本文整理汇总了PHP中Basic::where方法的典型用法代码示例。如果您正苦于以下问题:PHP Basic::where方法的具体用法?PHP Basic::where怎么用?PHP Basic::where使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Basic
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示例1: Get_Item_Information
public function Get_Item_Information($itemtypeid)
{
$itemtypeid = urldecode($itemtypeid);
if (!is_numeric($itemtypeid)) {
return Response::json(array('status' => 'error', 'error' => 'This is not a proper ItemTypeID.'));
}
if (strlen($itemtypeid) > 8) {
return Response::json(array('status' => 'error', 'error' => 'This is not a proper ItemTypeID.'));
}
//check the cache
if (Cache::has($this->class_name . "_" . $itemtypeid)) {
//pull from cache
$itemtypeid_info = Cache::get($this->class_name . "_" . $itemtypeid);
return json_encode($itemtypeid_info);
}
$basic_info = hWebIcon::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->first(array('asset_path', 'abilitymodule_id', 'backpack_id', 'basic_id', 'blueprint_id', 'chassis_id', 'consumable_id', 'craftingcomponent_id', 'craftingstation_id', 'craftingsubcomponent_id', 'framemodule_id', 'palettemodule_id', 'powerup_id', 'resourceitem_id', 'scopemodule_id', 'weapon_id', 'weaponmodule_id'));
if (empty($basic_info)) {
return Response::json(array('status' => 'error', 'error' => 'ItemTypeID not found in db.'));
}
//break up the types
$detailed_info = array();
$constraint_info = array();
$weapon_info = array();
if ($basic_info['abilitymodule_id'] != "") {
$detailed_info = AbilityModule::where('id', '=', $basic_info['abilitymodule_id'])->first(array('type', 'abilityId', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'powerLevel', 'rarity', 'durability'));
$constraint_info = hConstraint::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->first(array('cpu', 'mass', 'power'));
}
if ($basic_info['basic_id'] != "") {
$detailed_info = Basic::where('id', '=', $basic_info['basic_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity'));
}
if ($basic_info['blueprint_id'] != "") {
//Note -> blueprint_id = recipe_id
}
if ($basic_info['chassis_id'] != "") {
//Note -> links to hattributes
$detailed_info = Chassis::where('id', '=', $basic_info['chassis_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'progression_item_id', 'progression_resource_id'));
$chassis_info = hAttributes::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->get(array('description', 'display_name', 'value', 'stat_id'));
}
if ($basic_info['consumable_id'] != "") {
$detailed_info = Consumable::where('id', '=', $basic_info['consumable_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'powerLevel', 'name', 'rarity'));
}
if ($basic_info['craftingcomponent_id'] != "") {
$detailed_info = CraftingComponent::where('id', '=', $basic_info['craftingcomponent_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity'));
}
if ($basic_info['craftingsubcomponent_id'] != "") {
$detailed_info = CraftingSubcomponent::where('id', '=', $basic_info['craftingsubcomponent_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity'));
}
if ($basic_info['framemodule_id'] != "") {
$detailed_info = FrameModule::where('id', '=', $basic_info['framemodule_id'])->first(array('type', 'abilityId', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'powerLevel', 'rarity', 'durability'));
$constraint_info = hConstraint::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->first(array('cpu', 'mass', 'power'));
}
if ($basic_info['palletmodule_id'] != "") {
$detailed_info = PaletteModule::where('id', '=', $basic_info['palettemodule_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity'));
}
if ($basic_info['powerup_id'] != "") {
$detailed_info = Powerup::where('id', '=', $basic_info['powerup_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity'));
}
if ($basic_info['resourceitem_id'] != "") {
$detailed_info = ResourceItem::where('id', '=', $basic_info['resourceitem_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'resource_color'));
}
if ($basic_info['weapon_id'] != "") {
//weapons have hstats also!
$detailed_info = Weapon::where('id', '=', $basic_info['weapon_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'durability'));
$constraint_info = hConstraint::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->first(array('cpu', 'mass', 'power'));
$weapon_info = hStat::where(function ($query) use($itemtypeid) {
$query->where('itemTypeId', '=', $itemtypeid);
$query->where('version', '=', $this->version);
})->first(array('ammoPerBurst', 'clipSize', 'damagePerRound', 'damagePerSecond', 'healthPerRound', 'maxAmmo', 'range', 'reloadTime', 'roundsPerBurst', 'roundsPerMinute', 'splashRadius', 'spread'));
}
if (empty($detailed_info)) {
return Response::json(array('status' => 'error', 'error' => 'error getting detailed information for this itemtypeid.'));
}
$detailed_info = $detailed_info->toArray();
$detailed_info['asset_path'] = $basic_info['asset_path'];
//add contstraint details
if (!empty($constraint_info)) {
$constraint_info = $constraint_info->toArray();
$detailed_info['cpu'] = $constraint_info['cpu'];
$detailed_info['mass'] = $constraint_info['mass'];
$detailed_info['power'] = $constraint_info['power'];
}
if (!empty($weapon_info)) {
$weapon_info = $weapon_info->toArray();
foreach ($weapon_info as $key => $data) {
$detailed_info[$key] = $data;
//.........这里部分代码省略.........