本文整理汇总了PHP中Board::horz_distance方法的典型用法代码示例。如果您正苦于以下问题:PHP Board::horz_distance方法的具体用法?PHP Board::horz_distance怎么用?PHP Board::horz_distance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Board
的用法示例。
在下文中一共展示了Board::horz_distance方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: reachable_squares
function reachable_squares()
{
#Array of square where the piece can move to
$squares = array();
$csq = $this->get_current_square();
$hdist = abs(Board::horz_distance("a1", $csq));
$vdist = abs(Board::vert_distance("a1", $csq));
$dist = $hdist > $vdist ? $vdist : $hdist;
$sq = Board::add_horz_distance($csq, -$dist);
$sq = Board::add_vert_distance($sq, -$dist);
$squares = array_merge($squares, Board::squares_in_line($csq, $sq));
$hdist = abs(Board::horz_distance("h1", $csq));
$vdist = abs(Board::vert_distance("h1", $csq));
$dist = $hdist > $vdist ? $vdist : $hdist;
$sq = Board::add_horz_distance($csq, $dist);
$sq = Board::add_vert_distance($sq, -$dist);
$squares = array_merge($squares, Board::squares_in_line($csq, $sq));
$hdist = abs(Board::horz_distance("a8", $csq));
$vdist = abs(Board::vert_distance("a8", $csq));
$dist = $hdist > $vdist ? $vdist : $hdist;
$sq = Board::add_horz_distance($csq, -$dist);
$sq = Board::add_vert_distance($sq, $dist);
$squares = array_merge($squares, Board::squares_in_line($csq, $sq));
$hdist = abs(Board::horz_distance("h8", $csq));
$vdist = abs(Board::vert_distance("h8", $csq));
$dist = $hdist > $vdist ? $vdist : $hdist;
$sq = Board::add_horz_distance($csq, $dist);
$sq = Board::add_vert_distance($sq, $dist);
$squares = array_merge($squares, Board::squares_in_line($csq, $sq));
#Removes current position square
$squares = preg_grep("/^{$csq}\$/", $squares, PREG_GREP_INVERT);
return $squares;
}
示例2: reachable_squares
function reachable_squares()
{
#Array of square where the piece can move to
$squares = array();
$csq = $this->get_current_square();
$x = Board::horz_distance("a4", $csq);
$y = Board::vert_distance("d1", $csq);
$row_start = 'a' . ($y + 1);
$row_end = 'h' . ($y + 1);
$col_start = chr(ord('a') + $x) . '1';
$col_end = chr(ord('a') + $x) . '8';
$row = Board::squares_in_line($row_start, $row_end);
$col = Board::squares_in_line($col_start, $col_end);
$squares = array_merge($squares, $row, $col);
#Removes current position square
$squares = preg_grep("/^{$csq}\$/", $squares, PREG_GREP_INVERT);
return $squares;
}
示例3: is_move_legal
/**
* Takes two parameters containing the name of the square to move
* from and the name of the square to move to. They should be validated
* with "square_is_valid()" in Board prior to calling. Returns true
* if the provided move is legal within the context of the current game.
*
* @param string $sq1 current position of the piece
* @param string $sq2 destination of the piece
*
* @return bool true if the move is legal or false otherwise
*/
public function is_move_legal($sq1, $sq2)
{
#check squares are on the board
if (Board::square_is_valid($sq1) == false) {
return false;
}
if (Board::square_is_valid($sq2) == false) {
return false;
}
$player1 = $this->players[0];
$player2 = $this->players[1];
$board = $this->board;
$piece = $board->get_piece_at($sq1);
#trying to move invisible piece
if ($piece == NULL) {
return -1;
}
$player = $piece->get_player();
$movelist = $this->movelist;
$last_moved = $movelist->get_last_moved();
#check whose turn is
if ($last_moved != NULL && $last_moved == $player || $last_moved == NULL && $player != $player1) {
$this->message = "Not your turn";
return false;
}
#square not reacheable for this piece
if ($piece->can_reach($sq2) == false) {
return false;
}
#if capturing anything
$capture = $board->get_piece_at($sq2);
if ($capture) {
if ($capture->get_player() == $player) {
$this->message = "You can't capture your own piece";
return false;
}
#Pawn try to capture
if ($piece instanceof Pawn) {
if (abs(Board::horz_distance($sq1, $sq2)) != 1) {
$this->message = "Pawns may only capture diagonally";
return false;
}
} elseif ($piece instanceof King) {
if (abs(Board::horz_distance($sq1, $sq2)) >= 2) {
$this->message = "You can't capture while castling";
return false;
}
}
} else {
#Check "en passant" capture
if ($piece instanceof Pawn) {
$ml = $piece->movelist;
if (Board::horz_distance($sq1, $sq2) != 0 && $this->_is_valid_en_passant($piece, $sq1, $sq2) == false) {
$this->message = "Pawns must capture on a diagonal move";
return false;
}
}
}
$valid_castle = 0;
$clone = clone $this;
$king = $clone->kings[$player == $player1 ? 0 : 1];
#Piece is a King
if ($piece instanceof King) {
$hdist = Board::horz_distance($sq1, $sq2);
if (abs($hdist) == 2) {
self::_mark_threatened_kings($clone);
if ($king->threatened()) {
$this->message = "Can't castle out of check";
return false;
}
if ($hdist > 0) {
if ($this->_is_valid_short_castle($piece, $sq1, $sq2) == false) {
return false;
}
$valid_castle = self::__MOVE_CASTLE_SHORT__;
} else {
if ($this->_is_valid_long_castle($piece, $sq1, $sq2) == false) {
return false;
}
$valid_castle = self::__MOVE_CASTLE_LONG__;
}
}
} elseif (!$piece instanceof King) {
$board_c = clone $board;
$board_c->set_piece_at($sq1, NULL);
$board_c->set_piece_at($sq2, NULL);
if ($board_c->line_is_open($sq1, $sq2) == false) {
$this->message = "Line '{$sq1}' - '{$sq2}' is blocked";
return false;
//.........这里部分代码省略.........