本文整理汇总了PHP中Character::save方法的典型用法代码示例。如果您正苦于以下问题:PHP Character::save方法的具体用法?PHP Character::save怎么用?PHP Character::save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character::save方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: run
public function run()
{
$character = new Character();
$character->name = 'Ellerion';
$character->class = 'Mage';
$character->race = 'Human';
$character->realm = 'Darkspear';
$character->file = '';
$character->save();
}
示例2: storeCharacter
public function storeCharacter()
{
$character = new Character();
$character->name = Input::get('name');
$character->class = Input::get('class');
$character->realm = Input::get('realm');
$character->file = Input::get('file');
$character->race = Input::get('race');
$character->save();
return Redirect::action('ItemsController@index');
}
示例3: Character
function character_post()
{
if (!$this->post('name') || !$this->post('campaign')) {
$this->response(NULL, 400);
}
// Only allow new/edit characters when a user is logged in
if (!$this->user->exists()) {
$this->response(NULL, 401);
}
if (!$this->post('id')) {
// New character
$character = new Character();
$character->player_id = $this->user->id;
} else {
// Edit character
$character = new Character($this->post('id'));
}
$character->name = $this->post('name');
$character->number = $this->post('number');
$character->level = $this->post('level');
$character->faction = $this->post('faction');
$character->class = $this->post('class');
$character->campaign = $this->post('campaign');
$character->save();
$this->response(NULL, 200);
}
示例4: basename
if ($_FILES) {
$uploads_directory = 'img/uploads/';
$filename = $uploads_directory . basename($_FILES['file']['name']);
if (move_uploaded_file($_FILES['file']['tmp_name'], $filename)) {
echo '<p> The file ' . basename($_FILES['file']['name']) . ' has been uploaded</p>';
} else {
echo "Sorry, there was an error uploading your file.";
}
}
$create_character = new Character();
$create_character->name = Input::get('name');
$create_character->realm = Input::get('realm');
$create_character->class = Input::get('class');
$create_character->race = Input::get('race');
$create_character->character_img = $filename;
$create_character->save();
}
?>
<!DOCTYPE html>
<html>
<head>
<title>Character Creation</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.2.0/css/bootstrap.min.css">
<link rel="stylesheet" href="/css/main.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
<style>
body {
示例5: transferExperience
public function transferExperience(Character $to)
{
$from = Character::find(Input::get("from"));
if ($from != null && $to != null) {
$to->experience += $from->availableExperience();
$from->experience -= $from->availableExperience();
$to->save();
$from->save();
Cache::forget("character-experience-" . $to->id);
Cache::forget("character-experience-" . $from->id);
return Redirect::to("dashboard/storyteller/characters");
} else {
return Response::json(['success' => false, 'message' => 'Invalid data.']);
}
}
示例6: array
/**
* Moves a character in a specific direction.
*
* @param string|int direction or area_id where character is heading
*
* @return redirects to /game/maps, even if the character isn't moved.
*/
function game_move($direction = null)
{
if (!isset($direction) && empty($direction)) {
$this->redirect('/game/maps');
}
$updateModels = array('Character');
$this->Area->contain();
$conditions = array('Area.id' => $this->characterInfo['area_id']);
$currentArea = $this->Area->find('first', array('conditions' => $conditions));
$conditions = array();
$conditions['Area.access'] = 1;
switch ($direction) {
case "left":
if ($currentArea['Area']['restriction'] == 'left') {
$this->redirect('/game/maps');
exit;
}
$conditions['Area.map_id'] = $currentArea['Area']['map_id'];
$conditions['Area.x'] = $currentArea['Area']['x'] - 1;
$conditions['Area.y'] = $currentArea['Area']['y'];
break;
case "right":
if ($currentArea['Area']['restriction'] == 'right') {
$this->redirect('/game/maps');
exit;
}
$conditions['Area.map_id'] = $currentArea['Area']['map_id'];
$conditions['Area.x'] = $currentArea['Area']['x'] + 1;
$conditions['Area.y'] = $currentArea['Area']['y'];
break;
case "up":
if ($currentArea['Area']['restriction'] == 'up') {
$this->redirect('/game/maps');
exit;
}
$conditions['Area.map_id'] = $currentArea['Area']['map_id'];
$conditions['Area.y'] = $currentArea['Area']['y'] - 1;
$conditions['Area.x'] = $currentArea['Area']['x'];
break;
case "down":
if ($currentArea['Area']['restriction'] == 'down') {
$this->redirect('/game/maps');
exit;
}
$conditions['Area.map_id'] = $currentArea['Area']['map_id'];
$conditions['Area.y'] = $currentArea['Area']['y'] + 1;
$conditions['Area.x'] = $currentArea['Area']['x'];
break;
default:
if ($direction == $currentArea['Area']['travel_to']) {
$conditions['Area.id'] = $currentArea['Area']['travel_to'];
$direction = $this->characterInfo['last_move'];
$updateModels[] = 'Map';
}
}
$areaTo = $this->Area->find('first', array('conditions' => $conditions));
if (!empty($areaTo)) {
$data['Character']['id'] = $this->characterInfo['id'];
$data['Character']['area_id'] = $areaTo['Area']['id'];
$data['Character']['last_move'] = $direction;
App::import('Model', 'Character');
$Character = new Character();
$Character->save($data['Character'], array('validate' => false));
$this->updateGame($updateModels);
}
$this->redirect('/game/maps');
}
示例7: testGetSkills
function testGetSkills()
{
//Arrange
$description_id = 1;
$race_id = 1;
$stat_id = 1;
$test_character = new Character($description_id, $race_id, $stat_id);
$test_character->save();
$name = "Acrobatics";
$description = "stuff";
$id = 1;
$test_skill = new Skill($name, $description, $id);
$test_skill->save();
$name2 = "Athletics";
$description2 = "other stuff";
$id2 = 2;
$test_skill2 = new Skill($name2, $description2, $id2);
$test_skill2->save();
//Act
$test_character->addSkill($test_skill);
$test_character->addSkill($test_skill2);
//Assert
$this->assertEquals($test_character->getSkills(), [$test_skill, $test_skill2]);
}
示例8: run
static function run()
{
// DESCRIPTION :
$description = new Description($_SESSION['name'], $_SESSION['gender'], $_SESSION['age'], $_SESSION['alignment'], $_SESSION['height'], $_SESSION['eye_color'], $_SESSION['hair_color'], $_SESSION['skin_tone'], $_SESSION['other'], null);
$description->save();
$description_id = $description->getId();
// STAT VARIABLES :
$dex = $_SESSION['dex'];
$dex_mod = Stat::getModifier($dex);
$con = $_SESSION['con'];
$con_mod = Stat::getModifier($con);
$str = $_SESSION['str'];
$str_mod = Stat::getModifier($str);
$wis = $_SESSION['wis'];
$wis_mod = Stat::getModifier($wis);
$int = $_SESSION['int'];
$int_mod = Stat::getModifier($int);
$cha = $_SESSION['cha'];
$cha_mod = Stat::getModifier($cha);
$initiative = $dex_mod;
// MAKES A CLASS VARIABLE, MAXHP, AC, BACKGROUND ID :
if ($_SESSION['class'] == 1) {
$class = "cleric";
$class_hp = 8;
$class_id = 1;
} elseif ($_SESSION['class'] == 2) {
$class = "fighter";
$class_hp = 10;
$class_id = 2;
} elseif ($_SESSION['class'] == 3) {
$class = "rogue";
$class_hp = 8;
$class_id = 3;
} elseif ($_SESSION['class'] == 4) {
$class = "wizard";
$class_hp = 6;
$class_id = 4;
}
$max_hp = $con_mod + $class_hp;
$ac = 10 + $dex_mod;
$proficiency_array = $_SESSION['skill'];
$background_id = $_SESSION['background'];
$proficiency_array = $_SESSION['skill'];
$skill_ids = array();
foreach ($proficiency_array as $proficiency) {
if ($proficiency == "Acrobatics") {
$skill_id = 1;
} elseif ($proficiency == "Animal Handling") {
$skill_id = 2;
} elseif ($proficiency == "Arcana") {
$skill_id = 3;
} elseif ($proficiency == "Athletics") {
$skill_id = 4;
} elseif ($proficiency == "Deception") {
$skill_id = 5;
} elseif ($proficiency == "History") {
$skill_id = 6;
} elseif ($proficiency == "Insight") {
$skill_id = 7;
} elseif ($proficiency == "Intimidation") {
$skill_id = 8;
} elseif ($proficiency == "Investigation") {
$skill_id = 9;
} elseif ($proficiency == "Medicine") {
$skill_id = 10;
} elseif ($proficiency == "Nature") {
$skill_id = 11;
} elseif ($proficiency == "Perception") {
$skill_id = 12;
} elseif ($proficiency == "Performance") {
$skill_id = 13;
} elseif ($proficiency == "Persuasion") {
$skill_id = 14;
} elseif ($proficiency == "Religion") {
$skill_id = 15;
} elseif ($proficiency == "Sleight of Hand") {
$skill_id = 16;
} elseif ($proficiency == "Stealth") {
$skill_id = 17;
} elseif ($proficiency == "Survival") {
$skill_id = 18;
}
array_push($skill_ids, $skill_id);
}
// MAKES A RACE VARIABLE, SPEED :
if ($_SESSION['race'] == 1) {
$race = "human";
$speed = 30;
$race_id = 1;
} elseif ($_SESSION['race'] == 2) {
$race = "hill dwarf";
$speed = 25;
$race_id = 2;
} elseif ($_SESSION['race'] == 3) {
$race = "mountain dwarf";
$speed = 25;
$race_id = 3;
} elseif ($_SESSION['race'] == 4) {
$race = "high elf";
$speed = 30;
//.........这里部分代码省略.........
示例9: save
public function save()
{
$user = Auth::user();
$character = Character::find(Input::get('characterId'));
if (!$character) {
$character = new Character();
$characterIsNew = true;
}
if (!isset($character->user_id)) {
$character->user_id = $user->id;
}
$character->name = Input::get("sheet.name");
$character->save();
CharacterVersion::where('character_id', $character->id)->where('version', '>', $character->approved_version)->delete();
$version = CharacterVersion::createNewVersion($character, Input::has("comment") ? Input::get("comment") : null);
if ($version->isNewCharacter()) {
$version->setHasDroppedMorality(Input::get("sheet.hasDroppedMorality") == "true");
}
try {
$version->setEditingUser($user);
if (Input::get("sheet.sect.selected")) {
$version->setSect(RulebookSect::find(Input::get("sheet.sect.selected")), RulebookSect::find(Input::get("sheet.sect.displaying")));
}
if (Input::get("sheet.clan.selected")) {
$version->setClan(RulebookClan::find(Input::get("sheet.clan.selected")), RulebookClan::find(Input::get("sheet.clan.displaying")));
}
$version->setClanOptions(Input::get("sheet.clanOptions.0"), Input::get("sheet.clanOptions.1"), Input::get("sheet.clanOptions.2"));
if (Input::get("sheet.nature")) {
$version->setNature(RulebookNature::find(Input::get("sheet.nature")));
}
if (Input::get("sheet.willpower")) {
$version->setWillpower(Input::get("sheet.willpower.dots"), Input::get("sheet.willpower.traits"));
}
if (Input::get("sheet.attributes")) {
$version->setAttributes(Input::get("sheet.attributes.physicals"), Input::get("sheet.attributes.mentals"), Input::get("sheet.attributes.socials"));
}
foreach ((array) Input::get("sheet.abilities") as $ability) {
if (array_key_exists("specialization", $ability)) {
$version->addAbilityWithSpecialization(RulebookAbility::find($ability["id"]), $ability["count"], $ability["specialization"], $ability["name"]);
} else {
$version->addAbility(RulebookAbility::find($ability["id"]), $ability["count"], $ability["name"]);
}
}
foreach ((array) Input::get("sheet.disciplines") as $discipline) {
$version->updateDiscipline(RulebookDiscipline::find($discipline["id"]), $discipline["count"], array_key_exists("path", $discipline) ? $discipline["path"] : 0);
}
foreach ((array) Input::get("newRituals") as $newRitualData) {
$version->addRitualToBook($newRitualData["name"], $newRitualData["description"], $newRitualData["type"]);
}
foreach ((array) Input::get("sheet.rituals") as $ritualId) {
$version->addRitual($ritualId);
}
if (Input::get("sheet.path")) {
$version->updatePath(RulebookPath::find(Input::get("sheet.path")), Input::get("sheet.virtues.0"), Input::get("sheet.virtues.1"), Input::get("sheet.virtues.2"), Input::get("sheet.virtues.3"));
}
foreach ((array) Input::get("sheet.merits") as $meritData) {
$version->addMerit(RulebookMerit::find($meritData["id"]), array_key_exists("description", $meritData) ? $meritData["description"] : null);
}
foreach ((array) Input::get("sheet.flaws") as $flawData) {
$version->addFlaw(RulebookFlaw::find($flawData["id"]), array_key_exists("description", $flawData) ? $flawData["description"] : null);
}
foreach ((array) Input::get("sheet.derangements") as $derangementData) {
$version->addDerangement(RulebookDerangement::find($derangementData["id"]), array_key_exists("description", $derangementData) ? $derangementData["description"] : null);
}
foreach ((array) Input::get("sheet.backgrounds") as $backgroundData) {
$version->addBackground(RulebookBackground::find($backgroundData["id"]), $backgroundData["count"], array_key_exists("description", $backgroundData) ? $backgroundData["description"] : null);
}
foreach ((array) Input::get("sheet.elderPowers") as $elderData) {
$version->addElderPower($elderData);
}
foreach ((array) Input::get("sheet.comboDisciplines") as $comboData) {
$version->addComboDiscipline($comboData);
}
$version->clearUntouchedRecords();
} catch (Exception $e) {
throw $e;
}
return $version;
}