本文整理汇总了PHP中Track::setVenue方法的典型用法代码示例。如果您正苦于以下问题:PHP Track::setVenue方法的具体用法?PHP Track::setVenue怎么用?PHP Track::setVenue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Track
的用法示例。
在下文中一共展示了Track::setVenue方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: readSessions
/**
* @see \Simresults\Data_Reader::readSessions()
*/
protected function readSessions()
{
// Get data
$data = json_decode($this->data, TRUE);
// Get date
preg_match('/\\d{10}/i', $data['Time'], $time_matches);
$date = new \DateTime();
$date->setTimestamp($time_matches[0]);
$date->setTimezone(new \DateTimeZone(self::$default_timezone));
// Get other settings
$other_settings = array();
$known_setting_keys = array('Experience', 'Difficulty', 'FuelUsage', 'MechanicalDamage', 'FlagRules', 'CutRules', 'RaceSeriesFormat', 'WreckerPrevention', 'MandatoryPitstop', 'MandatoryPitstop');
foreach ($known_setting_keys as $setting) {
if ($setting_value = Helper::arrayGet($data, $setting)) {
$other_settings[$setting] = $setting_value;
}
}
// Init sessions array
$sessions = array();
// Gather all sessions
foreach ($data['Sessions'] as $session_data) {
// Init session
$session = Session::createInstance();
// Practice session by default
$type = Session::TYPE_PRACTICE;
// Check session type
switch (strtolower($name = $session_data['Type'])) {
case 'qualify':
$type = Session::TYPE_QUALIFY;
break;
case 'warmup':
$type = Session::TYPE_WARMUP;
break;
case 'race':
$type = Session::TYPE_RACE;
break;
}
// Set session values
$session->setType($type)->setDate($date)->setOtherSettings($other_settings);
// Set game
$game = new Game();
$game->setName('RaceRoom Racing Experience');
$session->setGame($game);
// Set server
$server = new Server();
$server->setName(Helper::arrayGet($data, 'Server'));
$session->setServer($server);
// Set track
$track = new Track();
$track->setVenue(Helper::arrayGet($data, 'Track'));
$session->setTrack($track);
// Get participants and their best lap (only lap)
$participants = array();
$players_data = Helper::arrayGet($session_data, 'Players', array());
foreach ($players_data as $player_index => $player_data) {
// Create driver
$driver = new Driver();
// Has name
if ($name = Helper::arrayGet($player_data, 'Username') or $name = Helper::arrayGet($player_data, 'FullName')) {
$driver->setName($name);
} else {
$driver->setName('unknown');
}
// Create participant and add driver
$participant = Participant::createInstance();
$participant->setDrivers(array($driver))->setPosition(Helper::arrayGet($player_data, 'Position', null));
// Has finish status
if ($status = Helper::arrayGet($player_data, 'FinishStatus')) {
// Figure out status
switch (strtolower($status)) {
case 'finished':
$participant->setFinishStatus(Participant::FINISH_NORMAL);
break;
case 'disqualified':
$participant->setFinishStatus(Participant::FINISH_DQ);
break;
default:
$participant->setFinishStatus(Participant::FINISH_DNF);
break;
}
} else {
$participant->setFinishStatus(Participant::FINISH_NORMAL);
}
// Has total time
if ($total_time = Helper::arrayGet($player_data, 'TotalTime')) {
$participant->setTotalTime(round($player_data['TotalTime'] / 1000, 4));
}
// Create vehicle and add to participant
$vehicle = new Vehicle();
$vehicle->setName(Helper::arrayGet($player_data, 'Car'));
$participant->setVehicle($vehicle);
// Has laps
if ($laps = Helper::arrayGet($player_data, 'RaceSessionLaps')) {
foreach ($laps as $lap_key => $lap_data) {
// Negative lap time, skip
if ($lap_data['Time'] < 0) {
continue;
//.........这里部分代码省略.........
示例2: readSessions
/**
* @see \Simresults\Data_Reader::readSessions()
*/
protected function readSessions()
{
// Get array data
$data = $this->array_data;
// Init sessions array
$sessions = array();
// Loop each session from data
foreach ($data as $session_data) {
// Remember which vehicles are parsed
$vehicle_names = array();
// Init session
$session = Session::createInstance();
// Set session type
$type = null;
switch ($session_data['type']) {
case 'qualify':
$type = Session::TYPE_QUALIFY;
break;
case 'practice':
$type = Session::TYPE_PRACTICE;
break;
case 'warmup':
$type = Session::TYPE_PRACTICE;
break;
case 'race':
$type = Session::TYPE_RACE;
break;
}
$session->setType($type);
// Set session name
if (isset($session_data['name'])) {
$session->setName($session_data['name']);
}
// Set max time
if (isset($session_data['time'])) {
$session->setMaxMinutes($session_data['time']);
}
// Set max laps
if (isset($session_data['laps'])) {
$session->setMaxLaps($session_data['laps']);
}
// Set game
$game = new Game();
$game->setName('Assetto Corsa');
$session->setGame($game);
// Has track
if (isset($session_data['track'])) {
$track = new Track();
$track->setVenue($session_data['track']);
$session->setTrack($track);
}
// Has date
if (isset($session_data['date'])) {
// Set it
$session->setDateString($session_data['date']);
}
// Set server
$server = new Server();
$server->setDedicated(true);
if (isset($session_data['server'])) {
$server->setName($session_data['server']);
} else {
$server->setName('Unknown');
}
$session->setServer($server);
// Add allowed vehicles
foreach ($session_data['car_list'] as $vehicle_name) {
$vehicle = new Vehicle();
$vehicle->setName($vehicle_name);
$session->addAllowedVehicle($vehicle);
}
// Set chats
foreach ($session_data['chats'] as $chat_message) {
$chat = new Chat();
$chat->setMessage($chat_message);
$session->addChat($chat);
}
// Set participants
$participants = array();
foreach ($session_data['participants'] as $part_data) {
// No name
if (!Helper::arrayGet($part_data, 'name')) {
continue;
}
// Create driver
$driver = new Driver();
$driver->setName($part_data['name']);
// Total time not greater than 0
if (0 >= ($total_time = Helper::arrayGet($part_data, 'total_time'))) {
// Total time is null
$total_time = null;
}
// Create participant and add driver
$participant = Participant::createInstance();
$participant->setDrivers(array($driver))->setTotalTime($total_time);
// Has total time parsed data and should not be a forced DNF
if ($total_time and !Helper::arrayGet($part_data, 'force_dnf')) {
//.........这里部分代码省略.........
示例3: readSessions
/**
* @see \Simresults\Data_Reader::readSessions()
*/
protected function readSessions()
{
// Get data
$data = json_decode($this->data, TRUE);
// No session data
if (!($sessions_data = Helper::arrayGet($data, 'sessions'))) {
// Throw exception
throw new Exception\Reader('Cannot read the session data');
}
// Init sessions array
$sessions = array();
// Get extra data for all sessions
$extras = array();
foreach (Helper::arrayGet($data, 'extras', array()) as $extras_data) {
// Get name
$name = Helper::arrayGet($extras_data, 'name');
// Loop all values and add as extra settings
foreach ($extras_data as $extra_data_key => $extra_data_value) {
// Is name
if ($extra_data_key === 'name') {
// Skip this
continue;
}
// Add to extras collection
$extras[ucfirst($name) . ' ' . $extra_data_key] = $extra_data_value;
}
}
// Gather all sessions
foreach ($sessions_data as $session_data) {
// Init session
$session = Session::createInstance();
// Get participants (do for each session to prevent re-used objects
// between sessions)
$participants = array();
$players_data = Helper::arrayGet($data, 'players', array());
foreach ($players_data as $player_index => $player_data) {
// Create driver
$driver = new Driver();
$driver->setName(Helper::arrayGet($player_data, 'name'));
// Create participant and add driver
$participant = Participant::createInstance();
$participant->setDrivers(array($driver))->setFinishStatus(Participant::FINISH_NORMAL);
// Create vehicle and add to participant
$vehicle = new Vehicle();
$vehicle->setName(Helper::arrayGet($player_data, 'car'));
$participant->setVehicle($vehicle);
// Add participant to collection
$participants[] = $participant;
}
// Practice session by default
$type = Session::TYPE_PRACTICE;
// Check session name to get type
// TODO: Should be checked when full game is released. Also create
// tests for it!
switch (strtolower($name = Helper::arrayGet($session_data, 'name'))) {
case 'qualify session':
case 'qualify':
$type = Session::TYPE_QUALIFY;
break;
case 'warmup session':
$type = Session::TYPE_WARMUP;
break;
case 'race session':
case 'quick race':
case 'race':
$type = Session::TYPE_RACE;
break;
}
// Set session values
$session->setType($type)->setName($name)->setMaxLaps((int) Helper::arrayGet($session_data, 'lapsCount'))->setMaxMinutes((int) Helper::arrayGet($session_data, 'duration'));
// Set game
$game = new Game();
$game->setName('Assetto Corsa');
$session->setGame($game);
// Set server (we do not know...)
$server = new Server();
$server->setName('Unknown or offline');
$session->setServer($server);
// Set track
$track = new Track();
$track->setVenue(Helper::arrayGet($data, 'track'));
$session->setTrack($track);
// Get the laps
$laps_data = Helper::arrayGet($session_data, 'laps', array());
// No laps data
if (!$laps_data) {
// Use best laps if possible
$laps_data = Helper::arrayGet($session_data, 'bestLaps', array());
}
// Process laps
foreach ($laps_data as $lap_data) {
// Init new lap
$lap = new Lap();
// Set participant
$lap->setParticipant($lap_participant = $participants[$lap_data['car']]);
// Set first driver of participant as lap driver. AC does
// not support swapping
//.........这里部分代码省略.........
示例4: readSessions
/**
* @see \Simresults\Data_Reader::readSessions()
*/
protected function readSessions()
{
// Get data
$data = json_decode($this->data, TRUE);
// Init session
$session = Session::createInstance();
// Practice session by default
$type = Session::TYPE_PRACTICE;
// Check session name to get type
// TODO: Could we prevent duplicate code for this with other readers?
switch (strtolower($name = Helper::arrayGet($data, 'Type'))) {
case 'qualify session':
case 'qualify':
$type = Session::TYPE_QUALIFY;
break;
case 'warmup session':
$type = Session::TYPE_WARMUP;
break;
case 'race session':
case 'quick race':
case 'race':
$type = Session::TYPE_RACE;
break;
}
// Set session values
$session->setType($type)->setName($name)->setMaxLaps((int) Helper::arrayGet($data, 'RaceLaps'));
// Has Duration
if ($seconds = (int) Helper::arrayGet($data, 'DurationSecs')) {
$session->setMaxMinutes(round($seconds / 60));
} else {
$session->setMaxMinutes(0);
}
// Set game
$game = new Game();
$game->setName('Assetto Corsa');
$session->setGame($game);
// Set server (we do not know...)
$server = new Server();
$server->setName('Unknown');
$session->setServer($server);
// Set track
$track = new Track();
$track->setVenue(Helper::arrayGet($data, 'TrackName'));
$session->setTrack($track);
// Get participants from Cars data
$participants_by_name = array();
$players_data = Helper::arrayGet($data, 'Cars', array());
foreach ($players_data as $player_index => $player_data) {
// Build participant
$participant = $this->getParticipant($name = $player_data['Driver']['Name'], $player_data['Driver']['Guid'], $player_data['Model'], $player_data['Driver']['Team'], $player_data['BallastKG'], $player_data['Skin']);
// Add participant to collection
$participants_by_name[$name] = $participant;
}
// Get participants from result data.
// WARNING: This should be orded by position but these logs are BUGGED.
// DO NOT TRUST!
$players_data = Helper::arrayGet($data, 'Result', array());
foreach ($players_data as $player_index => $player_data) {
// No participant found
if (!isset($participants_by_name[$player_data['DriverName']])) {
// Build participant
$participant = $this->getParticipant($name = $player_data['DriverName'], $player_data['DriverGuid'], $player_data['CarModel'], null, $player_data['BallastKG']);
// Add participant to collection
$participants_by_name[$name] = $participant;
}
$participant = $participants_by_name[$player_data['DriverName']];
// Total time available
if ($total_time = $player_data['TotalTime']) {
$participant->setTotalTime(round($total_time / 1000, 4));
} else {
// DNF
$participant->setFinishStatus(Participant::FINISH_DNF);
}
// Set total time and position (but we can't trust, so we will
// fix later again)
$participant->setPosition($player_index + 1);
}
// Process laps
foreach ($data['Laps'] as $lap_data) {
// Init new lap
$lap = new Lap();
// No participant found
if (!isset($participants_by_name[$lap_data['DriverName']])) {
// Build participant
$participant = $this->getParticipant($name = $lap_data['DriverName'], $lap_data['DriverGuid'], $lap_data['CarModel'], null, $lap_data['BallastKG']);
// Add participant to collection
$participants_by_name[$name] = $participant;
}
$lap_participant = $participants_by_name[$lap_data['DriverName']];
// Set participant
$lap->setParticipant($lap_participant);
// Set first driver of participant as lap driver. AC does
// not support swapping
$lap->setDriver($lap_participant->getDriver());
// Set lap time in seconds
if ($lap_data['LapTime'] !== 99999) {
$lap->setTime(round($lap_data['LapTime'] / 1000, 4));
//.........这里部分代码省略.........
示例5: readSessions
//.........这里部分代码省略.........
// Check session name to get type
// TODO: Could we prevent duplicate code for this with other readers?
switch (strtolower(preg_replace('#\\d#', '', $type_key))) {
case 'qualifying':
$type = Session::TYPE_QUALIFY;
$type_setup_name = 'Qualify';
break;
case 'warmup':
$type = Session::TYPE_WARMUP;
break;
case 'race':
$type = Session::TYPE_RACE;
break;
}
// Date of this session
$date = new \DateTime();
$date->setTimestamp($session_data['start_time']);
$date->setTimezone(new \DateTimeZone(self::$default_timezone));
// Set session values
$session->setType($type)->setName($type_key)->setMaxLaps($history['setup'][$type_setup_name . 'Length'])->setDate($date)->setOtherSettings($session_settings);
// Set game
$game = new Game();
$game->setName('Project Cars');
$session->setGame($game);
// Set server
// TODO: Set configurations
$server = new Server();
$server->setName($data['server']['name']);
$session->setServer($server);
// Set track
$track = new Track();
// Have friendly track name
if (isset($this->attribute_names['tracks'][$history['setup']['TrackId']])) {
$track->setVenue($this->attribute_names['tracks'][$history['setup']['TrackId']]['name']);
} else {
// TODO: We should test this works too? Same for vehicles
// when our json attribute config is missing items
$track->setVenue((string) $history['setup']['TrackId']);
}
$session->setTrack($track);
// Remember participants with actual events
$participants_with_events = array();
// Parse events first only to collect missing participants
foreach ($session_data['events'] as $event) {
// Participant unknown
if (!isset($participants_by_id[$event['participantid']])) {
// Build it and fallback to less info
$part = $this->getParticipant($event);
$participants_by_id[$event['participantid']] = $part;
}
}
// Parse event data such as laps
$cut_data = array();
foreach ($session_data['events'] as $event) {
// Get participant
$part = $participants_by_id[$event['participantid']];
// Remember this participant
$participants_with_events[] = $part;
// Is lap and the lap is valid (only checked for non-race)
if ($event['event_name'] === 'Lap' and ($session->getType() === Session::TYPE_RACE or $event['attributes']['CountThisLapTimes'])) {
// Init new lap
$lap = new Lap();
// Set participant
$lap->setParticipant($part);
// Set first driver of participant as lap driver. PJ
// does not support swapping
示例6: getTrack
/**
* Get the track
*
* @return Track
*/
protected function getTrack()
{
// Create new track
$track = new Track();
// Set track values
$track->setVenue($this->dom_value('TrackVenue'))->setCourse($this->dom_value('TrackCourse'))->setEvent($this->dom_value('TrackEvent'))->setLength((double) $this->dom_value('TrackLength'));
// Return track
return $track;
}
示例7: getSessions
/**
* @see \Simresults\Data_Reader::getSessions()
*/
public function getSessions()
{
// Get array data
$data = $this->array_data;
// Init sessions array
$sessions = array();
// Remember last qualify session to make up grid positions
$last_qualify_session = null;
// Loop each session from data
foreach ($data as $session_data) {
// Remember which vehicles are parsed
$vehicle_names = array();
// Init session
$session = new Session();
// Set session type
$type = null;
switch ($session_data['type']) {
case 'qualify':
$type = Session::TYPE_QUALIFY;
break;
case 'practice':
$type = Session::TYPE_PRACTICE;
break;
case 'warmup':
$type = Session::TYPE_PRACTICE;
break;
case 'race':
$type = Session::TYPE_RACE;
break;
}
$session->setType($type);
// Set session name
if (isset($session_data['name'])) {
$session->setName($session_data['name']);
}
// Set max time
if (isset($session_data['time'])) {
$session->setMaxMinutes($session_data['time']);
}
// Set max laps
if (isset($session_data['laps'])) {
$session->setMaxLaps($session_data['laps']);
}
// Set game
$game = new Game();
$game->setName('Assetto Corsa');
$session->setGame($game);
// Has track
if (isset($session_data['track'])) {
$track = new Track();
$track->setVenue($session_data['track']);
$session->setTrack($track);
}
// Has date
if (isset($session_data['date'])) {
// Set it
$session->setDateString($session_data['date']);
}
// Set server
$server = new Server();
$server->setDedicated(true);
if (isset($session_data['server'])) {
$server->setName($session_data['server']);
} else {
$server->setName('Unknown');
}
$session->setServer($server);
// Add allowed vehicles
foreach ($session_data['car_list'] as $vehicle_name) {
$vehicle = new Vehicle();
$vehicle->setName($vehicle_name);
$session->addAllowedVehicle($vehicle);
}
// Set chats
foreach ($session_data['chats'] as $chat_message) {
$chat = new Chat();
$chat->setMessage($chat_message);
$session->addChat($chat);
}
// Set participants
$participants = array();
foreach ($session_data['participants'] as $part_data) {
// No name
if (!Helper::arrayGet($part_data, 'name')) {
continue;
}
// Create driver
$driver = new Driver();
$driver->setName($part_data['name']);
// Total time not greater than 0
if (0 >= ($total_time = Helper::arrayGet($part_data, 'total_time'))) {
// Total time is null
$total_time = null;
}
// Create participant and add driver
$participant = new Participant();
$participant->setDrivers(array($driver))->setTotalTime($total_time);
//.........这里部分代码省略.........