本文整理汇总了PHP中dbconnection::query方法的典型用法代码示例。如果您正苦于以下问题:PHP dbconnection::query方法的具体用法?PHP dbconnection::query怎么用?PHP dbconnection::query使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dbconnection
的用法示例。
在下文中一共展示了dbconnection::query方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: deleteScene
public static function deleteScene($pack)
{
$pack->auth->game_id = dbconnection::queryObject("SELECT * FROM scenes WHERE scene_id = '{$pack->scene_id}'")->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM scenes WHERE scene_id = '{$pack->scene_id}' LIMIT 1");
//cleanup
$s = dbconnection::queryObject("SELECT * FROM scenes WHERE game_id = '{$pack->game_id}' LIMIT 1");
$s_id = $s ? $s->scene_id : 0;
dbconnection::query("UPDATE games SET intro_scene_id = '{$s_id}' WHERE intro_scene_id = '{$pack->scene_id}'");
$triggers = dbconnection::queryArray("SELECT * FROM triggers WHERE scene_id = '{$pack->scene_id}'");
for ($i = 0; $i < count($triggers); $i++) {
$pack->trigger_id = $triggers[$i]->trigger_id;
triggers::deleteTrigger($pack);
}
$instances = dbconnection::queryArray("SELECT * FROM instances WHERE object_type = 'SCENE' AND object_id = '{$pack->scene_id}'");
for ($i = 0; $i < count($instances); $i++) {
$pack->instance_id = $instances[$i]->instance_id;
instances::deleteInstance($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例2: __call
/**
* [__call description]
* @param [string] $name [virtual function name]
* @param [array] $args [arguments of virtual function]
* @return [type] [description]
*/
public function __call($name, $args)
{
$syntax = str_replace("String", '', $name) . "Caller";
if (method_exists($this, $syntax)) {
$string = $this->{$syntax}($args);
}
if (preg_match("/^(insert|delete|update|select)(String)?\$/", $name)) {
if (class_exists('\\cls\\sql') && method_exists('\\cls\\sql', "call")) {
sql_cls::call($this->maker, $name);
}
$this->groupby($string);
$this->order($string);
$string .= count($this->maker->limit) > 0 ? " LIMIT " . join($this->maker->limit, ', ') : '';
// echo "\n<pre>\n";
// echo($string)."\n\n";
// echo "\n</pre>\n";
if (preg_match("/String\$/", $name)) {
return $string;
} else {
$connection = new dbconnection();
$result = $connection->query($string);
return $result;
}
} else {
return $string;
}
}
示例3: deleteItem
public static function deleteItem($pack)
{
$item = dbconnection::queryObject("SELECT * FROM items WHERE item_id = '{$pack->item_id}'");
$pack->auth->game_id = $item->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM items WHERE item_id = '{$pack->item_id}' LIMIT 1");
//cleanup
$options = dbconnection::queryArray("SELECT * FROM dialog_options WHERE link_type = 'EXIT_TO_ITEM' AND link_id = '{$pack->item_id}'");
for ($i = 0; $i < count($options); $i++) {
$pack->dialog_option_id = $options[$i]->dialog_option_id;
dialogs::deleteDialogOption($pack);
}
$tabs = dbconnection::queryArray("SELECT * FROM tabs WHERE type = 'ITEM' AND content_id = '{$pack->item_id}'");
for ($i = 0; $i < count($tabs); $i++) {
$pack->tab_id = $tabs[$i]->tab_id;
tabs::deleteTab($pack);
}
$tags = dbconnection::queryArray("SELECT * FROM object_tags WHERE object_type = 'ITEM' AND object_id = '{$pack->item_id}'");
for ($i = 0; $i < count($tags); $i++) {
$pack->object_tag_id = $tags[$i]->object_tag_id;
tags::deleteObjectTag($pack);
}
$instances = dbconnection::queryArray("SELECT * FROM instances WHERE object_type = 'ITEM' AND object_id = '{$pack->item_id}'");
for ($i = 0; $i < count($instances); $i++) {
$pack->instance_id = $instances[$i]->instance_id;
instances::deleteInstance($pack);
}
$factories = dbconnection::queryArray("SELECT * FROM factories WHERE object_type = 'ITEM' AND object_id = '{$pack->item_id}'");
for ($i = 0; $i < count($factories); $i++) {
$pack->factory_id = $factories[$i]->factory_id;
factories::deleteFactory($pack);
}
$events = dbconnection::queryArray("SELECT * FROM events WHERE (event = 'GIVE_ITEM_PLAYER' OR event = 'TAKE_ITEM_PLAYER' OR event = 'GIVE_ITEM_GAME' OR event = 'TAKE_ITEM_GAME') AND content_id = '{$pack->item_id}'");
for ($i = 0; $i < count($events); $i++) {
$pack->event_id = $events[$i]->event_id;
events::deleteEvent($pack);
}
$reqAtoms = dbconnection::queryArray("SELECT * FROM requirement_atoms WHERE requirement = 'PLAYER_VIEWED_ITEM' AND content_id = '{$pack->item_id}'");
for ($i = 0; $i < count($reqAtoms); $i++) {
$pack->requirement_atom_id = $reqAtoms[$i]->requirement_atom_id;
requirements::deleteRequirementAtom($pack);
}
$reqAtoms = dbconnection::queryArray("SELECT * FROM requirement_atoms WHERE requirement = 'PLAYER_HAS_ITEM' AND content_id = '{$pack->item_id}'");
for ($i = 0; $i < count($reqAtoms); $i++) {
$pack->requirement_atom_id = $reqAtoms[$i]->requirement_atom_id;
requirements::deleteRequirementAtom($pack);
}
$reqAtoms = dbconnection::queryArray("SELECT * FROM requirement_atoms WHERE requirement = 'GAME_HAS_ITEM' AND content_id = '{$pack->item_id}'");
for ($i = 0; $i < count($reqAtoms); $i++) {
$pack->requirement_atom_id = $reqAtoms[$i]->requirement_atom_id;
requirements::deleteRequirementAtom($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例4: removeEditorFromGame
public static function removeEditorFromGame($pack)
{
$pack->auth->game_id = $pack->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
//note $pack->user_id is DIFFERENT than $pack->auth->user_id
dbconnection::query("DELETE FROM user_games WHERE user_id = '{$pack->user_id}' AND game_id = '{$pack->game_id}'");
games::bumpGameVersion($pack);
return new return_package(0);
}
示例5: deletePlaque
public static function deletePlaque($pack)
{
$plaque = dbconnection::queryObject("SELECT * FROM plaques WHERE plaque_id = '{$pack->plaque_id}'");
$pack->auth->game_id = $plaque->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM plaques WHERE plaque_id = '{$pack->plaque_id}' LIMIT 1");
//cleanup
/* Comment out until we've decided on desired behavior...
$eventpack = dbconnection::queryObject("SELECT * FROM event_packages WHERE event_package_id = '{$plaque->event_package_id}'");
if($eventpack)
{
$pack->event_package_id = $eventpack->event_package_id;
events::deleteEventPackage($pack);
}
*/
$options = dbconnection::queryArray("SELECT * FROM dialog_options WHERE link_type = 'EXIT_TO_PLAQUE' AND link_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($options); $i++) {
$pack->dialog_option_id = $options[$i]->dialog_option_id;
dialogs::deleteDialogOption($pack);
}
$tabs = dbconnection::queryArray("SELECT * FROM tabs WHERE type = 'PLAQUE' AND content_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($tabs); $i++) {
$pack->tab_id = $tabs[$i]->tab_id;
tabs::deleteTab($pack);
}
$tags = dbconnection::queryArray("SELECT * FROM object_tags WHERE object_type = 'PLAQUE' AND object_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($tags); $i++) {
$pack->object_tag_id = $tags[$i]->object_tag_id;
tags::deleteObjectTag($pack);
}
$instances = dbconnection::queryArray("SELECT * FROM instances WHERE object_type = 'PLAQUE' AND object_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($instances); $i++) {
$pack->instance_id = $instances[$i]->instance_id;
instances::deleteInstance($pack);
}
$factories = dbconnection::queryArray("SELECT * FROM factories WHERE object_type = 'PLAQUE' AND object_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($factories); $i++) {
$pack->factory_id = $factories[$i]->factory_id;
factories::deleteFactory($pack);
}
$reqAtoms = dbconnection::queryArray("SELECT * FROM requirement_atoms WHERE requirement = 'PLAYER_VIEWED_PLAQUE' AND content_id = '{$pack->plaque_id}'");
for ($i = 0; $i < count($reqAtoms); $i++) {
$pack->requirement_atom_id = $reqAtoms[$i]->requirement_atom_id;
requirements::deleteRequirementAtom($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例6: deleteGroup
public static function deleteGroup($pack)
{
$group = dbconnection::queryObject("SELECT * FROM groups WHERE group_id = '{$pack->group_id}'");
$pack->auth->game_id = $group->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM groups WHERE group_id = '{$pack->group_id}' LIMIT 1");
//cleanup
dbconnection::query("UPDATE game_user_groups SET group_id = 0 WHERE game_id = '{$group->game_id}' AND group_id = '{$group->group_id}';");
games::bumpGameVersion($pack);
return new return_package(0);
}
示例7: applyUpgrade
private static function applyUpgrade($user_id, $maj, $min)
{
$file = "db/upgrades/" . $maj . "." . $min . ".sql";
$upgrade = fopen($file, "r");
while (!feof($upgrade)) {
$query = fgets($upgrade);
if (preg_match("@^\\s*\$@is", $query)) {
continue;
}
//ignore whitespace
dbconnection::query($query);
}
fclose($upgrade);
dbconnection::queryInsert("INSERT INTO db_upgrades (user_id, version_major, version_minor, timestamp) VALUES ('{$user_id}', '{$maj}', '{$min}', CURRENT_TIMESTAMP)");
}
示例8: deleteOverlay
public static function deleteOverlay($pack)
{
$overlay = dbconnection::queryObject("SELECT * FROM overlays WHERE overlay_id = '{$pack->overlay_id}'");
$pack->auth->game_id = $overlay->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM overlays WHERE overlay_id = '{$pack->overlay_id}' LIMIT 1");
//cleanup
$reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$overlay->requirement_root_package_id}'");
if ($reqPack) {
$pack->requirement_root_package_id = $reqPack->requirement_root_package_id;
requirements::deleteRequirementPackage($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例9: deleteWebHook
public static function deleteWebHook($pack)
{
$webhook = dbconnection::queryObject("SELECT * FROM web_hooks WHERE web_hook_id = '{$pack->web_hook_id}'");
$pack->auth->game_id = $webhook->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM web_hooks WHERE web_hook_id = '{$pack->web_hook_id}' LIMIT 1");
//cleanup
$reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$webhook->requirement_root_package_id}'");
if ($reqPack) {
$pack->requirement_root_package_id = $reqPack->requirement_root_package_id;
requirements::deleteRequirementPackage($pack);
}
$reqAtoms = dbconnection::queryArray("SELECT * FROM requirement_atoms WHERE requirement = 'PLAYER_HAS_RECEIVED_INCOMING_WEB_HOOK' AND content_id = '{$pack->web_hook_id}'");
for ($i = 0; $i < count($reqAtoms); $i++) {
$pack->requirement_atom_id = $reqAtoms[$i]->requirement_atom_id;
requirements::deleteRequirementAtom($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例10: deleteTab
public static function deleteTab($pack)
{
$tab = dbconnection::queryObject("SELECT * FROM tabs WHERE tab_id = '{$pack->tab_id}'");
$pack->auth->game_id = $tab->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM tabs WHERE tab_id = '{$pack->tab_id}' LIMIT 1");
//cleanup
$options = dbconnection::queryArray("SELECT * FROM dialog_options WHERE link_type = 'EXIT_TO_TAB' AND link_id = '{$pack->tab_id}'");
for ($i = 0; $i < count($options); $i++) {
$pack->dialog_option_id = $options[$i]->dialog_option_id;
dialogs::deleteDialogOption($pack);
}
$reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$tab->requirement_root_package_id}'");
if ($reqPack) {
$pack->requirement_root_package_id = $reqPack->requirement_root_package_id;
requirements::deleteRequirementPackage($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例11: deleteNoteComment
public static function deleteNoteComment($pack)
{
$note_comment = dbconnection::queryObject("SELECT * FROM note_comments WHERE note_comment_id = '{$pack->note_comment_id}'");
$note = dbconnection::queryObject("SELECT * FROM notes WHERE note_id = '{$note_comment->note_id}'");
$pack->auth->game_id = $note_comment->game_id;
$pack->auth->permission = "read_write";
//tl;dr: must be game owner, note owner, or comment owner to delete comment
if (!(users::authenticateUser($pack->auth) && ($pack->auth->user_id == $note_comment->user_id || $pack->auth->user_id == $note->user_id)) && !editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM note_comments WHERE note_comment_id = '{$pack->note_comment_id}' LIMIT 1");
games::bumpGameVersion($pack);
return new return_package(0);
}
示例12: deleteMedia
public static function deleteMedia($pack)
{
$media_sql = dbconnection::queryObject("SELECT * FROM media WHERE media_id = '{$pack->media_id}'");
$pack->auth->game_id = $media_sql->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
if (!unlink(Config::v2_gamedata_folder . "/" . $media_sql->file_folder . "/" . $media_sql->file_name)) {
return new return_package(1, "Could not delete file.");
}
dbconnection::query("DELETE FROM media WHERE media_id = '{$pack->media_id}' LIMIT 1");
//cleanup
dbconnection::query("UPDATE games SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE games SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE tabs SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE items SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE items SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE dialogs SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE dialog_characters SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE plaques SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE plaques SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE web_pages SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE tags SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE overlays SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE note_media SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE quests SET active_media_id = 0 WHERE active_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE quests SET active_icon_media_id = 0 WHERE active_icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE quests SET complete_media_id = 0 WHERE complete_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE quests SET complete_icon_media_id = 0 WHERE complete_icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE triggers SET icon_media_id = 0 WHERE icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE factories SET trigger_icon_media_id = 0 WHERE trigger_icon_media_id = '{$pack->media_id}'");
dbconnection::query("UPDATE users SET media_id = 0 WHERE media_id = '{$pack->media_id}'");
games::bumpGameVersion($pack);
return new return_package(0);
}
示例13: cleanOrphans
public static function cleanOrphans($pack)
{
$tables = array();
$tables[] = "dialog_characters";
$tables[] = "dialog_options";
$tables[] = "dialog_scripts";
$tables[] = "dialogs";
$tables[] = "event_packages";
$tables[] = "events";
$tables[] = "factories";
$tables[] = "game_comments";
$tables[] = "instances";
$tables[] = "items";
$tables[] = "media";
$tables[] = "note_comments";
$tables[] = "note_likes";
$tables[] = "notes";
$tables[] = "object_tags";
$tables[] = "overlays";
$tables[] = "plaques";
$tables[] = "quests";
$tables[] = "requirement_and_packages";
$tables[] = "requirement_atoms";
$tables[] = "requirement_root_packages";
$tables[] = "scenes";
$tables[] = "tabs";
$tables[] = "tags";
$tables[] = "triggers";
$tables[] = "user_game_scenes";
$tables[] = "user_games";
$tables[] = "web_hooks";
$tables[] = "web_pages";
for ($i = 0; $i < count($tables); $i++) {
$arr = dbconnection::queryArray("SELECT {$tables[$i]}.game_id as game_id, games.game_id as n_game_id FROM {$tables[$i]} LEFT JOIN games ON {$tables[$i]}.game_id = games.game_id WHERE games.game_id IS NULL GROUP BY game_id;");
for ($j = 0; $j < count($arr); $j++) {
if ($tables[$i] == "media" && $arr[$j]->game_id == 0) {
continue;
}
//allow default media
if ($pack->execute) {
dbconnection::query("DELETE FROM {$tables[$i]} WHERE game_id = '{$arr[$j]->game_id}';");
} else {
//dry run
echo "DELETE FROM {$tables[$i]} WHERE game_id = '{$arr[$j]->game_id}'; (game_id = '{$arr[$j]->game_id}')\n";
}
}
}
//instances
$types = array();
$tables = array();
$ids = array();
$types[] = "PLAQUE";
$tables[] = "plaques";
$ids[] = "plaque_id";
$types[] = "ITEM";
$tables[] = "items";
$ids[] = "item_id";
$types[] = "DIALOG";
$tables[] = "dialogs";
$ids[] = "dialog_id";
$types[] = "WEB_PAGE";
$tables[] = "web_pages";
$ids[] = "web_page_id";
$types[] = "NOTE";
$tables[] = "notes";
$ids[] = "note_id";
$types[] = "FACTORY";
$tables[] = "factories";
$ids[] = "factory_id";
for ($i = 0; $i < count($types); $i++) {
$arr = dbconnection::queryArray("SELECT instances.* FROM instances LEFT JOIN {$tables[$i]} ON instances.object_id = {$tables[$i]}.{$ids[$i]} WHERE instances.object_type = '{$types[$i]}' AND {$tables[$i]}.{$ids[$i]} IS NULL;");
for ($j = 0; $j < count($arr); $j++) {
if ($pack->execute) {
dbconnection::query("DELETE FROM instances WHERE instance_id = '{$arr[$j]->instance_id}';");
} else {
//dry run
echo "DELETE FROM instances WHERE instance_id = '{$arr[$j]->instance_id}'; (game_id = '{$arr[$j]->game_id}')\n";
}
}
}
//triggers
$arr = dbconnection::queryArray("SELECT triggers.* FROM triggers LEFT JOIN instances ON triggers.instance_id = instances.instance_id WHERE instances.instance_id IS NULL;");
for ($j = 0; $j < count($arr); $j++) {
if ($pack->execute) {
dbconnection::query("DELETE FROM triggers WHERE trigger_id = '{$arr[$j]->trigger_id}';");
} else {
//dry run
echo "DELETE FROM triggers WHERE trigger_id = '{$arr[$j]->trigger_id}'; (game_id = '{$arr[$j]->game_id}')\n";
}
}
//requirements
// \/ query to manually see requirement tree in SQL. nice for debugging.
//SELECT ratom.requirement_atom_id, rand.requirement_and_package_id, rroot.requirement_root_package_id FROM requirement_atoms as ratom LEFT JOIN requirement_and_packages as rand ON ratom.requirement_and_package_id = rand.requirement_and_package_id LEFT JOIN requirement_root_packages as rroot ON rand.requirement_root_package_id = rroot.requirement_root_package_id WHERE rand.game_id = 3259;
$arr = dbconnection::queryArray("SELECT requirement_and_packages.* FROM requirement_and_packages LEFT JOIN requirement_root_packages ON requirement_and_packages.requirement_root_package_id = requirement_root_packages.requirement_root_package_id WHERE requirement_root_packages.requirement_root_package_id IS NULL;");
for ($j = 0; $j < count($arr); $j++) {
if ($pack->execute) {
dbconnection::query("DELETE FROM requirement_and_packages WHERE requirement_and_package_id = '{$arr[$j]->requirement_and_package_id}';");
} else {
//dry run
echo "DELETE FROM requirement_and_packages WHERE requirement_and_package_id = '{$arr[$j]->requirement_and_package_id}'; (game_id = '{$arr[$j]->game_id}')\n";
//.........这里部分代码省略.........
示例14: deleteFactory
public static function deleteFactory($pack)
{
$factory = dbconnection::queryObject("SELECT * FROM factories WHERE factory_id = '{$pack->factory_id}'");
$pack->auth->game_id = $factory->game_id;
$pack->auth->permission = "read_write";
if (!editors::authenticateGameEditor($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM factories WHERE factory_id = '{$pack->factory_id}' LIMIT 1");
//cleanup
$instances = dbconnection::queryArray("SELECT * FROM instances WHERE factory_id = '{$pack->factory_id}'");
for ($i = 0; $i < count($instances); $i++) {
$pack->instance_id = $instances[$i]->instance_id;
instances::deleteInstance($pack);
}
$instances = dbconnection::queryArray("SELECT * FROM instances WHERE object_type = 'FACTORY' AND object_id = '{$pack->factory_id}'");
for ($i = 0; $i < count($instances); $i++) {
$pack->instance_id = $instances[$i]->instance_id;
instances::deleteInstance($pack);
}
$reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$factory->requirement_root_package_id}'");
if ($reqPack) {
$pack->requirement_root_package_id = $reqPack->requirement_root_package_id;
requirements::deleteRequirementPackage($pack);
}
$reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$factory->trigger_requirement_root_package_id}'");
if ($reqPack) {
$pack->requirement_root_package_id = $reqPack->requirement_root_package_id;
requirements::deleteRequirementPackage($pack);
}
games::bumpGameVersion($pack);
return new return_package(0);
}
示例15: unlikeNote
public static function unlikeNote($pack)
{
$pack->auth->permission = "read_write";
if (!users::authenticateUser($pack->auth)) {
return new return_package(6, NULL, "Failed Authentication");
}
dbconnection::query("DELETE FROM note_likes" . " WHERE game_id = '" . intval($pack->game_id) . "'" . " AND note_id = '" . intval($pack->note_id) . "'" . " AND user_id = '" . intval($pack->auth->user_id) . "'" . " LIMIT 1");
return new return_package(0);
}