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PHP Lang::achievement方法代码示例

本文整理汇总了PHP中Lang::achievement方法的典型用法代码示例。如果您正苦于以下问题:PHP Lang::achievement方法的具体用法?PHP Lang::achievement怎么用?PHP Lang::achievement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lang的用法示例。


在下文中一共展示了Lang::achievement方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: renderTooltip


//.........这里部分代码省略.........
     if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0) {
         $spanI = 'class="q2"';
         if ($interactive) {
             $spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, ' . $this->curTpl['armorDamageModifier'] . '), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"';
         }
         $x .= '<span ' . $spanI . '><!--addamr' . $this->curTpl['armorDamageModifier'] . '--><span>' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span></span><br />';
     } else {
         if ($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'] > 0) {
             $x .= '<span><!--amr-->' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span><br />';
         }
     }
     // Block
     if ($this->curTpl['block']) {
         $x .= '<span>' . sprintf(Lang::item('block'), $this->curTpl['block']) . '</span><br />';
     }
     // Item is a gem (don't mix with sockets)
     if ($geId = $this->curTpl['gemEnchantmentId']) {
         $gemEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $geId);
         $x .= '<span class="q1"><a href="?enchantment=' . $geId . '">' . Util::localizedString($gemEnch, 'name') . '</a></span><br />';
         // activation conditions for meta gems
         if (!empty($gemEnch['conditionId'])) {
             if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $gemEnch['conditionId'])) {
                 for ($i = 1; $i < 6; $i++) {
                     if (!$gemCnd['color' . $i]) {
                         continue;
                     }
                     switch ($gemCnd['comparator' . $i]) {
                         case 2:
                             // requires less <color> than (<value> || <comparecolor>) gems
                         // requires less <color> than (<value> || <comparecolor>) gems
                         case 5:
                             // requires at least <color> than (<value> || <comparecolor>) gems
                             $sp = (int) $gemCnd['value' . $i] > 1;
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], Lang::item('gemColors', $gemCnd['color' . $i] - 1)) . '</span><br />';
                             break;
                         case 3:
                             // requires more <color> than (<value> || <comparecolor>) gems
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), Lang::item('gemColors', $gemCnd['color' . $i] - 1), Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1)) . '</span><br />';
                             break;
                     }
                 }
             }
         }
     }
     // Random Enchantment - if random enchantment is set, prepend stats from it
     if ($this->curTpl['randomEnchant'] && !isset($enhance['r'])) {
         $x .= '<span class="q2">' . Lang::item('randEnchant') . '</span><br />';
     } else {
         if (isset($enhance['r'])) {
             $x .= $randEnchant;
         }
     }
     // itemMods (display stats and save ratings for later use)
     for ($j = 1; $j <= 10; $j++) {
         $type = $this->curTpl['statType' . $j];
         $qty = $this->curTpl['statValue' . $j];
         if (!$qty || $type <= 0) {
             continue;
         }
         // base stat
         if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA) {
             $x .= '<span><!--stat' . $type . '-->' . ($qty > 0 ? '+' : '-') . abs($qty) . ' ' . Lang::item('statType', $type) . '</span><br />';
         } else {
             // rating with % for reqLevel
             $green[] = $this->parseRating($type, $qty, $interactive, $causesScaling);
         }
开发者ID:saqar,项目名称:aowow,代码行数:67,代码来源:item.class.php

示例2: foreach

    <tr><th id="infobox-series"><?php 
echo $listTitle ?: Lang::achievement('series');
?>
</th></tr>
    <tr><td>
        <div class="infobox-spacer"></div>
        <table class="series">
<?php 
foreach ($list as $idx => $itr) {
    echo '            <tr><th>' . ($idx + 1) . '</th><td><div>';
    $_ = array_keys($itr);
    $end = array_pop($_);
    foreach ($itr as $k => $i) {
        // itemItr
        switch ($i['side']) {
            case 1:
                $wrap = '<span class="icon-alliance-padded">%s</span>';
                break;
            case 2:
                $wrap = '<span class="icon-horde">%s</span>';
                break;
            default:
                $wrap = '%s';
                break;
        }
        if ($i['typeId'] == $this->typeId) {
            echo sprintf($wrap, '<b>' . $i['name'] . '</b>');
        } else {
            echo sprintf($wrap, '<a href="?' . $i['typeStr'] . '=' . $i['typeId'] . '">' . $i['name'] . '</a>');
        }
        echo $end == $k ? null : '<br />';
开发者ID:dobrMAN,项目名称:aowow,代码行数:31,代码来源:series.tpl.php

示例3: generateContent

 protected function generateContent()
 {
     $_level = $this->subject->getField('level');
     $_minLevel = $this->subject->getField('minLevel');
     $_flags = $this->subject->getField('flags');
     $_specialFlags = $this->subject->getField('specialFlags');
     $_side = Util::sideByRaceMask($this->subject->getField('reqRaceMask'));
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // event (todo: assign eventData)
     if ($_ = $this->subject->getField('eventId')) {
         $this->extendGlobalIds(TYPE_WORLDEVENT, $_);
         $infobox[] = Lang::game('eventShort') . Lang::main('colon') . '[event=' . $_ . ']';
     }
     // level
     if ($_level > 0) {
         $infobox[] = Lang::game('level') . Lang::main('colon') . $_level;
     }
     // reqlevel
     if ($_minLevel) {
         $lvl = $_minLevel;
         if ($_ = $this->subject->getField('maxLevel')) {
             $lvl .= ' - ' . $_;
         }
         $infobox[] = sprintf(Lang::game('reqLevel'), $lvl);
     }
     // loremaster (i dearly hope those flags cover every case...)
     if ($this->subject->getField('zoneOrSortBak') > 0 && !$this->subject->isRepeatable()) {
         $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE], ['ac.value1', $this->subject->getField('zoneOrSortBak')], ['a.faction', $_side, '&']);
         $loremaster = new AchievementList($conditions);
         $this->extendGlobalData($loremaster->getJSGlobals(GLOBALINFO_SELF));
         switch ($loremaster->getMatches()) {
             case 0:
                 break;
             case 1:
                 $infobox[] = Lang::quest('loremaster') . Lang::main('colon') . '[achievement=' . $loremaster->id . ']';
                 break;
             default:
                 $lm = Lang::quest('loremaster') . Lang::main('colon') . '[ul]';
                 foreach ($loremaster->iterate() as $id => $__) {
                     $lm .= '[li][achievement=' . $id . '][/li]';
                 }
                 $infobox[] = $lm . '[/ul]';
                 break;
         }
     }
     // type (maybe expand uppon?)
     $_ = [];
     if ($_flags & QUEST_FLAG_DAILY) {
         $_[] = Lang::quest('daily');
     } else {
         if ($_flags & QUEST_FLAG_WEEKLY) {
             $_[] = Lang::quest('weekly');
         } else {
             if ($_specialFlags & QUEST_FLAG_SPECIAL_MONTHLY) {
                 $_[] = Lang::quest('monthly');
             }
         }
     }
     if ($t = $this->subject->getField('type')) {
         $_[] = Lang::quest('questInfo', $t);
     }
     if ($_) {
         $infobox[] = Lang::game('type') . Lang::main('colon') . implode(' ', $_);
     }
     // side
     $_ = Lang::main('side') . Lang::main('colon');
     switch ($_side) {
         case 3:
             $infobox[] = $_ . Lang::game('si', 3);
             break;
         case 2:
             $infobox[] = $_ . '[span class=icon-horde]' . Lang::game('si', 2) . '[/span]';
             break;
         case 1:
             $infobox[] = $_ . '[span class=icon-alliance]' . Lang::game('si', 1) . '[/span]';
             break;
     }
     // races
     if ($_ = Lang::getRaceString($this->subject->getField('reqRaceMask'), $__, $jsg, $n, false)) {
         $this->extendGlobalIds(TYPE_RACE, $jsg);
         $t = $n == 1 ? Lang::game('race') : Lang::game('races');
         $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_;
     }
     // classes
     if ($_ = Lang::getClassString($this->subject->getField('reqClassMask'), $jsg, $n, false)) {
         $this->extendGlobalIds(TYPE_CLASS, $jsg);
         $t = $n == 1 ? Lang::game('class') : Lang::game('classes');
         $infobox[] = Util::ucFirst($t) . Lang::main('colon') . $_;
     }
     // profession / skill
     if ($_ = $this->subject->getField('reqSkillId')) {
         $this->extendGlobalIds(TYPE_SKILL, $_);
         $sk = '[skill=' . $_ . ']';
         if ($_ = $this->subject->getField('reqSkillPoints')) {
             $sk .= ' (' . $_ . ')';
         }
         $infobox[] = Lang::quest('profession') . Lang::main('colon') . $sk;
//.........这里部分代码省略.........
开发者ID:Niknox,项目名称:aowow,代码行数:101,代码来源:quest.php

示例4: foreach

?>
</td>
                            <td class="padded">&nbsp;<select name="si">
                                <option></option>
<?php 
foreach (Lang::game('si') as $i => $str) {
    if ($str) {
        echo '                                    <option value="' . $i . '" ' . (isset($f['si']) && $f['si'] == $i ? 'selected' : null) . '>' . $str . "</option>\n";
    }
}
?>
                                </select>
                            </td>
                            <td class="padded"><table><tr>
                                <td>&nbsp;&nbsp;&nbsp;<?php 
echo Lang::achievement('points') . Lang::main('colon');
?>
</td>
                                <td>&nbsp;<input type="text" name="minpt" maxlength="2" class="smalltextbox" <?php 
echo isset($f['minpt']) ? 'value="' . $f['minpt'] . '"' : null;
?>
/> - <input type="text" name="maxpt" maxlength="2" class="smalltextbox" <?php 
echo isset($f['maxpt']) ? 'value="' . $f['maxpt'] . '"' : null;
?>
/></td>
                            </tr></table></td>
                        </tr>
                    </table>

                    <div id="fi_criteria" class="padded criteria"><div></div></div><div><a href="javascript:;" id="fi_addcriteria" onclick="fi_addCriterion(this); return false"><?php 
echo Lang::main('addFilter');
开发者ID:dobrMAN,项目名称:aowow,代码行数:31,代码来源:achievements.tpl.php

示例5: notFound

 public function notFound()
 {
     if ($this->mode != CACHE_TYPE_TOOLTIP) {
         return parent::notFound(Lang::game('achievement'), Lang::achievement('notFound'));
     }
     header('Content-type: application/x-javascript; charset=utf-8');
     echo $this->generateTooltip(true);
     exit;
 }
开发者ID:Carbenium,项目名称:aowow,代码行数:9,代码来源:achievement.php

示例6: generateContent

 protected function generateContent()
 {
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // reqLevel
     if ($_ = $this->subject->getField('requiredLevel')) {
         $infobox[] = sprintf(Lang::game('reqLevel'), $_);
     }
     // reqskill
     if ($_ = $this->subject->getField('skillLine')) {
         $this->extendGlobalIds(TYPE_SKILL, $_);
         $foo = sprintf(Lang::game('requires'), '&nbsp;[skill=' . $_ . ']');
         if ($_ = $this->subject->getField('skillLevel')) {
             $foo .= ' (' . $_ . ')';
         }
         $infobox[] = $foo;
     }
     /****************/
     /* Main Content */
     /****************/
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->effects = [];
     // 3 effects
     for ($i = 1; $i < 4; $i++) {
         $_ty = $this->subject->getField('type' . $i);
         $_qty = $this->subject->getField('amount' . $i);
         $_obj = $this->subject->getField('object' . $i);
         switch ($_ty) {
             case 1:
             case 3:
             case 7:
                 $sArr = $this->subject->getField('spells')[$i];
                 $spl = $this->subject->getRelSpell($sArr[0]);
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::item('trigger', $sArr[1])) : Lang::item('trigger', $sArr[1]);
                 $this->effects[$i]['proc'] = $sArr[3];
                 $this->effects[$i]['value'] = $_qty ?: null;
                 $this->effects[$i]['icon'] = array('name' => !$spl ? Util::ucFirst(Lang::game('spell')) . ' #' . $sArr[0] : Util::localizedString($spl, 'name'), 'id' => $sArr[0], 'count' => $sArr[2]);
                 break;
             case 5:
                 if ($_obj < 2) {
                     // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
                     $_obj++;
                 }
                 // 0 is weaponDmg .. ehh .. i messed up somewhere
                 $this->effects[$i]['tip'] = [$_obj, Util::$itemMods[$_obj]];
                 // DO NOT BREAK!
             // DO NOT BREAK!
             case 2:
             case 6:
             case 8:
             case 4:
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::enchantment('types', $_ty)) : Lang::enchantment('types', $_ty);
                 $this->effects[$i]['value'] = $_qty;
                 if ($_ty == 4) {
                     $this->effects[$i]['name'] .= Lang::main('colon') . '(' . (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Object: ' . $_obj, Lang::getMagicSchools(1 << $_obj)) : Lang::getMagicSchools(1 << $_obj)) . ')';
                 }
         }
     }
     // activation conditions
     if ($_ = $this->subject->getField('conditionId')) {
         $x = '';
         if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $_)) {
             for ($i = 1; $i < 6; $i++) {
                 if (!$gemCnd['color' . $i]) {
                     continue;
                 }
                 $fiColors = function ($idx) {
                     $foo = '';
                     switch ($idx) {
                         case 2:
                             $foo = '0:3:5';
                             break;
                             // red
                         // red
                         case 3:
                             $foo = '2:4:5';
                             break;
                             // yellow
                         // yellow
                         case 4:
                             $foo = '1:3:4';
                             break;
                             // blue
                     }
                     return $foo;
                 };
                 $bLink = $gemCnd['color' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['color' . $i]) . '">' . Lang::item('gemColors', $gemCnd['color' . $i] - 1) . '</a>' : '';
                 $cLink = $gemCnd['cmpColor' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['cmpColor' . $i]) . '">' . Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1) . '</a>' : '';
                 switch ($gemCnd['comparator' . $i]) {
                     case 2:
                         // requires less <color> than (<value> || <comparecolor>) gems
                     // requires less <color> than (<value> || <comparecolor>) gems
                     case 5:
                         // requires at least <color> than (<value> || <comparecolor>) gems
                         $sp = (int) $gemCnd['value' . $i] > 1;
                         $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], $bLink) . '</span><br />';
                         break;
                     case 3:
//.........这里部分代码省略.........
开发者ID:TrinityCore,项目名称:aowow,代码行数:101,代码来源:enchantment.php

示例7: renderTooltip

 public function renderTooltip()
 {
     $criteria = $this->getCriteria();
     $tmp = [];
     $rows = [];
     $i = 0;
     foreach ($criteria as $_row) {
         if ($i++ % 2) {
             $tmp[] = $_row;
         } else {
             $rows[] = $_row;
         }
     }
     if ($tmp) {
         $rows = array_merge($rows, $tmp);
     }
     $description = $this->getField('description', true);
     $name = $this->getField('name', true);
     $criteria = '';
     $i = 0;
     foreach ($rows as $crt) {
         $obj = (int) $crt['value1'];
         $qty = (int) $crt['value2'];
         // we could show them, but the tooltips are cluttered
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN && User::$perms <= 0) {
             continue;
         }
         $crtName = Util::localizedString($crt, 'name');
         switch ($crt['type']) {
             // link to title - todo (low): crosslink
             case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
                 $crtName = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName;
                 break;
                 // link to quest
             // link to quest
             case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
                 if (!$crtName) {
                     $crtName = QuestList::getName($obj);
                 }
                 break;
                 // link to spell (/w icon)
             // link to spell (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
                 if (!$crtName) {
                     $crtName = SpellList::getName($obj);
                 }
                 break;
                 // link to item (/w icon)
             // link to item (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
                 if (!$crtName) {
                     $crtName = ItemList::getName($obj);
                 }
                 break;
                 // link to faction (/w target reputation)
             // link to faction (/w target reputation)
             case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
                 if (!$crtName) {
                     $crtName = FactionList::getName($obj);
                 }
                 break;
         }
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER) {
             $criteria .= '- ' . Util::jsEscape($crtName) . ' <span class="moneygold">' . number_format($crt['value2'] / 10000) . '</span><br />';
         } else {
             $criteria .= '- ' . Util::jsEscape($crtName) . '<br />';
         }
         if (++$i == round(count($rows) / 2)) {
             $criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>';
         }
     }
     $x = '<table><tr><td><b class="q">';
     $x .= Util::jsEscape($name);
     $x .= '</b></td></tr></table>';
     if ($description || $criteria) {
         $x .= '<table><tr><td>';
     }
     if ($description) {
         $x .= '<br />' . Util::jsEscape($description) . '<br />';
     }
     if ($criteria) {
         $x .= '<br /><span class="q">' . Lang::achievement('criteria') . ':</span>';
         $x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>' . $criteria . '</small></th></tr></table>';
     }
     if ($description || $criteria) {
         $x .= '</td></tr></table>';
     }
     return $x;
 }
开发者ID:Carbenium,项目名称:aowow,代码行数:96,代码来源:achievement.class.php

示例8:

    echo '<tr><th' . (isset($cr['icon']) ? ' align="right" id="iconlist-icon' . $cr['icon'] . '"' : null) . '>';
    if (!isset($cr['icon'])) {
        echo '<ul><li><var>&nbsp;</var></li></ul>';
    }
    echo '</th><td>';
    if (!empty($cr['link'])) {
        echo '<a href="' . $cr['link']['href'] . '"' . (isset($cr['link']['quality']) ? ' class="q' . $cr['link']['quality'] . '"' : null) . '>' . Util::htmlEscape($cr['link']['text']) . '</a>';
    }
    if (!empty($cr['link']['count']) && $cr['link']['count'] > 1) {
        echo '&nbsp;(' . $cr['link']['count'] . ')';
    }
    if (isset($cr['extraText'])) {
        echo ' ' . $cr['extraText'];
    }
    if (User::isInGroup(U_GROUP_STAFF)) {
        echo ' <small title="' . Lang::achievement('criteriaType') . ' ' . $cr['type'] . '" class="q0">[' . $cr['id'] . ']</small>';
    }
    echo '</td></tr>';
    // every odd number of elements
    if ($i + 1 == round(count($this->criteria['data']) / 2)) {
        echo '</table></div><div style="float: left"><table class="iconlist">';
    }
}
?>
                </table>
                </div>

                <script type="text/javascript">//<![CDATA[
<?php 
foreach ($this->criteria['icons'] as $k => $ic) {
    echo '                    $WH.ge(\'iconlist-icon' . $ic['itr'] . '\').appendChild(' . $ic['type'] . '.createIcon(' . $ic['id'] . ', 0, ' . (!empty($ic['count']) ? $ic['count'] : 0) . "));\n";
开发者ID:Carbenium,项目名称:aowow,代码行数:31,代码来源:achievement.tpl.php

示例9: count

$this->brick('infobox');
?>

            <div class="text">
<?php 
$this->brick('headIcons');
$this->brick('redButtons');
?>
               <h1><?php 
echo $this->name;
?>
</h1>

<?php 
echo $this->description;
echo '<h3>' . Lang::achievement('criteria') . ($this->criteria['reqQty'] ? ' &ndash; <small><b>' . Lang::achievement('reqNumCrt') . ' ' . $this->criteria['reqQty'] . ' ' . Lang::achievement('outOf') . ' ' . count($this->criteria['data']) . '</b></small>' : null) . "</h3>\n";
?>


                <div style="float: left; margin-right: 25px">
                <table class="iconlist">
<?php 
foreach ($this->criteria['data'] as $i => $cr) {
    echo '<tr><th' . (isset($cr['icon']) ? ' align="right" id="iconlist-icon' . $cr['icon'] . '"' : null) . '>';
    if (!isset($cr['icon'])) {
        echo '<ul><li><var>&nbsp;</var></li></ul>';
    }
    echo '</th><td><span class="tip" title="ID' . Lang::main('colon') . $cr['id'] . '">';
    if (!empty($cr['link'])) {
        echo '<a href="' . $cr['link']['href'] . '"' . (isset($cr['link']['quality']) ? ' class="q' . $cr['link']['quality'] . '"' : null) . '>' . Util::htmlEscape($cr['link']['text']) . '</a>';
    }
开发者ID:saqar,项目名称:aowow,代码行数:31,代码来源:achievement.tpl.php


注:本文中的Lang::achievement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。