本文整理汇总了PHP中Room::updateUserLastActivity方法的典型用法代码示例。如果您正苦于以下问题:PHP Room::updateUserLastActivity方法的具体用法?PHP Room::updateUserLastActivity怎么用?PHP Room::updateUserLastActivity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Room
的用法示例。
在下文中一共展示了Room::updateUserLastActivity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: main
public function main()
{
$room = intval($_POST['room']);
$game = intval($_POST['game']);
$loggedUser = LoggedUser::whoIsLogged();
$lastActivity = Room::getUserLastActivityInRoom($loggedUser['id'], $room);
Room::updateUserLastActivity($loggedUser['id'], $room);
MySmarty::assign('messages', Chat::getMessages($room, $loggedUser['id'], 0, $game));
echo MySmarty::fetch('message-box.tpl');
}
示例2: intval
$actualUrl = Utils::getActualUrl();
$room = intval($_GET['id']);
if (!$room) {
Utils::redirect('rooms.php');
}
Room::addUser($loggedUser['id'], $room);
$gameRepository = new GameRepository();
$game = $gameRepository->getOneByRoom($room);
if ($game) {
$GLOBALS['smarty']->assign('game', $game);
}
if ($_POST && trim($_POST['message'])) {
if (strpos($_POST['message'], '.') === 0) {
$commandResult = Command::execute($_POST['message'], $game);
} else {
Chat::addMessage(trim($_POST['message']), $room);
}
Room::updateUserLastActivity($loggedUser['id'], $room);
Utils::redirect($actualUrl);
}
$messages = Chat::getMessages($room, $loggedUser['id']);
$emoticons = Emoticons::getEmoticons();
$GLOBALS['smarty']->assign('loggedUser', $loggedUser);
$GLOBALS['smarty']->assign('room', $room);
$GLOBALS['smarty']->assign('messages', $messages);
$GLOBALS['smarty']->assign('users', Room::getUsers($room));
$GLOBALS['smarty']->assign('emoticonDir', EMOTICONS_DIR);
$GLOBALS['smarty']->assign('emoticons', $emoticons);
$GLOBALS['smarty']->assign('content', $GLOBALS['smarty']->fetch('room.tpl'));
$GLOBALS['smarty']->assign('bodyAdded', 'onload="JavaScript:timedRefresh(10000, ' . $room . ');"');
echo $GLOBALS['smarty']->fetch('content.tpl');
示例3: setup
protected function setup()
{
$roomAlias = Utils::get('identifier');
$roomRepository = new RoomRepository();
$room = $roomRepository->getOneByAlias($roomAlias);
$loggedUser = LoggedUser::whoIsLogged();
if ($room) {
$gameRepository = new GameRepository();
// $gameRepository->addAdditionalWhere(array('column' => 'status', 'value' => Game::GAME_STATUS_ENDED, 'xxx' => '!='));
$gameRepository->addOrderBy(array('id' => 'DESC'));
$game = $gameRepository->getOneByRoom($room['id']);
if (Utils::post()) {
$message = addslashes(trim(Utils::post('message')));
if ($message != '') {
if (strpos($message, '.') === 0) {
$response = Command::setup('command=' . substr($message, 1), $game);
} else {
$response = Command::setup('command=say&text=' . $message . '&room=' . $room['id'] . '&game=' . $game['id'], $game);
}
Room::updateUserLastActivity($loggedUser['id'], $room['id']);
} elseif (Utils::post('create')) {
$response = Command::setup('command=create', $game);
} elseif (Utils::post('join')) {
$response = Command::setup('command=join', $game);
} elseif (Utils::post('add_ai_player')) {
$response = Command::setup('command=add_ai_player', $game);
} elseif (Utils::post('start')) {
$response = Command::setup('command=init', $game);
} elseif (Utils::post('choose_character')) {
$response = Command::setup('command=choose_character&selectedCharacter=' . Utils::post('character'), $game);
} elseif (Utils::post('choose_cards')) {
$commandParams = array();
$commandParams['command'] = 'choose_cards';
$commandParams['selectedCards'] = array();
if (Utils::post('card')) {
$commandParams['selectedCards'] = implode(',', Utils::post('card'));
}
$params = array();
foreach ($commandParams as $key => $value) {
$params[] = $key . '=' . $value;
}
$commandString = implode('&', $params);
$response = Command::setup($commandString, $game);
}
Utils::redirect(Utils::getActualUrl(), FALSE);
// TODO tu by sa mohol spravit redirect asi lebo respons bude v db
MySmarty::assign('response', $response);
}
$gameBox = new GameBox();
$gameBox->setRoom($room);
if ($game !== NULL) {
$gameBox->setGame($game);
}
MySmarty::assign('gameBox', $gameBox->render());
$chatBox = new ChatBox();
$chatBox->setRoom($room);
if ($game !== NULL) {
$chatBox->setGame($game);
}
MySmarty::assign('chatBox', $chatBox->render());
} else {
// TODO 404 room not found
}
}