本文整理汇总了PHP中SmrSession::game_id方法的典型用法代码示例。如果您正苦于以下问题:PHP SmrSession::game_id方法的具体用法?PHP SmrSession::game_id怎么用?PHP SmrSession::game_id使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SmrSession
的用法示例。
在下文中一共展示了SmrSession::game_id方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: get_file_loc
<?php
require_once get_file_loc('smr_sector.inc');
// register game_id
SmrSession::$game_id = $var["game_id"];
// check if hof entry is there
$db->query("SELECT * FROM account_has_stats WHERE account_id = " . SmrSession::$old_account_id);
if (!$db->nf()) {
$db->query("INSERT INTO account_has_stats (account_id, HoF_name, games_joined) VALUES ({$account->account_id}, " . format_string($account->login, true) . ", 1)");
}
$player = new SMR_PLAYER(SmrSession::$old_account_id, $var["game_id"]);
include get_file_loc('out_check.php');
$player->last_sector_id = 0;
$player->last_active = time();
$player->update();
// get rid of old plotted course
$player->delete_plotted_course();
// log
$account->log(2, "Player entered game " . SmrSession::$game_id, $player->sector_id);
$container = array();
$container["url"] = "skeleton.php";
if ($player->land_on_planet == "TRUE") {
$container["body"] = "planet_main.php";
} else {
$container["body"] = "current_sector.php";
}
require_once get_file_loc('smr_alliance.inc');
require_once get_file_loc("smr_force.inc");
require_once get_file_loc("smr_planet.inc");
require_once get_file_loc("smr_port.inc");
require_once get_file_loc('smr_sector.inc');
示例2: writeToEngine
}
function writeToEngine($s, $block = true, $read = true)
{
global $toEngine;
debug('--> ' . $s);
fputs($toEngine, $s . EOL);
if ($read === true) {
readFromEngine($block);
}
}
readFromEngine();
writeToEngine('uci');
writeToEngine('setoption name Hash value ' . UCI_HASH_SIZE_MB, false);
writeToEngine('isready');
writeToEngine('ucinewgame', false);
SmrSession::$game_id = NPC_GAME_ID;
require_once get_file_loc('ChessGame.class.inc');
while (true) {
//Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant).
runkit_constant_redefine('MICRO_TIME', microtime());
runkit_constant_redefine('TIME', (int) microtimeSec(MICRO_TIME));
$chessGames =& ChessGame::getNPCMoveGames(true);
foreach ($chessGames as &$chessGame) {
debug('Looking at game: ' . $chessGame->getChessGameID());
writeToEngine('position fen ' . $chessGame->getFENString(), false);
writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false);
stream_set_blocking($fromEngine, 1);
while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
debug('<-- ' . $move);
if (stripos($move, 'Seg') === 0) {
// Segfault
示例3: changeNPCLogin
function changeNPCLogin()
{
global $NPC_LOGIN, $actions, $NPC_LOGINS_USED, $underAttack, $previousContainer;
if ($actions > 0) {
debug('We have taken actions and now want to change NPC, let\'s exit and let next script choose a new NPC to reset execution time', getrusage());
exitNPC();
}
$actions = -1;
$GLOBALS['TRADE_ROUTE'] = null;
$db = new SmrMySqlDatabase();
$db->query('UPDATE npc_logins SET working=' . $db->escapeBoolean(false) . ' WHERE login=' . $db->escapeString($NPC_LOGIN['Login']));
if ($db->getChangedRows() > 0) {
debug('Unlocked NPC: ' . $NPC_LOGIN['Login']);
} else {
debug('Failed to unlock NPC: ' . $NPC_LOGIN['Login']);
}
$NPC_LOGIN = null;
// We chose a new NPC, we don't care what we were doing beforehand.
$previousContainer = null;
debug('Choosing new NPC');
$db2 = new SmrMySqlDatabase();
$db->query('SELECT login, npc.player_name, alliance_name
FROM npc_logins npc
LEFT JOIN account a USING(login)
LEFT JOIN player p ON a.account_id = p.account_id AND p.game_id = ' . $db->escapeNumber(NPC_GAME_ID) . '
WHERE active=' . $db->escapeBoolean(true) . ' AND working=' . $db->escapeBoolean(false) . ' AND login NOT IN (' . $db->escapeArray($NPC_LOGINS_USED) . ')
ORDER BY (turns IS NOT NULL), turns DESC');
while ($db->nextRecord()) {
$db2->query('UPDATE npc_logins SET working=' . $db2->escapeBoolean(true) . ' WHERE login=' . $db2->escapeString($db->getField('login')) . ' AND working=' . $db2->escapeBoolean(false));
if ($db2->getChangedRows() > 0) {
$NPC_LOGIN = array('Login' => $db->getField('login'), 'PlayerName' => $db->getField('player_name'), 'AllianceName' => $db->getField('alliance_name'));
break;
}
}
$NPC_LOGINS_USED[] = $NPC_LOGIN['Login'];
if ($NPC_LOGIN === null) {
debug('No free NPCs');
exitNPC();
}
debug('Chosen NPC: ' . $NPC_LOGIN['Login']);
if (SmrAccount::getAccountByName($NPC_LOGIN['Login']) == null) {
debug('Creating account for: ' . $NPC_LOGIN['Login']);
$account =& SmrAccount::createAccount($NPC_LOGIN['Login'], '', 'NPC@smrealms.de', 'NPC', 'NPC', 'NPC', 'NPC', 'NPC', 'NPC', 'NPC', 0, 0);
$account->setValidated(true);
} else {
$account =& SmrAccount::getAccountByName($NPC_LOGIN['Login']);
}
$GLOBALS['account'] =& $account;
SmrSession::$account_id = $account->getAccountID();
$underAttack = false;
//Auto-create player if need be.
$db->query('SELECT 1 FROM player WHERE account_id = ' . $account->getAccountID() . ' AND game_id = ' . NPC_GAME_ID . ' LIMIT 1');
if (!$db->nextRecord()) {
SmrSession::$game_id = 0;
//Have to be out of game to join game.
debug('Auto-creating player: ' . $account->getLogin());
processContainer(joinGame(SmrSession::$game_id, $NPC_LOGIN['PlayerName']));
}
throw new Exception('Forward');
}
示例4: echoChessMoves
<?php
require_once '../htdocs/config.inc';
require_once LIB . 'Default/Globals.class.inc';
require_once get_file_loc('ChessGame.class.inc');
SmrSession::$game_id = 44;
$db = new SmrMySqlDatabase();
$db->query('DELETE FROM player_hof WHERE type LIKE \'Chess%\'');
$db->query('SELECT chess_game_id FROM chess_game');
while ($db->nextRecord()) {
$chessGameID = $db->getInt('chess_game_id');
$game =& ChessGame::getChessGame($chessGameID);
echo 'Running game ' . $chessGameID . ' for white id "' . $game->getWhiteID() . '", black id "' . $game->getBlackID() . '", winner "' . $game->getWinner() . '"' . EOL;
echoChessMoves($game);
$game->rerunGame(true);
echo 'Finished game ' . $chessGameID . ' for white id "' . $game->getWhiteID() . '", black id "' . $game->getBlackID() . '", winner "' . $game->getWinner() . '"' . EOL;
echoChessMoves($game);
}
function echoChessMoves($game)
{
echo 'Moves: ' . EOL;
$moves = $game->getMoves();
foreach ($moves as $move) {
echo $move . EOL;
}
echo EOL;
}
示例5:
<?php
// register game_id
SmrSession::$game_id = $var['game_id'];
$player =& SmrPlayer::getPlayer(SmrSession::$account_id, $var['game_id']);
$player->updateLastCPLAction();
// get rid of old plotted course
$player->deletePlottedCourse();
$player->update();
// log
$account->log(LOG_TYPE_GAME_ENTERING, 'Player entered game ' . SmrSession::$game_id, $player->getSectorID());
$container = create_container('skeleton.php');
if ($player->isLandedOnPlanet()) {
$container['body'] = 'planet_main.php';
} else {
$container['body'] = 'current_sector.php';
}
forward($container);