本文整理汇总了PHP中Match::match_players_update方法的典型用法代码示例。如果您正苦于以下问题:PHP Match::match_players_update方法的具体用法?PHP Match::match_players_update怎么用?PHP Match::match_players_update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Match
的用法示例。
在下文中一共展示了Match::match_players_update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: switch
$q = "INSERT INTO " . TBL_SCORES . "(MatchID,Player,Player_MatchTeam,Player_Score,Player_Rank,Faction,Color,sColor,APM)\r\n\t\t\t\t\t\t\tVALUES (\r\n\t\t\t\t\t\t\t{$match_id},\r\n\t\t\t\t\t\t\t'" . $scores[$i]['Player'] . "',\r\n\t\t\t\t\t\t\t'" . $scores[$i]['Player_MatchTeam'] . "',\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\t'" . $scores[$i]['Player_Rank'] . "',\r\n\t\t\t\t\t\t\t'" . $scores[$i]['Faction'] . "',\r\n\t\t\t\t\t\t\t'" . $scores[$i]['Color'] . "',\r\n\t\t\t\t\t\t\t'" . $scores[$i]['sColor'] . "',\r\n\t\t\t\t\t\t\t'" . $scores[$i]['APM'] . "'\r\n\t\t\t\t\t\t\t)";
break;
case 'Teams':
break;
default:
$q = '';
}
$result = $sql->db_Query($q);
}
// Update scores stats
$match->match_scores_update();
// Automatically Update Players stats only if Match Approval is Disabled
if ($event->getField('MatchesApproval') == eb_UC_NONE) {
switch ($event->getMatchPlayersType()) {
case 'Players':
$match->match_players_update();
break;
case 'Teams':
$match->match_teams_update();
break;
default:
}
}
$event->setFieldDB('IsChanged', 1);
// Save the replay
$target_path = "uploads/";
$target_file = $target_path . basename($name);
move_uploaded_file($tmpname, $target_file);
$raw_name = urlencode($name);
$target_file = $target_path . basename($raw_name);
$media_type = 'Replay';
示例2: eventScoresUpdate
/**
* eventScoresUpdate - Re-calculate the scores and players of an event
*/
function eventScoresUpdate($current_match)
{
global $sql;
global $time;
//echo "dbg: current_match $current_match<br>";
$numMatchsPerUpdate = 10;
$q = "SELECT " . TBL_MATCHS . ".*" . " FROM " . TBL_MATCHS . " WHERE (" . TBL_MATCHS . ".Event = '" . $this->fields['EventID'] . "')" . " AND (" . TBL_MATCHS . ".Status = 'active')" . " ORDER BY TimeReported";
$result = $sql->db_Query($q);
$num_matches = mysql_numrows($result);
if ($current_match > $num_matches) {
switch ($this->fields['Type']) {
case "One Player Ladder":
updateStats($this->fields['EventID'], $time, true);
break;
case "Team Ladder":
updateStats($this->fields['EventID'], $time, true);
updateTeamStats($this->fields['EventID'], $time, true);
break;
case "Clan Ladder":
updateTeamStats($this->fields['EventID'], $time, true);
break;
case "One Player Tournament":
case "Clan Tournament":
break;
default:
}
echo "Done.";
echo '<META HTTP-EQUIV="Refresh" Content="0; URL=eventmanage.php?eventid=' . $this->fields['EventID'] . '">';
} else {
$next_match = 1;
if ($current_match == 0) {
// Reset players stats
$this->resetPlayers();
$this->resetTeams();
switch ($this->fields['Type']) {
case "One Player Ladder":
updateStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
break;
case "Team Ladder":
updateStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
updateTeamStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
break;
case "Clan Ladder":
updateTeamStats($this->fields['EventID'], $this->fields['getStartDateTime'], false);
break;
case "One Player Tournament":
case "Clan Tournament":
break;
default:
}
} else {
if (ob_get_level() == 0) {
ob_start();
}
// Output a 'waiting message'
echo str_pad('Please wait while this task completes... ', 4096) . "<br />\n";
// Update matchs scores
for ($j = $current_match - 1; $j < min($current_match + $numMatchsPerUpdate - 1, $num_matches); $j++) {
set_time_limit(10);
$next_match = $j + 2;
$match_id = mysql_result($result, $j, TBL_MATCHS . ".MatchID");
$match = new Match($match_id);
$time_reported = mysql_result($result, $j, TBL_MATCHS . ".TimeReported");
//echo "dbg: match: $match_id<br>";
//echo "dbg: etype: $this->fields['Type']<br>";
$match->match_scores_update();
switch ($this->fields['Type']) {
case "One Player Ladder":
$match->match_players_update();
updateStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
break;
case "Team Ladder":
$match->match_players_update();
updateStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
updateTeamStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
break;
case "Clan Ladder":
$match->match_teams_update();
updateTeamStats($this->fields['EventID'], $this->fields['StartDateTime'], false);
break;
case "One Player Tournament":
case "Clan Tournament":
break;
default:
}
//echo 'match '.$j.': '.$match_id.'<br>';
//echo '<div class="percents">match '.$j.': '.$match_id.'</div>';
echo '<div class="percents">' . number_format(100 * ($j + 1) / $num_matches, 0, '.', '') . '% complete</div>';
echo str_pad('', 4096) . "\n";
ob_flush();
flush();
}
}
echo '<form name="updateform" action="' . e_PLUGIN . 'ebattles/eventprocess.php?eventid=' . $this->fields['EventID'] . '" method="post">';
echo '<input type="hidden" name="match" value="' . $next_match . '"/>';
echo '<input type="hidden" name="eventupdatescores" value="1"/>';
echo '</form>';
//.........这里部分代码省略.........