本文整理汇总了PHP中misc::newId方法的典型用法代码示例。如果您正苦于以下问题:PHP misc::newId方法的具体用法?PHP misc::newId怎么用?PHP misc::newId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类misc
的用法示例。
在下文中一共展示了misc::newId方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: add
public function add()
{
global $db;
$recipient = new user();
if ($recipient->get('name', $this->data['recipient']) == 'done') {
$sender = new user();
if ($sender->get('name', $this->data['sender']) == 'done') {
if (!$sender->isBlocked($recipient->data['id'])) {
$this->data['id'] = misc::newId('messages');
$sent = strftime('%Y-%m-%d %H:%M:%S', time());
$db->query('insert into messages (id, sender, recipient, subject, body, sent, viewed) values ("' . $this->data['id'] . '", "' . $sender->data['id'] . '", "' . $recipient->data['id'] . '", "' . $this->data['subject'] . '", "' . $this->data['body'] . '", "' . $sent . '", "' . $this->data['viewed'] . '")');
if ($db->affected_rows() > -1) {
$status = 'done';
} else {
$status = 'error';
}
} else {
$status = 'blocked';
}
} else {
$status = 'noSender';
}
} else {
$status = 'noRecipient';
}
return $status;
}
示例2: add
public function add($nodeId)
{
global $db, $game;
$alliance = new alliance();
if ($alliance->get('name', $this->data['name']) == 'noAlliance') {
$node = new node();
if ($node->get('id', $nodeId) == 'done') {
$node->checkResources(time());
$addCost = $game['factions'][$node->data['faction']]['costs']['alliance'];
$addCostData = $node->checkCost($addCost, 'alliance');
if ($addCostData['ok']) {
$ok = 1;
foreach ($addCost as $cost) {
$node->resources[$cost['resource']]['value'] -= $cost['value'] * $game['users']['cost']['alliance'];
$db->query('update resources set value="' . $node->resources[$cost['resource']]['value'] . '" where node="' . $node->data['id'] . '" and id="' . $cost['resource'] . '"');
if ($db->affected_rows() == -1) {
$ok = 0;
}
}
$this->data['id'] = misc::newId('alliances');
$db->query('insert into alliances (id, user, name) values ("' . $this->data['id'] . '", "' . $node->data['user'] . '", "' . $this->data['name'] . '")');
if ($db->affected_rows() == -1) {
$ok = 0;
}
$db->query('update users set alliance="' . $this->data['id'] . '" where id="' . $this->data['user'] . '"');
if ($db->affected_rows() == -1) {
$ok = 0;
}
if ($ok) {
$status = 'done';
} else {
$status = 'error';
}
} else {
$status = 'notEnoughResources';
}
} else {
$status = 'noNode';
}
} else {
$status = 'nameTaken';
}
return $status;
}
示例3: add
public function add()
{
global $db, $game;
$user = new user();
if ($user->get('name', $this->data['name']) == 'noUser') {
if ($user->get('email', $this->data['email']) == 'noUser') {
if (!blacklist::check('ip', $this->data['ip'])) {
if (!blacklist::check('email', $this->data['email'])) {
$ok = 1;
$this->data['id'] = misc::newId('users');
$db->query('insert into users (id, name, password, email, level, joined, lastVisit, ip, template, locale) values ("' . $this->data['id'] . '", "' . $this->data['name'] . '", "' . $this->data['password'] . '", "' . $this->data['email'] . '", "' . $this->data['level'] . '", "' . $this->data['joined'] . '", "' . $this->data['lastVisit'] . '", "' . $this->data['ip'] . '", "' . $this->data['template'] . '", "' . $this->data['locale'] . '")');
if ($db->affected_rows() == -1) {
$ok = 0;
}
$preferences = array();
foreach ($game['users']['preferences'] as $key => $preference) {
$preferences[] = '("' . $this->data['id'] . '", "' . $key . '", "' . $preference . '")';
}
$preferences = implode(', ', $preferences);
$db->query('insert into preferences (user, name, value) values ' . $preferences);
if ($db->affected_rows() == -1) {
$ok = 0;
}
if ($ok) {
$status = 'done';
} else {
$status = 'error';
}
} else {
$status = 'emailBanned';
}
} else {
$status = 'ipBanned';
}
} else {
$status = 'emailInUse';
}
} else {
$status = 'nameTaken';
}
return $status;
}
示例4: addCombat
public function addCombat($nodeId, $data)
{
global $db, $game;
$this->getResources();
$this->getUnits();
$this->getLocation();
$node = new node();
$okUnits = 1;
$army = array();
foreach ($data['input']['attacker']['groups'] as $group) {
if (isset($army[$group['unitId']])) {
$army[$group['unitId']] += $group['quantity'];
} else {
$army[$group['unitId']] = $group['quantity'];
}
}
$speed = 999999999;
foreach ($this->units as $key => $group) {
if (isset($army[$key])) {
if ($army[$key] > $group['value']) {
$okUnits = 0;
}
if ($game['units'][$this->data['faction']][$key]['speed'] < $speed) {
$speed = $game['units'][$this->data['faction']][$key]['speed'];
}
}
}
$combatCost = $game['factions'][$this->data['id']]['costs']['combat'];
$okCombatCost = $this->checkCost($combatCost, 'combat');
if ($okUnits) {
if ($okCombatCost['ok']) {
if ($node->get('id', $nodeId) == 'done') {
$node->getLocation();
$distance = sqrt(pow(abs($this->location['x'] - $node->location['x']), 2) + pow(abs($this->location['y'] - $node->location['y']), 2));
$duration = $distance / ($speed * $game['users']['speed']['combat']);
$combatId = misc::newId('combat');
$ok = 1;
$cuBuffer = array();
foreach ($army as $key => $value) {
$cuBuffer[] = '("' . $combatId . '", "' . $key . '", "' . $value . '")';
$this->units[$key]['value'] -= $value;
$db->query('update units set value="' . $this->units[$key]['value'] . '" where node="' . $this->data['id'] . '" and id="' . $key . '"');
if ($db->affected_rows() == -1) {
$ok = 0;
}
$upkeepResource = $game['units'][$this->data['faction']][$key]['upkeepResource'];
$upkeep = $game['units'][$this->data['faction']][$key]['upkeep'];
$this->resources[$upkeepResource]['value'] += $upkeep * $value;
$db->query('update resources set value="' . $this->resources[$upkeepResource]['value'] . '" where node="' . $this->data['id'] . '" and id="' . $upkeepResource . '"');
if ($db->affected_rows() == -1) {
$ok = 0;
}
}
foreach ($combatCost as $cost) {
$this->resources[$cost['resource']]['value'] -= $cost['value'] * $game['users']['cost']['combat'];
$db->query('update resources set value="' . $this->resources[$cost['resource']]['value'] . '" where node="' . $this->data['id'] . '" and id="' . $cost['resource'] . '"');
if ($db->affected_rows() == -1) {
$ok = 0;
}
}
$db->query('insert into combat (id, sender, recipient, focus, stage, start, duration) values ("' . $combatId . '", "' . $this->data['id'] . '", "' . $node->data['id'] . '", "' . $data['input']['attacker']['focus'] . '", "0", "' . strftime('%Y-%m-%d %H:%M:%S', time()) . '", "' . $duration . '")');
if ($db->affected_rows() == -1) {
$ok = 0;
}
$db->query('insert into combat_units (combat, id, value) values ' . implode(', ', $cuBuffer));
if ($db->affected_rows() == -1) {
$ok = 0;
}
if ($ok) {
$status = 'done';
} else {
$status = 'error';
}
} else {
$status = 'noNode';
}
} else {
$status = 'notEnoughResources';
}
} else {
$status = 'notEnoughUnits';
}
return $status;
}