本文整理汇总了PHP中Command::setup方法的典型用法代码示例。如果您正苦于以下问题:PHP Command::setup方法的具体用法?PHP Command::setup怎么用?PHP Command::setup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Command
的用法示例。
在下文中一共展示了Command::setup方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: play
public function play()
{
$command = '';
if ($this->game['status'] == Game::GAME_STATUS_INITIALIZED) {
$command = $this->selectCharacter();
} elseif ($this->player['phase'] == Player::PHASE_DRAW_HIGH_NOON) {
$command = $this->drawOneTurnCard();
} elseif ($this->player['phase'] == Player::PHASE_DYNAMITE) {
$command = $this->drawDynamite();
} elseif ($this->player['phase'] == Player::PHASE_JAIL) {
$command = $this->drawJail();
} elseif ($this->player['phase'] == Player::PHASE_RATTLESNAKE) {
$command = $this->drawRattlesnake();
} elseif ($this->player['phase'] == Player::PHASE_DRAW) {
$command = $this->draw();
} elseif ($this->player['phase'] == Player::PHASE_PLAY) {
if ($this->player['possible_choices'] != '') {
$command = $this->chooseCards();
} else {
$command = $this->playCards();
}
} elseif ($this->player['phase'] == Player::PHASE_UNDER_ATTACK) {
$command = $this->reactToAttack();
} elseif ($this->player['phase'] == Player::PHASE_HIGH_NOON) {
$command = $this->takeLifeDown();
} else {
$this->whatToDo();
}
if ($command) {
Log::logAiAction('ai player ' . $this->player['id'] . ': ' . $command);
Command::setup($command, $this->game, $this->player);
}
}
示例2: createResponse
protected function createResponse()
{
$playerRepository = new PlayerRepository();
$count = $playerRepository->getCountByGameAndCharakter($this->game['id'], 0);
if ($count === 0) {
return Command::setup('command=start', $this->game);
}
return '';
}
示例3: main
public function main()
{
$gameId = intval(Utils::post('game'));
$gameRepository = new GameRepository();
$game = $gameRepository->getOneById($gameId);
$commandParams = array();
$commandParams['command'] = addslashes(Utils::post('command'));
$commandParams['useCharacter'] = intval(Utils::post('useCharacter'));
$commandParams['playCardId'] = intval(Utils::post('playCard'));
if ($commandParams['playCardId']) {
$cardRepository = new CardRepository(TRUE);
$card = $cardRepository->getOneById($commandParams['playCardId']);
$commandParams['playCardName'] = str_replace('-', '', $card->getItemAlias());
}
// TODO mozno ich niekedy bude viac
$commandParams['additionalCardsId'] = intval(Utils::post('additionalCard'));
if ($commandParams['additionalCardsId']) {
$cardRepository = new CardRepository(TRUE);
$card = $cardRepository->getOneById($commandParams['additionalCardsId']);
$commandParams['additionalCardsName'] = str_replace('-', '', $card->getItemAlias());
}
$commandParams['enemyPlayerId'] = intval(Utils::post('player'));
if ($commandParams['enemyPlayerId']) {
$playerRepository = new PlayerRepository();
$player = $playerRepository->getOneById($commandParams['enemyPlayerId']);
if ($player) {
$user = $player->getUser();
if ($user) {
$commandParams['enemyPlayerUsername'] = $user['username'];
}
}
}
if ($commandParams['command'] == 'fanning') {
$commandParams['additionalEnemyPlayerId'] = intval(Utils::post('additionalPlayer'));
if ($commandParams['additionalEnemyPlayerId']) {
$playerRepository = new PlayerRepository();
$player = $playerRepository->getOneById($commandParams['additionalEnemyPlayerId']);
if ($player) {
$user = $player->getUser();
if ($user) {
$commandParams['additionalEnemyPlayerUsername'] = $user['username'];
}
}
}
}
// TODO brawl tu dava addslashes
if ($commandParams['command'] == 'brawl') {
$commandParams['enemyCardsId'] = addslashes(Utils::post('card'));
} elseif ($commandParams['command'] == 'choose_cards') {
$commandParams['selectedCards'] = addslashes(Utils::post('card'));
} else {
$commandParams['enemyCardsId'] = intval(Utils::post('card'));
if ($commandParams['enemyCardsId']) {
$cardRepository = new CardRepository(TRUE);
$card = $cardRepository->getOneById($commandParams['enemyCardsId']);
$commandParams['enemyCardsName'] = str_replace('-', '', $card->getItemAlias());
}
}
$commandParams['place'] = addslashes(Utils::post('place'));
if (Utils::post('peyoteColor')) {
$commandParams['peyoteColor'] = addslashes(Utils::post('peyoteColor'));
}
if (Utils::post('text')) {
$commandParams['text'] = addslashes(Utils::post('text'));
}
$params = array();
foreach ($commandParams as $key => $value) {
$params[] = $key . '=' . $value;
}
$commandString = implode('&', $params);
Log::command($commandString);
Command::setup($commandString, $game);
}
示例4: setup
protected function setup()
{
$roomAlias = Utils::get('identifier');
$roomRepository = new RoomRepository();
$room = $roomRepository->getOneByAlias($roomAlias);
$loggedUser = LoggedUser::whoIsLogged();
if ($room) {
$gameRepository = new GameRepository();
// $gameRepository->addAdditionalWhere(array('column' => 'status', 'value' => Game::GAME_STATUS_ENDED, 'xxx' => '!='));
$gameRepository->addOrderBy(array('id' => 'DESC'));
$game = $gameRepository->getOneByRoom($room['id']);
if (Utils::post()) {
$message = addslashes(trim(Utils::post('message')));
if ($message != '') {
if (strpos($message, '.') === 0) {
$response = Command::setup('command=' . substr($message, 1), $game);
} else {
$response = Command::setup('command=say&text=' . $message . '&room=' . $room['id'] . '&game=' . $game['id'], $game);
}
Room::updateUserLastActivity($loggedUser['id'], $room['id']);
} elseif (Utils::post('create')) {
$response = Command::setup('command=create', $game);
} elseif (Utils::post('join')) {
$response = Command::setup('command=join', $game);
} elseif (Utils::post('add_ai_player')) {
$response = Command::setup('command=add_ai_player', $game);
} elseif (Utils::post('start')) {
$response = Command::setup('command=init', $game);
} elseif (Utils::post('choose_character')) {
$response = Command::setup('command=choose_character&selectedCharacter=' . Utils::post('character'), $game);
} elseif (Utils::post('choose_cards')) {
$commandParams = array();
$commandParams['command'] = 'choose_cards';
$commandParams['selectedCards'] = array();
if (Utils::post('card')) {
$commandParams['selectedCards'] = implode(',', Utils::post('card'));
}
$params = array();
foreach ($commandParams as $key => $value) {
$params[] = $key . '=' . $value;
}
$commandString = implode('&', $params);
$response = Command::setup($commandString, $game);
}
Utils::redirect(Utils::getActualUrl(), FALSE);
// TODO tu by sa mohol spravit redirect asi lebo respons bude v db
MySmarty::assign('response', $response);
}
$gameBox = new GameBox();
$gameBox->setRoom($room);
if ($game !== NULL) {
$gameBox->setGame($game);
}
MySmarty::assign('gameBox', $gameBox->render());
$chatBox = new ChatBox();
$chatBox->setRoom($room);
if ($game !== NULL) {
$chatBox->setGame($game);
}
MySmarty::assign('chatBox', $chatBox->render());
} else {
// TODO 404 room not found
}
}