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PHP Transform::toInt16BE方法代码示例

本文整理汇总了PHP中Transform::toInt16BE方法的典型用法代码示例。如果您正苦于以下问题:PHP Transform::toInt16BE方法的具体用法?PHP Transform::toInt16BE怎么用?PHP Transform::toInt16BE使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Transform的用法示例。


在下文中一共展示了Transform::toInt16BE方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
   $data = $this->_device . "\0";
   foreach ($this->_adjustments as $channel) {
     $data .= Transform::toInt8($channel[self::channelType]) .
       Transform::toInt16BE($channel[self::volumeAdjustment] * 512);
     if (abs($channel[self::peakVolume]) <= 0xff)
       $data .= Transform::toInt8(8) .
         Transform::toUInt8($channel[self::peakVolume]);
     else if (abs($channel[self::peakVolume]) <= 0xffff)
       $data .= Transform::toInt8(16) .
         Transform::toUInt16BE($channel[self::peakVolume]);
     else if (abs($channel[self::peakVolume]) <= 0xffffffff)
       $data .= Transform::toInt8(32) .
         Transform::toUInt32BE($channel[self::peakVolume]);
     else
       $data .= Transform::toInt8(64) .
         Transform::toInt64BE($channel[self::peakVolume]); // UInt64
   }
   $this->setData($data);
   return parent::__toString();
 }
开发者ID:rtdean93,项目名称:therock,代码行数:27,代码来源:RVA2.php

示例2: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
   $data = Transform::toInt8($this->_interpolation) . $this->_device . "\0";
   foreach ($this->_adjustments as $frequency => $adjustment)
     $data .= Transform::toUInt16BE($frequency * 2) .
       Transform::toInt16BE($adjustment * 512);
   $this->setData($data);
   return parent::__toString();
 }
开发者ID:rtdean93,项目名称:therock,代码行数:14,代码来源:EQU2.php

示例3: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
     $data = $this->_device . "";
     foreach ($this->_adjustments as $channel) {
         $data .= Transform::toInt8($channel["channelType"]) . Transform::toInt16BE($channel["volumeAdjustment"]);
         if ($channel["peakVolume"] < 255) {
             $data .= Transform::toInt8(8) . Transform::toInt8($channel["peakVolume"]);
         } else {
             if ($channel["peakVolume"] < 65535) {
                 $data .= Transform::toInt8(16) . Transform::toUInt16BE($channel["peakVolume"]);
             } else {
                 if ($channel["peakVolume"] < 4294967295) {
                     $data .= Transform::toInt8(32) . Transform::toUInt32BE($channel["peakVolume"]);
                 } else {
                     $data .= Transform::toInt8(64) . Transform::toUInt64BE($channel["peakVolume"]);
                 }
             }
         }
     }
     $this->setData($data);
     return parent::__toString();
 }
开发者ID:AsteriaGamer,项目名称:steamdriven-kohana,代码行数:27,代码来源:RVA2.php

示例4: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
     $this->setData($this->_owner . "" . Transform::toInt16BE($this->_previewStart) . Transform::toInt16BE($this->_previewLength) . $this->_encryptionInfo);
     return parent::__toString();
 }
开发者ID:AsteriaGamer,项目名称:steamdriven-kohana,代码行数:10,代码来源:AENC.php

示例5: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
     $this->setData(Transform::toInt16BE($this->_reverbLeft) . Transform::toInt16BE($this->_reverbRight) . Transform::toInt8($this->_reverbBouncesLeft) . Transform::toInt8($this->_reverbBouncesRight) . Transform::toInt8($this->_reverbFeedbackLtoL) . Transform::toInt8($this->_reverbFeedbackLtoR) . Transform::toInt8($this->_reverbFeedbackRtoR) . Transform::toInt8($this->_reverbFeedbackRtoL) . Transform::toInt8($this->_premixLtoR) . Transform::toInt8($this->_premixRtoL));
     return parent::__toString();
 }
开发者ID:AsteriaGamer,项目名称:steamdriven-kohana,代码行数:10,代码来源:RVRB.php

示例6: __toString

 /**
  * Returns the frame raw data.
  *
  * @return string
  */
 public function __toString()
 {
     $data = Transform::toInt8(16);
     foreach ($this->_adjustments as $frequency => $adjustment) {
         $data .= Transform::toInt16BE($adjustment > 0 ? $frequency | 0x2000 : $frequency & ~0x2000) . Transform::toInt16BE(abs($adjustment));
     }
     $this->setData($data);
     return parent::__toString();
 }
开发者ID:AsteriaGamer,项目名称:steamdriven-kohana,代码行数:14,代码来源:EQUA.php


注:本文中的Transform::toInt16BE方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。