本文整理汇总了PHP中eZTemplateCompiler::generateMergeNamespaceCode方法的典型用法代码示例。如果您正苦于以下问题:PHP eZTemplateCompiler::generateMergeNamespaceCode方法的具体用法?PHP eZTemplateCompiler::generateMergeNamespaceCode怎么用?PHP eZTemplateCompiler::generateMergeNamespaceCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类eZTemplateCompiler
的用法示例。
在下文中一共展示了eZTemplateCompiler::generateMergeNamespaceCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: generateVariableDataCode
static function generateVariableDataCode($php, $tpl, $variableData, &$knownTypes, $dataInspection, &$persistence, $parameters, &$resourceData)
{
$staticTypeMap = array(eZTemplate::TYPE_STRING => 'string', eZTemplate::TYPE_NUMERIC => 'numeric', eZTemplate::TYPE_IDENTIFIER => 'string', eZTemplate::TYPE_ARRAY => 'array', eZTemplate::TYPE_BOOLEAN => 'boolean');
$variableAssignmentName = $parameters['variable'];
$variableAssignmentCounter = $parameters['counter'];
$spacing = 0;
$optimizeNode = false;
if (isset($parameters['spacing'])) {
$spacing = $parameters['spacing'];
}
if ($variableAssignmentCounter > 0) {
$variableAssignmentName .= $variableAssignmentCounter;
}
// We need to unset the assignment variable before any elements are processed
// This ensures that we don't work on existing variables
$php->addCodePiece("unset( \${$variableAssignmentName} );\n", array('spacing' => $spacing));
if (is_array($variableData)) {
foreach ($variableData as $index => $variableDataItem) {
$variableDataType = $variableDataItem[0];
if ($variableDataType == eZTemplate::TYPE_STRING or $variableDataType == eZTemplate::TYPE_NUMERIC or $variableDataType == eZTemplate::TYPE_IDENTIFIER or $variableDataType == eZTemplate::TYPE_ARRAY or $variableDataType == eZTemplate::TYPE_BOOLEAN) {
$knownTypes = array_unique(array_merge($knownTypes, array($staticTypeMap[$variableDataType])));
$dataValue = $variableDataItem[1];
$dataText = $php->thisVariableText($dataValue, 0, 0, false);
$php->addCodePiece("\${$variableAssignmentName} = {$dataText};\n", array('spacing' => $spacing));
} else {
if ($variableDataType == eZTemplate::TYPE_OPTIMIZED_NODE) {
$optimizeNode = true;
if (!isset($resourceData['node-object-cached'])) {
$tpl->error("eZTemplateCompiler" . ($resourceData['use-comments'] ? ":" . __LINE__ : ""), "Attribute node-object-cached of variable \$resourceData was not found but variable node eZTemplate::TYPE_OPTIMIZED_NODE is still present. This should not happen");
}
$php->addCodePiece("\${$variableAssignmentName} = \$nod_{$resourceData['uniqid']};\n");
// If optimized node is not set, use unoptimized code.
$php->addCodePiece("if ( !\${$variableAssignmentName} )\n{\n");
} else {
if ($variableDataType == eZTemplate::TYPE_OPTIMIZED_ARRAY_LOOKUP) {
$code = $resourceData['use-comments'] ? "/*TC:" . __LINE__ . "*/\n" : "";
// This code is used a lot so we create a variable for it
$phpVar = "\${$variableAssignmentName}";
$indexName = "'{$variableDataItem[1][0][1]}'";
// Add sanity checking
$code .= "if ( !isset( {$phpVar}[{$indexName}] ) )\n" . "{\n" . " \$tpl->error( 'eZTemplateCompiler" . ($resourceData['use-comments'] ? ":" . __LINE__ : "") . "', \"PHP variable \\{$phpVar}" . "[{$indexName}] does not exist, cannot fetch the value.\" );\n" . " {$phpVar} = null;\n" . "}\n" . "else\n ";
// Add the actual code
$code .= "{$phpVar} = {$phpVar}[{$indexName}];\n";
$php->addCodePiece($code);
} else {
if ($variableDataType == eZTemplate::TYPE_OPTIMIZED_ATTRIBUTE_LOOKUP) {
$code = $resourceData['use-comments'] ? "/*TC:" . __LINE__ . "*/\n" : "";
$code .= <<<END
if ( !is_object( \${$variableAssignmentName} ) )
{
\${$variableAssignmentName} = null;
}
else if ( \${$variableAssignmentName}->hasAttribute( "{$variableDataItem[1][0][1]}" ) )
{
\${$variableAssignmentName} = \${$variableAssignmentName}->attribute( "{$variableDataItem[1][0][1]}" );
}
END;
$php->addCodePiece($code);
} else {
if ($variableDataType == eZTemplate::TYPE_OPTIMIZED_CONTENT_CALL) {
// Line number comment
$code = $resourceData['use-comments'] ? "/*TC:" . __LINE__ . "*/\n" : "";
// This code is used a lot so we create a variable for it
$phpVar = "\${$variableAssignmentName}";
// Add sanity checking
$code .= "if ( !is_object( {$phpVar} ) )\n" . "{\n" . " \$tpl->error( 'eZTemplateCompiler" . ($resourceData['use-comments'] ? ":" . __LINE__ : "") . "', \"PHP variable \\{$phpVar} is not an object, cannot fetch content()\" );\n" . " {$phpVar} = null;\n" . "}\n" . "else\n" . "{\n";
// Add the actual code
$code .= " {$phpVar}Tmp = {$phpVar}->content();\n" . " unset( {$phpVar} );\n" . " {$phpVar} = {$phpVar}Tmp;\n" . " unset( {$phpVar}Tmp );\n}\n";
$php->addCodePiece($code);
} else {
if ($variableDataType == eZTemplate::TYPE_PHP_VARIABLE) {
$knownTypes = array();
$phpVariableName = $variableDataItem[1];
$php->addCodePiece("\${$variableAssignmentName} = \${$phpVariableName};\n", array('spacing' => $spacing));
} else {
if ($variableDataType == eZTemplate::TYPE_VARIABLE) {
$knownTypes = array();
$namespace = $variableDataItem[1][0];
$namespaceScope = $variableDataItem[1][1];
$variableName = $variableDataItem[1][2];
$namespaceText = eZTemplateCompiler::generateMergeNamespaceCode($php, $tpl, $namespace, $namespaceScope, array('spacing' => $spacing), true);
if (!is_string($namespaceText)) {
$namespaceText = "\$namespace";
}
$variableNameText = $php->thisVariableText($variableName, 0, 0, false);
$code = "unset( \${$variableAssignmentName} );\n";
$code .= "\${$variableAssignmentName} = ( array_key_exists( {$namespaceText}, \$vars ) and array_key_exists( {$variableNameText}, \$vars[{$namespaceText}] ) ) ? \$vars[{$namespaceText}][{$variableNameText}] : null;\n";
$php->addCodePiece($code, array('spacing' => $spacing));
} else {
if ($variableDataType == eZTemplate::TYPE_ATTRIBUTE) {
$knownTypes = array();
$newParameters = $parameters;
$newParameters['counter'] += 1;
$tmpVariableAssignmentName = $newParameters['variable'];
$tmpVariableAssignmentCounter = $newParameters['counter'];
if ($tmpVariableAssignmentCounter > 0) {
$tmpVariableAssignmentName .= $tmpVariableAssignmentCounter;
}
if (eZTemplateNodeTool::isStaticElement($variableDataItem[1])) {
//.........这里部分代码省略.........