本文整理汇总了PHP中self_char_id函数的典型用法代码示例。如果您正苦于以下问题:PHP self_char_id函数的具体用法?PHP self_char_id怎么用?PHP self_char_id使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了self_char_id函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: changeClass
/**
* Action to request class change form AND execute class change
*
* @todo split form request and execute into separate funcs
* @return ViewSpec
*/
public function changeClass()
{
if (is_logged_in()) {
$player = new Player(self_char_id());
$classes = $this->classesInfo();
$requestedIdentity = in('requested_identity');
$currentClass = $player->identity;
$showMonks = false;
$parts = [];
if (isset($classes[$requestedIdentity])) {
$error = $this->classChangeReqs($player, self::CLASS_CHANGE_COST);
if ($currentClass != $requestedIdentity && !$error) {
$error = $this->changePlayerClass($player, $requestedIdentity);
}
$currentClass = $player->identity;
if (!$error) {
$parts['pageParts'] = ['success-class-change'];
$showMonks = true;
} else {
$parts['error'] = $error;
}
} else {
$parts['pageParts'] = ['form-class-change'];
}
unset($classes[$currentClass]);
$parts['classOptions'] = $classes;
return $this->render($parts, $player, $showMonks);
} else {
return $this->accessDenied();
}
}
示例2: prep_page
function prep_page($template, $title = null, $local_vars = array(), $options = null)
{
// Updates the quickstat via javascript if requested.
$quickstat = @$options['quickstat'];
$quickstat = $quickstat ? $quickstat : @$local_vars['quickstat'];
$body_classes = isset($options['body_classes']) ? $options['body_classes'] : (isset($local_vars['body_classes']) ? $local_vars['body_classes'] : null);
$is_index = @$options['is_index'];
// *** Initialize the template object ***
$tpl = new NWTemplate();
$tpl->assignArray($local_vars);
$user_id = self_char_id();
// Character id.
$player = Player::find($user_id);
$public_char_info = $player ? $player->publicData() : [];
// Char info to pass to javascript.
$tpl->assign('logged_in', $user_id);
$tpl->assign('user_id', $user_id);
$tpl->assign('title', $title);
$tpl->assign('quickstat', $quickstat);
$tpl->assign('is_index', $is_index);
$tpl->assign('json_public_char_info', $public_char_info ? json_encode($public_char_info) : null);
$tpl->assign('body_classes', $body_classes);
$tpl->assign('main_template', $template);
return $tpl;
}
示例3: globalize_user_info
function globalize_user_info($private = true, $alive = true)
{
global $username;
global $char_id;
$error = null;
$char_id = self_char_id();
// Will default to null.
//$username = get_username(); // Will default to null.
if ((!is_logged_in() || !$char_id) && $private) {
$error = 'log_in';
// A non-null set of content being in the error triggers a die at the end of the header.
} elseif ($char_id) {
// **************** Player information settings. *******************
global $player, $player_id;
// Polluting the global namespace here. Booo.
$player = new Player($char_id);
// Defaults to current session user.
$username = $player->name();
// Set the global username.
$player_id = $player->player_id;
assert('isset($player_id)');
if ($alive) {
// *** That page requires the player to be alive to view it.
if (!$player->health()) {
$error = 'dead';
} else {
if ($player->hasStatus(FROZEN)) {
$error = 'frozen';
}
}
}
}
return $error;
}
示例4: deleteClan
/**
* Delete the all the messages from your clan.
*/
public function deleteClan()
{
$char_id = self_char_id();
$type = 1;
Message::deleteByReceiver(new Player($char_id), $type);
return new RedirectResponse('/messages.php?command=clan&informational=' . url('Messages deleted'));
}
示例5: bet
/**
* User command for betting on the coin toss game in the casino
*
* @param bet int The amount of money to bet on the coin toss game
* @return Array
*
* @note
* If the player bets within ~1% of the maximum bet, they will receive a reward item
*/
public function bet()
{
$player = new Player(self_char_id());
$bet = intval(in('bet'));
$negative = $bet < 0;
set_setting('bet', max(0, $bet));
$pageParts = ['reminder-max-bet'];
if ($negative) {
$pageParts = ['result-cheat'];
$player->vo->health = subtractHealth($player->id(), 99);
} else {
if ($bet > $player->vo->gold) {
$pageParts = ['result-no-gold'];
} else {
if ($bet > 0 && $bet <= self::MAX_BET) {
if (rand(0, 1) === 1) {
$pageParts = ['result-win'];
$player->vo->gold = add_gold($player->id(), $bet);
if ($bet >= round(self::MAX_BET * 0.99)) {
// within about 1% of the max bet & you win, you get a reward item.
add_item($player->id(), self::REWARD, 1);
}
} else {
$player->vo->gold = subtract_gold($player->id(), $bet);
$pageParts = ['result-lose'];
}
}
}
}
// End of not cheating check.
return $this->render(['pageParts' => $pageParts, 'player' => $player, 'bet' => get_setting('bet')]);
}
示例6: bet
/**
* User command for betting on the coin toss game in the casino
*
* @param bet int The amount of money to bet on the coin toss game
* @return Array
*
* @note
* If the player bets within ~1% of the maximum bet, they will receive a
* reward item
*/
public function bet()
{
$player = Player::find(self_char_id());
$bet = intval(in('bet'));
$pageParts = ['reminder-max-bet'];
if ($bet < 0) {
$pageParts = ['result-cheat'];
$player->harm(self::CHEAT_DMG);
} else {
if ($bet > $player->gold) {
$pageParts = ['result-no-gold'];
} else {
if ($bet > 0 && $bet <= self::MAX_BET) {
if (rand(0, 1) === 1) {
$pageParts = ['result-win'];
$player->set_gold($player->gold + $bet);
if ($bet >= round(self::MAX_BET * 0.99)) {
// within about 1% of the max bet & you win, you get a reward item.
add_item($player->id(), self::REWARD, 1);
}
} else {
$player->set_gold($player->gold - $bet);
$pageParts = ['result-lose'];
}
}
}
}
$player->save();
return $this->render(['pageParts' => $pageParts, 'player' => $player]);
}
示例7: game
/**
* The standard homepage
*
* @return ViewSpec
*/
private function game()
{
// Get the actual values of the vars.
$ninja = new Player(self_char_id());
$playerInfo = $ninja->dataWithClan();
$unreadCount = Message::where(['send_to' => $ninja->id(), 'unread' => 1])->count();
// Assign these vars to the template.
$parts = ['main_src' => '/intro', 'body_classes' => 'main-body', 'version' => 'NW Version 1.7.5 2010.12.05', 'ninja' => $ninja, 'player_info' => $playerInfo, 'unread_message_count' => $unreadCount];
return ['template' => 'index.tpl', 'title' => 'Live by the Shuriken', 'parts' => $parts, 'options' => ['is_index' => true]];
}
示例8: hasSkill
/**
* Check whether the player has the skill.
**/
public function hasSkill($skill, $username = null)
{
if (!$username) {
$charId = self_char_id();
} else {
$charId = get_char_id($username);
}
$player = new Player($charId);
$skills = $this->skills($player);
$skill = strtolower($skill);
$levelReq = isset($skills[$skill]['level']) ? $skills[$skill]['level'] : 1;
return isset($skills[$skill]['available']) && $player->level >= $levelReq;
}
示例9: message_to_clan
function message_to_clan($p_message)
{
$error = null;
$user_id = self_char_id();
$clan_id = get_clan_by_player_id($user_id)->getID();
$clan_members = query_resultset("SELECT player_id, uname\n\t FROM clan JOIN clan_player ON _clan_id = clan_id JOIN players ON player_id = _player_id\n\t WHERE clan_id = :clan", array(':clan' => $clan_id));
$messaged_to = array();
foreach ($clan_members as $loop_member) {
send_message($user_id, $loop_member['player_id'], $p_message, $type = 1);
$messaged_to[] = $loop_member['uname'];
}
return implode(', ', $messaged_to);
}
示例10: index
/**
* Display the combat/action events and mark them as read when displayed.
*/
public function index()
{
$char = new Player(self_char_id());
$events = $this->getEvents($char->id(), 300);
// Check for clan to use it in the nav tabs.
$has_clan = (bool) ClanFactory::clanOfMember($char);
$this->readEvents($char->id());
// mark events as viewed.
$template = 'events.tpl';
$title = 'Events';
$parts = ['events' => $events, 'has_clan' => $has_clan, 'char' => $char];
$options = ['quickstat' => 'player'];
return ['title' => $title, 'template' => $template, 'parts' => $parts, 'options' => $options];
}
示例11: hasSkill
/**
* Check whether the player has the skill.
**/
public function hasSkill($skill, $username = null)
{
$skill = strtolower($skill);
if (!$username) {
$char_id = self_char_id();
} else {
$char_id = get_char_id($username);
}
$player_info = char_info($char_id);
$player_level = $player_info['level'];
$skills = $this->skills($char_id);
$level_req = isset($skills[$skill]['level']) ? $skills[$skill]['level'] : 1;
return isset($skills[$skill]['available']) && $player_level >= $level_req;
}
示例12: index
/**
* Get the last turns worked by a pc, and pass it to display the default
* page with form
*/
public function index()
{
// Initialize variables to pass to the template.
$work_multiplier = self::WORK_MULTIPLIER;
$worked = null;
$earned_gold = null;
$not_enough_energy = null;
$is_logged_in = is_logged_in();
$char = new Player(self_char_id());
// Fill out some of the variables.
$recommended_to_work = self::DEFAULT_RECOMMENDED_TO_WORK;
$gold_display = number_format($char->gold());
$parts = ['recommended_to_work' => $recommended_to_work, 'work_multiplier' => $work_multiplier, 'is_logged_in' => $is_logged_in, 'gold_display' => $gold_display, 'worked' => $worked, 'earned_gold' => number_format($earned_gold), 'not_enough_energy' => $not_enough_energy];
return $this->render($parts);
}
示例13: receive
/**
* Take in a chat and record it to the database.
*
**/
public function receive()
{
$char_id = self_char_id();
$message = in('message', null, 'no filter');
// Essentially no filtering.
$error = null;
if (!empty($message)) {
if ($char_id) {
send_chat($char_id, $message);
} else {
$error = 'You must be logged in to chat.';
}
}
return new RedirectResponse('/village.php' . ($error ? '?error=' . url($error) : ''));
}
示例14: configure
/**
* @TODO Document me!
*/
private function configure()
{
$char = Player::find(self_char_id());
// Array that simulates database display information for switching out for an npc database solution.
$npcs = [['name' => 'Peasant', 'identity' => 'peasant', 'image' => 'fighter.png'], ['name' => 'Thief', 'identity' => 'thief', 'image' => 'thief.png'], ['name' => 'Merchant', 'identity' => 'merchant', 'image' => 'merchant.png'], ['name' => 'Guard', 'identity' => 'guard', 'image' => 'guard.png'], ['name' => 'Samurai', 'identity' => 'samurai', 'image' => 'samurai.png']];
$peers = $char ? $this->getNearbyPeers($char->id()) : [];
$active_ninjas = Player::findActive(5, true);
$char_info = $char ? $char->dataWithClan() : [];
// Generic/abstracted npcs
$other_npcs = NpcFactory::npcsData();
$enemy_list = $char ? $this->getCurrentEnemies($char->id()) : [];
$enemy_count = rco($enemy_list);
$recent_attackers = $char ? $this->getRecentAttackers($char) : [];
return ['logged_in' => (bool) $char, 'enemy_list' => $enemy_list, 'enemy_count' => $enemy_count, 'char_name' => $char ? $char->name() : '', 'npcs' => $npcs, 'other_npcs' => $other_npcs, 'char_info' => $char_info, 'active_ninjas' => $active_ninjas, 'recent_attackers' => $recent_attackers, 'enemy_list' => $enemy_list, 'peers' => $peers, 'max_enemies' => self::ENEMY_LIMIT <= $enemy_count];
}
示例15: send_event
/**
* For events, attacks, kills, invites, etc, and no user-created messages
*
* @param int $fromId
* @param int $toId
* @param String $msg
* @return void
* @throws Exception
*/
function send_event($fromId, $toId, $msg)
{
if (!$toId) {
$toId = self_char_id();
}
if (!is_numeric($fromId) || !is_numeric($toId)) {
throw new \Exception('A player id wasn\'t sent in to the send_event function.');
}
DatabaseConnection::getInstance();
$statement = DatabaseConnection::$pdo->prepare("INSERT INTO events (event_id, send_from, send_to, message, date)\n VALUES (default, :from, :to, :message, now())");
$statement->bindValue(':from', $fromId);
$statement->bindValue(':to', $toId);
$statement->bindValue(':message', $msg);
$statement->execute();
}