本文整理汇总了PHP中Division::getUnitId方法的典型用法代码示例。如果您正苦于以下问题:PHP Division::getUnitId方法的具体用法?PHP Division::getUnitId怎么用?PHP Division::getUnitId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Division
的用法示例。
在下文中一共展示了Division::getUnitId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: Division
$defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
$quantity = $divisionArr[4];
$ownerId = $divisionArr[1];
if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) {
$isPlayerInvolved = false;
$attackingPlayer = $allPlayers[$ownerId];
break;
}
if ($quantity > 0) {
$division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
//Again, absurd redundance: i'm running out of time
$division->setUnit($allUnits[$division->getUnitId()]);
$isDivisionOwned = $division->getOwnerId() == $player->getId();
if ($isPlayerDefending xor $isDivisionOwned) {
$attackingDivisions[] = $division;
} else {
$defendingDivisions[] = $division;
}
}
}
if (count($defendingDivisions) > 0) {
$sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
foreach ($sectorBuildingsArr as $sectorBuildingArr) {
$building = clone $allBuildings[$sectorBuildingArr[1]];
$building->setLevel($sectorBuildingArr[3]);
$building->setDateStarted($sectorBuildingArr[4]);
$building->setDateStopped($sectorBuildingArr[5]);
示例2: implode
}
echo "^_^" . $percent . "^_^" . $auxUnits . "^_^" . $auxTimes . "^_^" . implode(",", $availableUnits) . "^_^" . implode(",", $speeds) . "^_^";
$queuedNumbers = array();
foreach ($player->getAvailableUnits() as $unit) {
$queuedNumbers[$unit->getId()] = 0;
}
if ($unitQueueListArr) {
foreach ($queuedUnits as $queuedUnit) {
$queuedNumbers[$queuedUnit]++;
}
}
$divisionsArr = $divisionConn->getOwnDivisionsBySector($coordinateX, $coordinateY);
$divisions = array();
foreach ($divisionsArr as $divisionArr) {
$division = new Division($divisionArr[0], $divisionArr[1], $divisionArr[3], $divisionArr[4]);
$divisions[$division->getUnitId()] = $division;
}
$player->setVisibleSectors(Sector::indexByCoordinate($player->getVisibleSectors()));
$reachableSectors = array();
$startX = $sector->getCoordinateX();
$startY = $sector->getCoordinateY();
Sector::getReachables($player->getVisibleSectors(), $sector->getCoordinateX(), $sector->getCoordinateY(), 0);
$reachableSectors = Sector::sortByCoordinate($reachableSectors);
$player->setReachableSectors($reachableSectors);
$distances = array();
foreach ($player->getReachableSectors() as $reachableSector) {
$distances[] = $reachableSector->getDistance();
}
echo implode(",", $distances) . "^_^";
$detailType = 'units';
require "../../views/detailBox/unitsDetailsView.php";
示例3: Division
$defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
$quantity = $divisionArr[4];
$ownerId = $divisionArr[1];
//echo "num ,";
if ($defendingPlayer->getId() != $ownerId && $player->getId() != $defendingPlayer->getId() && $player->getId() != $ownerId) {
$isPlayerInvolved = false;
$attackingPlayer = $allPlayers[$ownerId];
break;
}
if ($quantity > 0) {
$division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
$division->setUnit($allUnits[$division->getUnitId()]);
$isDivisionOwned = $division->getOwnerId() == $player->getId();
if ($isPlayerDefending xor $isDivisionOwned) {
$attackingDivisions[] = $division;
} else {
$defendingDivisions[] = $division;
}
}
}
if ($isPlayerInvolved) {
$sectorOwnerId = $sector->getOwner();
$isSectorOwned = $sectorOwnerId == $player->getId();
if ($isSectorOwned) {
$colors = array("red", "green");
} else {
$colors = array("green", "red");