本文整理汇总了PHP中Globals::getHardwareCost方法的典型用法代码示例。如果您正苦于以下问题:PHP Globals::getHardwareCost方法的具体用法?PHP Globals::getHardwareCost怎么用?PHP Globals::getHardwareCost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Globals
的用法示例。
在下文中一共展示了Globals::getHardwareCost方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: create_error
<?php
$amount = $_REQUEST['amount'];
if (!is_numeric($amount)) {
create_error('Numbers only please');
}
// only whole numbers allowed
$amount = floor($amount);
$hardware_id = $var['hardware_id'];
$hardware_name = Globals::getHardwareName($hardware_id);
$cost = Globals::getHardwareCost($hardware_id);
// no negative amounts are allowed
if ($amount <= 0) {
create_error('You must actually enter an amount greater than zero!');
}
// do we have enough cash?
if ($player->getCredits() < $cost * $amount) {
create_error('You don\'t have enough credits to buy ' . $amount . ' items!');
}
// chec for max. we can hold!
if ($amount > $ship->getMaxHardware($hardware_id) - $ship->getHardware($hardware_id)) {
create_error('You can\'t buy more ' . $hardware_name . ' than you can transport!');
}
// take the money from the user
$player->decreaseCredits($cost * $amount);
$player->update();
// now adjust add to ship
$ship->increaseHardware($hardware_id, $amount);
$ship->updateHardware();
$ship->removeUnderAttack();
//HoF
示例2: canWeUNO
function canWeUNO(AbstractSmrPlayer &$player, $oppurtunisticOnly)
{
if ($player->getCredits() < MINUMUM_RESERVE_CREDITS) {
return false;
}
$ship =& $player->getShip();
if ($ship->hasMaxShields() && $ship->hasMaxArmour() && $ship->hasMaxCargoHolds()) {
return false;
}
$sector =& $player->getSector();
// We buy armour in preference to shields as it's cheaper.
// We buy cargo holds last if we have no newbie turns because we'd rather not die
$hardwareArray = array(HARDWARE_ARMOUR, HARDWARE_SHIELDS, HARDWARE_CARGO);
$amount = 0;
$locations =& $sector->getLocations();
foreach ($locations as &$location) {
if ($location->isHardwareSold()) {
$hardwareSold =& $location->getHardwareSold();
if ($player->getNewbieTurns() > MIN_NEWBIE_TURNS_TO_BUY_CARGO && !$ship->hasMaxCargoHolds() && isset($hardwareSold[HARDWARE_CARGO]) && ($amount = floor(($player->getCredits() - MINUMUM_RESERVE_CREDITS) / Globals::getHardwareCost(HARDWARE_CARGO))) > 0) {
// Buy cargo holds first if we have plenty of newbie turns left.
$hardwareID = HARDWARE_CARGO;
} else {
foreach ($hardwareArray as $hardwareArrayID) {
if (!$ship->hasMaxHardware($hardwareArrayID) && isset($hardwareSold[$hardwareArrayID]) && ($amount = floor(($player->getCredits() - MINUMUM_RESERVE_CREDITS) / Globals::getHardwareCost($hardwareArrayID))) > 0) {
$hardwareID = $hardwareArrayID;
break;
}
}
}
if (isset($hardwareID)) {
return doUNO($hardwareID, min($ship->getMaxHardware($hardwareID) - $ship->getHardware($hardwareID), $amount));
}
}
}
if ($oppurtunisticOnly === true) {
return false;
}
if ($player->getCredits() - $ship->getCostToUNO() < MINUMUM_RESERVE_CREDITS) {
return false;
}
//Only do non-oppurtunistic UNO if we have the money to do it properly!
foreach ($hardwareArray as $hardwareArrayID) {
if (!$ship->hasMaxHardware($hardwareArrayID)) {
$hardwareNeededID = $hardwareArrayID;
return plotToNearest($player, Globals::getHardwareTypes($hardwareArrayID));
}
}
}