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PHP save_debug函数代码示例

本文整理汇总了PHP中save_debug函数的典型用法代码示例。如果您正苦于以下问题:PHP save_debug函数的具体用法?PHP save_debug怎么用?PHP save_debug使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了save_debug函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: end_script_combat

function end_script_combat($name = 0)
{
    global $_SERVER;
    show_debug($name);
    mysql_close();
    if (function_exists("save_debug")) {
        save_debug();
    }
}
开发者ID:themiddleearth,项目名称:RPG.SU,代码行数:9,代码来源:combat.php

示例2: show_debug

	</table>
	</td>
	<td valign="bottom">    
		<table width="100%" height="100%" border="0" cellpadding="0" cellspacing="0">
			<tr> 
				<td>&nbsp;</td>
			</tr>
		</table>
		<table width="100%" border="0" cellpadding="0" cellspacing="0">
			<tr> 
				<td background="' . $img . '/img/bot-back.gif">
				<div style="width:100%" align="center"><img src="' . $img . '/img/bot-mid.gif" width="352" height="70"></div>
				</td>
			</tr>
		</table>
	</td>
</tr>
</table>
<center>';
include "../lib/banners.php";
echo '
</center>
</body>

</html>';
if ($_SERVER['REMOTE_ADDR'] == debug_ip) {
    show_debug();
}
if (function_exists("save_debug")) {
    save_debug();
}
开发者ID:themiddleearth,项目名称:RPG.SU,代码行数:31,代码来源:index.php

示例3: take

 public function take($id = 0, $place_id, $kol = 1)
 {
     $check1 = $this->init_res_nonuser($id, $place_id);
     if ($check1 == 1) {
         $kol = min($kol, $this->res_nonuser['col']);
         //Даём ресурс игроку
         $check2 = $this->add_user(0, $this->char['user_id'], $kol, $this->res_nonuser['dead_time']);
         if ($check2 == 1) {
             //Забираем ресурс с карты
             $this->add_map(0, 0, -$kol);
         } elseif ($this->message_type == 1) {
             setLocation("act.php?errror=full_inv");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         }
     }
 }
开发者ID:themiddleearth,项目名称:RPG.SU,代码行数:19,代码来源:class_resource.php

示例4: attack_user

function attack_user($char, $player, $type, $turnir_type = 0)
{
    $id = $player['user_id'];
    $user_id = $char['user_id'];
    $l_type = $type;
    $map = mysql_fetch_array(myquery("SELECT * FROM game_maps WHERE id=" . $char['map_name'] . ""));
    if ($l_type != 8 and $l_type != 9) {
        if (check_attack($char, $player, $l_type, $map) != 1) {
            if (function_exists("save_debug")) {
                save_debug();
            }
            return 0;
        }
    }
    if (clans_war == 1 and $map['dolina'] == 1 and clans_war_type > 0) {
        $type = clans_war_type;
    }
    if (chaos_war == 1) {
        $type = 5;
    }
    // Проверка на то, что игрок не нападает на другого более 2-ух раз за последний час
    $kol_attacks = mysql_num_rows(myquery("SELECT count(*) as kol FROM game_combats_log WHERE user1_id = " . $user_id . " AND user2_id = " . $id . " AND time>=" . (time() - 60 * 60) . " HAVING kol>=2"));
    // Создаём бой
    $uid = create_combat($type, $char['map_name'], $char['map_xpos'], $char['map_ypos'], $turnir_type, $user_id, $id);
    $side_char = $char['user_id'];
    $side_player = $player['user_id'];
    switch ($type) {
        case 1:
            $nam = 14;
            break;
        case 2:
            $nam = 15;
            break;
        case 3:
            $nam = 16;
            break;
        case 4:
            $nam = 17;
            $side_char = $char['clan_id'];
            $side_player = $player['clan_id'];
            break;
        case 5:
            $nam = 18;
            break;
        case 6:
            $nam = 49;
            $side_char = $char['sklon'];
            $side_player = $player['sklon'];
            break;
        case 7:
            $nam = 48;
            $side_char = $char['race'];
            $side_player = $player['race'];
            break;
        case 8:
            $nam = 47;
            break;
        case 9:
            $nam = 46;
            break;
    }
    $skill = take_skills($char['user_id']);
    $skill1 = take_skills($player['user_id']);
    //Проверим нет ли на пострадавшем эффекта "Неуязвимости"
    $check_effect = myquery("SELECT * FROM game_obelisk_users WHERE user_id='" . $player['user_id'] . "' AND type=6 AND time_end>" . time() . " ");
    if ($turnir_type == 0 and $map['dolina'] != 1 and ($char['vsadnik'] < $player['vsadnik'] or mysql_num_rows($check_effect) > 0 or $kol_attacks > 0)) {
        $func1 = 2;
        $func2 = 1;
    } else {
        $func1 = 5;
        $func2 = 5;
        if ($type == 4) {
            myquery("INSERT INTO game_log (message,date,FROMm,ob) VALUES ('" . iconv("Windows-1251", "UTF-8//IGNORE", "<span style=\"font-weight:900;font-size:14px;color:red;font-family:Verdana,Tahoma,Arial,Helvetica,sans-serif\"> ВНИМАНИЕ! <img align=\"center\" src=\"http://" . img_domain . "/clan/" . $char['clan_id'] . ".gif\"> " . mysql_result(myquery("SELECT nazv FROM game_clans WHERE clan_id=" . $char['clan_id'] . ""), 0, 0) . " и <img align=\"center\" src=\"http://" . img_domain . "/clan/" . $player['clan_id'] . ".gif\"> " . mysql_result(myquery("SELECT nazv FROM game_clans WHERE clan_id=" . $player['clan_id'] . ""), 0, 0) . " начинают бой: " . $map['name'] . "(" . $char['map_xpos'] . "; " . $char['map_ypos'] . ") </span>'") . "," . time() . ",-1,1)");
        }
        //Если на игрока напали против его воли, то, при наличии соответствующего навыка, выдадим его эффект неуязвимости
        if ($type == 4 and $skill1['HIDE'] > 0 and mysql_num_rows($check_effect) == 0) {
            $time_hide = time() + $skill1['HIDE'] * 3 * 60;
            myquery("INSERT INTO game_obelisk_users (user_id,time_end,type) VALUES (" . $player['user_id'] . "," . $time_hide . ",6)");
        }
    }
    //Снимем с атакующего игрока эффект неуязвимости
    myquery("DELETE FROM game_obelisk_users WHERE user_id=" . $char['user_id'] . " AND type=6");
    $hod = 1;
    //Кидаем в бой игроков
    combat_insert($char, 0, $uid, $type, $side_char, $hod, 0, 0, 0, $map['k_exp'] / 100, $map['k_gp'] / 100, $skill, $func1, $nam, 1);
    combat_insert($player, 0, $uid, $type, $side_player, $hod, 0, 0, 0, $map['k_exp'] / 100, $map['k_gp'] / 100, $skill1, $func2, $nam, 1);
    //Отработаем действие навыка "Убийца" для 1-ого игрока
    if ($skill['SLAYER'] > 0) {
        $r = mt_rand(1, 100);
        if ($r <= $skill['SLAYER'] * 2 + 5) {
            $effect = $skill['SLAYER'] * 5;
            insert_fast_effect($char['user_id'], $player['user_id'], $uid, $hod, 42, $effect);
        }
    }
    if ($l_type != 8 and $l_type != 9) {
        $pismo = iconv("Windows-1251", "UTF-8//IGNORE", "<span style=\"font-style:italic;font-size:12px;color:gold;\">На тебя напал игрок <b>" . $char['name'] . "</b></span>");
        myquery("INSERT INTO game_log (`message`,`date`,`FROMm`,`too`,`ptype`) VALUES ('" . mysql_real_escape_string($pismo) . "'," . time() . ",-1,{$id},1)");
    } else {
        $pismo = iconv("Windows-1251", "UTF-8//IGNORE", "<span style=\"font-style:italic;font-size:12px;color:gold;\">Начинается турнирная дуэль с игроком: <b>" . $char['name'] . "</b></span>");
        myquery("INSERT INTO game_log (`message`,`date`,`FROMm`,`too`,`ptype`) VALUES ('" . mysql_real_escape_string($pismo) . "'," . time() . ",-1," . $player['user_id'] . ",1)");
//.........这里部分代码省略.........
开发者ID:themiddleearth,项目名称:RPG.SU,代码行数:101,代码来源:lib_attack.inc.php

示例5: take

 public function take($id = 0, $count_item = 1)
 {
     global $_SESSION;
     global $user_time;
     //1. проверим находится ли данный предмет на одной гексе с игроком и чтобы у него priznak=2
     //2. меняем предмету user_id, устанавливаем priznak=0,map_name=0,map_xpos=0,map_ypos=0
     if ($id > 0) {
         $this->init_item($id);
     }
     if ($this->item['map_name'] == $this->char['map_name'] and $this->item['map_xpos'] == $this->char['map_xpos'] and $this->item['map_ypos'] == $this->char['map_ypos'] and $this->item['priznak'] == 2) {
         if ($this->fact['name'] == 'Зелье зарядки артефактов') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             $rand = mt_rand(10, 20);
             $sel = myquery("SELECT game_items.id,game_items.item_id,game_items.count_item,game_items_factsheet.item_uselife FROM game_items,game_items_factsheet WHERE game_items.user_id=" . $this->char['user_id'] . " AND game_items.used=3 AND game_items.priznak=0 AND game_items.item_id=game_items_factsheet.id");
             if ($sel != false) {
                 list($id_art, $ident_art, $cur_zar, $max_zar) = mysql_fetch_array($sel);
                 $new_zar = min($max_zar, $cur_zar + $rand);
                 myquery("UPDATE game_items SET count_item={$new_zar} WHERE id={$id_art}");
                 $rand = $new_zar - $cur_zar;
             } else {
                 $rand = 0;
             }
             $_SESSION['getsunduk'] = 'Ты ' . echo_sex('зарядил', 'зарядила') . ' артефакт на ' . $rand . ' зарядов';
             setLocation("act.php?getsunduk");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         } elseif ($this->fact['name'] == 'Сундук с сокровищами') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             myquery("UPDATE game_users SET GP=GP + " . $this->item['item_cost'] . " WHERE user_id=" . $this->char['user_id'] . "");
             $_SESSION['getsunduk'] = 'Ты ' . echo_sex('нашел', 'нашла') . ' сундук с ' . $this->item['item_cost'] . ' монетами';
             setGP($this->char['user_id'], $this->item['item_cost'], 5);
             setLocation("act.php?getsunduk");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         } elseif ($this->fact['name'] == 'Кадка воды') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             $stm = mt_rand(20, 90);
             if ($stm + $this->char['STM'] > $this->char['STM_MAX']) {
                 $stm = $this->char['STM_MAX'] - $this->char['STM'];
             }
             myquery("UPDATE game_users SET STM=STM + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1");
             $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' воду и твоя энергия изменилась на ' . $stm . ' единиц';
             setLocation("act.php?getsunduk");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         } elseif ($this->fact['name'] == 'Кусок мяса') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             $stm = mt_rand(20, 90);
             if ($stm + $this->char['HP'] > $this->char['HP_MAX']) {
                 $stm = $this->char['HP_MAX'] - $this->char['HP'];
             }
             myquery("UPDATE game_users SET HP=HP + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1");
             $_SESSION['getsunduk'] = 'Ты ' . echo_sex('съел', 'съела') . ' мясо и твоя жизнь изменилась на ' . $stm . ' единиц';
             setLocation("act.php?getsunduk");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         } elseif ($this->fact['name'] == 'Магический эликсир') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             $stm = mt_rand(10, 70);
             if ($stm + $this->char['MP'] > $this->char['MP_MAX']) {
                 $stm = $this->char['MP_MAX'] - $this->char['MP'];
             }
             myquery("UPDATE game_users SET MP=MP + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1");
             $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' магический эликсир и твоя мана изменилась на ' . $stm . ' единиц';
             setLocation("act.php?getsunduk");
             if (function_exists("save_debug")) {
                 save_debug();
             }
             exit;
         } elseif ($this->fact['name'] == 'Бутылка с голубым зельем') {
             myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . "");
             $hp = mt_rand(10, 50);
             $mp = mt_rand(20, 60);
             $stm = mt_rand(30, 70);
             $r = mt_rand(1, 4);
             if ($r == 1) {
                 $hp = -$hp;
                 if ($this->char['HP'] + $hp < 0) {
                     $hp = -$this->char['HP'];
                 }
             } else {
                 if ($hp + $this->char['HP'] > $this->char['HP_MAX']) {
                     $hp = $this->char['HP_MAX'] - $this->char['HP'];
                 }
             }
             $r = mt_rand(1, 4);
             if ($r == 1) {
                 $mp = -$mp;
                 if ($this->char['MP'] + $mp < 0) {
                     $mp = -$this->char['MP'];
                 }
             } else {
//.........这里部分代码省略.........
开发者ID:themiddleearth,项目名称:RPG.SU,代码行数:101,代码来源:class_item.php


注:本文中的save_debug函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。