本文整理汇总了PHP中Logs::factory方法的典型用法代码示例。如果您正苦于以下问题:PHP Logs::factory方法的具体用法?PHP Logs::factory怎么用?PHP Logs::factory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Logs
的用法示例。
在下文中一共展示了Logs::factory方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: array
Lib_Mobile::jsonRet($ret, 0);
}
$userInfo['isFirst'] = 1;
//用户注册上报
DCDATA && @Data_Dcdata::factory($api)->sendNewLog('user_signup', array('uid' => $userInfo['mid'], 'platform_uid' => $userInfo['sitemid'], 'signup_at' => time(), 'ip' => Helper::getip(), 'entrance_id' => $sid, 'version_info' => $version, 'm_imei' => $imei));
}
if ($userInfo['mstatus'] == 1) {
$ret['code'] = '-10';
$ret['noAllowLogin'] = 1;
$ret['msg'] = Core_Loginerror::$forbidden;
Lib_Mobile::jsonRet($ret, 0);
}
//用户登陆上报
DCDATA && @Data_Dcdata::factory($api)->sendNewLog('user_login', array('uid' => $userInfo['mid'], 'platform_uid' => $userInfo['sitemid'], 'login_at' => time(), 'ip' => Helper::getip(), 'entrance_id' => $sid, 'version_info' => $version, 'user_gamecoins' => $userInfo['money'], 'm_imei' => $imei));
if (empty($param['imei'])) {
Logs::factory()->debugNew("imei", $param);
}
//渠道推广上报
if (DCHANNEL) {
if ($appid && $appKey && $mobid) {
$aData = array('appid' => $appid, 'appkey' => $appKey, 'mobid' => $mobid, 'userid' => $userInfo['mid'], 'ip' => Helper::getip(), 'isFirst' => $userInfo['isFirst'] ? 1 : 0);
$sData = json_encode($aData);
Data_Cache::redisChannel()->lPush(Data_Keys::$channelKey, $sData);
Data_Cache::redisChannel()->set(Data_Keys::$channelPerKey . $userInfo['mid'], json_encode(array('appid' => $appid, 'appkey' => $appKey, 'mobid' => $mobid)));
//保存用户登陆的appid和key
Data_Cache::redisChannel()->setTimeout(Data_Keys::$channelPerKey . $userInfo['mid'], 3600);
}
}
Mobile_Member::factory()->loginBid($userInfo['mid'], $api);
$userInfo['result'] = 1;
$userInfo['loginType'] = 3;
示例2: setAccessTokenn
/**
* 设置access_token
* @author functions
* @param unknown_type $secret
* @return unknown
*/
public function setAccessTokenn($secret)
{
try {
$result = $this->setAccessToken($secret);
return true;
} catch (FacebookApiException $e) {
Logs::factory()->debug('email/emailerror', $e);
return false;
}
}
示例3: update
/**
* 更新用戶資料 js取了之後發過來
* @param $aInfo array()
*/
public function update($aInfo)
{
$flag = 0;
if (empty($aInfo)) {
return false;
}
$sitemid = $aInfo['id'] ? $aInfo['id'] : $aInfo['sitemid'];
if (!$sitemid) {
return $flag;
}
$time = time();
$sid = $aInfo['sid'] ? $aInfo['sid'] : PLATFORM_ID;
if ($aInfo['mid']) {
$userinfo = $this->getOneById($aInfo['mid'], false);
} else {
$userinfo = $this->getOneBySitemid($sitemid, $sid, false);
}
$mid = $userinfo['mid'];
Logs::factory()->debug('updateuser', $aInfo['sex']);
$sex = $userinfo['sex'] = Core_Member::factory()->getGender($aInfo['sex']);
Logs::factory()->debug('updateuser', $sex);
$unid = $userinfo['unid'] = Helper::uint($aInfo['unid']);
//子站ID
$mnick = $userinfo['mnick'] = Loader_Mysql::dbmaster()->escape($aInfo['name']);
//用戶別名
$name = $userinfo['name'] = Loader_Mysql::dbmaster()->escape($aInfo['username']);
//用戶姓名
$icon = $userinfo['icon'] = Loader_Mysql::dbmaster()->escape($aInfo['icon']);
//小頭像
$middle = $userinfo['middle'] = Loader_Mysql::dbmaster()->escape($aInfo['middle']);
//中頭像
$big = $userinfo['big'] = Loader_Mysql::dbmaster()->escape($aInfo['big']);
//大頭像
$location = isset($userInfo['location']['name']) ? $userInfo['location']['name'] : $userInfo['location'];
$userDetail['location'] = iconv('GB2312', 'UTF-8', $location);
$hometown = isset($userInfo['hometown']['name']) ? $userInfo['hometown']['name'] : $userInfo['hometown'];
$userDetail['hometown'] = iconv('GB2312', 'UTF-8', $hometown);
$email = Loader_Mysql::dbmaster()->escape($aInfo['email']);
//郵件地址
$locale = Core_Member::factory()->getLocale($aInfo['locale']);
$tmpprofile = empty($aInfo['link']) ? "https://www.facebook.com/profile.php?id=" . $sitemid : Loader_Mysql::dbmaster()->escape($aInfo['link']);
$profile = $userinfo['profile'] = $tmpprofile;
//添加用户email信息
if (!empty($email)) {
$sql = "INSERT DELAYED INTO {$this->membermail} SET mid={$mid},email='{$email}',mactivetime={$time} ON DUPLICATE KEY UPDATE email='{$email}',mactivetime={$time}";
Loader_Mysql::dbmaster()->query($sql);
}
//更新members表
$sql = "UPDATE LOW_PRIORITY {$this->members} SET mnick='{$mnick}',name='{$mnick}' WHERE mid={$mid} LIMIT 1";
Loader_Mysql::dbmaster()->query($sql);
//更新memberfield表
$sql = "UPDATE LOW_PRIORITY {$this->memberfield} SET sex={$sex},location='{$location}',hometown='{$hometown}',muchid={$locale} WHERE mid={$mid} LIMIT 1";
Logs::factory()->debug('updateuser', $sql);
Loader_Mysql::dbmaster()->query($sql);
//更新cache
$cacheKey = Core_Keys::getOneById($mid);
$flag = Loader_Memcached::minfo($mid)->set($cacheKey, Values::combine(Values::getmb(), $userinfo), 10 * 24 * 3600);
return $flag;
}
示例4: resetLogin
/**
* [resetLogin 令牌过期,重新登录,生成令牌]
*
* @author
*
* @return [void] 获得access_token信息
*/
private function resetLogin()
{
// no session exists
try {
$this->helper->disableSessionStatusCheck();
$this->session = $this->helper->getSessionFromRedirect();
if (!isset($this->session) || $this->session === null) {
$this->toAuth($this->facebook_default_scope);
}
} catch (FacebookRequestException $ex) {
// When Facebook returns an error
// handle this better in production code
Logs::factory()->debug("facebookapi", $ex->getMessage());
//exit($ex->getMessage());
} catch (Exception $ex) {
// When validation fails or other local issues
// handle this better in production code
Logs::factory()->debug("facebookapi2", $ex->getMessage());
//exit($ex->getMessage());
}
}
示例5: SendData
/**
* 实际做的发送操作
* @param String $ip
* @param int $port
* @param GameSocketPacket $packet
* @return Boolean
*/
private function SendData($ip, $port, &$packet, $reuse = false)
{
if (!$this->connect($ip, $port, $reuse)) {
return false;
}
if (@socket_write($this->aSockets[$ip][$port], $packet->GetPacketBuffer(), $packet->GetPacketSize()) === false) {
Logs::factory()->debug(@implode('-', array(socket_strerror(socket_last_error()), __LINE__)), 'C_sendData.txt');
return false;
}
return true;
}
示例6: error_print
/**
* 致命错误中断
*/
public function error_print($description)
{
Logs::factory()->debug(json_encode(array("Error: {$description}", 'time' => date("Y-m-d", time()), 'sitemid' => $this->getUser())), "pay.ErrorDebug");
}
示例7: foreach
if (!($param = self::${$act_name})) {
return false;
}
$signValue = self::$pconfig[4];
$postUrl = '';
foreach ((array) $arrays as $key => $array) {
if (in_array($key, $param['param'])) {
$signValue .= $array;
}
$postUrl .= '/' . $array;
}
$signValue .= self::$pconfig[5];
return $param['url'] . self::$pconfig[4] . '/' . md5($signValue) . $postUrl;
}
/**
* boyaa log report
*
* 向日志服务器上游戏报日志
*
* @game_data array 关联数组,游戏数据,最终通过byl_encode_argument()去掉\r, \n, |并且json格式上报给日志服务器
* @act_name string API名称
* @bpid string 32位,由数据中心分配给相应用产品线
* @keep_socket 默认为false, false:发送后关闭socket连接 true:保持socket链接在一个PHP的生命周期
* @error_code 引用错误代码
* @error_message 引用错误信息
* @host 日志服务器绑定Ip。一般使用默认127.0.0.1即可。
* @port 日志服务器绑定端口.一般使用默认端口号即可
**/
function byl_watchdog($act_name, $game_data, $keep_socket = false, &$error_code = 0, &$error_message = '', $host = '127.0.0.1', $port = 1106)
{
if ($act_name == "user_signup") {
Logs::factory()->debug("updata/register", $game_data, self::$pconfig);
}
static $socket = null;
$bpid = self::$pconfig[4];
if (strlen($bpid) != 32) {
$error_code = 10002;
$error_message = "valid bpid({$bpid})";
Logs::factory()->debug('updata/error10002', $bpid);
return false;
}
if (empty($game_data) || !is_array($game_data)) {
$error_code = 10003;
$error_message = "empty game data";
Logs::factory()->debug('updata/error10003', $game_data);
return false;
示例8: error_log
/**
* 业务错误日志上报
* @param [type] $mode [description]
* @param [type] $error_msg [description]
* @return [type] [description]
*/
private function error_log($mode, $errors = '', $params_error = '')
{
$array = array('time' => date('Y-m-d H:i:s'), 'error' => $errors, 'api' => $params_error);
if (self::ISOPENLOGS === true && class_exists('Kkdatacenter_Module')) {
Kkdatacenter_Module::factory()->sendNewLog('guest_error', $mode, $array);
} else {
Logs::factory()->debug($array, 'guest_error_' . $mode);
}
}
示例9: sendHeader
/**
* 单纯发头部命令
**/
public function sendHeader($mid, $port)
{
if (!($mid = Helper::uint($mid)) || empty($port)) {
return false;
}
$body = array(array($mid, API_INT));
$buffer = '';
//获得BODY长度
$this->_head = "";
$this->_body = "";
$this->setBody($body);
$len = $this->getBodyLen($body);
//设置头部HEADER
$this->setHeader($len, CLIENT_COMMAND_PHP_SEND_GIFE);
$checkcode = $this->encryptData($len);
//设置校验码
$this->setCheckcode($checkcode);
//获得全部数据
$string = Packer::factory()->getPackage();
//发起socket
//if(!Socket::factory()->isConnect()){
Socket::factory()->set_server(Core_Game::$serverIP, $port);
Socket::factory()->connect();
Logs::factory()->debug('packer/socketheader', Socket::factory()->get_errmsg(), Core_Game::$serverIP, $port);
//}
//发送内容
$ret = Socket::factory()->write_line($string);
$buffer = Socket::factory()->read_line_str(JW_HEADER_LEN + $len);
Socket::factory()->close();
$decrypt = $this->decryptData($buffer, JW_SOCKET_BACK_LEN, 'back');
Logs::factory()->debug('packer/header', $decrypt);
return $decrypt;
}