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PHP Division::getUnitId方法代码示例

本文整理汇总了PHP中Division::getUnitId方法的典型用法代码示例。如果您正苦于以下问题:PHP Division::getUnitId方法的具体用法?PHP Division::getUnitId怎么用?PHP Division::getUnitId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Division的用法示例。


在下文中一共展示了Division::getUnitId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: Division

    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }
    if ($quantity > 0) {
        $division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
        //Again, absurd redundance: i'm running out of time
        $division->setUnit($allUnits[$division->getUnitId()]);
        $isDivisionOwned = $division->getOwnerId() == $player->getId();
        if ($isPlayerDefending xor $isDivisionOwned) {
            $attackingDivisions[] = $division;
        } else {
            $defendingDivisions[] = $division;
        }
    }
}
if (count($defendingDivisions) > 0) {
    $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
    foreach ($sectorBuildingsArr as $sectorBuildingArr) {
        $building = clone $allBuildings[$sectorBuildingArr[1]];
        $building->setLevel($sectorBuildingArr[3]);
        $building->setDateStarted($sectorBuildingArr[4]);
        $building->setDateStopped($sectorBuildingArr[5]);
开发者ID:LordMatrix,项目名称:Ochorri,代码行数:31,代码来源:update_battle.php

示例2: implode

}
echo "^_^" . $percent . "^_^" . $auxUnits . "^_^" . $auxTimes . "^_^" . implode(",", $availableUnits) . "^_^" . implode(",", $speeds) . "^_^";
$queuedNumbers = array();
foreach ($player->getAvailableUnits() as $unit) {
    $queuedNumbers[$unit->getId()] = 0;
}
if ($unitQueueListArr) {
    foreach ($queuedUnits as $queuedUnit) {
        $queuedNumbers[$queuedUnit]++;
    }
}
$divisionsArr = $divisionConn->getOwnDivisionsBySector($coordinateX, $coordinateY);
$divisions = array();
foreach ($divisionsArr as $divisionArr) {
    $division = new Division($divisionArr[0], $divisionArr[1], $divisionArr[3], $divisionArr[4]);
    $divisions[$division->getUnitId()] = $division;
}
$player->setVisibleSectors(Sector::indexByCoordinate($player->getVisibleSectors()));
$reachableSectors = array();
$startX = $sector->getCoordinateX();
$startY = $sector->getCoordinateY();
Sector::getReachables($player->getVisibleSectors(), $sector->getCoordinateX(), $sector->getCoordinateY(), 0);
$reachableSectors = Sector::sortByCoordinate($reachableSectors);
$player->setReachableSectors($reachableSectors);
$distances = array();
foreach ($player->getReachableSectors() as $reachableSector) {
    $distances[] = $reachableSector->getDistance();
}
echo implode(",", $distances) . "^_^";
$detailType = 'units';
require "../../views/detailBox/unitsDetailsView.php";
开发者ID:LordMatrix,项目名称:Ochorri,代码行数:31,代码来源:unitsDetails_request.php

示例3: Division

    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    //echo "num   ,";
    if ($defendingPlayer->getId() != $ownerId && $player->getId() != $defendingPlayer->getId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }
    if ($quantity > 0) {
        $division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
        $division->setUnit($allUnits[$division->getUnitId()]);
        $isDivisionOwned = $division->getOwnerId() == $player->getId();
        if ($isPlayerDefending xor $isDivisionOwned) {
            $attackingDivisions[] = $division;
        } else {
            $defendingDivisions[] = $division;
        }
    }
}
if ($isPlayerInvolved) {
    $sectorOwnerId = $sector->getOwner();
    $isSectorOwned = $sectorOwnerId == $player->getId();
    if ($isSectorOwned) {
        $colors = array("red", "green");
    } else {
        $colors = array("green", "red");
开发者ID:LordMatrix,项目名称:Ochorri,代码行数:31,代码来源:battleDetails_request.php


注:本文中的Division::getUnitId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。