本文整理汇总了PHP中eZNodeAssignment::purgeByID方法的典型用法代码示例。如果您正苦于以下问题:PHP eZNodeAssignment::purgeByID方法的具体用法?PHP eZNodeAssignment::purgeByID怎么用?PHP eZNodeAssignment::purgeByID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类eZNodeAssignment
的用法示例。
在下文中一共展示了eZNodeAssignment::purgeByID方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: copyPublishContentObject
//.........这里部分代码省略.........
// We should reset section that will be updated in updateSectionID().
// If sectionID is 0 than the object has been newly created
$newObject->setAttribute('section_id', 0);
$newObject->store();
$syncObjectIDListSrc[] = $sourceObjectID;
$curVersion = $newObject->attribute('current_version');
$curVersionObject = $newObject->attribute('current');
$newObjAssignments = $curVersionObject->attribute('node_assignments');
// copy nodeassigments:
$assignmentsForRemoving = array();
$foundMainAssignment = false;
foreach ($newObjAssignments as $assignment) {
$parentNodeID = $assignment->attribute('parent_node');
// if assigment is outside of subtree being copied then do not copy this assigment
$key1 = array_search($parentNodeID, $sourceSubtreeNodeIDList);
$key2 = array_search($parentNodeID, $nodeIDBlackList);
if ($key1 === false or $key2 !== false) {
$assignmentsForRemoving[] = $assignment->attribute('id');
continue;
}
$key = array_search($parentNodeID, $syncNodeIDListSrc);
if ($key === false) {
eZDebug::writeError("Cannot publish contentobject (ID={$sourceObjectID}). Parent is not published yet.", "Subtree Copy error: copyPublishContentObject()");
return 4;
}
if ($assignment->attribute('is_main')) {
$foundMainAssignment = true;
}
$newParentNodeID = $syncNodeIDListNew[$key];
$assignment->setAttribute('parent_node', $newParentNodeID);
$assignment->store();
}
// remove assigments which are outside of subtree being copied:
eZNodeAssignment::purgeByID($assignmentsForRemoving);
// if main nodeassigment was not copied then set as main first nodeassigment
if ($foundMainAssignment == false) {
$newObjAssignments = $curVersionObject->attribute('node_assignments');
// We need to check if it has any assignments before changing the data.
if (isset($newObjAssignments[0])) {
$newObjAssignments[0]->setAttribute('is_main', 1);
$newObjAssignments[0]->store();
}
}
// publish the newly created object
$result = eZOperationHandler::execute('content', 'publish', array('object_id' => $newObject->attribute('id'), 'version' => $curVersion));
// Refetch the object data since it might change in the database.
$newObjectID = $newObject->attribute('id');
$newObject = eZContentObject::fetch($newObjectID);
$newNodeList = $newObject->attribute('assigned_nodes');
if (count($newNodeList) == 0) {
$newObject->purge();
eZDebug::writeError("Cannot publish contentobject.", "Subtree Copy Error!");
$sourceObjectName = $srcNode->getName();
$notifications['Warnings'][] = ezpI18n::tr('kernel/content/copysubtree', "Cannot publish object (Name: %1, ID: %2).", null, array($sourceObjectName, $sourceObjectID));
return -1;
}
// Only if the object has been published successfully, the object id can be added into $syncObjectIDListNew
$syncObjectIDListNew[] = $newObject->attribute('id');
$objAssignments = $curVersionObject->attribute('node_assignments');
foreach ($newNodeList as $newNode) {
$newParentNode = $newNode->fetchParent();
$newParentNodeID = $newParentNode->attribute('node_id');
$keyA = array_search($newParentNodeID, $syncNodeIDListNew);
if ($keyA === false) {
eZDebug::writeError("Algoritm ERROR! Cannot find new parent node ID in new ID's list", "Subtree Copy Error!");
return -2;
示例2: removeNodes
/**
* Removes nodes
*
* This function does not check about permissions, this is the responsibility of the caller!
*
* @param array $removeNodeIdList Array of Node ID to remove
*
* @return array An array with operation status, always true
*/
public static function removeNodes(array $removeNodeIdList)
{
$mainNodeChanged = array();
$nodeAssignmentIdList = array();
$objectIdList = array();
$db = eZDB::instance();
$db->begin();
foreach ($removeNodeIdList as $nodeId) {
$node = eZContentObjectTreeNode::fetch($nodeId);
$objectId = $node->attribute('contentobject_id');
foreach (eZNodeAssignment::fetchForObject($objectId, eZContentObject::fetch($objectId)->attribute('current_version'), 0, false) as $nodeAssignmentKey => $nodeAssignment) {
if ($nodeAssignment['parent_node'] == $node->attribute('parent_node_id')) {
$nodeAssignmentIdList[$nodeAssignment['id']] = 1;
}
}
if ($nodeId == $node->attribute('main_node_id')) {
$mainNodeChanged[$objectId] = 1;
}
$node->removeThis();
if (!isset($objectIdList[$objectId])) {
$objectIdList[$objectId] = eZContentObject::fetch($objectId);
}
}
eZNodeAssignment::purgeByID(array_keys($nodeAssignmentIdList));
foreach (array_keys($mainNodeChanged) as $objectId) {
$allNodes = $objectIdList[$objectId]->assignedNodes();
// Registering node that will be promoted as 'main'
$mainNodeChanged[$objectId] = $allNodes[0];
eZContentObjectTreeNode::updateMainNodeID($allNodes[0]->attribute('node_id'), $objectId, false, $allNodes[0]->attribute('parent_node_id'));
}
// Give other search engines that the default one a chance to reindex
// when removing locations.
if (!eZSearch::getEngine() instanceof eZSearchEngine) {
foreach (array_keys($objectIdList) as $objectId) {
eZContentOperationCollection::registerSearchObject($objectId);
}
}
$db->commit();
//call appropriate method from search engine
eZSearch::removeNodes($removeNodeIdList);
$userClassIdList = eZUser::contentClassIDs();
foreach ($objectIdList as $objectId => $object) {
eZContentCacheManager::clearObjectViewCacheIfNeeded($objectId);
// clear user policy cache if this was a user object
if (in_array($object->attribute('contentclass_id'), $userClassIdList)) {
eZUser::purgeUserCacheByUserId($object->attribute('id'));
}
}
// we don't clear template block cache here since it's cleared in eZContentObjectTreeNode::removeNode()
return array('status' => true);
}
示例3: array
eZDebug::writeError("No assignments passed to content/removeassignment");
return $module->redirectToView('view', array('full', 2));
}
// process current action
if ($module->isCurrentAction('ConfirmRemoval')) {
$http->removeSessionVariable('AssignmentRemoveData');
$assignments = eZNodeAssignment::fetchListByID($removeList);
$mainNodeChanged = false;
$db = eZDB::instance();
$db->begin();
foreach ($assignments as $assignment) {
$assignmentID = $assignment->attribute('id');
if ($assignment->attribute('is_main')) {
$mainNodeChanged = true;
}
eZNodeAssignment::purgeByID($assignmentID);
}
if ($mainNodeChanged) {
eZNodeAssignment::setNewMainAssignment($objectID, $editVersion);
}
$db->commit();
return $module->redirectToView('edit', array($objectID, $editVersion, $editLanguage, $fromLanguage));
} else {
if ($module->isCurrentAction('CancelRemoval')) {
$http->removeSessionVariable('AssignmentRemoveData');
return $module->redirectToView('edit', array($objectID, $editVersion, $editLanguage, $fromLanguage));
}
}
// default action: show the confirmation dialog
$assignmentsToRemove = eZNodeAssignment::fetchListByID($removeList);
$removeList = array();
示例4: copyPublishContentObject
function copyPublishContentObject($sourceObject, $sourceSubtreeNodeIDList, &$syncNodeIDListSrc, &$syncNodeIDListNew, &$syncObjectIDListSrc, &$syncObjectIDListNew, $allVersions = false, $keepCreator = false, $keepTime = false)
{
global $cli;
$sourceObjectID = $sourceObject->attribute('id');
$key = array_search($sourceObjectID, $syncObjectIDListSrc);
if ($key !== false) {
return 1;
// object already copied
}
$srcNodeList = $sourceObject->attribute('assigned_nodes');
// check if all parent nodes for given contentobject are already published:
foreach ($srcNodeList as $srcNode) {
$sourceParentNodeID = $srcNode->attribute('parent_node_id');
// if parent node for this node is outside
// of subtree being copied, then skip this node.
$key = array_search($sourceParentNodeID, $sourceSubtreeNodeIDList);
if ($key === false) {
continue;
}
$key = array_search($sourceParentNodeID, $syncNodeIDListSrc);
if ($key === false) {
return 2;
// one of parent nodes is not published yet - have to try to publish later.
} else {
$newParentNodeID = $syncNodeIDListNew[$key];
if (($newParentNode = eZContentObjectTreeNode::fetch($newParentNodeID)) === null) {
return 3;
// cannot fetch one of parent nodes - must be error somewhere above.
}
}
}
// make copy of source object
$newObject = $sourceObject->copy($allVersions);
// insert source and new object's ids in $syncObjectIDList
// We should reset section that will be updated in updateSectionID().
// If sectionID is 0 than the object has been newly created
$newObject->setAttribute('section_id', 0);
$newObject->store();
$syncObjectIDListSrc[] = $sourceObjectID;
$syncObjectIDListNew[] = $newObject->attribute('id');
$curVersion = $newObject->attribute('current_version');
$curVersionObject = $newObject->attribute('current');
$newObjAssignments = $curVersionObject->attribute('node_assignments');
// copy nodeassigments:
$assignmentsForRemoving = array();
$foundMainAssignment = false;
foreach ($newObjAssignments as $assignment) {
$parentNodeID = $assignment->attribute('parent_node');
// if assigment is outside of subtree being copied then do not copy this assigment
$key = array_search($parentNodeID, $sourceSubtreeNodeIDList);
if ($key === false) {
$assignmentsForRemoving[] = $assignment->attribute('id');
continue;
}
$key = array_search($parentNodeID, $syncNodeIDListSrc);
if ($key === false) {
$cli->error("Subtree Copy Error!\nOne of parent nodes for contentobject (ID = {$sourceObjectID}) is not published yet.");
return 4;
}
if ($assignment->attribute('is_main')) {
$foundMainAssignment = true;
}
$newParentNodeID = $syncNodeIDListNew[$key];
$assignment->setAttribute('parent_node', $newParentNodeID);
$assignment->store();
}
// remove assigments which are outside of subtree being copied:
eZNodeAssignment::purgeByID($assignmentsForRemoving);
// JB valid
// if main nodeassigment was not copied then set as main first nodeassigment
if ($foundMainAssignment == false) {
$newObjAssignments = $curVersionObject->attribute('node_assignments');
// JB start
// We need to check if it has any assignments before changing the data.
if (isset($newObjAssignments[0])) {
$newObjAssignments[0]->setAttribute('is_main', 1);
$newObjAssignments[0]->store();
}
// JB end
}
// publish the newly created object
$result = eZOperationHandler::execute('content', 'publish', array('object_id' => $newObject->attribute('id'), 'version' => $curVersion));
// JB start
// Refetch the object data since it might change in the database.
$newObjectID = $newObject->attribute('id');
$newObject = eZContentObject::fetch($newObjectID);
// JB end
$newNodeList = $newObject->attribute('assigned_nodes');
if (count($newNodeList) == 0) {
$newObject->purge();
$cli->error("Subtree Copy Error!\nCannot publish contentobject.");
return 5;
}
$objAssignments = $curVersionObject->attribute('node_assignments');
foreach ($newNodeList as $newNode) {
$newParentNodeID = $newNode->attribute('parent_node_id');
$keyA = array_search($newParentNodeID, $syncNodeIDListNew);
if ($keyA === false) {
die("Copy Subtree Error: Algoritm ERROR! Cannot find new parent node ID in new ID's list");
}
//.........这里部分代码省略.........
示例5: addNodeAssignments
/**
* Add an object to an array of nodes.
*
* The array of nodes, is given by the post field ymcActiveNodeAssignmentsPool[]
*
* This hook is run at "post_fetch" time.
*
* @param mixed $module Is eZModule.
* @param mixed $class Is eZContentClass.
* @param mixed $object Is eZContentObject.
* @param mixed $version Is eZContentObjectVersion.
* @param mixed $contentObjectAttributes Is eZContentObjectAttribute.
* @param string $editVersion Number as String.
* @param string $editLanguage E.g. eng-GB.
* @param mixed $fromLanguage Or false.
* @param mixed &$validation Array.
*
* @return void
*/
public function addNodeAssignments($module, $class, $object, $version, $contentObjectAttributes, $editVersion, $editLanguage, $fromLanguage, &$validation)
{
$http = eZHTTPTool::instance();
// UseNodeAssignments is only set in two templates, where it is 0:
// design/admin/templates/content/edit.tpl
// design/admin/override/templates/content/template_look_edit.tpl
//
// This means, that we exit here, if we come from these templates.
if ($http->hasPostVariable('UseNodeAssigments')) {
//@todo: Should we really return here? Wouldn't it be better to trigger the
//add and removal actions also from the admin interface?
// return;
}
$ObjectID = $object->attribute('id');
// Assign to nodes
if ($http->hasPostVariable('ymcActiveNodeAssignmentsPool') && is_array($http->postVariable('ymcActiveNodeAssignmentsPool'))) {
$selectedNodeIDArray = $http->postVariable('ymcActiveNodeAssignmentsPool');
$assignedIDArray = array();
$setMainNode = false;
$hasMainNode = false;
// * Get all nodes, to which the object is already assigned to and
// put them in $assignedIDArray[]
//
// * Also removed assignments, but did not understant this.
//
// nodeAssignments returns array of eZNodeAssignment
foreach ($version->nodeAssignments() as $assignedNode) {
$assignedNodeID = $assignedNode->attribute('parent_node');
if ($assignedNode->attribute('is_main')) {
$hasMainNode = true;
}
if ($assignedNode->attribute('op_code') === eZNodeAssignment::OP_CODE_REMOVE && in_array($assignedNodeID, $selectedNodeIDArray)) {
if ($assignedNode->attribute('is_main')) {
$hasMainNode = false;
}
eZNodeAssignment::purgeByID($assignedNode->attribute('id'));
} else {
$assignedIDArray[] = $assignedNodeID;
}
}
if (!$hasMainNode) {
$setMainNode = true;
}
foreach ($selectedNodeIDArray as $nodeID) {
if ((int) $nodeID > 0 and !in_array((int) $nodeID, $assignedIDArray)) {
$nodeID = (int) $nodeID;
$isPermitted = true;
// Check access
$newNode = eZContentObjectTreeNode::fetch($nodeID);
if (is_object($newNode)) {
$newNodeObject = $newNode->attribute('object');
$canCreate = $newNodeObject->checkAccess('create', $class->attribute('id'), $newNodeObject->attribute('contentclass_id')) == 1;
if (!$canCreate) {
$isPermitted = false;
} else {
$canCreateClassList = $newNodeObject->attribute('can_create_class_list');
$objectClassID = $object->attribute('contentclass_id');
$canCreateClassIDList = array();
foreach (array_keys($canCreateClassList) as $key) {
$canCreateClassIDList[] = $canCreateClassList[$key]['id'];
}
if (!in_array($objectClassID, $canCreateClassIDList)) {
$isPermitted = false;
}
}
if (!$isPermitted) {
eZDebug::writeError($newNode->attribute('path_identification_string'), "[ymcEdit] You are not allowed to place this object under:");
$validation['placement'][] = array('text' => ezi18n('kernel/content', 'You are not allowed to place this object under: %1', null, array($newNode->attribute('url_alias'))));
$validation['processed'] = true;
// Error message.
} else {
$isMain = 0;
$db = eZDB::instance();
$db->begin();
$version->assignToNode($nodeID, $isMain);
$db->commit();
}
} else {
eZDebug::writeError($nodeID, "[ymcEdit] Tried to place an object on a non existing node with id:");
$validation['placement'][] = array('text' => ezi18n('kernel/content', 'You can not place this object on a non existing location'));
$validation['processed'] = true;
//.........这里部分代码省略.........