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PHP Core::GetConfig方法代码示例

本文整理汇总了PHP中Core::GetConfig方法的典型用法代码示例。如果您正苦于以下问题:PHP Core::GetConfig方法的具体用法?PHP Core::GetConfig怎么用?PHP Core::GetConfig使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Core的用法示例。


在下文中一共展示了Core::GetConfig方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: __construct

 public function __construct($smarty, $smartyTemplate, $mode = null)
 {
     if (null == $mode) {
         if (!empty($_GET['mode'])) {
             if ("json" == $_GET['mode']) {
                 $mode = MODE_JSON;
             }
         }
     }
     if (null == $mode) {
         $mode = MODE_WEB;
     }
     $this->_mode = $mode;
     $this->_smarty = $smarty;
     $this->_smartyTemplate = $smartyTemplate;
     // User specified global information
     if (UserManager::GetLocalUser() != null) {
         $this->_assigns["t_User"] = UserManager::GetLocalUser();
         $this->_assigns["t_GameserverList"] = UserManager::GetLocalUser()->getAllGameserver();
         $this->_assigns["t_Gameserver"] = UserManager::GetLocalUser()->getSelectedGameserver();
     }
     // Javascript File
     $jsscript = str_replace("pages/", "", str_replace(".tpl", ".js", $smartyTemplate));
     $jsfile = Core::GetConfig("dirIntRoot") . "assets/js/custom/{$jsscript}";
     if (file_exists($jsfile)) {
         $smarty->assign("t_JS", $jsscript);
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:28,代码来源:Page.class.php

示例2: getCon

 /**
  * 
  * Get the connection Reference statically
  * 
  * @global array $config  Global Config from config file
  * @return MySQLi Connection
  */
 public static function getCon()
 {
     if (Database::$con == null) {
         global $config;
         Database::$con = new mysqli(Core::GetConfig("db_host"), Core::GetConfig("db_user"), Core::GetConfig("db_password"), Core::GetConfig("db_db"));
         if (Database::$con->connect_error) {
             die('Connect Error (' . Database::$con->connect_errno . ') ' . Database::$con->connect_error);
         }
     }
     return Database::$con;
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:18,代码来源:Database.class.php

示例3: send

 public function send()
 {
     global $config;
     $mail = file_get_contents($this->file);
     foreach ($this->vars as $key => $value) {
         $mail = str_replace("{" . $key . "}", $value, $mail);
     }
     $mail = nl2br($mail);
     $mh = 'From: "' . Core::GetConfig("email_sender_name") . '" <' . Core::GetConfig("email_sender") . ">\r\n";
     $mh .= 'Reply-To: ' . Core::GetConfig("email_sender") . "\r\n";
     $mh .= 'Content-Type: text/html;charset=UTF-8' . "\r\n";
     // //$mh .= 'Content-Transfer-Encoding: quoted-printable' . "\r\n";
     $mh .= 'X-Mailer: class SMTPMail';
     mail($this->mail, $this->caption, $mail, $mh);
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:15,代码来源:Mail.class.php

示例4: __construct

 public function __construct($ip, $port, $username, $password)
 {
     $this->_username = $username;
     if (Utils::checkPingToIPAndPort($ip, $port)) {
         $this->_con = ssh2_connect($ip, $port);
         if (!ssh2_auth_password($this->_con, $username, $password)) {
             die("Ungültige SSH-Login Daten.");
         } else {
             $this->_serverWriteFile = "/home/" . Core::GetConfig("sshUserName") . "/PanelLog";
             $this->_sftp = @ssh2_sftp($this->_con);
         }
     } else {
         die("Konnte Server nicht erreichen.");
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:15,代码来源:Shell.class.php

示例5: createServer

 public static function createServer($server, $user, $template, $port, $slots)
 {
     // Create Database Entry for new server
     $data = array();
     $data["port"] = $port;
     $data["userID"] = $user->getData("id");
     $data["serverID"] = $server->getData("id");
     $data["templateID"] = $template->getData("id");
     $data["status"] = GAMESERVER_STATUS_PENDING;
     $data["slots"] = $slots;
     $id = Database::insertQuery("gameserver", $data);
     // Create Task
     Core::addTask(TASK_GAMESERVER_INSTALL, $id);
     // Send E-Mail
     if (Core::GetConfig("sendEmails")) {
         $mail = new Mail($user->getData("email"), "GameserverCreated.tpl", "Gameserver created");
         $mail->assignVar("username", $user->getData("username"));
         $mail->assignVar("gamename", $template->getData("gameName"));
         $mail->assignVar("ip", $server->getData("ip"));
         $mail->assignVar("port", $port);
         $mail->assignVar("website", Core::GetConfig("pubURI"));
         $mail->send();
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:24,代码来源:GameserverManager.class.php

示例6: installOnServer

 public function installOnServer($server, $gameServer = null)
 {
     if ($this->isInstalledOnServer($server, $gameServer)) {
         return;
     }
     // variables
     $templateFile = $this->getZipFile();
     $tempDirectory = Core::GetConfig("dirIntScripts") . "preparing";
     $targetZipFile = Core::GetConfig("dirIntScripts") . "preparing.zip";
     // remove temporary directory if exists
     if (is_dir($tempDirectory)) {
         Utils::rmdir_recursive($tempDirectory);
     }
     // Unzip the Template .zip file
     Utils::unzip($templateFile, $tempDirectory);
     // Info XML exists?
     if (file_exists($tempDirectory . "/info.xml")) {
         // Load files from xml
         $xml = simplexml_load_file($tempDirectory . "/info.xml");
         $data = Utils::xmlToArray($xml);
         // Prepare all files with variables
         $files = $this->getFilesWithVariables();
         if ($files != null) {
             foreach ($files as $file) {
                 $this->_replaceVariablesWithValues($tempDirectory . "/" . $file, $gameServer);
             }
         }
         // create shell
         if ($gameServer != null) {
             $shell = $gameServer->getShell();
         } else {
             $shell = $server->createShell($data["RootUser"] == "True" ? true : false);
         }
         // Variables v2
         if ($gameServer != null) {
             $remoteDirectory = $this->getGameserverFolder($shell, $server, $gameServer->getUser(), $gameServer)['directoryDirect'];
             $shell->executeInHome("mkdir {$remoteDirectory} -p");
         } else {
             $remoteDirectory = $this->getStaticFolder($shell)['directoryDirect'];
         }
         $installScript["dir"] = $remoteDirectory;
         $installScript["script"] = $this->getData("infoxmlar", "InstallScript");
         // Zip File Creation
         if (file_exists($targetZipFile)) {
             unlink($targetZipFile);
         }
         Utils::zip($tempDirectory, $targetZipFile);
         if (is_dir($tempDirectory)) {
             Utils::rmdir_recursive($tempDirectory);
         }
         // Copy Zip File and run the setup.
         $shell->uploadFileToHomePath($targetZipFile, "prepared.zip");
         unlink($targetZipFile);
         $shell->executeInHome("unzip -o prepared.zip -d {$remoteDirectory}");
         $shell->executeInHome("rm prepared.zip");
         // FilesWithRight
         if (isset($data['FilesWithRights'])) {
             // If there is only one File
             if (isset($data['FilesWithRights']["File"]["Mod"])) {
                 $shell->execute($remoteDirectory, "chmod " . $data['FilesWithRights']["File"]["Mod"] . " " . $data['FilesWithRights']["File"]["FileName"]);
             } else {
                 foreach ($data['FilesWithRights']["File"] as $file) {
                     $file = Utils::xmlToArray($file);
                     $shell->execute($remoteDirectory, "chmod " . $file["Mod"] . " " . $file["FileName"]);
                 }
             }
         }
         // User null -> All Files have to be static.
         if ($gameServer != null) {
             $remoteStaticDir = $this->getStaticFolder($shell)['directoryDirect'];
             // Static Files?
             if (isset($data['StaticFiles'])) {
                 $shell->executeInHome("mkdir {$remoteStaticDir} -p");
                 foreach ($data['StaticFiles']['File'] as $file) {
                     if ($file == $this->getData("infoxmlar", "InstallScript")) {
                         $installScript["dir"] = $remoteStaticDir;
                     }
                     $shell->executeInHome("mv {$remoteDirectory}{$file} {$remoteStaticDir}{$file}");
                 }
             }
         }
         $shell->runShellScript($installScript["dir"], $installScript["script"]);
         if ($gameServer != null) {
             $gameServer->settingsUpdateOnServer();
         }
         echo "INSTALLING: " . $installScript["dir"] . $installScript["script"];
         // Save Changes to Database
         if ($this->isBaseTemplate()) {
             $data = array();
             $data["serverID"] = $server->getData("id");
             $data["templateID"] = $this->getData("id");
             $data["templateVersion"] = $this->getData("scriptVersion");
             Database::insertQuery("physicalserver_templates", $data);
         }
     } else {
         throw new Exception("info xml doesnt exist.");
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:98,代码来源:Template.class.php

示例7: debug_print_backtrace

    echo "Code: " . $code;
    echo "Text: " . $text;
    echo "File: " . $file;
    echo "Row: " . $row;
    debug_print_backtrace();
});*/
if (!is_dir(Core::getConfig("tempDir"))) {
    mkdir(Core::getConfig("tempDir"));
}
include $config["dirIntRoot"] . "assets/frameworks/smarty-3.1.27/Smarty.class.php";
$smarty = new Smarty();
Core::initSmarty($smarty);
PageManager::assignSmarty($smarty);
UserManager::initialize();
// Breadcrumbs
$baseDir = Core::GetConfig("dirRoot");
if (isset($_SERVER['REQUEST_URI'])) {
    $uri = str_replace($baseDir, "", $_SERVER['REQUEST_URI']);
    if (strpos($uri, "?") !== false) {
        $uri = explode("?", $uri);
        $uri = $uri[0];
    }
    $bc = explode("/", $uri);
    $bcc = array();
    foreach ($bc as $key => $value) {
        $bcc[$key][0] = $value;
        $bcc[$key][1] = $baseDir . $value;
    }
} else {
    $bcc["Dashboard"] = "Dashboard";
}
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:31,代码来源:core.php

示例8: loadTemplateByRemote

 public static function loadTemplateByRemote($folder)
 {
     $path = Core::GetConfig("templateProvider") . "?do=download&folderName=" . $folder;
     $remoteFileURL = Utils::getWebContent($path);
     $localFile = Core::GetConfig("dirIntScripts") . "installing.zip";
     $tempDirectory = Core::GetConfig("dirIntScripts") . "installing/";
     if (file_exists($localFile)) {
         unlink($localFile);
     }
     if (is_dir($tempDirectory)) {
         Utils::rmdir_recursive($tempDirectory);
     }
     // Download and prepare
     Utils::downloadFile($localFile, $remoteFileURL);
     Utils::unzip($localFile, $tempDirectory);
     // XML and Data
     if (file_exists($tempDirectory . "info.xml")) {
         $xmltext = file_get_contents($tempDirectory . "info.xml");
         $xml = simplexml_load_string($xmltext);
         $data = TemplateManager::_validateTemplateInformation(Utils::xmlToArray($xml));
         // Create Template
         $t = new Template();
         $t->setSetting("scriptVersion", $data["scriptVersion"]);
         $t->setSetting("gameName", $data["gameName"]);
         $t->setSetting("iconFile", $data["iconFile"]);
         $t->setSetting("folderName", $folder);
         $t->setSetting("infoxml", $xmltext);
         if (isset($data["settingsFile"])) {
             $t->setSetting("settingsxml", Template::replaceVariablesWithValues(file_get_contents($tempDirectory . $data["settingsFile"])));
         }
         // Base Template (One-Time-Install. No Gameserver)
         if (isset($data['isBaseTemplate'])) {
             if ($data['isBaseTemplate'] == "True") {
                 $t->setSetting("baseTemplate", 1);
             } else {
                 $t->setSetting("baseTemplate", 0);
             }
         } else {
             $t->setSetting("baseTemplate", 0);
         }
         $t->saveToDatabase();
         // Move Icon File
         $tempIcon = $tempDirectory . $t->getData("iconFile");
         $newIcon = $t->getIconFile();
         copy($tempIcon, $newIcon);
         Utils::rmdir_recursive($tempDirectory);
         if ($t->getData("id") != 0) {
             rename($localFile, $t->getZipFile());
         } else {
             unlink($localFile);
         }
         return $t;
     } else {
         throw new Exception("Info.xml doesnt exists in downloaded script. Aborting.");
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:56,代码来源:TemplateManager.class.php

示例9: header

<?php

/* 
 * WolfPanel (c) 2015 by Fursystems.de (Marcel Kallen)
 * 
 * WolfPanel is licensed under a
 * Creative Commons Attribution-NonCommercial 4.0 International License.
 * 
 * You should have received a copy of the license along with this
 * work. If not, see <http://creativecommons.org/licenses/by-nc/4.0/>. 
 */
include "../core.php";
header("Content-type: application/json");
echo Utils::getWebContent(Core::GetConfig("templateProvider"));
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:14,代码来源:GetTemplateProviderList.php

示例10: _getFreePorts

 public function _getFreePorts()
 {
     $allPorts = array();
     for ($i = Core::GetConfig("port_min"); $i < Core::GetConfig("port_max"); $i++) {
         $allPorts[] = $i;
     }
     $freePorts = array_diff($allPorts, $this->getUsedPorts());
     if (count($freePorts) != 0) {
         return $freePorts;
     } else {
         return false;
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:13,代码来源:PhysicalServer.class.php

示例11: Page

 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
include "../core.php";
// Admin Check
$user = UserManager::getLocalUser();
if (!$user->isAdmin()) {
    PageManager::displayErrorPage("access");
    return;
}
include "assets/classes/PhysicalServerManager.class.php";
include "assets/classes/PhysicalServer.class.php";
include "assets/classes/TemplateManager.class.php";
include "assets/classes/Template.class.php";
$page = new Page($smarty, "modals/TemplateInstallOnServer.tpl");
if (empty($_GET['templateid'])) {
    $page->assign("t_Report", Reporting::error("No template id given."));
} else {
    if (!TemplateManager::existsById($_GET['templateid'])) {
        $page->assign("t_Report", Reporting::error("The given template id doesn't exist."));
    } else {
        $page->assign("template", new Template($_GET['templateid']));
    }
}
$sc = PhysicalServerManager::getCount();
if ($sc == 0) {
    $page->assign("t_Report", Reporting::info("There are no servers yet. Try <a href='" . Core::GetConfig("dirRoot") . "Server'>adding one</a>."));
} else {
    $page->assign("serverArrayData", PhysicalServerManager::getAllPhysicalServer());
}
$page->display();
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:31,代码来源:TemplateInstallOnServer.php

示例12: array

    $error = array();
    if (!UserManager::checkValidEmail($email)) {
        $error[] = "Ungültige E-Mail Adresse.";
    }
    if (!UserManager::checkValidPassword($pass)) {
        $error[] = "Ungültiges Passwort.";
    }
    if (count($error) == 0 && !UserManager::tryLogin($email, $pass)) {
        $error[] = "Es wurde kein Nutzer mit den angegeben Login-Daten gefunden.";
    }
    if (count($error) == 0) {
        if (isset($_POST['keepLoggedIn'])) {
            setcookie("username", $email, time() + 60 * 60 * 24 * 30 * 12 * 4);
            setcookie("password", $pass, time() + 60 * 60 * 24 * 30 * 12 * 4);
        }
        $page->assign("t_Report", Reporting::success("Sie wurden erfolgreich eingeloggt!<br />Sie werden in Kürze weitergeleitet."));
        $page->assign("t_Redirect", array("seconds" => 2, "link" => Core::GetConfig("dirRoot") . "Dashboard"));
    } else {
        $msg = "Es sind Fehler aufgetreten!<ul>";
        foreach ($error as $e) {
            $msg .= "<li>" . $e . "</li>";
        }
        $msg .= "</ul>";
        $page->assign("t_Report", Reporting::error($msg));
        $page->assign("error", 1);
    }
}
if (is_dir("install")) {
    $page->assign("t_StaticInformation", Reporting::info("<br />Standard Werte für den Admin Nutzer: <br />E-Mail: admin@admin.de<br />Passwort: admin<br />Um diese Nachricht auszublenden, lösche das Verzeichnis 'install'"));
}
$page->display();
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:31,代码来源:login.php

示例13: addServer

 public static function addServer($i)
 {
     if (count(PhysicalServerManager::validateInformation($i)) != 0) {
         die("Err psm.c.p - 01");
     }
     $data = PhysicalServerManager::getClearInformationArray($i);
     $data["sshPanelUser"] = Core::GetConfig("sshUserName");
     Database::insertQuery("physicalserver", $i);
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:9,代码来源:PhysicalServerManager.class.php

示例14: addUser

 public static function addUser($username, $prename, $lastname, $email)
 {
     $error = array();
     $err = @Utils::checkInput($_POST['username'], "Username", 3, 64, INPUT_TYPE_STRING);
     if (strlen($err) != 0) {
         $error[] = $err;
     }
     $err = @Utils::checkInput($_POST['prename'], "Prename", 3, 64, INPUT_TYPE_STRING);
     if (strlen($err) != 0) {
         $error[] = $err;
     }
     $err = @Utils::checkInput($_POST['lastname'], "Lastname", 3, 64, INPUT_TYPE_STRING);
     if (strlen($err) != 0) {
         $error[] = $err;
     }
     $err = @Utils::checkInput($_POST['email'], "E-Mail", 3, 64, INPUT_TYPE_EMAIL);
     if (strlen($err) != 0) {
         $error[] = $err;
     }
     if (count($error) == 0) {
         $con = Database::getCon();
         $pass = $con->escape_string(Utils::rand_string(8));
         $passHashed = md5($pass);
         $data = array();
         $data["username"] = $username;
         $data["prename"] = $prename;
         $data["lastname"] = $lastname;
         $data["email"] = $email;
         $data["password"] = $passHashed;
         Database::insertQuery("users", $data);
         if (Core::GetConfig("sendEmails")) {
             $mail = new Mail($email, "CustomerAdd.tpl", "User Creation Wolfpanel");
             $mail->assignVar("username", $username);
             $mail->assignVar("email", $email);
             $mail->assignVar("website", Core::GetConfig("pubURI"));
             $mail->assignVar("password", $pass);
             $mail->send();
         }
     } else {
         return $error;
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:42,代码来源:UserManager.class.php

示例15: forceRedirect

 /**
  * 
  * Redirects a user if he isnt logged in.
  * 
  * @return boolean  True if redirected.
  */
 public static function forceRedirect()
 {
     $red = false;
     $redLink = "";
     $scriptFileName = explode("/", $_SERVER['SCRIPT_FILENAME']);
     $scriptFileName = $scriptFileName[count($scriptFileName) - 1];
     // Login Page
     if (null == UserManager::getLocalUser() && "login.php" != $scriptFileName) {
         $red = true;
         $redLink = Core::GetConfig("dirRoot") . "Login";
     }
     if ($scriptFileName == "login.php" && UserManager::getLocalUser() != null) {
         $red = true;
         $redLink = Core::GetConfig("dirRoot") . "Dashboard";
     }
     if ($red) {
         header("Location: " . $redLink);
         return true;
     } else {
         return false;
     }
 }
开发者ID:xerox8521,项目名称:FS-Gamepanel,代码行数:28,代码来源:Core.class.php


注:本文中的Core::GetConfig方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。