本文整理汇总了PHP中Math::calculateHeight方法的典型用法代码示例。如果您正苦于以下问题:PHP Math::calculateHeight方法的具体用法?PHP Math::calculateHeight怎么用?PHP Math::calculateHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Math
的用法示例。
在下文中一共展示了Math::calculateHeight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: pixelCannons
function pixelCannons($force, $angle, &$data, $userName = '')
{
//INPUT
//$force = 7.5; // 0-10
//$angle = 45; // degree 1-90
//CONFIG TODO: MAKE IT CONFIGURABLE THROUGH HIPCHAT
$maxWidth = 800;
$maxHeight = 400;
$baseSpeed = 10;
//pixels
$timeIncrement = 0.05;
$gravity = 9.81;
$colors = ['red' => '13369344', 'yellow' => '13421568', 'cyan' => '52428', 'green' => '52224', 'blue' => '204', 'purple' => '6684876', 'pink' => '13369446', 'back' => '657930'];
$cannon = new Cannon(new Point(10, 399), Cannon::BODY_TYPE_SQUARE);
$cannon->setAngle($angle);
if (empty($data['current.target'])) {
$data['current.target'] = $data['defaults']['current.target'];
}
$center = new Point($data['current.target']['x'], $data['current.target']['y']);
$target = new Target($center, 100, 10, $colors['yellow'], new Target($center, 80, 20, $colors['green'], new Target($center, 60, 40, $colors['blue'], new Target($center, 40, 80, $colors['purple'], new Target($center, 10, 160, $colors['back'], new Target($center, 4, 320, $colors['red']))))));
/*$target1 = new Cannon(
new Point(50, 399),
Cannon::BODY_TYPE_SQUARE
);
$target1->setAngle(-90);
$target2 = new Cannon(
new Point(150, 399),
Cannon::BODY_TYPE_RECTANGLE
);
$target2->setAngle(-90);
$targets = [
$target1,
$target2
];*/
//SETUP
$angleRadians = $angle * M_PI / 180;
$speed = $baseSpeed * abs($force);
$time = 0;
//$previousCannonBallPosition = $cannon->cannonBall->position;
$animation = new Animation($maxWidth, $maxHeight);
do {
$x = Math::calculateWidth($speed, $angleRadians, $time);
$y = Math::calculateHeight($speed, $angleRadians, $gravity, $time);
$cannon->cannonBallPosition($x, $y);
$canvas = $animation->createCanvas();
$cannon->draw($canvas);
$target->draw($canvas);
//echo $cannon->cannonBall->position->x . PHP_EOL;
/*$hit = false;
foreach ($targets as $target) {
if ($target->isHit($cannon->cannonBall, $previousCannonBallPosition, $hits)) {
$hit = true;
}
$target->draw($canvas);
}
if ($hit) {
$animation->addFrame($canvas);
break;
}*/
$cannon->cannonBallDraw($canvas);
$animation->addFrame($canvas);
//$previousCannonBallPosition = $cannon->cannonBall->position;
$time += $timeIncrement;
} while ($cannon->cannonBall->position->x >= 0 && $cannon->cannonBall->position->x <= $maxWidth && $cannon->cannonBall->position->y <= $maxHeight);
//Last Frame
$canvas = $animation->createCanvas();
$cannon->draw($canvas);
$target->draw($canvas);
if (($points = $target->isHit($cannon->cannonBall)) !== false) {
if (isset($data['user.score'][$userName])) {
$data['user.score'][$userName] += $points;
} else {
$data['user.score'][$userName] = $points;
}
$notification = new Notification(new Point(50, 50), 'HIT! ' . $userName . ' Scored ' . $points . ' points!', 'Total: ' . $data['user.score'][$userName]);
$notification->draw($canvas);
}
/*foreach ($targets as $target) {
$target->draw($canvas);
}*/
/*$blue = imagecolorallocate($canvas, 255, 255, 255);
foreach ($hits as $hit) {
imagesetpixel($canvas, $hit[0], $hit[1], $blue);
}*/
$animation->addFinishFrame($canvas);
return $animation->generateGif();
}
示例2: pixelCannons
function pixelCannons($force, $angle, &$data, $userName = '')
{
//CONFIG
$maxWidth = 800;
$maxHeight = 400;
$baseSpeed = 10;
//pixels
$timeIncrement = 0.05;
$gravity = 9.81;
if (!isset($data['user'][$userName]['cannon'])) {
if (empty($data['available.colors'])) {
$data['available.colors'] = array_keys(Cannon::$cannonColors);
}
$data['user'][$userName]['cannon'] = ['color' => Color::extractRandomColor($data['available.colors']), 'body' => Cannon::BODY_TYPE_SQUARE, 'cannonball' => CannonBall::TYPE_BASIC];
}
$cannon = new Cannon(new Point(10, 399), $data['user'][$userName]['cannon']['body'], $data['user'][$userName]['cannon']['color'], $data['user'][$userName]['cannon']['cannonball']);
$cannon->setAngle($angle);
if (isset($data['user'][$userName]['cannon']['power-up']) && $data['user'][$userName]['cannon']['power-up']) {
CannonBallPowerUp::modifyCannonBall($cannon->cannonBall, $data['user'][$userName]['cannon']['power-up']);
$data['user'][$userName]['cannon']['power-up'] = false;
}
if (empty($data['current.target'])) {
$data['current.target'] = $data['defaults']['current.target'];
}
$center = new Point($data['current.target']['x'], $data['current.target']['y']);
$target = new Target($center, 100, 3, Color::YELLOW, new Target($center, 80, 5, Color::GREEN, new Target($center, 60, 10, Color::BLUE, new Target($center, 40, 20, Color::PURPLE, new Target($center, 10, 40, Color::BLACK, new Target($center, 4, 80, Color::RED))))));
//SETUP
$force = $force * $data['drag'];
$angleRadians = $angle * M_PI / 180;
$speed = $baseSpeed * abs($force);
$time = 0;
$animation = new Animation($maxWidth, $maxHeight);
$info = new Info(new Point(10, 10), $data);
$powerUp = false;
if (isset($data['power-up']) && $data['power-up'] !== false) {
//Calculate if next shot will have a powerUp
$powerUp = new CannonBallPowerUp(new Point($data['power-up']['x'], $data['power-up']['y']), $data['power-up']['type']);
$powerUp->draw($canvas);
}
$totalPoints = false;
do {
$x = Math::calculateWidth($speed, $angleRadians, $time);
$y = Math::calculateHeight($speed, $angleRadians, $gravity, $time);
$cannon->cannonBallPosition($x, $y);
$canvas = $animation->createCanvas();
$cannon->draw($canvas);
$target->draw($canvas);
$info->draw($canvas);
if ($powerUp !== false) {
if ($powerUp->isHit($cannon->cannonBall)) {
$data['user'][$userName]['cannon']['power-up'] = $powerUp->type;
$data['power-up'] = false;
}
$powerUp->draw($canvas);
}
$cannon->cannonBallDraw($canvas);
$animation->addFrame($canvas);
$time += $timeIncrement;
if (($hitPoints = $target->isHit($cannon->cannonBall)) !== false) {
$totalPoints = $totalPoints === false ? $hitPoints : $totalPoints + $hitPoints;
}
} while (!$cannon->cannonBall->isDestroyed() && ($cannon->cannonBall->position->x >= 0 && $cannon->cannonBall->position->x <= $maxWidth) && $cannon->cannonBall->position->y <= $maxHeight);
//LAST FRAME
$canvas = $animation->createCanvas();
$cannon->draw($canvas);
$cannon->cannonBall->draw($canvas);
$target->draw($canvas);
if ($powerUp !== false) {
$powerUp->draw($canvas);
}
if ($totalPoints !== false) {
if (isset($data['scores'][$userName])) {
$data['scores'][$userName] += $totalPoints;
} else {
$data['scores'][$userName] = $totalPoints;
}
if ($data['scores'][$userName] >= 1000) {
$notification = new Notification(new Point(100, 100), ['ALL HAIL THE KING ' . $userName . '!', 'FOR HE HAS WON THIS ROUND WITH AN OVERKILL OF ' . ($data['scores'][$userName] - 1000) . ' POINTS!']);
resetPixelCannons($data);
} else {
$notification = new Notification(new Point(50, 50), ['HIT! ' . $userName . ' Scored ' . $totalPoints . ' points!', 'Total: ' . $data['scores'][$userName]]);
$data['drag'] = Math::calculateDrag();
}
$notification->draw($canvas);
}
if (!isset($data['power-up']) || $data['power-up'] === false) {
//Calculate if next shot will have a powerUp
if (CannonBallPowerUp::getPowerUp($data)) {
$powerUp = new CannonBallPowerUp(new Point($data['power-up']['x'], $data['power-up']['y']), CannonBallPowerUp::TYPE_SUPER_SIZED);
$powerUp->draw($canvas);
}
}
//Extra show updated info after the possible hits
$info = new Info(new Point(10, 10), $data);
$info->draw($canvas);
$animation->addFinishFrame($canvas);
return $animation->generateGif();
}