本文整理汇总了PHP中Base_Controller::getVersionDate方法的典型用法代码示例。如果您正苦于以下问题:PHP Base_Controller::getVersionDate方法的具体用法?PHP Base_Controller::getVersionDate怎么用?PHP Base_Controller::getVersionDate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Base_Controller
的用法示例。
在下文中一共展示了Base_Controller::getVersionDate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: get_player_certs
//.........这里部分代码省略.........
$base_biotech_items = $cached_can_craft['base_biotech_items'];
$base_dreadnaught_items = $cached_can_craft['base_dreadnaught_items'];
$base_engineer_items = $cached_can_craft['base_engineer_items'];
$base_recon_items = $cached_can_craft['base_recon_items'];
$base_firecat_items = $cached_can_craft['base_firecat_items'];
$base_tigerclaw_items = $cached_can_craft['base_tigerclaw_items'];
$base_dragonfly_items = $cached_can_craft['base_dragonfly_items'];
$base_recluse_items = $cached_can_craft['base_recluse_items'];
$base_rhino_items = $cached_can_craft['base_rhino_items'];
$base_mammoth_items = $cached_can_craft['base_mammoth_items'];
$base_arsenal_items = $cached_can_craft['base_arsenal_items'];
$base_electron_items = $cached_can_craft['base_electron_items'];
$base_bastion_items = $cached_can_craft['base_bastion_items'];
$base_nighthawk_items = $cached_can_craft['base_nighthawk_items'];
$base_raptor_items = $cached_can_craft['base_raptor_items'];
}
}
}
if ($web_prefs['show_workbench']) {
//Workbench Stuff
$workbench_info = array();
if (Cache::has($player->db_id . '_printer')) {
$workbench_info = Cache::get($player->db_id . '_printer');
} else {
$wbinfo = Printer::where('db_id', '=', $player->db_id)->get();
foreach ($wbinfo as $wb) {
$workbench_info[] = $wb->original;
}
Cache::forever($player->db_id . '_printer', $workbench_info);
}
if (!empty($workbench_info)) {
$workbench_info_blueprints = array();
for ($i = 0; $i < count($workbench_info); $i++) {
$workbench_info_blueprints[] = $workbench_info[$i]['blueprint_id'];
}
$workbench_results = Recipe::with(array('outputs'))->where_in('itemtypeid', $workbench_info_blueprints)->get(array('itemtypeid', 'description', 'name'));
$workbench_output_ids = array();
$workbench_output_names = array();
//at this point we will always have something in the workbench so don't worry about null
foreach ($workbench_results as $workbench_result) {
if ($workbench_result->relationships['outputs'] != null) {
//add the output itemtypeid to the list
print_r($workbench_result->relationships['outputs']);
} else {
//add the blueprint_id as an itemtypeid because its a cert
$workbench_output_ids[] = $workbench_result->attributes['itemtypeid'];
if (strstr($workbench_result->attributes['description'], "Research")) {
$workbench_output_names[$workbench_result->attributes['itemtypeid']] = $workbench_result->attributes['description'];
} else {
$workbench_output_names[$workbench_result->attributes['itemtypeid']] = $workbench_result->attributes['name'];
}
}
}
unset($workbench_results);
//get the icons
$wb_icons = hWebIcon::where(function ($query) use($workbench_output_ids) {
$query->where('version', '=', Base_Controller::getVersionDate());
$query->where_in('itemTypeId', $workbench_output_ids);
})->get(array('itemtypeid', 'asset_path'));
foreach ($wb_icons as $wb) {
$workbench_output_icons[$wb->itemtypeid] = $wb->asset_path;
}
unset($wb_icons);
}
}
//ShipIt(TM)
$response = View::make('player.player_profile_store')->with('title', 'Player Store for ' . $playerName)->with(compact('web_prefs'))->with(compact('player'))->with(compact('army'));
if (!empty($progress)) {
$response->progress = $progress;
$response->base_shared_items = $base_shared_items;
$response->base_assault_items = $base_assault_items;
$response->base_biotech_items = $base_biotech_items;
$response->base_dreadnaught_items = $base_dreadnaught_items;
$response->base_engineer_items = $base_engineer_items;
$response->base_recon_items = $base_recon_items;
$response->base_firecat_items = $base_firecat_items;
$response->base_tigerclaw_items = $base_tigerclaw_items;
$response->base_dragonfly_items = $base_dragonfly_items;
$response->base_recluse_items = $base_recluse_items;
$response->base_rhino_items = $base_rhino_items;
$response->base_mammoth_items = $base_mammoth_items;
$response->base_arsenal_items = $base_arsenal_items;
$response->base_electron_items = $base_electron_items;
$response->base_bastion_items = $base_bastion_items;
$response->base_nighthawk_items = $base_nighthawk_items;
$response->base_raptor_items = $base_raptor_items;
}
if (!empty($market_listings)) {
$response->market_listings = $market_listings;
if (!empty($item_stats_lookup)) {
$response->stats = $item_stats_lookup;
}
}
if (!empty($workbench_info)) {
$response->workbench_info = $workbench_info;
$response->workbench_output_icons = $workbench_output_icons;
$response->workbench_output_names = $workbench_output_names;
}
return $response;
}
示例2: Get_Player_Workbench
public function Get_Player_Workbench($db_id)
{
$web_prefs = PlayerAPIController::Get_Player_Webprefs($db_id);
if ($web_prefs['show_workbench'] != 1) {
return Response::json(array('status' => 'error', 'error' => 'Player is not allowing workbench viewing.'));
} else {
//Workbench Stuff
$workbench_info = array();
if (Cache::has($this->class_name . "_" . $db_id . "_Workbench")) {
$workbench_info = Cache::get($this->class_name . "_" . $db_id . "_Workbench");
} else {
$wbinfo = Printer::where('db_id', '=', $player->db_id)->get();
foreach ($wbinfo as $wb) {
$workbench_info[] = $wb->original;
}
Cache::forever($this->class_name . "_" . $db_id . "_Workbench", $workbench_info);
}
if (!empty($workbench_info)) {
$workbench_info_blueprints = array();
for ($i = 0; $i < count($workbench_info); $i++) {
//assume Medium health pack for large health packs, this is temporary till we can figure out whats going on with itemtypeid 85374
if ($workbench_info[$i]['blueprint_id'] == 85374) {
$workbench_info[$i]['blueprint_id'] = 75096;
}
$workbench_info_blueprints[] = $workbench_info[$i]['blueprint_id'];
}
$workbench_results = Recipe::with(array('outputs'))->where_in('itemtypeid', $workbench_info_blueprints)->get(array('itemtypeid', 'description', 'name'));
$workbench_output_ids = array();
$workbench_output_names = array();
//at this point we will always have something in the workbench so don't worry about null
foreach ($workbench_results as $workbench_result) {
if ($workbench_result->relationships['outputs'] != null) {
//add the output itemtypeid to the list
print_r($workbench_result->relationships['outputs']);
} else {
//add the blueprint_id as an itemtypeid because its a cert
$workbench_output_ids[] = $workbench_result->attributes['itemtypeid'];
if (strstr($workbench_result->attributes['description'], "Research")) {
$workbench_output_names[$workbench_result->attributes['itemtypeid']] = $workbench_result->attributes['description'];
} else {
$workbench_output_names[$workbench_result->attributes['itemtypeid']] = $workbench_result->attributes['name'];
}
}
}
unset($workbench_results);
//get the icons
$wb_icons = hWebIcon::where(function ($query) use($workbench_output_ids) {
$query->where('version', '=', Base_Controller::getVersionDate());
$query->where_in('itemTypeId', $workbench_output_ids);
})->get(array('itemtypeid', 'asset_path'));
foreach ($wb_icons as $wb) {
$workbench_output_icons[$wb->itemtypeid] = $wb->asset_path;
}
unset($wb_icons);
//strip info & append info
for ($i = 0; $i < count($workbench_info); $i++) {
unset($workbench_info[$i]['db_id']);
if (isset($workbench_info[$i]['id'])) {
unset($workbench_info[$i]['id']);
}
unset($workbench_info[$i]['created_at']);
unset($workbench_info[$i]['updated_at']);
unset($workbench_info[$i]['blueprint_id']);
if (isset($workbench_output_ids[$i])) {
$workbench_info[$i]['item'] = $workbench_output_names[$workbench_output_ids[$i]];
} else {
$workbench_info[$i]['item'] = 'Undefined';
}
if (isset($workbench_output_icons[$i])) {
$workbench_info[$i]['icon'] = $workbench_output_icons[$workbench_results->attributes['itemtypeid']];
} else {
$workbench_info[$i]['icon'] = "";
}
}
}
$workbench_info['status'] = 'success';
return json_encode($workbench_info);
}
}
示例3: get_single_battleframe
//.........这里部分代码省略.........
if (!empty($player_progresses)) {
$check_chassis = unserialize($player_progresses[0]->entry);
} else {
$check_chassis = "";
$check_chassis_id = false;
}
if (!isset($check_chassis->chassis_id)) {
$check_chassis_id = false;
} else {
$check_chassis_id = true;
}
if ($player_progresses && $check_chassis_id) {
$frame_progress = array();
for ($i = 0; $i < count($player_progresses); $i++) {
$day_progress = unserialize($player_progresses[$i]->entry);
unset($day_progress->unlocks);
foreach ($day_progress->xp as $key => $value) {
if ($value->sdb_id == 77733 || $value->sdb_id == 82394 || $value->sdb_id == 31334) {
//ignore training frame
} else {
$frame_progress[$value->name][$player_progresses[$i]->updated_at] = $value->lifetime_xp;
}
}
}
//Make it json datas
$frame_progress_javascript = array();
foreach ($frame_progress as $battle_frame_name => $value) {
$xp_data_string = "[";
foreach ($value as $day => $xp_amt) {
$xp_data_string .= "[" . $day * 1000 . "," . $xp_amt . "],";
$frame_progress_javascript[$battle_frame_name] = rtrim($xp_data_string, ",") . "]";
}
}
} else {
$frame_progress_javascript = null;
$progress = false;
}
//build cache
Cache::put($player_progresses_cache_key, $frame_progress_javascript, 30);
}
} else {
$frame_progress_javascript = null;
$progress = false;
}
//Frames & Unlocks
if ($progress) {
$progress = unserialize($progress->entry);
$cache_key_progress = $player->db_id . "_progress";
if (Cache::Get($cache_key_progress) != $progress) {
if (isset($progress->xp)) {
$battle_frame_id_list = array();
for ($i = 0; $i < count($progress->xp); $i++) {
$battle_frame_id_list[$i] = $progress->xp[$i]->sdb_id;
}
$battle_frame_images = hWebIcon::where(function ($query) use($battle_frame_id_list) {
$query->where('version', '=', Base_Controller::getVersionDate());
$query->where_in('itemTypeId', $battle_frame_id_list);
})->get();
//set some cache
Cache::forever($cache_key_progress . "_battleframe_images", $battle_frame_images);
} else {
$battle_frame_images = null;
}
if (isset($web_prefs['show_unlocks'])) {
$show_unlocks = $web_prefs['show_unlocks'];
} else {
//Assume show unlocks is 1
$show_unlocks = 1;
}
if (isset($progress->unlocks) && $show_unlocks == 1) {
//VERSION 0.6 CHECK (Array = BAD, Object = Good!)
if (gettype($progress->unlocks) == "array") {
//NOPE.
$battle_frame_unlocks = null;
} else {
if (gettype($progress->unlocks) == "object") {
//Looks like 0.7+ to me!
//Create a cache for each frame unlock set
foreach ($progress->unlocks as $chassis_id => $cert_array) {
if ($chassis_id == 77733 || $chassis_id == 82394 || ($chassis_id = 31334)) {
//ignore training frame
} else {
Cache::forever($cache_key_progress . "_" . $chassis_id, $cert_array);
}
}
}
}
}
//Cache the progress variable so we can do a quick compare on a later load
Cache::forever($cache_key_progress, $progress);
} else {
//Assign cache values to local variable names.
$battle_frame_images = Cache::Get($cache_key_progress . "_battleframe_images");
$progress = Cache::Get($cache_key_progress);
}
} else {
$battle_frame_unlocks = null;
}
return View::make('player.single_battleframe')->with('title', 'Player Profile for ' . $playerName)->with(compact('player'))->with(compact('frame_name'))->with(compact('loadout'))->with(compact('battle_frame_unlocks'))->with(compact('progress'))->with(compact('frame_progress_javascript'))->with(compact('battle_frame_images'))->with(compact('web_prefs'));
}