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PHP UserAction::iniUserInfo方法代码示例

本文整理汇总了PHP中UserAction::iniUserInfo方法的典型用法代码示例。如果您正苦于以下问题:PHP UserAction::iniUserInfo方法的具体用法?PHP UserAction::iniUserInfo怎么用?PHP UserAction::iniUserInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UserAction的用法示例。


在下文中一共展示了UserAction::iniUserInfo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: exeUpdateAllMail

 /**
  * API:接受所有邮件
  *
  * @access public
  * @param 无
  * @return JsonView 响应json
  */
 public function exeUpdateAllMail()
 {
     $requestParam = $this->getAllParameters();
     Logger::debug('requestParam:' . print_r($requestParam, true));
     $requestJsonParam = $this->getDecodedJsonRequest();
     Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true));
     $user_id = $requestParam['user_id'];
     $session_key = $requestParam['session_key'];
     $mailInfo = MailModel::getSystemMail($user_id);
     $userInfo = UserCache::getAllUserCache($user_id);
     if (!$userInfo) {
         $userInfo = UserAction::iniUserInfo($user_id);
     }
     if (!$mailInfo) {
         $messageArr['error'] = "没有系统邮件";
         $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key);
         $view = new JsonView();
         return $this->getViewByJson($view, $messageArr, 0, "mail/update_all_mail");
     }
     $price_type = $this->price_type;
     foreach ($mailInfo as $key => $value) {
         foreach ($price_type as $key2 => $value2) {
             if ($key2 == $value['n_item_type']) {
                 $userInfo[$value2] = $userInfo[$value2] + $value['n_item_num'];
                 if ($key2 == 4) {
                     $n_thew = $userInfo[$value2];
                 } else {
                     $newInfo[$value2] = $userInfo[$value2];
                 }
                 if ($key2 == 1) {
                     $n_coin = $n_coin + $value['n_item_num'];
                 }
                 if ($key2 == 3) {
                     $n_soul = $n_soul + $value['n_item_num'];
                 }
             }
         }
     }
     if ($n_thew) {
         $thewArr['n_thew'] = $n_thew;
         $thewArr['n_refresh_time'] = UserCache::getBykey($user_id, 'n_refresh_time');
         if (!$thewArr['n_refresh_time']) {
             $userInfo = MailModel::getUserInfo($user_id);
             $thewArr['n_refresh_time'] = $userInfo['n_refresh_time'];
         }
         $getArr = UserAction::refreshThew($thewArr);
         if (!$getArr) {
             $res = CharacterModel::update($thewArr, array('n_id' => $user_id));
             UserCache::setByKey($user_id, 'n_thew', $thewArr['n_thew']);
             UserCache::setByKey($user_id, 'n_refresh_time', $thewArr['n_refresh_time']);
         } else {
             $res = CharacterModel::update($getArr, array('n_id' => $user_id));
             UserCache::setByKey($user_id, 'n_thew', $getArr['n_thew']);
             UserCache::setByKey($user_id, 'n_refresh_time', $getArr['n_refresh_time']);
         }
     }
     //任务成就统计
     TaskAndAchieveAction::taskStatistic($user_id, array('reward' => $n_coin));
     //TaskAndAchieveAction::taskStatistic($user_id,array('soul'=>$n_soul));
     TaskAndAchieveAction::achieveStatistic($user_id, array('soul' => $n_soul));
     $res = MailModel::update(array('n_type' => 0), array('n_receive_id' => $user_id));
     $res = CharacterModel::update($newInfo, array('n_id' => $user_id));
     foreach ($newInfo as $key => $value) {
         UserCache::setByKey($user_id, $key, $value);
     }
     foreach ($price_type as $key => $value) {
         $moneyArr[$value] = UserCache::getByKey($user_id, $value);
         if (!$moneyArr[$value]) {
             $userInfo = MailModel::getUserInfo($user_id);
             $moneyArr[$value] = $userInfo[$value];
         }
     }
     $messageArr['moneyInfo'] = $moneyArr;
     //任务成就界面
     $messageArr['achieveInfo'] = TaskAndAchieveAction::getAchieveInfo($user_id);
     $messageArr['taskInfo'] = TaskAndAchieveAction::getTaskInfo($user_id);
     $messageArr['friend_mail'] = MailModel::getFriendMail($user_id);
     $messageArr['system_mail'] = MailModel::getSystemMail($user_id);
     $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key);
     $view = new JsonView();
     return $this->getViewByJson($view, $messageArr, 1, "mail/update_all_mail");
 }
开发者ID:YYLP,项目名称:y_game,代码行数:89,代码来源:MailAction.class.php

示例2: exeUserLogin

 /**
  * API:用户登陆
  *
  * @access public
  * @param 无
  * @return JsonView 响应json
  */
 public function exeUserLogin()
 {
     $requestParam = $this->getAllParameters();
     Logger::debug('requestParam:' . print_r($requestParam, true));
     $requestJsonParam = $this->getDecodedJsonRequest();
     Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true));
     // 获取用户id
     $user_id = AuthModel::getUserID($requestJsonParam['account'], $requestJsonParam['password'], $pdo);
     if (!$user_id) {
         $view = new JsonView();
         $messageArr['error'] = "密码不正确,请重新输入";
         return $this->getViewByJson($view, $messageArr, 0, "auth/user_login");
     }
     // 初始化缓存
     $userInfo = UserAction::iniUserInfo($user_id);
     $loginInfo = UserAction::getUserLoginInfo($userInfo['s_login_info']);
     if ($loginInfo != false) {
         $taskInfo = TaskAndAchieveAction::randTask($user_id);
         $updateArr['s_login_info'] = serialize($loginInfo);
         $updateArr['s_task_info'] = serialize($taskInfo);
         UserCache::setByKey($user_id, 's_login_info', $loginInfo);
         UserCache::setByKey($user_id, 's_task_info', $taskInfo);
         $userInfo['s_login_info'] = $loginInfo;
         $userInfo['s_task_info'] = $taskInfo;
         UserModel::update($updateArr, $user = array('n_id' => $user_id), $pdo);
         //清零合体次数
         FriendModel::clearFitNum($user_id);
         // // 成就
         // $statisticArr['login_day'] = 1;
         // TaskAndAchieveAction::achieveStatistic( $user_id, $statisticArr );
     }
     //$user_id = $requestParam['user_id'];
     //$userInfo = AuthModel::getUserInfo( $user_id, $pdo );
     // 生成缓存
     $newSessionKey = Util::generateSessionKey($user_id);
     $oldSessionKey = $requestParam['session_key'];
     Logger::debug('SessionKey1:' . $oldSessionKey);
     Logger::debug('SessionKey2:' . $newSessionKey);
     UserCache::setByKey($user_id, Constants::PREVIOUS_SESSION_KEY, $oldSessionKey);
     UserCache::setByKey($user_id, Constants::CURRENT_SESSION_KEY, $newSessionKey);
     //UserCache::setByKey($user_id, 'userInfo', $userInfo);
     //$messageArr['user'] = $userInfo;
     $messageArr['n_id'] = $user_id;
     $messageArr['total_day'] = $userInfo['s_login_info']['total_day'];
     $messageArr['session_key'] = $newSessionKey;
     $view = new JsonView();
     return $this->getViewByJson($view, $messageArr, 1, "auth/user_login");
 }
开发者ID:YYLP,项目名称:y_game,代码行数:55,代码来源:AuthAction.class.php

示例3: getFriendRank

 /**
  * API:获取好友排行
  *
  * @access public
  * @param 无
  * @return JsonView 响应json
  */
 public function getFriendRank($user_id)
 {
     // 好友列表加入缓存后此处需要修改
     $friendList = FriendAction::getFriend($user_id);
     if ($friendList && count($friendList)) {
         foreach ($friendList as $key => $value) {
             $userInfo = UserCache::getAllUserCache($value);
             if (!$userInfo['n_id'] || !$userInfo['n_head'] || !$userInfo['s_name'] || !$userInfo['n_sex'] || !$userInfo['n_level'] || !$userInfo['n_max_checkpoint']) {
                 $userInfo = UserAction::iniUserInfo($value);
             }
             $rankInfo['id'] = $userInfo['n_id'];
             $rankInfo['head'] = $userInfo['n_head'];
             $rankInfo['name'] = $userInfo['s_name'];
             $rankInfo['sex'] = $userInfo['n_sex'];
             $rankInfo['level'] = $userInfo['n_level'];
             $rankInfo['checkpoint'] = $userInfo['n_max_checkpoint'];
             $rankInfo['battle'] = $userInfo['n_battle'];
             $FriendRankInfo[] = $rankInfo;
         }
     }
     $userInfo = UserCache::getAllUserCache($user_id);
     if (!$userInfo) {
         $userInfo = UserAction::iniUserInfo($user_id);
     }
     $rankInfo['id'] = $userInfo['n_id'];
     $rankInfo['head'] = $userInfo['n_head'];
     $rankInfo['name'] = $userInfo['s_name'];
     $rankInfo['sex'] = $userInfo['n_sex'];
     $rankInfo['level'] = $userInfo['n_level'];
     $rankInfo['checkpoint'] = $userInfo['n_max_checkpoint'];
     $rankInfo['battle'] = $userInfo['n_battle'];
     $FriendRankInfo[] = $rankInfo;
     return $FriendRankInfo;
 }
开发者ID:YYLP,项目名称:y_game,代码行数:41,代码来源:RankAction.class.php

示例4: exeEndGame

 /**
  * API:游戏结算
  *
  * @access public
  * @param 无
  * @return JsonView 响应json
  * {"scoreInfo":{"combo":[5,3,4],"award":10,"deduction":[3,2],"kill":{"monster":5,"boss":2}},"checkpoint_id":3,"scr_length":5,"star_num":5,"diamond":2,"pass":1}
  */
 public function exeEndGame()
 {
     $requestParam = $this->getAllParameters();
     Logger::debug('requestParam:' . print_r($requestParam, true));
     $requestJsonParam = $this->getDecodedJsonRequest();
     Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true));
     //------------------------------------统计分数---------------------------------------
     $checkPointId = $requestJsonParam['checkpoint_id'];
     // 评级总分
     $dir = IniFileManager::getRootDir() . "files/csv/" . self::CHECKPOINT_LIST . ".csv";
     $str = "checkpoint_id = " . $checkPointId;
     $checkpointArr = Util::readCsv($dir, $str);
     if (empty($checkpointArr)) {
         $view = new JsonView();
         $messageArr['error'] = "关卡不存在";
         return $this->getViewByJson($view, $messageArr, 0, "game/end_game");
     }
     $gradeScore = $checkpointArr[0]['grade_score'];
     $scoreInfo = $requestJsonParam['scoreInfo'];
     // 连击奖励分总和
     if (count($scoreInfo['combo']) > 0) {
         foreach ($scoreInfo['combo'] as $key => $value) {
             $comboNum = $value;
         }
     }
     $comboTotal = $comboNum * 3;
     // 得人参果分总和
     $rewardTotal = $scoreInfo['award'];
     // 杀怪总分
     $killTotal = $scoreInfo['kill']['monster'] + $scoreInfo['kill']['boss'] * 3;
     // 被击扣分总和
     $deduction = $scoreInfo['deduction'][0] * 5 + $scoreInfo['deduction'][1] * 5;
     // 通关分
     $passScore = $gradeScore * 0.1;
     // 技巧评分
     $skillScore = ($comboTotal + $rewardTotal + $killTotal + $passScore - $deduction) / $gradeScore * 100;
     //------------------------------------最优关卡信息---------------------------------------
     // 获取原有最优信息
     $userInfo = UserCache::getAllUserCache($requestParam['user_id']);
     if (!$userInfo) {
         $userInfo = UserAction::iniUserInfo($requestParam['user_id']);
     }
     $checkPointInfo = $userInfo['s_checkpoint_info'];
     // 此次游戏需对比信息
     $newInfo['score'] = $skillScore;
     $newInfo['scr_length'] = $requestJsonParam['scr_length'];
     $newInfo['reward'] = $scoreInfo['award'];
     $newInfo['kill_num'] = $scoreInfo['kill']['monster'] + $scoreInfo['kill']['boss'];
     $newInfo['star_num'] = $requestJsonParam['star_num'];
     $addStarNum = 0;
     if ($checkPointInfo[$checkPointId]) {
         // 分数判断
         if ($newInfo['score'] > $checkPointInfo[$checkPointId]['score']) {
             $checkPointInfo[$checkPointId]['score'] = $newInfo['score'];
             $updateType = 1;
         }
         // 最短划痕
         if ($newInfo['scr_length'] < $checkPointInfo[$checkPointId]['scr_length']) {
             $checkPointInfo[$checkPointId]['scr_length'] = $newInfo['scr_length'];
             $updateType = 1;
         }
         // 单局最多人生果
         if ($newInfo['reward'] > $checkPointInfo[$checkPointId]['reward']) {
             $checkPointInfo[$checkPointId]['reward'] = $newInfo['reward'];
             $updateType = 1;
         }
         // 单局杀死最多怪物数
         if ($newInfo['kill_num'] > $checkPointInfo[$checkPointId]['kill_num']) {
             $checkPointInfo[$checkPointId]['kill_num'] = $newInfo['kill_num'];
             $updateType = 1;
         }
         // 该关卡获得星星数
         if ($newInfo['star_num'] > $checkPointInfo[$checkPointId]['star_num']) {
             $checkPointInfo[$checkPointId]['star_num'] = $newInfo['star_num'];
             $updateType = 1;
             $addStarNum = $newInfo['star_num'] - $checkPointInfo[$checkPointId]['star_num'];
         }
     } else {
         $updateType = 1;
         $checkPointInfo[$checkPointId] = $newInfo;
         // 预留激活下一关
     }
     // 增加钻石
     if ($requestJsonParam['diamond']) {
         $newUserInfo['n_diamond'] = $userInfo['n_diamond'] + $requestJsonParam['diamond'];
         $updateType = 1;
     }
     // 增加魂石数
     if ($requestJsonParam['soul']) {
         $newUserInfo['n_soul'] = $userInfo['n_soul'] + $requestJsonParam['soul'];
         $updateType = 1;
     }
//.........这里部分代码省略.........
开发者ID:YYLP,项目名称:y_game,代码行数:101,代码来源:GameAction.class.php


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