本文整理汇总了PHP中iteminfo2函数的典型用法代码示例。如果您正苦于以下问题:PHP iteminfo2函数的具体用法?PHP iteminfo2怎么用?PHP iteminfo2使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了iteminfo2函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: iteminfo
function iteminfo($id, $level = 0)
{
global $item_cols;
global $DB;
$row = $DB->selectRow('
SELECT i.?#, i.entry
{
, l.name_loc?d AS name_loc
, l.description_loc?d AS description_loc
}
FROM ?_icons, item_template i
{ LEFT JOIN (locales_item l) ON l.entry=i.entry AND ? }
WHERE
(i.entry=?d and id=displayid)
LIMIT 1
', $item_cols[2 + $level], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $id);
return iteminfo2($row, $level);
}
示例2: loot_table
function loot_table($table, $lootid, $max_percent = 100)
{
// Все элементы
global $DB;
global $loot_groups;
global $item_cols;
$loot = array();
$groups = array();
// Мего запрос :)
$rows = $DB->select('
SELECT l.Chance, l.MinCount, l.MaxCount as `d-max`, l.groupid, ?#, i.Entry, i.MaxCount
{, loc.name_loc?d AS `name_loc`}
FROM ?# l
LEFT JOIN (?_icons a, item_template i) ON l.item=i.entry AND a.id=i.displayid
{LEFT JOIN (locales_item loc) ON loc.entry=i.entry AND ?d}
WHERE
l.entry=?d
{LIMIT ?d}
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $table, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $lootid, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
// Перебираем
foreach ($rows as $i => $row) {
if ($row['mincountOrRef'] > 0) {
// Не ссылка!
if ($row['groupid'] > 0) {
// Групповой лут!
$groups[$row['groupid']][] = array('mincount' => $row['mincountOrRef'], 'maxcount' => $row['d-max'], 'percent' => $row['ChanceOrQuestChance'] * $max_percent / 100, 'item' => iteminfo2($row, 0));
// Общее число элементов группы с равнозначным шансом
if (!isset($group_idx[$row['groupid']]['num-equal'])) {
$group_idx[$row['groupid']]['num-equal'] = 0;
}
// Общий шанс дропа для группового лута
if (!isset($group_idx[$row['groupid']]['percent'])) {
$group_idx[$row['groupid']]['percent'] = 0;
}
// Если шанс дропа=0, значит это равнозначный лут в группе
// Иначе, увеличиваем зарезервированный шанс для элементов лута с четко определенным шансом дропа
if ($row['ChanceOrQuestChance'] == 0) {
$group_idx[$row['groupid']]['num-equal']++;
} else {
$group_idx[$row['groupid']]['percent'] += abs($row['ChanceOrQuestChance']);
}
} else {
// Старый добрый обычный лут :)
$loot[] = array_merge(array('percent' => $max_percent != 100 ? $max_percent : $row['ChanceOrQuestChance'], 'mincount' => $row['mincountOrRef'], 'maxcount' => $row['d-max'], 'group' => 0), iteminfo2($row, 0));
}
} else {
// Ссылка!
// Вот если это ссылка, то ######
// Наша задача - вызвать эту же функцию, но с предопределенным значением percent и maxcount
for ($j = 1; $j <= $row['d-max']; $j++) {
$loot = array_merge($loot, loot_table($table, -$row['mincountOrRef'], $row['ChanceOrQuestChance']));
}
}
}
// Перебираем группы лута
foreach ($groups as $groupid => $group) {
foreach ($group as $field => $group_item) {
if (isset($group_item['item'])) {
$loot[] = array_merge(array('mincount' => $group_item['mincount'], 'maxcount' => $group_item['maxcount'], 'percent' => $group_item['percent'] == 0 ? ($max_percent - $group_idx[$groupid]['percent']) / $group_idx[$groupid]['num-equal'] : $group_item['percent'], 'group' => $loot_groups, 'grouppercent' => $group_idx[$groupid]['num-equal'] > 0 ? $max_percent : $group_idx[$groupid]['percent']), $group_item['item']);
}
}
$loot_groups++;
}
return $loot;
}
示例3: JOIN
}
}
$rows = $DB->select('
SELECT i.?#
{, l.name_loc?d AS `name_loc`}
FROM ?_icons a, item_template i
{LEFT JOIN (locales_item l) ON l.entry=i.entry AND ?d}
WHERE
(i.name LIKE ? {OR i.entry IN (?a)})
AND a.id = i.displayid;
', $item_cols[3], $m ? $_SESSION['locale'] : DBSIMPLE_SKIP, $m ? 1 : DBSIMPLE_SKIP, $nsearch, $m ? $m : DBSIMPLE_SKIP);
unset($m);
unset($t);
unset($tmp);
foreach ($rows as $numRow => $row) {
$found['item'][] = iteminfo2($row);
}
// Ищем NPC:
if ($_SESSION['locale'] > 0) {
$tmp = $DB->select('
SELECT entry
FROM locales_creature
WHERE
name_loc?d LIKE ?
OR subname_loc?d LIKE ?
', $_SESSION['locale'], $nsearch, $_SESSION['locale'], $nsearch);
foreach ($tmp as $t) {
$m[] = $t['entry'];
}
}
$rows = $DB->select('
示例4: array
// Альянс(1)/Орда(2)
if ($row['side'] != 0) {
$faction['side'] = $row['side'];
}
// Итемы с requiredreputationfaction
$item_rows = $DB->select('
SELECT ?#, entry
FROM item_template i, ?_icons a
WHERE
i.RequiredReputationFaction=?d
AND a.id=i.displayid
', $item_cols[2], $id);
if ($item_rows) {
$faction['items'] = array();
foreach ($item_rows as $i => $row) {
$faction['items'][] = iteminfo2($row, 0);
}
unset($faction['items']);
}
// Персонажи, состоящие во фракции
$creature_rows = $DB->select('
SELECT ?#, entry
FROM creature_template, ?_factiontemplate
WHERE
faction_A IN (SELECT factiontemplateID FROM ?_factiontemplate WHERE factionID=?d)
AND factiontemplateID=faction_A
', $npc_cols[0], $id);
if ($creature_rows) {
$faction['creatures'] = array();
foreach ($creature_rows as $i => $row) {
$faction['creatures'][] = creatureinfo2($row);
示例5: JOIN
// Продает:
$rows_s = $DB->select('
SELECT ?#, i.entry, i.maxcount, n.`maxcount` as `drop-maxcount`
{, l.name_loc?d AS `name_loc`}
FROM ?_npc_vendor n, ?_aowow_icons, ?_item_template i
{LEFT JOIN (?_locales_item l) ON l.entry=i.entry AND ?d}
WHERE
n.entry=?
AND i.entry=n.item
AND id=i.displayid
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $id);
if ($rows_s) {
$npc['sells'] = array();
foreach ($rows_s as $numRow => $row) {
$npc['sells'][$numRow] = array();
$npc['sells'][$numRow] = iteminfo2($row);
$npc['sells'][$numRow]['maxcount'] = $row['drop-maxcount'];
$npc['sells'][$numRow]['cost'] = array();
/* if ($row['ExtendedCost']) [NOTE] overwrite with honor points?
{
$extcost = $DB->selectRow('SELECT * FROM ?_aowow_item_extended_cost WHERE extendedcostID=?d LIMIT 1', $row['ExtendedCost']);
if ($extcost['reqhonorpoints']>0)
$npc['sells'][$numRow]['cost']['honor'] = (($npc['A']==1)? 1: -1) * $extcost['reqhonorpoints'];
if ($extcost['reqarenapoints']>0)
$npc['sells'][$numRow]['cost']['arena'] = $extcost['reqarenapoints'];
$npc['sells'][$numRow]['cost']['items'] = array();
for ($j=1;$j<=5;$j++)
if (($extcost['reqitem'.$j]>0) and ($extcost['reqitemcount'.$j]>0))
{
allitemsinfo($extcost['reqitem'.$j], 0);
$npc['sells'][$numRow]['cost']['items'][] = array('item' => $extcost['reqitem'.$j], 'count' => $extcost['reqitemcount'.$j]);
示例6: unset
if (!($items = load_cache(7, $cache_key))) {
unset($items);
// Составляем запрос к БД, выполняющий поиск по заданным классу и подклассу
$rows = $DB->select('
SELECT ?#, i.entry, maxcount
{, l.name_loc?d AS name_loc}
FROM ?_icons, item_template i
{LEFT JOIN (locales_item l) ON l.entry=i.entry AND ?d}
WHERE
id=displayid
{ AND class = ? }
{ AND subclass = ? }
{ AND InventoryType = ? }
ORDER BY quality DESC, name
{ LIMIT ?d }
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, isset($class) ? $class : DBSIMPLE_SKIP, isset($subclass) ? $subclass : DBSIMPLE_SKIP, isset($type) ? $type : DBSIMPLE_SKIP, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
$items = array();
foreach ($rows as $row) {
$items[] = iteminfo2($row);
}
save_cache(7, $cache_key, $items);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $smarty->get_config_vars('Items'), 'tab' => 0, 'type' => 0, 'typeid' => 0, 'path' => path(0, 0, $type, $subclass, $class));
$smarty->assign('page', $page);
// Статистика выполнения mysql запросов
$smarty->assign('mysql', $DB->getStatistics());
$smarty->assign('allitems', $allitems);
$smarty->assign('items', $items);
// Загружаем страницу
$smarty->display('items.tpl');
示例7: JOIN
$rows_cpi = $DB->select('
SELECT c.?#, c.entry, maxcount
{
, l.name_loc?d as `name_loc`
}
FROM ?_udwbase_icons, ?_item_template c
{ LEFT JOIN (?_locales_item l) ON l.entry=c.entry AND ? }
WHERE
BagFamily=?d
AND ContainerSlots>0
AND id=displayid
', $item_cols[2], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $item['BagFamily']);
if ($rows_cpi) {
$item['canbeplacedin'] = array();
foreach ($rows_cpi as $numRow => $row) {
$item['canbeplacedin'][] = iteminfo2($row, 0);
}
}
unset($rows_cpi);
}
// Реагент для...
$rows_r = $DB->select('
SELECT ?#, spellID
FROM ?_udwbase_spell s, ?_udwbase_spellicons i
WHERE
(( reagent1=?d
OR reagent2=?d
OR reagent3=?d
OR reagent4=?d
OR reagent5=?d
OR reagent6=?d
示例8: JOIN
{LEFT JOIN (locales_item l) ON l.entry=i.entry AND ?d}
WHERE (iec.reqitem1=?
OR iec.reqitem2=?
OR iec.reqitem3=?
OR iec.reqitem4=?
OR iec.reqitem5=?)
AND iec.extendedcostID=ABS(n.ExtendedCost)
AND i.entry=n.item
AND id=i.displayid
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry']);
if ($rows_cf) {
$item['currencyfor'] = array();
foreach ($rows_cf as $row) {
$id = $row['entry'];
$item['currencyfor'][$id] = array();
$item['currencyfor'][$id] = iteminfo2($row);
$item['currencyfor'][$id]['maxcount'] = $row['drop-maxcount'];
$item['currencyfor'][$id]['cost'] = array();
if ($row['BuyPrice'] > 0) {
$npc['sells'][$id]['cost']['money'] = $row['BuyPrice'];
}
if ($row['reqhonorpoints'] > 0) {
$item['currencyfor'][$id]['cost']['honor'] = $row['reqhonorpoints'];
}
//FIXME_BUG
if ($row['reqarenapoints'] > 0) {
$item['currencyfor'][$id]['cost']['arena'] = $row['reqarenapoints'];
}
$item['currencyfor'][$id]['cost']['items'] = array();
for ($j = 1; $j <= 5; $j++) {
if ($row['reqitem' . $j] > 0 and $row['reqitemcount' . $j] > 0) {
示例9: array
if ($drops_mi) {
$item['milledfrom'] = array();
foreach ($drops_mi as $lootid => $drop) {
$rows = $DB->select('
SELECT c.?#, c.entry, maxcount
{
, l.name_loc?d AS name_loc
}
FROM ?_icons, item_template c
{ LEFT JOIN (locales_item l) ON l.entry=c.entry AND ? }
WHERE
c.entry=?d
AND id=displayid
', $item_cols[2], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $lootid);
foreach ($rows as $row) {
$item['milledfrom'][] = array_merge(iteminfo2($row, 0), $drop);
}
}
unset($rows);
unset($lootid);
unset($drop);
}
unset($drops_mi);
// Цель критерии
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
WHERE
a.icon = s.id
AND a.id = c.refAchievement
示例10: unset
unset($usedbynpc);
}
// Используется вещями:
$usedbyitem = $DB->select('
SELECT ?#, c.entry
{ , name_loc?d AS name_loc }
FROM ?_icons, item_template c
{ LEFT JOIN (locales_item l) ON c.entry = l.entry AND ? }
WHERE
(spellid_1 = ?d OR (spellid_2 = ?d AND spelltrigger_2!=6) OR spellid_3 = ?d OR spellid_4 = ?d OR spellid_5 = ?d)
AND id=displayID
', $item_cols[2], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry']);
if ($usedbyitem) {
$spell['usedbyitem'] = array();
foreach ($usedbyitem as $i => $row) {
$spell['usedbyitem'][] = iteminfo2($row, 0);
}
unset($usedbyitem);
}
// Используется наборами вещей:
$usedbyitemset = $DB->select('
SELECT *
FROM ?_itemset
WHERE spell1 = ?d OR spell2 = ?d OR spell3 = ?d OR spell4 = ?d OR spell5 = ?d OR spell6 = ?d OR spell7 = ?d OR spell8 = ?d
', $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry']);
if ($usedbyitemset) {
$spell['usedbyitemset'] = array();
foreach ($usedbyitemset as $i => $row) {
$spell['usedbyitemset'][] = itemsetinfo2($row);
}
unset($usedbyitemset);
示例11: loot
function loot($table, $lootid, $group = 0)
{
global $DB, $item_cols;
// Мего запрос :)
$rows = $DB->select('
SELECT l.ChanceOrQuestChance, l.mincountOrRef, l.maxcount as `d-max`, l.groupid, ?#, i.entry, i.maxcount
{, loc.name_loc?d AS name_loc}
FROM ?# l
LEFT JOIN (?_icons a, item_template i) ON l.item=i.entry AND a.id=i.displayid
{LEFT JOIN (locales_item loc) ON loc.entry=i.entry AND ?d}
WHERE
l.entry=?d
AND l.entry <> 0
{ AND l.groupid = ?d }
{LIMIT ?d}
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $table, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $lootid, $group ? $group : DBSIMPLE_SKIP, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
// Подсчитываем нужную информацию о группах
$groupchance = array();
$groupzero = array();
foreach ($rows as $row) {
if ($row['mincountOrRef'] >= 0) {
$gid = $row['groupid'];
if (!isset($groupchance[$gid])) {
$groupchance[$gid] = 0;
}
if (!isset($groupzero[$gid])) {
$groupzero[$gid] = 0;
}
if ($row['ChanceOrQuestChance'] == 0) {
$groupzero[$gid]++;
} else {
$groupchance[$gid] += abs($row['ChanceOrQuestChance']);
}
}
}
// Присваиваем каждой группе номер от 1
$maxgroup = 0;
$groupnum = array();
foreach ($groupchance as $id => $group) {
if ($id) {
$groupnum[$id] = ++$maxgroup;
} else {
$groupnum[$id] = "";
}
}
// Cохраняем весь нессылочный лут
$loot = array();
foreach ($rows as $row) {
if ($row['mincountOrRef'] > 0) {
$chance = $row['ChanceOrQuestChance'];
if ($chance == 0) {
$chance = (100 - $groupchance[$row['groupid']]) / $groupzero[$row['groupid']];
if ($chance < 0) {
$chance = 0;
}
if ($chance > 100) {
$chance = 100;
}
}
$item = $row['entry'] . '.' . $row['groupid'];
// Это чтобы отделить предметы в разных группах
if (isset($loot[$item])) {
$loot[$item]['mincount'] = min($row['mincountOrRef'], $loot[$item]['mincount']);
if ($row['groupid']) {
$loot[$item]['maxcount'] = max($loot[$item]['maxcount'], $row['d-max']);
} else {
$loot[$item]['maxcount'] = $loot[$item]['maxcount'] + $row['d-max'];
}
$loot[$item]['percent'] = 1 - (1 - abs($chance)) * (1 - abs($loot[$item]['percent']));
} else {
$loot[$item] = iteminfo2($row, 0);
$loot[$item]['mincount'] = $row['mincountOrRef'];
$loot[$item]['maxcount'] = $row['d-max'];
$loot[$item]['percent'] = $chance;
$loot[$item]['group'] = $groupnum[$row['groupid']];
$loot[$item]['groupcount'] = 1;
}
}
}
// И наконец, добавляем весь лут со ссылок
foreach ($rows as $row) {
if ($row['mincountOrRef'] < 0) {
$newmax = $maxgroup;
$tmploots = loot('reference_loot_template', -$row['mincountOrRef'], $row['groupid']);
foreach ($tmploots as $tmploot) {
if ($tmploot['group']) {
$tmploot['group'] += $maxgroup;
if ($newmax < $tmploot['group']) {
$newmax = $tmploot['group'];
}
$tmploot['groupcount'] = $tmploot['groupcount'] * $row['d-max'];
} else {
$tmploot['maxcount'] *= $row['d-max'];
}
$tmploot['percent'] *= abs($row['ChanceOrQuestChance']) / 100;
$loot[] = $tmploot;
}
$maxgroup = $newmax;
}
}
//.........这里部分代码省略.........
示例12: JOIN
SELECT ?#, i.entry, maxcount
{, l.name_loc?d AS `name_loc`}
FROM ?_aowow_icons, ?_item_template i
{LEFT JOIN (?_locales_item l) ON l.entry=i.entry AND ?d}
WHERE
id=displayid
{ AND class=? }
{ AND subclass=? }
ORDER BY quality DESC, name
LIMIT 200
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $class != '' ? $class : DBSIMPLE_SKIP, $subclass != '' ? $subclass : DBSIMPLE_SKIP);
$i = 0;
$items = array();
foreach ($rows as $numRow => $row) {
$items[$i] = array();
$items[$i] = iteminfo2($row);
$i++;
}
save_cache(7, $cache_str, $items);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $smarty->get_config_vars('Items'), 'tab' => 0, 'type' => 0, 'typeid' => 0, 'path' => "[0, 0, " . $class . ", " . $subclass . "]");
$smarty->assign('page', $page);
// Статистика выполнения mysql запросов
$smarty->assign('mysql', $DB->getStatistics());
// Если хоть одна информация о вещи найдена - передаём массив с информацией о вещях шаблонизатору
if (count($allitems) >= 0) {
$smarty->assign('allitems', $allitems);
}
if (count($items >= 0)) {
$smarty->assign('items', $items);
示例13: loot
function loot($table, $lootid, $mod = 1)
{
// Все элементы
global $DB, $item_cols;
$loot = array();
$groups = array();
// Мего запрос :)
$rows = $DB->select('
SELECT l.ChanceOrQuestChance, l.mincountOrRef, l.maxcount, l.groupid, ?#, i.entry
{, loc.name_loc?d AS name_loc}
FROM ?# l
LEFT JOIN (?_icons a, item_template i) ON l.item=i.entry AND a.id=i.displayid
{LEFT JOIN (locales_item loc) ON loc.entry=i.entry AND ?d}
WHERE
l.entry=?d
ORDER BY groupid ASC, ChanceOrQuestChance DESC
{LIMIT ?d}
', $item_cols[2], $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP, $table, $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP, $lootid, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
$last_group = 0;
$last_group_equal_chance = 100;
// Перебираем
foreach ($rows as $row) {
// Не группа
if ($row['groupid'] == 0) {
// Ссылка
if ($row['mincountOrRef'] < 0) {
add_loot($loot, loot('reference_loot_template', -$row['mincountOrRef'], abs($row['ChanceOrQuestChance']) / 100 * $row['maxcount'] * $mod));
} else {
// Обыкновенный дроп
add_loot($loot, array(array_merge(array('percent' => max(abs($row['ChanceOrQuestChance']) * $mod, 0) * sign($row['ChanceOrQuestChance']), 'mincount' => $row['mincountOrRef'], 'maxcount' => $row['maxcount']), iteminfo2($row, 0))));
}
} else {
$chance = abs($row['ChanceOrQuestChance']);
// Новая группа?
if ($row['groupid'] != $last_group) {
$last_group = $row['groupid'];
$last_group_equal_chance = 100;
}
// Шанс лута задан
if ($chance > 0) {
$last_group_equal_chance -= $chance;
$last_group_equal_chance = max($last_group_equal_chance, 0);
// Ссылка
if ($row['mincountOrRef'] < 0) {
add_loot($loot, loot('reference_loot_template', -$row['mincountOrRef'], $chance / 100 * $row['maxcount'] * $mod));
} else {
add_loot($loot, array(array_merge(array('percent' => $chance * $mod, 'mincount' => $row['mincountOrRef'], 'maxcount' => $row['maxcount']), iteminfo2($row, 0))));
}
} else {
$groups[$last_group][] = array_merge(array('mincount' => $row['mincountOrRef'], 'maxcount' => $row['maxcount'], 'groupchance' => $last_group_equal_chance * $mod), iteminfo2($row, 0));
}
}
}
// Перебираем и добавляем группы
foreach ($groups as $group) {
$num = count($group);
foreach ($group as $item) {
$item['percent'] = $item['groupchance'] / $num;
add_loot($loot, array($item));
}
}
return $loot;
}
示例14: iteminfo
/**
*
* @param type $id
* @param type $level
* @return type
*/
function iteminfo($id, $level = 0)
{
global $item_cols;
global $DB;
$row = $DB->selectRow('
SELECT i.?#, i.entry, maxcount
{
, l.name_loc' . $_SESSION['locale'] . ' as `name_loc`
, l.description_loc' . $_SESSION['locale'] . ' as `description_loc`
, ?
}
FROM ?_aowow_icons, ?_item_template i
{ LEFT JOIN (?_locales_item l) ON l.entry=i.entry AND ? }
WHERE
(i.entry=?d and id=displayid)
LIMIT 1
', $item_cols[2 + $level], $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $id);
return iteminfo2($row, $level);
}