本文整理汇总了PHP中CR3DCQuery::IsPlayersTurn方法的典型用法代码示例。如果您正苦于以下问题:PHP CR3DCQuery::IsPlayersTurn方法的具体用法?PHP CR3DCQuery::IsPlayersTurn怎么用?PHP CR3DCQuery::IsPlayersTurn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CR3DCQuery
的用法示例。
在下文中一共展示了CR3DCQuery::IsPlayersTurn方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: mobile_movehmm
function mobile_movehmm($config)
{
if ($_GET['gameid'] != "" && $_GET['from'] != "" && $_GET['to'] != "") {
//Instantiate theCR3DCQuery Class
$oR3DCQuery = new CR3DCQuery($config);
$xsid = $_GET['sid'];
$session = base64_decode($xsid);
list($uniq, $player_id) = preg_split("/\\|/", $session);
$movefrom = $_GET['from'];
$moveto = $_GET['to'];
$bmove_error = false;
//Create Move String
$movestr = $movefrom . "," . $moveto;
$movestr2 = $movefrom . "-" . $moveto;
// get the fen for the game
$fen = $oR3DCQuery->GetHackedFEN($xsid, $_GET['gameid']);
//$fen3 = $oR3DCQuery->GetHackedFEN($xsid, $_GET['gameid']);
$bturn = $oR3DCQuery->IsPlayersTurn($config, $player_id, $_GET['gameid']);
echo "FEN: {$fen}<br/>";
ChessHelper::load_chess_game($_GET['gameid']);
$turn = $fen = ChessHelper::$CB->GetFENForCurrentPosition();
echo "FEN: {$fen}<br/>";
if ($bturn) {
//check to see if the move is valid
if (is_Move_legal($fen, $movestr2)) {
$oR3DCQuery->CurrentGameMovePiece($config, $_GET['gameid'], $xsid, $player_id, $movestr);
$initiator = "";
$w_player_id = "";
$b_player_id = "";
$status = "";
$completion_status = "";
$start_time = "";
$next_move = "";
$oR3DCQuery->GetGameInfoByRef($config, $_GET['gameid'], $initiator, $w_player_id, $b_player_id, $status, $completion_status, $start_time, $next_move);
//checkmate
if (get_GameState() == 1) {
//if($w_player_id == $player_id){
if ($next_move == 'w') {
///////////////////////////////////////////////////////////////////////
//ELO Point Calculation
if ($oR3DCQuery->ELOIsActive() && $oR3DCQuery->IsGameRated($_GET['gameid'])) {
$bcurpoints = $oR3DCQuery->ELOGetRating($b_player_id);
$wcurpoints = $oR3DCQuery->ELOGetRating($w_player_id);
//Calculate black player
$bnewpoints = $oR3DCQuery->ELOCalculation($bcurpoints, $wcurpoints, 1, 1, $oR3DCQuery->GetPlayerGameCount($b_player_id));
//Calculate white player
$wnewpoints = $oR3DCQuery->ELOCalculation($wcurpoints, $bcurpoints, 0, 1, $oR3DCQuery->GetPlayerGameCount($w_player_id));
//update points
$oR3DCQuery->ELOUpdateRating($b_player_id, $bnewpoints);
$oR3DCQuery->ELOUpdateRating($w_player_id, $wnewpoints);
}
///////////////////////////////////////////////////////////////////////
$oR3DCQuery->UpdateGameStatus($config, $_GET['gameid'], "C", "B");
} else {
///////////////////////////////////////////////////////////////////////
//ELO Point Calculation
if ($oR3DCQuery->ELOIsActive() && $oR3DCQuery->IsGameRated($_GET['gameid'])) {
$bcurpoints = $oR3DCQuery->ELOGetRating($b_player_id);
$wcurpoints = $oR3DCQuery->ELOGetRating($w_player_id);
//Calculate black player
$bnewpoints = $oR3DCQuery->ELOCalculation($bcurpoints, $wcurpoints, 0, 1, $oR3DCQuery->GetPlayerGameCount($b_player_id));
//Calculate white player
$wnewpoints = $oR3DCQuery->ELOCalculation($wcurpoints, $bcurpoints, 1, 1, $oR3DCQuery->GetPlayerGameCount($w_player_id));
//update points
$oR3DCQuery->ELOUpdateRating($b_player_id, $bnewpoints);
$oR3DCQuery->ELOUpdateRating($w_player_id, $wnewpoints);
}
///////////////////////////////////////////////////////////////////////
$oR3DCQuery->UpdateGameStatus($config, $_GET['gameid'], "C", "W");
}
$oR3DCQuery->CachePlayerPointsByPlayerID($b_player_id);
$oR3DCQuery->CachePlayerPointsByPlayerID($w_player_id);
} else {
if (get_GameState() == 2) {
///////////////////////////////////////////////////////////////////////
//ELO Point Calculation
if ($oR3DCQuery->ELOIsActive() && $oR3DCQuery->IsGameRated($_GET['gameid'])) {
$bcurpoints = $oR3DCQuery->ELOGetRating($b_player_id);
$wcurpoints = $oR3DCQuery->ELOGetRating($w_player_id);
//Calculate black player
$bnewpoints = $oR3DCQuery->ELOCalculation($bcurpoints, $wcurpoints, 0.5, 1, $oR3DCQuery->GetPlayerGameCount($b_player_id));
//Calculate white player
$wnewpoints = $oR3DCQuery->ELOCalculation($wcurpoints, $bcurpoints, 0.5, 1, $oR3DCQuery->GetPlayerGameCount($w_player_id));
//update points
$oR3DCQuery->ELOUpdateRating($b_player_id, $bnewpoints);
$oR3DCQuery->ELOUpdateRating($w_player_id, $wnewpoints);
}
///////////////////////////////////////////////////////////////////////
$oR3DCQuery->UpdateGameStatus($config, $_GET['gameid'], "C", "D");
$bmove_error = false;
$oR3DCQuery->CachePlayerPointsByPlayerID($b_player_id);
$oR3DCQuery->CachePlayerPointsByPlayerID($w_player_id);
}
}
} else {
$bmove_error = true;
}
} else {
$bmove_error = true;
}
//.........这里部分代码省略.........
示例2: clearTimeout
}
}
else {
clearTimeout(timer)
window.location.reload(true)
}
}
window.onload=starttime
<?php
////////////
//Instantiate theCR3DCQuery Class
$oR3DCQuery = new CR3DCQuery($config);
if ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID) && $oR3DCQuery->TimeForTGame($config, $GID)) {
echo "parent.frames['chessboard'].location.reload();";
} elseif ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID) == false && $oR3DCQuery->TimeForTGame($config, $GID) == false) {
echo "parent.frames['chessboard'].location.reload();";
} elseif ($oR3DCQuery->TGameStatus($GID) == false) {
echo "parent.frames['chessboard'].location.reload();";
}
$oR3DCQuery->Close();
unset($oR3DCQuery);
///////////
?>
</script>
<body>
<textarea cols='32' rows='24' class='post'>
示例3: GetStringFromStringTable
echo $Root_Path . "skins/" . $SkinName . "/";
?>
layout.css" type="text/css">
</head>
<body>
<?php
if (isset($_SESSION['sid']) && isset($_SESSION['user']) && isset($_SESSION['id'])) {
//Instantiate theCR3DCQuery Class
$oR3DCQuery = new CR3DCQuery($config);
if ($oR3DCQuery->TimeForTGame($config, $GID) == false) {
echo "<br>" . GetStringFromStringTable("IDS_TGAME_TXT_1", $config) . "";
} else {
if ($oR3DCQuery->TGameStatus($GID)) {
$oR3DCQuery->GetTGameBoard($config, $GID, $_SESSION['sid'], $_SESSION['id'], $clrl, $clrd);
if ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID)) {
//echo "Its, ".$_SESSION['user']." turn to play.";
echo str_replace("['user']", $_SESSION['user'], GetStringFromStringTable("IDS_TGAME_TXT_3", $config));
}
} else {
echo "<br>" . GetStringFromStringTable("IDS_TGAME_TXT_3", $config) . "";
}
}
$oR3DCQuery->Close();
unset($oR3DCQuery);
} else {
//Instantiate theCR3DCQuery Class
$oR3DCQuery = new CR3DCQuery($config);
if ($oR3DCQuery->TimeForTGame($config, $GID) == false) {
echo "<br>" . GetStringFromStringTable("IDS_TGAME_TXT_1", $config) . "";
} else {
示例4: header
}
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Check if the game is not playable by the viewer
if (!$oR3DCQuery->IsGameControlsViewableByPlayer($gid, $_SESSION['id'])) {
header('Location: ./chess_members.php');
}
// Make move
if ($movefrom != "" && $moveto != "" && $cmdMove != "") {
//Create Move String
$movestr = $movefrom . "," . $moveto;
$movestr2 = $movefrom . "-" . $moveto;
// get the fen for the game
$fen = $oR3DCQuery->GetHackedFEN($_SESSION['sid'], $gid);
//$fen3 = $oR3DCQuery->GetHackedFEN($_SESSION['sid'], $gid);
$bturn = $oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $gid);
if ($bturn) {
//check to see if the move is valid
if (is_Move_legal($fen, $movestr2)) {
$_SESSION['GAME_MOVE'] = $movestr;
// if ! promotion screen
if (!($move_promotion_figur && strlen($movestr2) == 5)) {
$oR3DCQuery->CurrentGameMovePiece($config, $gid, $_SESSION['sid'], $_SESSION['id'], $movestr);
$initiator = "";
$w_player_id = "";
$b_player_id = "";
$status = "";
$completion_status = "";
$start_time = "";
$next_move = "";
$oR3DCQuery->GetGameInfoByRef($config, $gid, $initiator, $w_player_id, $b_player_id, $status, $completion_status, $start_time, $next_move);
示例5:
$status = "";
$completion_status = "";
$start_time = "";
$next_move = "";
$oR3DCQuery->GetGameInfoByRef($config, $GID, $initiator, $w_player_id, $b_player_id, $status, $completion_status, $start_time, $next_move);
$oR3DCQuery->ManageRealTimeGame($config, $GID);
$isrealtime = $oR3DCQuery->IsRequestRealTime($config, $GID, $isblack);
if ($isrealtime == "IDS_REAL_TIME") {
//Refresh the game board
if ($_SESSION['RefreashGameOnlyOnce'] == "") {
echo "parent.frames['chessboard'].location='./chess_game2.php?gameid=" . $GID . "';";
$_SESSION['RefreashGameOnlyOnce'] = "1";
}
//////////////////
// Update player seconds
if ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID) && $oR3DCQuery->IsTimedGameRestricted($GID)) {
$oR3DCQuery->UpdatePlayerTime($GID, $isblack, 10);
}
if ($completion_status == "I" && $oR3DCQuery->IsTimedGameRestricted($GID)) {
$oR3DCQuery->PlayerTimeConstreached($GID, $w_player_id, $b_player_id);
}
/////////////////
// Check if its your turn to play
if ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID)) {
$LastMoveDate = $oR3DCQuery->GetLastGameMoveDate($config, $GID);
if ($_SESSION['Refreashed'] != $LastMoveDate) {
echo "parent.frames['chessboard'].location='./chess_game2.php?gameid=" . $GID . "';";
//echo "parent.frames['chessboard'].location.reload();";
$_SESSION['Refreashed'] = $LastMoveDate;
}
} else {
示例6:
$cmdResign = $_GET['cmdResign'];
if ($cmdResign != "") {
if ($isblack) {
$oR3DCQuery->UpdateGameStatus($config, $gid, "C", "W");
} else {
$oR3DCQuery->UpdateGameStatus($config, $gid, "C", "B");
}
}
$oR3DCQuery->Close();
unset($oR3DCQuery);
$txtmovefrom = $_GET['txtmovefrom'];
$txtmoveto = $_GET['txtmoveto'];
if (isset($_SESSION['sid']) && isset($_SESSION['user']) && isset($_SESSION['id']) && $GID != "" && $txtmovefrom != "" && $txtmoveto != "") {
//Instantiate theCR3DCQuery Class
$oR3DCQuery = new CR3DCQuery($config);
if ($oR3DCQuery->IsPlayersTurn($config, $_SESSION['id'], $GID) && $oR3DCQuery->TimeForTGame($config, $GID) && $oR3DCQuery->TGameStatus($GID)) {
$movestr2 = $txtmovefrom . "-" . $txtmoveto;
// get the fen for the game
$fen = $oR3DCQuery->GetHackedFEN($_SESSION['sid'], $GID);
//check to see if the move is valid
if (is_Move_legal($fen, $movestr2)) {
//if ! promotion screen
if (!($move_promotion_figur && strlen($movestr2) == 5)) {
$Move = $txtmovefrom . "," . $txtmoveto;
$oR3DCQuery->CurrentGameMovePiece($config, $gid, $_SESSION['sid'], $_SESSION['id'], $Move);
//checkmate
if (get_GameState() == 1) {
if ($w_player_id == $_SESSION['id']) {
$oR3DCQuery->UpdateGameStatus($config, $gid, "C", "B");
$bmove_error = false;
} else {