本文整理汇总了PHP中creatureinfo2函数的典型用法代码示例。如果您正苦于以下问题:PHP creatureinfo2函数的具体用法?PHP creatureinfo2怎么用?PHP creatureinfo2使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了creatureinfo2函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: creatureinfo
function creatureinfo($id)
{
global $DB;
global $npc_cols;
$row = $DB->selectRow('
SELECT ?#, c.entry
{
, l.name_loc' . $_SESSION['locale'] . ' as `name_loc`
, l.subname_loc' . $_SESSION['locale'] . ' as `subname_loc`
, ?
}
FROM ?_factiontemplate, creature_template c
{
LEFT JOIN (locales_creature l)
ON l.entry=c.entry AND ?
}
WHERE
c.entry = ?d
AND factiontemplateID = faction_A
LIMIT 1
', $npc_cols[0], $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $id);
return creatureinfo2($row);
}
示例2: JOIN
SELECT ?#, c.entry
{, l.name_loc?d AS `name_loc`,
l.subname_loc' . $_SESSION['locale'] . ' AS `subname_loc`}
FROM ?_factiontemplate, creature_template c
{LEFT JOIN (locales_creature l) ON l.entry=c.entry AND ?d}
WHERE
(name LIKE ?
OR subname LIKE ?
{OR c.entry IN (?a)})
AND factiontemplateID=faction_A
', $npc_cols[0], $m ? $_SESSION['locale'] : DBSIMPLE_SKIP, $m ? 1 : DBSIMPLE_SKIP, $nsearch, $nsearch, $m ? $m : DBSIMPLE_SKIP);
unset($m);
unset($t);
unset($tmp);
foreach ($rows as $numRow => $row) {
$found['npc'][] = creatureinfo2($row);
}
// Ищем объекты
if ($_SESSION['locale'] > 0) {
$tmp = $DB->select('
SELECT entry
FROM locales_gameobject
WHERE
name_loc?d LIKE ?
', $_SESSION['locale'], $nsearch);
foreach ($tmp as $t) {
$m[] = $t['entry'];
}
}
$rows = $DB->select('
SELECT g.?#
示例3: JOIN
SELECT c.?#, c.entry
{
, l.name_loc?d AS name_loc
, l.subname_loc?d AS subname_loc
}
FROM ?_factiontemplate, creature_template c
{ LEFT JOIN (locales_creature l) ON l.entry=c.entry AND ? }
WHERE
factiontemplateID=faction_A
{AND type=?}
ORDER BY minlevel DESC, name
{LIMIT ?d}
', $npc_cols[0], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $type != '' ? $type : DBSIMPLE_SKIP, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
$npcs = array();
foreach ($rows as $row) {
$npcs[] = creatureinfo2($row);
}
save_cache(NPC_LISTING, $cache_key, $npcs);
}
if (!($npc_tot = load_cache(NPC_TOT, 'npc_tot'))) {
unset($npc_tot);
$npc_tot = $DB->select('
SELECT COUNT(entry) as npc_tot
FROM creature_template c
');
save_cache(NPC_TOT, 'npc_tot', $npc_tot);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $smarty->get_config_vars('NPCs'), 'tab' => 0, 'type' => 0, 'typeid' => 0, 'username' => $_SESSION['username'], 'path' => path(0, 4, $type));
$smarty->assign('page', $page);
$smarty->assign('npcs', $npcs);
示例4: JOIN
SELECT c.?#, c.entry
{
, l.name_loc?d as `name_loc`
, l.subname_loc' . $_SESSION['locale'] . ' as `subname_loc`
}
FROM ?_factiontemplate, creature_template c
{ LEFT JOIN (locales_creature l) ON l.entry=c.entry AND ? }
WHERE 1=1
{AND type=?}
{AND family=?}
AND factiontemplateID=faction_A
ORDER BY minlevel DESC, name
{LIMIT ?d}
', $npc_cols[0], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $type != '' ? $type : DBSIMPLE_SKIP, isset($family) ? $family : DBSIMPLE_SKIP, $AoWoWconf['limit'] != 0 ? $AoWoWconf['limit'] : DBSIMPLE_SKIP);
$npcs = array();
foreach ($rows as $numRow => $row) {
$npcs[$numRow] = array();
$npcs[$numRow] = creatureinfo2($row);
}
save_cache(5, $cache_str, $npcs);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $smarty->get_config_vars('NPCs'), 'tab' => 0, 'type' => 0, 'typeid' => 0, 'path' => '[0, 4,' . $type . ',' . $family . ']');
$smarty->assign('page', $page);
if (count($npcs >= 0)) {
$smarty->assign('npcs', $npcs);
}
// Количество MySQL запросов
$smarty->assign('mysql', $DB->getStatistics());
// Загружаем страницу
$smarty->display('npcs.tpl');
示例5: iteminfo2
$faction['items'][] = iteminfo2($row, 0);
}
unset($faction['items']);
}
// Персонажи, состоящие во фракции
$creature_rows = $DB->select('
SELECT ?#, entry
FROM creature_template, ?_factiontemplate
WHERE
faction_A IN (SELECT factiontemplateID FROM ?_factiontemplate WHERE factionID=?d)
AND factiontemplateID=faction_A
', $npc_cols[0], $id);
if ($creature_rows) {
$faction['creatures'] = array();
foreach ($creature_rows as $i => $row) {
$faction['creatures'][] = creatureinfo2($row);
}
unset($creature_rows);
}
// Квесты для этой фракции
$quests_rows = $DB->select('
SELECT ?#
FROM quest_template
WHERE
RewRepFaction1=?d
OR RewRepFaction2=?d
OR RewRepFaction3=?d
OR RewRepFaction4=?d
', $quest_cols[2], $id, $id, $id, $id);
if ($quests_rows) {
$faction['quests'] = array();
示例6: array
$item['skinnedfrom'] = array();
foreach ($drops_sk as $lootid => $drop) {
$rows = $DB->select('
SELECT c.?#, c.entry
{
, l.name_loc?d as `name_loc`
, l.subname_loc' . $_SESSION['locale'] . ' as `subname_loc`
}
FROM ?_udwbase_factiontemplate, ?_creature_template c
{ LEFT JOIN (?_locales_creature l) ON l.entry=c.entry AND ? }
WHERE
skinloot=?d
AND factiontemplateID=faction_A
', $npc_cols[0], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $lootid);
foreach ($rows as $numRow => $row) {
$item['skinnedfrom'][] = array_merge(creatureinfo2($row), $drop);
}
}
unset($rows);
unset($lootid);
unset($drop);
}
unset($drops_sk);
// Дизенчантитcя в:
if (!($item['disenchanting'] = loot('?_disenchant_loot_template', $item['DisenchantID']))) {
unset($item['disenchanting']);
}
// Получается дизэнчантом из..
$drops_de = drop('?_disenchant_loot_template', $item['entry']);
if ($drops_de) {
$item['disenchantedfrom'] = array();
示例7: JOIN
$usedbynpc = $DB->select('
SELECT ?#, c.entry
{ , name_loc?d AS name_loc, subname_loc' . $_SESSION['locale'] . ' AS subname_loc }
FROM ?_factiontemplate, creature_template c
{ LEFT JOIN (locales_creature l) ON c.entry = l.entry AND ? }
WHERE
(spell1 = ?d
OR spell2 = ?d
OR spell3 = ?d
OR spell4 = ?d)
AND factiontemplateID=faction_A
', $npc_cols[0], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry']);
if ($usedbynpc) {
$spell['usedbynpc'] = array();
foreach ($usedbynpc as $i => $row) {
$spell['usedbynpc'][] = creatureinfo2($row);
}
unset($usedbynpc);
}
// Используется вещями:
$usedbyitem = $DB->select('
SELECT ?#, c.entry
{ , name_loc?d AS name_loc }
FROM ?_icons, item_template c
{ LEFT JOIN (locales_item l) ON c.entry = l.entry AND ? }
WHERE
(spellid_1 = ?d OR (spellid_2 = ?d AND spelltrigger_2!=6) OR spellid_3 = ?d OR spellid_4 = ?d OR spellid_5 = ?d)
AND id=displayID
', $item_cols[2], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry'], $spell['entry']);
if ($usedbyitem) {
$spell['usedbyitem'] = array();
示例8: unset
}
unset($taughtbyquest);
}
// Список НПЦ, кастующих нужный спелл, бла-бла-бла
$taughtbytrainers = $DB->select('
SELECT ?#, c.entry
{ , name_loc?d AS name_loc, subname_loc' . $_SESSION['locale'] . ' AS subname_loc }
FROM ?_factiontemplate, creature_template c
{ LEFT JOIN (locales_creature l) ON c.entry = l.entry AND ? }
WHERE
c.entry IN (SELECT entry FROM npc_trainer WHERE spell in (?a))
AND factiontemplateID=faction_A
', $npc_cols[0], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $taughtbyspells);
if ($taughtbytrainers) {
foreach ($taughtbytrainers as $i => $npcrow) {
$spell['taughtbynpc'][] = creatureinfo2($npcrow);
}
unset($taughtbytrainers);
}
// Список книг, кастующих спелл, обучающий нужному спеллу
$taughtbyitem = $DB->select('
SELECT ?#, c.entry
{ , name_loc?d AS name_loc }
FROM ?_icons, item_template c
{ LEFT JOIN (locales_item l) ON c.entry = l.entry AND ? }
WHERE
((spellid_1 IN (?a))
OR (spellid_2 IN (?a))
OR (spellid_3 IN (?a))
OR (spellid_4 IN (?a))
OR (spellid_5 IN (?a)))