $size, 162 * $size, $grid3);
}
}
}
// Quadrant grid
imageline($im, 0, 81 * $size, 162 * $size, 81 * $size, $grid2);
imageline($im, 81 * $size, 0, 81 * $size, 162 * $size, $grid2);
// Read ALL starsystems from the DB
$sql = 'SELECT s.system_id, s.system_name, s.sector_id, s.system_x, s.system_y FROM starsystems s';
if (!($q_systems = $db->query($sql))) {
message(DATABASE_ERROR, 'Could not query starsystems data');
}
while ($system = $db->fetchrow($q_systems)) {
$glob_systems[$system['system_id']] = $system;
}
// Select all members of the alliance
$q_members = $db->query('SELECT user_id,user_name FROM user WHERE user_alliance=' . $alliance['alliance_id']);
$i = 0;
while ($member = $db->fetchrow($q_members)) {
$members[$i] = $member['user_id'];
$names[$members[$i]] = $member['user_name'];
$i++;
}
// Select all starsystems of the alliance
$q_planets = $db->query('SELECT system_id FROM planets WHERE planet_owner IN (' . implode(',', $members) . ') GROUP BY system_id');
// Select all planets of the alliance that have at least a fleet in the orbit
// NOTE: Here we can do some optimization, SELECTing fleets before doing this one
$q_planets1 = $db->query('SELECT system_id, planet_id, planet_name FROM planets WHERE planet_owner IN (' . implode(',', $members) . ') AND planet_id IN (SELECT planet_id FROM ship_fleets WHERE user_id IN (' . implode(',', $members) . '))');
示例10: imagecreatetruecolor
if (($handle = @fopen($image_url, "rb")) != true) {
$map_data = '<map name="detail_map">';
$im = imagecreatetruecolor(162 * $size, 162 * $size);
imagecolorallocatealpha($im, 0, 0, 0, 0);
$color[1] = imagecolorallocatealpha($im, 90, 64, 64, 0);
$color[2] = imagecolorallocatealpha($im, 128, 64, 64, 0);
$color[3] = imagecolorallocatealpha($im, 196, 64, 64, 0);
$color[4] = imagecolorallocatealpha($im, 96, 96, 96, 0);
$color[5] = imagecolorallocatealpha($im, 255, 0, 0, 20);
drawMapGrid($im, $size);
// Obtain ALL the starsystems
$sql = 'SELECT s.system_id, s.system_name, s.sector_id, s.system_x, s.system_y FROM starsystems s';
if (!($q_systems = $db->query($sql))) {
message(DATABASE_ERROR, 'Could not query starsystems data');
}
while ($system = $db->fetchrow($q_systems)) {
$glob_systems[$system['system_id']] = $system;
}
// Select known systems
/*$sql = 'SELECT pl.system_id FROM (planets pl)
LEFT JOIN (planet_details pd) ON pl.system_id = pd.system_id
LEFT JOIN (user u) ON pl.planet_owner = u.user_id
WHERE pd.user_id = "'.$game->player['user_id'].'" AND pd.log_code = 500 OR
u.user_alliance = '.$game->player['user_alliance'].'
GROUP BY pl.system_id';*/
$sql = 'SELECT system_id FROM `starsystems_details`
WHERE user_id = ' . $game->player['user_id'];
$systems = $db->query($sql);
while ($system = $db->fetchrow($systems)) {
$known_systems[$system['system_id']] = $system;
}
示例11: while
do something ... during error / message:
$sdl->log('...');
best also - before, so it's apart from the other messages, also: $sdl->log('- this was not true');
$sdl->finish_job('Mine Job'); // terminates the timer
*/
$sdl->start_job('Recalculate resources');
$db->query('UPDATE planets SET recompute_static=1');
$sdl->finish_job('Recalculate resources');
$sdl->start_job('Recalculate security forces');
$sql = 'SELECT u.user_id FROM user u WHERE u.user_active=1';
$count = 0;
if (!($q_user = $db->query($sql))) {
$sdl->log('<b>Error:</b> could not query user data');
}
while ($user = $db->fetchrow($q_user)) {
$sql = 'SELECT planet_id, planet_owner_enum FROM planets WHERE planet_owner=' . $user['user_id'] . ' ORDER BY planet_owned_date ASC, planet_id ASC';
if (!($q_planet = $db->query($sql))) {
$sdl->log('<b>Error:</b> could not query user data');
}
$i = 0;
while ($planet = $db->fetchrow($q_planet)) {
if ($planet['planet_owner_enum'] != $i) {
$count++;
}
$i++;
$count2++;
}
if (!$db->query('SET @i=0')) {
$sdl->log('<b>Error:</b> could not set sql iterator variable for planet owner enum! SKIP');
}
示例12: array
// create sql-object for db-connection
exec('cd ' . $game_path . 'sig_tmp/; rm -f *.jpg');
$rank_honor = array();
$rank_honor[0] = 0;
$rank_honor[1] = 25;
$rank_honor[2] = 50;
$rank_honor[3] = 150;
$rank_honor[4] = 250;
$rank_honor[5] = 400;
$rank_honor[6] = 700;
$rank_honor[7] = 1200;
$rank_honor[8] = 2000;
$rank_honor[9] = 5000;
$userqry = $db->query('SELECT u.user_name, u.user_planets, u.user_points,u.user_honor, u.user_race,u.user_rank_points,a.alliance_name, u.language FROM (user u) LEFT JOIN (alliance a) ON a.alliance_id=u.user_alliance WHERE u.user_enable_sig=1 AND user_points>0');
$passed = $total = 0;
while (($player_data = $db->fetchrow($userqry)) == true) {
if (!isset($player_data['alliance_name'])) {
$player_data['alliance_name'] = '-';
}
$rank_nr = 1;
if ($player_data['user_honor'] >= $rank_honor[0]) {
$rank_nr = 1;
}
if ($player_data['user_honor'] >= $rank_honor[1]) {
$rank_nr = 2;
}
if ($player_data['user_honor'] >= $rank_honor[2]) {
$rank_nr = 3;
}
if ($player_data['user_honor'] >= $rank_honor[3]) {
$rank_nr = 4;
示例13: array
$mines_upgraded = 0;
$miners = array();
$mines_level = array();
$borg = new NPC($db, $sdl);
$borg->LoadNPCUserData(BORG_USERID);
// We need many infos here, for StartBuild() function
$sql = 'SELECT planet_id, planet_type,
building_1, building_2, building_3, building_4, building_5,
building_6, building_7, building_8, building_9, building_10,
building_11, building_12, building_13,
resource_1, resource_2, resource_3, resource_4
research_3, research_4,
workermine_1, workermine_2, workermine_3
FROM planets WHERE planet_owner = ' . BORG_USERID;
$borg_planets = $db->query($sql);
while ($planet = $db->fetchrow($borg_planets)) {
// If we have at least a workers slot
if ($planet['resource_4'] > 100) {
$mine = 0;
$max_reached = 0;
$miners_updated = false;
$miners[0] = $planet['workermine_1'];
$miners[1] = $planet['workermine_2'];
$miners[2] = $planet['workermine_3'];
$workers = $planet['resource_4'];
$mines_level[0] = $planet['building_2'];
$mines_level[1] = $planet['building_3'];
$mines_level[2] = $planet['building_4'];
while ($workers > 100 && $max_reached < 3) {
// If there is space for new workers
if ($miners[$mine] < $mines_level[$mine] * 100 + 100) {