本文整理汇总了PHP中Functions_Lib::load_library方法的典型用法代码示例。如果您正苦于以下问题:PHP Functions_Lib::load_library方法的具体用法?PHP Functions_Lib::load_library怎么用?PHP Functions_Lib::load_library使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Functions_Lib
的用法示例。
在下文中一共展示了Functions_Lib::load_library方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
$this->langs = parent::$lang;
$this->_planet = Functions_Lib::load_library('PlanetLib');
if ($this->serverRequirementes()) {
$this->buildPage();
} else {
die(Functions_Lib::message($this->langs['ins_no_server_requirements']));
}
}
示例2: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
$this->_lang = parent::$lang;
if (Functions_Lib::read_config('reg_enable') == 1) {
$this->_creator = Functions_Lib::load_library('Creator_Lib');
$this->build_page();
} else {
die(Functions_Lib::message($this->_lang['re_disabled'], 'index.php', '5', FALSE, FALSE));
}
}
示例3: __construct
/**
* __construct()
*/
public function __construct($user, $planet, $galaxy, $system)
{
parent::__construct();
$this->_lang = parent::$lang;
$this->_current_user = $user;
$this->_current_planet = $planet;
$this->_galaxy = $galaxy;
$this->_system = $system;
$this->_resource = parent::$objects->get_objects();
$this->_pricelist = parent::$objects->get_price();
$this->_formula = Functions_Lib::load_library('Formula_Lib');
$this->_noob = Functions_Lib::load_library('NoobsProtection_Lib');
}
示例4: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
// check if session is active
parent::$users->check_session();
// Check module access
Functions_Lib::module_message(Functions_Lib::is_module_accesible(self::MODULE_ID));
$this->_lang = parent::$lang;
$this->_current_user = parent::$users->get_user_data();
$this->_current_planet = parent::$users->get_planet_data();
$this->_formula = Functions_Lib::load_library('Formula_Lib');
$this->build_page();
}
示例5: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
// check if session is active
parent::$users->check_session();
$this->_lang = parent::$lang;
$this->_creator = Functions_Lib::load_library('Creator_Lib');
$this->_current_user = parent::$users->get_user_data();
// Check if the user is allowed to access
if (Administration_Lib::have_access($this->_current_user['user_authlevel']) && Administration_Lib::authorization($this->_current_user['user_authlevel'], 'edit_users') == 1) {
$this->build_page();
} else {
die(Functions_Lib::message($this->_lang['ge_no_permissions']));
}
}
示例6: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
// check if session is active
parent::$users->check_session();
// Check module access
Functions_Lib::module_message(Functions_Lib::is_module_accesible(self::MODULE_ID));
$this->_current_user = parent::$users->get_user_data();
$this->_current_planet = parent::$users->get_planet_data();
$this->_lang = parent::$lang;
$this->_resource = parent::$objects->get_objects();
$this->_pricelist = parent::$objects->get_price();
$this->_reslist = parent::$objects->get_objects_list();
$this->_formula = Functions_Lib::load_library('Formula_Lib');
$this->_noob = Functions_Lib::load_library('NoobsProtection_Lib');
$this->_galaxyLib = Functions_Lib::load_library('Galaxy_Lib');
$this->build_page();
}
示例7: __construct
/**
* __construct()
*/
public function __construct()
{
parent::__construct();
// check if session is active
parent::$users->check_session();
// Check module access
Functions_Lib::module_message(Functions_Lib::is_module_accesible(self::MODULE_ID));
// DEFAULT VALUES
$this->_current_user = parent::$users->get_user_data();
$this->_lang = parent::$lang;
$this->_bbcode = Functions_Lib::load_library('BBCode_Lib');
$this->_ally = '';
$this->_permissions = array();
// SOME REQUIRED PATHS
$this->_lang['dpath'] = DPATH;
$this->_lang['img_path'] = XGP_ROOT . IMG_PATH;
$this->_lang['js_path'] = XGP_ROOT . JS_PATH;
// SET THE PERMISSIONS
$this->set_permissions();
// BUILD THE ALLIANCE PAGE
$this->build_page();
}
示例8: update_moon
/**
* method update_moon
* param $fleet_row
* param $report
* param $moonName
* param $target_userId
* param $target_planet
* return the attack result
*/
private function update_moon($fleet_row, $report, $moonName, $target_userId, $target_planet)
{
$moon = $report->tryMoon();
if ($moon === FALSE) {
return;
}
$galaxy = $fleet_row['fleet_end_galaxy'];
$system = $fleet_row['fleet_end_system'];
$planet = $fleet_row['fleet_end_planet'];
$moon_exists = parent::$db->query_fetch("SELECT `planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM `" . PLANETS . "`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE `planet_galaxy` = '" . $galaxy . "'\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAND `planet_system` = '" . $system . "'\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAND `planet_planet` = '" . $planet . "'\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAND `planet_type` = '3';");
if ($moon_exists['planet_id'] != 0) {
return;
}
extract($moon);
//$size and $fields
$_creator = Functions_Lib::load_library('Creator_Lib');
$_creator->create_moon($galaxy, $system, $planet, $TargetUserID, '', '', $size);
}
示例9: array
$lang = array();
// set time zone
date_default_timezone_set(Functions_Lib::read_config('date_time_zone'));
// default skin path
define('DPATH', DEFAULT_SKINPATH);
// For debugging
if (Functions_Lib::read_config('debug') == 1) {
// Show all errors
ini_set('display_errors', 1);
error_reporting(E_ALL);
} else {
// Only for Betas, it's going to be changed
ini_set('display_errors', 1);
error_reporting(E_ALL);
}
$debug = Functions_Lib::load_library('Debug_Lib');
$db = new Database();
$installed = Functions_Lib::read_config('game_installed');
$game_version = Functions_Lib::read_config('version');
$game_lang = Functions_Lib::read_config('lang');
$current_page = isset($_GET['page']) ? $_GET['page'] : '';
// check if is installed
if ($installed == 0 && !defined('IN_INSTALL')) {
Functions_Lib::redirect(XGP_ROOT . 'install/');
}
// define game version
if ($installed != 0) {
define('VERSION', $game_version == '' ? '' : 'v' . $game_version);
}
// define game language
define('DEFAULT_LANG', $game_lang == '' ? 'spanish' : $game_lang);