本文整理汇总了PHP中Resource::getId方法的典型用法代码示例。如果您正苦于以下问题:PHP Resource::getId方法的具体用法?PHP Resource::getId怎么用?PHP Resource::getId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Resource
的用法示例。
在下文中一共展示了Resource::getId方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: pullId
/**
* Attempts to extract the required id from a resource, throwing an exception if id
* is null.
* @param \Resource $resource
* @return integer
* @throws \Exception
*/
private static function pullId(\Resource $resource)
{
$id = $resource->getId();
if (empty($id)) {
throw new \Exception(t('Id not set in Resource "%s"', get_class($resource)));
}
return $id;
}
示例2: serializeResource
public function serializeResource(Resource $resource)
{
$data['id'] = $resource->getId();
$data['_type'] = $resource->getType()->getName();
$data['href'] = $this->primate->getBaseUrl() . '/' . $resource->getType()->getName() . '/' . $resource->getId();
foreach ($resource->getProperties() as $name => $value) {
switch (gettype($value)) {
case 'array':
$data[$name] = '[]';
break;
case 'object':
if (is_subclass_of($value, '\\Primate\\ResourceInterface')) {
$data[$name] = $this->serializeResource($value);
} else {
$data[$name] = '???';
}
break;
default:
$data[$name] = $value;
break;
}
}
return $data;
}
示例3: stampResource
/**
* Stamps the current datestamp and ip_address.
*/
public static function stampResource(\Resource $resource, $action)
{
$activity = new Activity();
$activity->class_name = $resource->getNamespace();
$activity->resource_id = $resource->getId();
$activity->action = $action;
if (\User\Current::isLoggedIn()) {
$activity->user_id = \User\Current::getUserId();
}
try {
$activity->ip_address = \Server::getUserIp();
} catch (Exception $e) {
$activity->ip_address = '0.0.0.0';
\Error::log($e);
}
\ResourceFactory::saveResource($activity);
}
示例4: getId
public function getId()
{
return parent::getId();
}
示例5: addInstanceToPool
/**
* Adds an object to the instance pool.
*
* Propel keeps cached copies of objects in an instance pool when they are retrieved
* from the database. In some cases -- especially when you override doSelect*()
* methods in your stub classes -- you may need to explicitly add objects
* to the cache in order to ensure that the same objects are always returned by doSelect*()
* and retrieveByPK*() calls.
*
* @param Resource $value A Resource object.
* @param string $key (optional) key to use for instance map (for performance boost if key was already calculated externally).
*/
public static function addInstanceToPool(Resource $obj, $key = null)
{
if (Propel::isInstancePoolingEnabled()) {
if ($key === null) {
$key = (string) $obj->getId();
}
// if key === null
self::$instances[$key] = $obj;
}
}
示例6: prune
/**
* Exclude object from result
*
* @param Resource $resource Object to remove from the list of results
*
* @return ResourceQuery The current query, for fluid interface
*/
public function prune($resource = null)
{
if ($resource) {
$this->addUsingAlias(ResourcePeer::ID, $resource->getId(), Criteria::NOT_EQUAL);
}
return $this;
}
示例7: ProductionMod
$productionMod = new ProductionMod($productionModArr[0], $productionModArr[1], $productionModArr[2], $productionModArr[3], $productionModArr[4], $productionModArr[5], $productionModArr[6]);
$productionMods[$productionMod->getId()] = $productionMod;
if ($productionMod->getTargetClassId() == 'Building') {
$productionModLinks[$productionMod->getTargetId()][] = $productionMod;
}
}
$buildingsArr = $buildingConn->getAllBuildings();
foreach ($buildingsArr as $buildingArr) {
$buildingName = $terms[$buildingArr[1]]->getString();
$buildingDescription = $terms[$buildingArr[13]]->getString();
$building = new Building($buildingArr[0], $buildingName, $buildingArr[2], $buildingArr[3], $buildingArr[4], $buildingArr[5], $buildingArr[6], explode(",", $buildingArr[7]), explode(",", $buildingArr[8]), explode(",", $buildingArr[9]), explode(",", $buildingArr[10]), $buildingArr[11], $buildingArr[12], $buildingDescription, $buildingArr[14], $buildingArr[15]);
if (isset($productionModLinks[$building->getId()])) {
$building->setProductionMods($productionModLinks[$building->getId()]);
}
$buildings[$building->getId()] = $building;
}
$staticData->setBuildings($buildings);
$playersArr = $playerConn->getAllPlayers();
foreach ($playersArr as $playerArr) {
$player = new Player($playerArr[0], $playerArr[1], $playerArr[2], $playerArr[3], $playerArr[4], $playerArr[5], $playerArr[6], $playerArr[7], explode(",", $playerArr[8]), $playerArr[9], $playerArr[10]);
$players[$player->getId()] = $player;
}
$staticData->setPlayers($players);
$resourcesArr = $resourceConn->getAllResources();
foreach ($resourcesArr as $resourceArr) {
$resourceName = $terms[$resourceArr[1]]->getString();
$resource = new Resource($resourceArr[0], $resourceName, $resourceArr[2], $resourceArr[3], $resourceArr[4], $resourceArr[5]);
$resources[$resource->getId()] = $resource;
}
$staticData->setResources($resources);
$_SESSION['staticData'] = $staticData;