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PHP Monster::spawnTo方法代码示例

本文整理汇总了PHP中Monster::spawnTo方法的典型用法代码示例。如果您正苦于以下问题:PHP Monster::spawnTo方法的具体用法?PHP Monster::spawnTo怎么用?PHP Monster::spawnTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Monster的用法示例。


在下文中一共展示了Monster::spawnTo方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = $this->addEntityDataPacket($player);
     $pk->type = Creeper::NETWORK_ID;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:Creeperface01,项目名称:ImagicalMine,代码行数:7,代码来源:Creeper.php

示例2: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddMobPacket();
     $pk->eid = $this->getId();
     $pk->type = Zombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->getData();
     $player->dataPacket($pk);
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:15,代码来源:Zombie.php

示例3: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Zombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
 }
开发者ID:owensel,项目名称:PocketMine-0.13.0,代码行数:17,代码来源:Zombie.php

示例4: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = Blaze::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y + 2;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
     $player->addEntityMotion($this->getId(), $this->motionX, $this->motionY, $this->motionZ);
     parent::spawnTo($player);
 }
开发者ID:xpyctum,项目名称:PocketMinePlusPlus,代码行数:18,代码来源:Blaze.php

示例5: spawnTo

 public function spawnTo(Player $player)
 {
     $pk = new AddEntityPacket();
     $pk->eid = $this->getId();
     $pk->type = PigZombie::NETWORK_ID;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->speedX = $this->motionX;
     $pk->speedY = $this->motionY;
     $pk->speedZ = $this->motionZ;
     $pk->yaw = $this->yaw;
     $pk->pitch = $this->pitch;
     $pk->metadata = $this->dataProperties;
     $player->dataPacket($pk);
     parent::spawnTo($player);
     $pk = new MobEquipmentPacket();
     $pk->eid = $this->getId();
     $pk->item = new ItemItem(283);
     $pk->slot = 0;
     $pk->selectedSlot = 0;
     $player->dataPacket($pk);
 }
开发者ID:PepbookPvP,项目名称:Genisys,代码行数:23,代码来源:PigZombie.php


注:本文中的Monster::spawnTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。