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PHP createstring函数代码示例

本文整理汇总了PHP中createstring函数的典型用法代码示例。如果您正苦于以下问题:PHP createstring函数的具体用法?PHP createstring怎么用?PHP createstring使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了createstring函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: titans_load_battle

function titans_load_battle($id)
{
    global $session, $badguy, $battle;
    $titan = titans_get_titan($id);
    if ($titan && !$titan['battlelog']['killed']) {
        restore_buff_fields();
        $creature = $titan['creature'];
        $creature['titaninfo']['badguy']['hpstart'] = $creature['creaturehealth'];
        $creature['titaninfo']['player']['hpstart'] = $session['user']['hitpoints'];
        $badguy = $creature;
        calculate_buff_fields();
        $session['user']['badguy'] = createstring($badguy);
        $battle = true;
        return $titan;
    } else {
        redirect("runmodule.php?module=titans&titanop=battleover");
        return false;
    }
}
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:19,代码来源:lib.php

示例2: ferryman_fight

function ferryman_fight()
{
    $op = httpget("op");
    global $session;
    $from = "forest.php?";
    if ($op == "fightferryman") {
        $badguy = array("creaturename" => translate_inline("`7The Ferryman`0"), "creaturelevel" => $session['user']['level'] + 2, "creatureweapon" => translate_inline("Ferry Pole"), "creatureattack" => $session['user']['attack'], "creaturedefense" => $session['user']['defense'], "creaturehealth" => round($session['user']['maxhitpoints'], 0), "diddamage" => 0, "didsurprise" => 1, "type" => "ferryman");
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
        httpset('op', "fight");
    }
    if ($op == "run") {
        output("`2With nothing but murky water all around, you have nowhere to run!`n`n");
        $op = "fight";
        httpset('op', "fight");
    }
    if ($op == "fight") {
        $battle = true;
    }
    if ($battle) {
        require_once "battle.php";
        if ($victory) {
            output("`n`@You have managed to defeat the Ferryman!");
            output("You cautiously approach the body, and suddenly, it shimmers and disappears before your eyes!`n`n");
            if ($session['user']['hitpoints'] <= 0) {
                output("`n`n`^Using a bit of river weed, you are able to staunch your own wounds, stopping your bloodloss before you are completely dead.`n");
                $session['user']['hitpoints'] = 1;
            }
            output("`2Without the ferryman, you are left to drift with the river currents.");
            output("It takes a long time, but you eventually get to the other shore.`n`n");
            if ($session['user']['hitpoints'] <= 0) {
                output("`n`n`^Your staunch your own wounds with a bit of moss growing nearby, stopping your bloodloss before you are completely dead.`n");
                $session['user']['hitpoints'] = 1;
            }
            $maxfflost = get_module_setting("maxfflost");
            if ($session['user']['turns'] < $maxfflost) {
                $lostff = $session['user']['turns'];
            } else {
                $lostff = $maxfflost;
            }
            $session['user']['turns'] -= $lostff;
            output("`&You have lost some Stamina!");
            $session['user']['specialinc'] = "";
            $session['user']['specialmisc'] = "";
        } elseif ($defeat) {
            require_once "lib/taunt.php";
            $taunt = select_taunt_array();
            $lostgold = $session['user']['gold'];
            output("`n`@You have been killed by the Ferryman!");
            output("As your last breath escapes you, all you hear is haunting laughter.");
            addnav("Daily News", "news.php");
            addnews("`%%s `7was last seen aboard a small boat.`0", $session['user']['name']);
            debuglog("killed by Ferryman, losing {$lostgold}");
            $session['user']['gold'] = 0;
            $session['user']['specialinc'] = "";
            $session['user']['specialmisc'] = "";
        } else {
            fightnav(true, true);
        }
    }
}
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:61,代码来源:ferryman.php

示例3: jewelmonster_runevent

function jewelmonster_runevent($type, $link)
{
    global $session;
    $op = httpget('op');
    $session['user']['specialinc'] = "module:jewelmonster";
    $battle = false;
    switch ($op) {
        case "":
        case "search":
            $count = 0;
            if (is_module_active("jeweler")) {
                $count = get_module_pref("totalheld", "jeweler");
            }
            output("`3While searching for gems and gold, you feel a shadow fall upon you.");
            output("With a terrible sense of foreboding, you raise your head.");
            output("The creature before your eyes terrifies you to the bone.");
            output("`3From a scaly neck emerges the %s's head of horror, huge tusks leaning towards you in a menacing manner.`n`n", translate_inline(get_module_setting("name")));
            if ($count > 0) {
                output("Catching sight of your jeweled adornments, it rears back for a moment, before moving towards you once again and snarling.");
            }
            output("`3Snakes in its hair tell you this fight is very real, and you had best prepare!");
            addnav("Fight", $link . "op=pre");
            break;
        case "pre":
            $op = "fight";
            httpset("op", $op);
            $count = 0;
            if (is_module_active("jeweler")) {
                $count = get_module_pref("totalheld", "jeweler");
            }
            if ($session['user']['dragonkills'] <= get_module_setting("dk")) {
                $count += get_module_setting("grace");
            }
            $hpl = get_module_setting("hploss") * $count;
            if ($count == $session['user']['dragonkills'] || $count == 10) {
                $monhp = round($session['user']['maxhitpoints'] + 10) - $hpl;
                $monatk = $session['user']['attack'] * 1.1;
                $mondef = $session['user']['defense'] * 1.1;
            } else {
                $monhp = round($session['user']['maxhitpoints'] + 40) - $hpl;
                $monatk = round($session['user']['attack']) * 1.2;
                $mondef = round($session['user']['defense']) * 1.2;
            }
            # if we have a too small hp, just set it to something more reasonable.
            if ($monhp < 10) {
                $monhp = $session['user']['maxhitpoints'] + $hpl / 2;
            }
            // even out his strength a bit
            $badguylevel = $session['user']['level'] + 1;
            if ($session['user']['level'] > 9) {
                $monhp *= 1.05;
            }
            if ($session['user']['level'] < 4) {
                $badguylevel--;
            }
            $badguy = array("creaturename" => translate_inline(get_module_setting("name")), "creatureweapon" => translate_inline("Beak of Doom"), "creaturelevel" => $badguylevel, "creaturehealth" => round($monhp), "creatureattack" => $monatk, "creaturedefense" => $mondef, "noadjust" => 1, "diddamage" => 0, "type" => "jewelmonster");
            $session['user']['badguy'] = createstring($badguy);
            break;
    }
    if ($op == "fight") {
        $battle = true;
    }
    if ($battle) {
        include "battle.php";
        if ($victory) {
            output("`n`n`3You have overcome %s!", translate_inline(get_module_setting("name")));
            if (get_module_pref("totalheld", "jeweler") > 0) {
                output("Your jewelry burns your skin, as if to remind you of your narrow escape.`n`n");
            }
            output("You aren't waiting around to see if it is dead or just resting!`n`n");
            if ($session['user']['hitpoints'] <= 0) {
                output("`n`n`^With the last of your energy, you press a piece of cloth to your wounds, stopping your bloodloss before you are completely dead.`n");
                $session['user']['hitpoints'] = 1;
            }
            $exp = round($session['user']['experience'] * get_module_setting("expgain"));
            // even out the gain a bit... it was too huge at the top and pathetic at the bottom
            if ($session['user']['level'] > 9) {
                $exp *= 0.8;
            }
            if ($session['user']['level'] < 6) {
                $exp *= 1.2;
            }
            if ($session['user']['level'] == 1) {
                $exp += 20;
            }
            // to stop people sometimes gaining 2 xp
            $exp = round($exp);
            output("`3The fight earns you `^%s `3experience.`0", $exp);
            $session['user']['experience'] += round($exp);
            $badguy = array();
            $session['user']['badguy'] = "";
            $session['user']['specialinc'] = "";
        } elseif ($defeat) {
            $badguy = array();
            $session['user']['badguy'] = "";
            $session['user']['specialinc'] = "";
            output("`n`n`3With one final crushing blow, %s pins you to the ground.", translate_inline(get_module_setting("name")));
            if ($session['user']['gold'] > 10) {
                output("While you lie there, helpless, its snake hair extricates some of your gold.");
                $lost = round($session['user']['gold'] * 0.2, 0);
//.........这里部分代码省略.........
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:101,代码来源:jewelmonster.php

示例4: tatmonster_runevent

function tatmonster_runevent($type, $link)
{
    global $session;
    // Handle the case where Petra gets deactivated.
    if (!is_module_active("petra")) {
        output("You hear a rustling in the underbrush, which dies away after a few moments.`n`n");
        output("When nothing at all happens after a couple of minutes, you continue on your way.");
        return;
    }
    $op = httpget('op');
    require_once "lib/partner.php";
    $partner = get_partner();
    $session['user']['specialinc'] = "module:tatmonster";
    $battle = false;
    switch ($op) {
        case "":
        case "search":
            output("`3Walking down a deserted trail, you hear a rustling sound coming from the bushes.");
            output("You can smell something burning, and hear something churning.");
            output("You have no idea if you should check it out, but your curiosity is getting the upper hand.");
            output("`3As you step closer and closer to the bush, the burning scent gets more pronounced and the churning grows louder and louder.`n`n");
            if (get_module_pref("tatnumber", "petra") > 0) {
                output("You feel a brief burning sensation from the tattoos on your arm, as if they are reacting to something!`n`n");
            }
            output("`3There is a feeling of dread, deep in your bones.");
            output("Do you want to wait and see what is making the noise, or flee?");
            addnav("W?Wait", $link . "op=wait");
            addnav("R?Run", $link . "op=flee");
            break;
        case "flee":
            $charmloss = e_rand(get_module_setting("mincharmloss") * 2, get_module_setting("maxcharmloss") * 2);
            output("`3Turning around, you hasten back the way you came.");
            output("With a glance backwards, you see a stray cat come out of the trees.`n`n");
            output("Face red with shame, you don't know if you'll ever be able to let %s`3 know that you got scared by a cat!`n`n", $partner);
            output("You lose %s charm from the shame of your cowardice.", $charmloss);
            debuglog("lost {$charmloss} charm from cowardice to the tatmonster");
            $session['user']['charm'] -= $charmloss;
            if ($session['user']['charm'] < 0) {
                $session['user']['charm'] = 0;
            }
            $session['user']['specialinc'] = "";
            break;
        case "wait":
            output("`3You wait for a moment to see what transpires.`n`n");
            output("`3Out from the bushes springs the Mighty `#%s`3.", get_module_setting("name"));
            output("It lashes out with its three slobbering maws, each of them snarling and growling.");
            output("As you rear back in fear, one of the powerful heads narrowly misses you with its teeth.`n");
            output("Circling around you, the beast blocks your escape!`n");
            addnav("Fight", $link . "op=pre");
            break;
        case "pre":
            $op = "fight";
            httpset("op", $op);
            // accommodate for data left from older versions of petra
            require_once "modules/petra.php";
            petra_calculate();
            // Lets build the Tat Monster NOW!
            $numtats = get_module_pref("tatpower", "petra");
            if ($session['user']['dragonkills'] <= get_module_setting("dk")) {
                $numtats += get_module_setting("grace");
            }
            $hpl = get_module_setting("hploss") * $numtats;
            // the test needs to be changed so that it no longer
            // either assumes that one can only obtain ten tattoos,
            // or that $numtats is an integer
            // JT: changed to 8.4 so existing behaviour was preserved.
            if (floor($numtats) == $session['user']['dragonkills'] || $numtats >= 8.4) {
                $monhp = round($session['user']['maxhitpoints'] * 1.1) - $hpl;
                $monatk = round($session['user']['attack'] * 1.05);
                $mondef = round($session['user']['defense'] * 1.05);
            } else {
                $monhp = round($session['user']['maxhitpoints'] * 1.5) - $hpl;
                $monatk = round($session['user']['attack'] * 1.15);
                $mondef = round($session['user']['defense'] * 1.15);
            }
            // If we have too small hp, then just set the monster = to
            // the players hitpoints + 20 %.
            if ($monhp <= 10) {
                $monhp = round($session['user']['maxhitpoints'] * 1.2);
            }
            // even out his strength a bit
            $badguylevel = $session['user']['level'] + 1;
            if ($session['user']['level'] > 9) {
                $monhp *= 1.05;
            }
            if ($session['user']['level'] > 3) {
                $badguylevel--;
            }
            $badguy = array("creaturename" => translate_inline(get_module_setting("name")), "creatureweapon" => translate_inline("Slobbering Maws"), "creaturelevel" => $session['user']['level'] + 1, "creaturehealth" => round($monhp), "creatureattack" => $monatk, "creaturedefense" => $mondef, "noadjust" => 1, "diddamage" => 0);
            $attackstack = array("enemies" => array($badguy), "options" => array("type" => "tattoomonster"));
            $session['user']['badguy'] = createstring($attackstack);
            break;
    }
    if ($op == "fight") {
        $battle = true;
    }
    if ($battle) {
        include "battle.php";
        if ($victory) {
            output("`n`n`3You have overcome the beast!");
//.........这里部分代码省略.........
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:101,代码来源:tatmonster.php

示例5: dwellings_pvp_run

function dwellings_pvp_run()
{
    global $session, $badguy, $pvptime, $pvptimeout, $options;
    $pvptime = getsetting("pvptimeout", 600);
    $pvptimeout = date("Y-m-d H:i:s", strtotime("-{$pvptime} seconds"));
    $last = date("Y-m-d H:i:s", strtotime("-" . getsetting("LOGINTIMEOUT", 900) . " sec"));
    $ac = db_prefix("accounts");
    $mu = db_prefix("module_userprefs");
    $dw = db_prefix("dwellings");
    $cl = db_prefix("clans");
    $op = httpget('op');
    $dwid = httpget('dwid');
    page_header("Dwellings PvP");
    if ($op != "fight1" && $op != "fight") {
        require_once "modules/dwellings_pvp/run/case_{$op}.php";
    }
    if ($op == "fight1") {
        $name = rawurldecode(httpget('name'));
        require_once "modules/dwellings/lib.php";
        if (is_numeric($name)) {
            $name = getlogin($name);
        }
        require_once "lib/pvpsupport.php";
        $badguy = setup_target($name);
        require_once "lib/battle-skills.php";
        suspend_buffs("allowinpvp", "`&The gods prevent you from using any special abilities!`0");
        $session['user']['badguy'] = createstring($badguy);
        $session['user']['playerfights']--;
        $op = "fight";
    }
    if ($op == "fight") {
        $options['type'] = 'pvp';
        $battle = true;
    }
    if ($battle) {
        include "battle.php";
        if ($victory) {
            $killedin = sprintf("%s Dwellings", $session['user']['location']);
            require_once "lib/pvpsupport.php";
            pvpvictory($badguy, $killedin, $options);
            addnews("`4%s`3 defeated `4%s`3 while they were sleeping in their Dwelling.", $session['user']['name'], $badguy['creaturename']);
            $badguy = array();
            unsuspend_buffs("allowinpvp", "`&The gods have restored your special abilities!`0");
            addnav("Leave");
            addnav("Hamlet Registry", "runmodule.php?module=dwellings&op=list&ref=hamlet");
        } elseif ($defeat) {
            $killedin = sprintf("%s Dwellings", $session['user']['location']);
            require_once "lib/taunt.php";
            $taunt = select_taunt_array();
            require_once "lib/pvpsupport.php";
            pvpdefeat($badguy, $killedin, $taunt, $options);
            unsuspend_buffs("allowinpvp", "`&The gods have restored your special abilities!`0");
            addnews("`4%s`3 was defeated while attacking `4%s`3 as they were sleeping in their Dwelling.`n%s", $session['user']['name'], $badguy['creaturename'], $taunt);
            output("`n`n`&You are sure that someone, sooner or later, will stumble over your corpse and return it to %s for you.", $session['user']['location']);
            addnav("Return to the Shades", "shades.php");
        } else {
            $script = "runmodule.php?module=dwellings_pvp&op=fight";
            require_once "lib/fightnav.php";
            fightnav(false, false, $script);
        }
    }
    page_footer();
}
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:63,代码来源:dwellings_pvp.php

示例6: unset

    $defeat = false;
} else {
    if ($session['user']['hitpoints'] <= 0) {
        $defeat = true;
        $victory = false;
    } else {
        $defeat = false;
        $victory = false;
    }
}
if ($victory || $defeat) {
    // Unset the bodyguard buff at the end of the fight.
    // Without this, the bodyguard persists *and* the older buffs are held
    // off for a while! :/
    if (isset($session['bufflist']['bodygaurd'])) {
        unset($session['bufflist']['bodyguard']);
    }
    if (!is_array($session['bufflist']) || count($session['bufflist']) <= 0) {
        $session['bufflist'] = unserialize($session['user']['buffbackup']);
        if (is_array($session['bufflist'])) {
            if (count($session['bufflist']) > 0 && $badguy[pvp]) {
                output("`&The gods have restored your special effects.`n`n");
            }
        } else {
            $session['bufflist'] = array();
        }
    }
    $session['user']['buffbackup'] = "";
}
$session['user']['badguy'] = createstring($badguy);
开发者ID:BackupTheBerlios,项目名称:dragonsaga-svn,代码行数:30,代码来源:battle.php

示例7: e_rand

			$session['user']['seenmaster'] = 0;
		}
		if ($session[user][seenmaster]){
			output("You think that, perhaps, you've seen enough of your master for today, the lessons you learned earlier prevent you from so willingly ");
			output("subjecting yourself to that sort of humiliation again.");
			addnav("Return to the village","village.php");
		}else{
			if (getsetting("multimaster",1)==0) $session['user']['seenmaster'] = 1;
			if ($session[user][experience]>=$exprequired){
				$atkflux = e_rand(0,$session['user']['dragonkills']);
				$defflux = e_rand(0,($session['user']['dragonkills']-$atkflux));
				$hpflux = ($session['user']['dragonkills'] - ($atkflux+$defflux)) * 5;
				$master['creatureattack']+=$atkflux;
				$master['creaturedefense']+=$defflux;
				$master['creaturehealth']+=$hpflux;
				$session[user][badguy]=createstring($master);
 
				$battle=true;
				if ($victory) {
					$badguy = createarray($session['user']['badguy']);
					output("With a flurry of blows you dispatch your master.`n");
				}
			}else{
				output("You ready your ".$session[user][weapon]." and ".$session[user][armor]." and approach `^$master[creaturename]`0.`n`nA small crowd of onlookers ");
				output("has gathered, and you briefly notice the smiles on their faces, but you feel confident.  You bow before `^$master[creaturename]`0, and execute ");
				output("a perfect spin-attack, only to realize that you are holding NOTHING!  `^$master[creaturename]`0 stands before you holding your weapon.  ");
				output("Meekly you retrieve your ".$session[user][weapon].", and slink out of the training grounds to the sound of boisterous guffaws.");
				addnav("Return to the village.","village.php");
				$session[user][seenmaster]=1;
			}
		}
开发者ID:BackupTheBerlios,项目名称:dragonsaga-svn,代码行数:31,代码来源:train.php

示例8: worldmapen_run_real


//.........这里部分代码省略.........
                }
            }
            //Check if we're removing a turn when the player encounters a monster, and if so, do it
            if ($useturns == 1) {
                $session['user']['turns']--;
            }
            //Fix to only search for Forest type creatures, added by CavemanJoe
            $sql = "SELECT * FROM " . db_prefix("creatures") . " WHERE creaturelevel = '{$session['user']['level']}' AND forest = 1 ORDER BY rand(" . e_rand() . ") LIMIT 1";
            $result = db_query($sql);
            restore_buff_fields();
            if (db_num_rows($result) == 0) {
                // There is nothing in the database to challenge you,
                // let's give you a doppleganger.
                $badguy = array();
                $badguy['creaturename'] = "An evil doppleganger of " . $session['user']['name'];
                $badguy['creatureweapon'] = $session['user']['weapon'];
                $badguy['creaturelevel'] = $session['user']['level'];
                $badguy['creaturegold'] = rand($session['user']['level'] * 15, $session['user']['level'] * 30);
                $badguy['creatureexp'] = round($session['user']['experience'] / 10, 0);
                $badguy['creaturehealth'] = $session['user']['maxhitpoints'];
                $badguy['creatureattack'] = $session['user']['attack'];
                $badguy['creaturedefense'] = $session['user']['defense'];
            } else {
                $badguy = db_fetch_assoc($result);
                require_once "lib/forestoutcomes.php";
                $badguy = buffbadguy($badguy);
            }
            calculate_buff_fields();
            $badguy['playerstarthp'] = $session['user']['hitpoints'];
            $badguy['diddamage'] = 0;
            $badguy['type'] = 'world';
            //debug("Worldmap run.php is debugging badguy");
            //debug($badguy);
            $session['user']['badguy'] = createstring($badguy);
            $battle = true;
        } else {
            // $args = modulehook("count-travels", array('available'=>0, 'used'=>0));
            // $free = max(0, $args['available'] - $args['used']);
            // if (get_module_setting("usestamina")==1){
            // output("`c`nYou think to yourself what a nice day it is.`c`n");
            // } else {
            // output("`c`nYou think to yourself what a nice day it is.`nYou have %s Travel Points remaining.%s`c`n",$free);
            // }
            $free = 100;
            worldmapen_determinenav();
            if (get_module_setting("smallmap")) {
                worldmapen_viewsmallmap();
            }
            if (!$chatoverride) {
                require_once "lib/commentary.php";
                addcommentary();
                $loc = get_module_pref("worldXYZ", "worldmapen");
                viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25);
            }
            worldmapen_viewmapkey(true, false);
            module_display_events(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue");
        }
        $loc = get_module_pref('worldXYZ');
        list($x, $y, $z) = explode(",", $loc);
        $t = worldmapen_getTerrain($x, $y, $z);
        //debug($t);
        if ($t['type'] == "Forest") {
            $shady = true;
        }
    } elseif ($op == "gypsy") {
        $outdoors = false;
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:67,代码来源:run.php

示例9: output

     if ($session['user']['seenmaster']) {
         output("You think that, perhaps, you've seen enough of your master for today, the lessons you learned earlier prevent you from so willingly ");
         output("subjecting yourself to that sort of humiliation again.");
         addnav("Return to the village", "village.php");
     } else {
         if (getsetting("multimaster", 1) == 0) {
             $session['user']['seenmaster'] = 1;
         }
         if ($session['user']['experience'] >= $exprequired) {
             $atkflux = e_rand(0, $session['user']['dragonkills']);
             $defflux = e_rand(0, $session['user']['dragonkills'] - $atkflux);
             $hpflux = ($session['user']['dragonkills'] - ($atkflux + $defflux)) * 5;
             $master['creatureattack'] += $atkflux;
             $master['creaturedefense'] += $defflux;
             $master['creaturehealth'] += $hpflux;
             $session['user']['badguy'] = createstring($master);
             $battle = true;
             if ($victory) {
                 $badguy = createarray($session['user']['badguy']);
                 output("With a flurry of blows you dispatch your master.`n");
             }
         } else {
             output("You ready your " . $session['user']['weapon'] . " and " . $session['user']['armor'] . " and approach `^{$master['creaturename']}`0.`n`nA small crowd of onlookers ");
             output("has gathered, and you briefly notice the smiles on their faces, but you feel confident.  You bow before `^{$master['creaturename']}`0, and execute ");
             output("a perfect spin-attack, only to realize that you are holding NOTHING!  `^{$master['creaturename']}`0 stands before you holding your weapon.  ");
             output("Meekly you retrieve your " . $session['user']['weapon'] . ", and slink out of the training grounds to the sound of boisterous guffaws.");
             addnav("Return to the village.", "village.php");
             $session['user']['seenmaster'] = 1;
         }
     }
 } else {
开发者ID:BackupTheBerlios,项目名称:dragonsaga-svn,代码行数:31,代码来源:train.php

示例10: output

			  output("`\$Error:`4 That user is now online.");
			}else{
			  if ((int)$row[location]!=0 && 0){
				  output("`\$Error:`4 That user is not in a location that you can attack them.");
				}else{
				  if((int)$row[alive]!=1){
					  output("`\$Error:`4 That user is not alive.");
					}else{
					  if ($session[user][playerfights]>0){
							$sql = "UPDATE accounts SET pvpflag=now() WHERE acctid=$row[acctid]";
							db_query($sql);
							$battle=true;
							$row[pvp]=1;
							$row[creatureexp] = round($row[creatureexp],0);
							$row[playerstarthp] = $session[user][hitpoints];
							$session[user][badguy]=createstring($row);
							$session[user][playerfights]--;
							$session['user']['buffbackup']="";
							pvpwarning(true);
						}else{
						  output("`4Judging by how tired you are, you think you had best not engage in another player battle today.");
						}
					}
				}
			}
		}
	}else{
	  output("`\$Error:`4 That user was not found!  How'd you get here anyhow?");
	}
  if ($battle){
	  
开发者ID:BackupTheBerlios,项目名称:dragonsaga-svn,代码行数:30,代码来源:pvp.php

示例11: round

	// or by potions!
	$points += (int)(($session['user']['maxhitpoints'] - 150)/5);

	// Okay.. *now* buff the dragon a bit.
	if ($beta)	
		$points = round($points*1.5,0);
	else
		$points = round($points*.75,0);

	$atkflux = e_rand(0, $points);
	$defflux = e_rand(0,$points-$atkflux);
	$hpflux = ($points - ($atkflux+$defflux)) * 5;
	$badguy['creatureattack']+=$atkflux;
	$badguy['creaturedefense']+=$defflux;
	$badguy['creaturehealth']+=$hpflux;
	$session[user][badguy]=createstring($badguy);
	$battle=true;
}else if($HTTP_GET_VARS[op]=="prologue1"){
	output("`@Victory!`n`n");
	$flawless = 0;
  	if ($HTTP_GET_VARS['flawless']) {
		$flawless = 1;
		output("`b`c`&~~ Flawless Fight ~~`0`c`b`n`n");
	}
	output("`2Before you, the great dragon lies immobile, its heavy breathing like acid to your lungs.  ");
	output("You are covered, head to toe, with the foul creature's thick black blood.  ");
	output("The great beast begins to move its mouth.  You spring back, angry at yourself for having been ");
	output("fooled by its ploy of death, and watch for its huge tail to come sweeping your way.  But it does ");
	output("not.  Instead the dragon begins to speak.`n`n");
	output("\"`^Why have you come here mortal?  What have I done to you?`2\" it says with obvious effort.  ");
	output("\"`^Always my kind are sought out to be destroyed.  Why?  Because of stories from distant lands ");
开发者ID:BackupTheBerlios,项目名称:dragonsaga-svn,代码行数:31,代码来源:dragon.php

示例12: abandoncastle_fight

function abandoncastle_fight($op)
{
    page_header("Maze Monster");
    global $session, $badguy;
    if ($op == "ghost1") {
        $badguy = array("creaturename" => translate_inline("`@Disembodied Spectre`0"), "creaturelevel" => 1, "creatureweapon" => translate_inline("ghostly powers"), "creatureattack" => 1, "creaturedefense" => 2, "creaturehealth" => 1000, "diddamage" => 0);
        if (e_rand(0, 1)) {
            $badguy['hidehitpoints'] = 1;
        }
        $userattack = $session['user']['attack'] + e_rand(1, 3);
        $userhealth = round($session['user']['hitpoints'] / 2);
        $userdefense = $session['user']['defense'] + e_rand(1, 3);
        $badguy['creaturelevel'] = $session['user']['level'];
        $badguy['creatureattack'] += $userattack * 0.5;
        $badguy['creaturehealth'] += $userhealth;
        $badguy['creaturedefense'] += $userdefense * 2;
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
    }
    if ($op == "ghost2") {
        $badguy = array("creaturename" => translate_inline("`@Angry Spectre`0"), "creaturelevel" => 1, "creatureweapon" => translate_inline("ghostly powers"), "creatureattack" => 1, "creaturedefense" => 2, "creaturehealth" => 400, "diddamage" => 0);
        if (e_rand(0, 1)) {
            $badguy['hidehitpoints'] = 1;
        }
        $userattack = $session['user']['attack'] + e_rand(1, 3);
        $userhealth = round($session['user']['hitpoints'] / 2);
        $userdefense = $session['user']['defense'] + e_rand(1, 3);
        $badguy['creaturelevel'] = $session['user']['level'];
        $badguy['creatureattack'] += $userattack * 0.5;
        $badguy['creaturehealth'] += $userhealth;
        $badguy['creaturedefense'] += $userdefense * 1.5;
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
    }
    if ($op == "bat") {
        $badguy = array("creaturename" => translate_inline("`@Bat`0"), "creaturelevel" => 1, "creatureweapon" => translate_inline("Sharp Fangs"), "creatureattack" => 1, "creaturedefense" => 2, "creaturehealth" => 1, "diddamage" => 0);
        if (e_rand(0, 1)) {
            $badguy['hidehitpoints'] = 1;
        }
        $userattack = $session['user']['attack'] + e_rand(1, 3);
        $userhealth = round($session['user']['hitpoints'] / 2);
        $userdefense = $session['user']['defense'] + e_rand(1, 3);
        $badguy['creaturelevel'] = $session['user']['level'];
        $badguy['creatureattack'] += $userattack * 0.5;
        $badguy['creaturehealth'] += round($userhealth * 0.5);
        $badguy['creaturedefense'] += $userdefense * 0.5;
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
    }
    if ($op == "rat") {
        $badguy = array("creaturename" => translate_inline("`@Huge Rat`0"), "creaturelevel" => 1, "creatureweapon" => translate_inline("Sharp Fangs"), "creatureattack" => 1, "creaturedefense" => 2, "creaturehealth" => 1, "diddamage" => 0);
        if (e_rand(0, 1)) {
            $badguy['hidehitpoints'] = 1;
        }
        $userattack = $session['user']['attack'] + e_rand(1, 3);
        $userhealth = round($session['user']['hitpoints'] / 2);
        $userdefense = $session['user']['defense'] + e_rand(1, 3);
        $badguy['creaturelevel'] = $session['user']['level'];
        $badguy['creatureattack'] += round($userattack * 0.75);
        $badguy['creaturehealth'] += round($userhealth * 0.75);
        $badguy['creaturedefense'] += round($userdefense * 0.75);
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
    }
    if ($op == "minotaur") {
        $badguy = array("creaturename" => translate_inline("`@Minotaur`0"), "creaturelevel" => 1, "creatureweapon" => translate_inline("Sharp Fangs"), "creatureattack" => 1, "creaturedefense" => 30, "creaturehealth" => 1000, "diddamage" => 0);
        if (e_rand(0, 1)) {
            $badguy['hidehitpoints'] = 1;
        }
        $userattack = $session['user']['attack'] + e_rand(1, 3);
        $userhealth = round($session['user']['hitpoints'] / 2);
        $userdefense = $session['user']['defense'] + e_rand(1, 3);
        $badguy['creaturelevel'] = $session['user']['level'];
        $badguy['creatureattack'] += $userattack - 4;
        $badguy['creaturehealth'] += $userhealth;
        $badguy['creaturedefense'] += $userdefense;
        $session['user']['badguy'] = createstring($badguy);
        $op = "fight";
    }
    if ($op == "fight" or $op == "run") {
        global $badguy;
        $battle = true;
        $fight = true;
        if ($battle) {
            $session['user']['specialinc'] = "module:abandoncastle";
            require_once "battle.php";
            if ($victory) {
                output("`b`4You have slain `^%s`4.`b`n", $badguy['creaturename']);
                $badguy = array();
                $session['user']['badguy'] = "";
                $gold = e_rand(50, 250);
                $experience = $session['user']['level'] * e_rand(37, 99);
                output("`#You receive `6%s `#gold!`n", $gold);
                $session['user']['gold'] += $gold;
                output("`#You receive `6%s `#experience!`n", $experience);
                $session['user']['experience'] += $experience;
                $session['user']['specialinc'] = "";
                addnav("Continue", "runmodule.php?module=abandoncastle&loc=" . get_module_pref('pqtemp'));
            } elseif ($defeat) {
                output("As you hit the ground `^%s runs away.", $badguy['creaturename']);
//.........这里部分代码省略.........
开发者ID:CavemanJoe,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:101,代码来源:abandoncastle.php

示例13: cities_run


//.........这里部分代码省略.........
                    output("Hey, looks like you managed to travel with out having any forest fights.  How'd you swing that?");
                    debuglog("Travelled with out having any forest fights, how'd they swing that?");
                }
            }
            // Let's give the lower DK people a slightly better chance.
            $dlevel = cities_dangerscale($danger);
            if (e_rand(0, 100) < $dlevel && $su != '1') {
                //they've been waylaid.
                if (module_events("travel", get_module_setting("travelspecialchance"), "runmodule.php?module=cities&city=" . urlencode($city) . "&d={$danger}&continue=1&") != 0) {
                    page_header("Something Special!");
                    if (checknavs()) {
                        page_footer();
                    } else {
                        // Reset the special for good.
                        $session['user']['specialinc'] = "";
                        $session['user']['specialmisc'] = "";
                        $skipvillagedesc = true;
                        $op = "";
                        httpset("op", "");
                        addnav("Continue", "runmodule.php?module=cities&op=travel&city=" . urlencode($city) . "&d={$danger}&continue=1");
                        module_display_events("travel", "runmodule.php?module=cities&city=" . urlencode($city) . "&d={$danger}&continue=1");
                        page_footer();
                    }
                }
                $args = array("soberval" => 0.9, "sobermsg" => "`&Facing your bloodthirsty opponent, the adrenaline rush helps to sober you up slightly.", "schema" => "module-cities");
                modulehook("soberup", $args);
                require_once "lib/forestoutcomes.php";
                $sql = "SELECT * FROM " . db_prefix("creatures") . " WHERE creaturelevel = '{$session['user']['level']}' AND forest = 1 ORDER BY rand(" . e_rand() . ") LIMIT 1";
                $result = db_query($sql);
                restore_buff_fields();
                if (db_num_rows($result) == 0) {
                    // There is nothing in the database to challenge you,
                    // let's give you a doppleganger.
                    $badguy = array();
                    $badguy['creaturename'] = "An evil doppleganger of " . $session['user']['name'];
                    $badguy['creatureweapon'] = $session['user']['weapon'];
                    $badguy['creaturelevel'] = $session['user']['level'];
                    $badguy['creaturegold'] = 0;
                    $badguy['creatureexp'] = round($session['user']['experience'] / 10, 0);
                    $badguy['creaturehealth'] = $session['user']['maxhitpoints'];
                    $badguy['creatureattack'] = $session['user']['attack'];
                    $badguy['creaturedefense'] = $session['user']['defense'];
                } else {
                    $badguy = db_fetch_assoc($result);
                    $badguy = buffbadguy($badguy);
                }
                calculate_buff_fields();
                $badguy['playerstarthp'] = $session['user']['hitpoints'];
                $badguy['diddamage'] = 0;
                $badguy['type'] = 'travel';
                $session['user']['badguy'] = createstring($badguy);
                $battle = true;
            } else {
                set_module_pref("paidcost", 0);
                //they arrive with no further scathing.
                $session['user']['location'] = $city;
                redirect("village.php", "Redirected to Village from Multiple Cities module");
            }
        }
    } elseif ($op == "fight" || $op == "run") {
        if ($op == "run" && e_rand(1, 5) < 3) {
            // They managed to get away.
            page_header("Escape");
            output("You set off running through the forest at a breakneck pace heading back the way you came.`n`n");
            $coward = get_module_setting("coward");
            if ($coward) {
                modulehook("cities-usetravel", array("foresttext" => array("In your terror, you lose your way and become lost, losing time for a forest fight.`n`n", $session['user']['location']), "traveltext" => array("In your terror, you lose your way and become lost, losing precious travel time.`n`n", $session['user']['location'])));
            }
            output("After running for what seems like hours, you finally arrive back at %s.", $session['user']['location']);
            addnav(array("Enter %s", $session['user']['location']), "village.php");
            page_footer();
        }
        $battle = true;
    } elseif ($op == "faq") {
        cities_faq();
    } elseif ($op == "") {
        page_header("Travel");
        output("A divine light ends the fight and you return to the road.");
        addnav("Continue your journey", "runmodule.php?module=cities&op=travel&city=" . urlencode($city) . "&continue=1&d={$danger}");
        module_display_events("travel", "runmodule.php?module=cities&city=" . urlencode($city) . "&d={$danger}&continue=1");
        page_footer();
    }
    if ($battle) {
        page_header("You've been waylaid!");
        require_once "battle.php";
        if ($victory) {
            require_once "lib/forestoutcomes.php";
            forestvictory($newenemies, "This fight would have yielded an extra turn except it was during travel.");
            addnav("Continue your journey", "runmodule.php?module=cities&op=travel&city=" . urlencode($city) . "&continue=1&d={$danger}");
            module_display_events("travel", "runmodule.php?module=cities&city=" . urlencode($city) . "&d={$danger}&continue=1");
        } elseif ($defeat) {
            require_once "lib/forestoutcomes.php";
            forestdefeat($newenemies, array("travelling to %s", $city));
        } else {
            require_once "lib/fightnav.php";
            fightnav(true, true, "runmodule.php?module=cities&city=" . urlencode($city) . "&d={$danger}");
        }
        page_footer();
    }
}
开发者ID:Beeps,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:101,代码来源:cities.php

示例14: e_rand

     $atkflux = e_rand(0, $dk);
     $atkflux = min($atkflux, round($dk * 0.25));
     $defflux = e_rand(0, $dk - $atkflux);
     $defflux = min($defflux, round($dk * 0.25));
     $hpflux = ($dk - ($atkflux + $defflux)) * 5;
     debug("DEBUG: {$dk} modification points total.`n");
     debug("DEBUG: +{$atkflux} allocated to attack.`n");
     debug("DEBUG: +{$defflux} allocated to defense.`n");
     debug("DEBUG: +" . $hpflux / 5 . "*5 to hitpoints`n");
     calculate_buff_fields();
     $master['creatureattack'] += $atkflux;
     $master['creaturedefense'] += $defflux;
     $master['creaturehealth'] += $hpflux;
     $attackstack['enemies'][0] = $master;
     $attackstack['options']['type'] = 'train';
     $session['user']['badguy'] = createstring($attackstack);
     $battle = true;
     if ($victory) {
         $badguy = unserialize($session['user']['badguy']);
         $badguy = $badguy['enemies'][0];
         output("With a flurry of blows you dispatch your master.`n");
     }
 } else {
     output("You ready your %s and %s and approach `^%s`0.`n`n", $session['user']['weapon'], $session['user']['armor'], $master['creaturename']);
     output("A small crowd of onlookers has gathered, and you briefly notice the smiles on their faces, but you feel confident. ");
     output("You bow before `^%s`0, and execute a perfect spin-attack, only to realize that you are holding NOTHING!", $master['creaturename']);
     output("`^%s`0 stands before you holding your weapon.", $master['creaturename']);
     output("Meekly you retrieve your %s, and slink out of the training grounds to the sound of boisterous guffaws.", $session['user']['weapon']);
     addnav("Leave");
     villagenav();
 }
开发者ID:Beeps,项目名称:Improbable-Island---DragonScales---DragonBones---LotGD-2.0---Season-Three,代码行数:31,代码来源:train.php

示例15: modulehook

            // Please update all modules, that use the following hook to use the
            // $options array instead of the $args array for their code.
            $badguy['type'] = $options['type'];
            if ($victory) {
                $badguy = modulehook("battle-victory", $badguy);
            }
            if ($defeat) {
                $badguy = modulehook("battle-defeat", $badguy);
            }
            unset($badguy['fightoutput']);
        }
    }
}
$attackstack = array('enemies' => $newenemies, 'options' => $options);
$session['user']['badguy'] = createstring($attackstack);
$session['user']['companions'] = createstring($companions);
tlschema();
function battle_player_attacks()
{
    global $badguy, $enemies, $newenemies, $session, $creatureattack, $creatureatkmod, $beta;
    global $creaturedefmod, $adjustment, $defmod, $atkmod, $compatkmod, $compdefmod, $buffset, $atk, $def, $options;
    global $companions, $companion, $newcompanions, $roll, $count, $needtostopfighting;
    $break = false;
    $creaturedmg = $roll['creaturedmg'];
    if ($options['type'] != "pvp") {
        $creaturedmg = report_power_move($atk, $creaturedmg);
    }
    if ($creaturedmg == 0) {
        output("`4You try to hit `^%s`4 but `\$MISS!`n", $badguy['creaturename']);
        process_dmgshield($buffset['dmgshield'], 0);
        process_lifetaps($buffset['lifetap'], 0);
开发者ID:stephenKise,项目名称:Legend-of-the-Green-Dragon,代码行数:31,代码来源:battle.php


注:本文中的createstring函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。