本文整理汇总了PHP中char_get_level_color函数的典型用法代码示例。如果您正苦于以下问题:PHP char_get_level_color函数的具体用法?PHP char_get_level_color怎么用?PHP char_get_level_color使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了char_get_level_color函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: get_map_ppl
function get_map_ppl($id, &$sqlm)
{
require_once 'char_lib.php';
$map_ppl = $sqlm->fetch_assoc($sqlm->query('
SELECT number_pl
FROM dbc_map
WHERE id=' . $id . ' LIMIT 1'));
return char_get_level_color($map_ppl['number_pl']);
}
示例2: sel_char
function sel_char()
{
global $output, $action_permission, $characters_db, $realm_id, $user_id, $sql, $core;
valid_login($action_permission["view"]);
$output .= '
<div id="xname_fieldset" class="fieldset_border center">
<span class="legend">' . lang("unstuck", "selectchar") . '</span>
<span class="xname_info">' . lang("unstuck", "info") . '</span>
<br />
<br />
<form method="get" action="hearthstone.php" id="form">
<div>
<input type="hidden" name="action" value="approve" />
</div>
<table class="lined" id="xname_char_table">
<tr>
<th class="xname_radio"> </th>
<th class="xname_name">' . lang("unstuck", "char") . '</th>
<th class="xname_LRC">' . lang("unstuck", "lvl") . '</th>
<th class="xname_LRC">' . lang("unstuck", "race") . '</th>
<th class="xname_LRC">' . lang("unstuck", "class") . '</th>
</tr>';
if ($core == 1) {
$chars = $sql["char"]->query("SELECT * FROM characters WHERE acct='" . $user_id . "'");
} else {
$chars = $sql["char"]->query("SELECT * FROM characters WHERE account='" . $user_id . "'");
}
while ($char = $sql["char"]->fetch_assoc($chars)) {
$output .= '
<tr>
<td>
<input type="radio" name="char" value="' . $char["guid"] . '" ' . ($char["online"] != 0 ? 'disabled="disabled"' : '') . ' />
</td>
<td>' . $char["name"] . '</td>
<td>' . char_get_level_color($char["level"]) . '</td>
<td>
<img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char["race"]) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
<td>
<img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char["class"]) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
</tr>';
}
$output .= '
<tr>
<td colspan="5" class="hidden">';
makebutton(lang("unstuck", "selectchar"), "javascript:do_submit()", 180);
$output .= '
</td>
</tr>
</table>
</form>
</div>
<br />';
}
示例3: view_guild
function view_guild()
{
global $lang_guild, $lang_global, $output, $realm_db, $characters_db, $mmfpm_db, $realm_id, $itemperpage, $action_permission, $user_lvl, $user_id, $showcountryflag;
if (!isset($_GET['id'])) {
redirect("guild.php?error=1&realm={$realmid}");
}
$sqlr = new SQL();
$sqlr->connect($realm_db['addr'], $realm_db['user'], $realm_db['pass'], $realm_db['name']);
if (empty($_GET['realm'])) {
$realmid = $realm_id;
} else {
$realmid = $sqlr->quote_smart($_GET['realm']);
if (!is_numeric($realmid)) {
$realmid = $realm_id;
}
}
$sqlc = new SQL();
$sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']);
$guild_id = $sqlc->quote_smart($_GET['id']);
if (is_numeric($guild_id)) {
} else {
redirect("guild.php?error=6&realm={$realmid}");
}
//==========================SQL INGUILD and GUILDLEADER======================
$q_inguild = $sqlc->query("select 1 from guild_member where guildid = '{$guild_id}' and guid in (select guid from characters where account = '{$user_id}')");
$inguild = $sqlc->result($q_inguild, 0, '1');
if ($user_lvl < $action_permission['update'] && !$inguild) {
redirect("guild.php?error=6&realm={$realmid}");
}
$q_amIguildleader = $sqlc->query("select 1 from guild where guildid = '{$guild_id}' and leaderguid in (select guid from characters where account = '{$user_id}')");
$amIguildleader = $sqlc->result($q_amIguildleader, 0, '1');
$q_guildmemberCount = $sqlc->query("SELECT 1 from guild_member where guildid = '{$guild_id}'");
$guildmemberCount = $sqlc->num_rows($q_guildmemberCount);
//====================SQL INGUILD and GUILDLEADER end========================
//==========================$_GET and SECURE=================================
$start = isset($_GET['start']) ? $sqlc->quote_smart($_GET['start']) : 0;
if (is_numeric($start)) {
} else {
$start = 0;
}
$order_by = isset($_GET['order_by']) ? $sqlc->quote_smart($_GET['order_by']) : "mrank";
if (!preg_match("/^[_[:lower:]]{1,10}\$/", $order_by)) {
$order_by = "mrank";
}
$dir = isset($_GET['dir']) ? $sqlc->quote_smart($_GET['dir']) : 1;
if (!preg_match("/^[01]{1}\$/", $dir)) {
$dir = 1;
}
$order_dir = $dir ? "ASC" : "DESC";
$dir = $dir ? 0 : 1;
//==========================$_GET and SECURE end=============================
$query = $sqlc->query("SELECT guildid, name, info, MOTD, createdate,\r\n (select count(*) from guild_member where guildid = '{$guild_id}') as mtotal,\r\n (select count(*) from guild_member where guildid = '{$guild_id}' and guid in\r\n (select guid from characters where online = 1)) as monline\r\n FROM guild WHERE guildid = '{$guild_id}'");
$guild_data = $sqlc->fetch_row($query);
$output .= "\r\n<center>\r\n\t<div id=\"tab_content\">\r\n\t\t<div id=\"tab\">\r\n\t\t\t<ul>\r\n\t\t\t\t<li id=\"selected\"><a href=\"guild.php?action=view_guild&realm={$realmid}&error=3&id={$guild_data['0']}\">" . $lang_guild['members'] . "</a></li>\r\n\t\t\t\t<li><a href=\"guildbank.php?id={$guild_id}&realm={$realmid}\">" . $lang_guild['guildbank'] . "</a></li>\r\n\t\t\t</ul>\r\n\t\t</div>\r\n";
$output .= "\r\n <script type=\"text/javascript\">\r\n answerbox.btn_ok='{$lang_global['yes']}';\r\n answerbox.btn_cancel='{$lang_global['no']}';\r\n </script>\r\n\t\t<div id=\"tab_content2\">\r\n\t\t\t<table class=\"hidden\" style=\"width: 100%;\">\r\n <tr>\r\n <td>\r\n <table class=\"lined\"style=\"width: 100%;\">\r\n <tr>\r\n <td width=\"25%\"><b>{$lang_guild['create_date']}:</b><br />" . date('o-m-d', $guild_data[4]) . "</td>\r\n <td width=\"50%\" class=\"bold\">{$guild_data['1']}</td>\r\n <td width=\"25%\"><b>{$lang_guild['tot_m_online']}:</b><br />{$guild_data['6']} / {$guild_data['5']}</td>\r\n </tr>";
if ($guild_data[2] != '') {
$output .= "\r\n <tr>\r\n <td colspan=\"3\"><b>{$lang_guild['info']}:</b><br />{$guild_data['2']}</td>\r\n </tr>";
}
if ($guild_data[3] != '') {
$output .= "\r\n <tr>\r\n <td colspan=\"3\"><b>{$lang_guild['motd']}:</b><br />{$guild_data['3']}</td>\r\n </tr>";
}
$output .= "\r\n </table>\r\n </td>\r\n </tr>\r\n <tr>\r\n <td align=\"right\">" . generate_pagination("guild.php?action=view_guild&realm={$realmid}&id={$guild_id}&order_by={$order_by}&dir=" . ($dir ? 0 : 1) . "", $guildmemberCount, $itemperpage, $start) . "</td>\r\n </tr>\r\n <tr>\r\n <td>\r\n <table class=\"lined\" style=\"width: 100%;\">\r\n <tr>\r\n <th width=\"1%\">{$lang_guild['remove']}</th>\r\n <th width=\"20%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=cname&start={$start}&dir={$dir}\">" . ($order_by == 'cname' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['name']}</a></th>\r\n <th width=\"1%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=crace&start={$start}&dir={$dir}\">" . ($order_by == 'crace' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['race']}</a></th>\r\n <th width=\"1%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=class&start={$start}&dir={$dir}\">" . ($order_by == 'cclass' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['class']}</a></th>\r\n <th width=\"1%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=clevel&start={$start}&dir={$dir}\">" . ($order_by == 'clevel' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['level']}</a></th>\r\n <th width=\"23%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=mrank&start={$start}&dir={$dir}\">" . ($order_by == 'mrank' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['rank']}</a></th>\r\n <th width=\"25%\">{$lang_guild['pnote']}</th>\r\n <th width=\"25%\">{$lang_guild['offnote']}</th>\r\n <th width=\"1%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=clogout&start={$start}&dir={$dir}\">" . ($order_by == 'clogout' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['llogin']}</a></th>\r\n <th width=\"1%\"><a href=\"guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by=conline&start={$start}&dir={$dir}\">" . ($order_by == 'conline' ? "<img src=\"img/arr_" . ($dir ? "up" : "dw") . ".gif\" alt=\"\" /> " : "") . "{$lang_guild['online']}</a></th>";
if ($showcountryflag) {
require_once 'libs/misc_lib.php';
$sqlm = new SQL();
$sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
$output .= "\r\n <th width=\"1%\">{$lang_global['country']}</th>";
}
$output .= "\r\n </tr>";
$members = $sqlc->query("SELECT gm.guid as cguid, c.name as cname, c.`race` as crace ,c.`class` as cclass,\r\n c.`level` AS clevel,\r\n gm.rank AS mrank, (SELECT rname FROM guild_rank WHERE guildid ='{$guild_id}' AND rid = mrank) AS rname,\r\n gm.Pnote, gm.OFFnote, gender,\r\n c.`online` as conline, c.`account`, c.`logout_time` as clogout\r\n FROM guild_member as gm left outer join characters as c on c.guid = gm.guid\r\n WHERE gm.guildid = '{$guild_id}' ORDER BY {$order_by} {$order_dir} LIMIT {$start}, {$itemperpage}");
while ($member = $sqlr->fetch_row($members)) {
$result = $sqlr->query("SELECT gmlevel FROM account WHERE id ='{$member['11']}'");
$owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
$output .= "\r\n <tr>";
// gm, gildleader or own account! are allowed to remove from guild
$output .= $user_lvl >= $action_permission['delete'] || $amIguildleader || $member[11] == $user_id ? "\r\n <td>\r\n <img src=\"img/aff_cross.png\" alt=\"\" onclick=\"answerBox('{$lang_global['delete']}: <font color=white>{$member[1]}</font><br />{$lang_global['are_you_sure']}', 'guild.php?action=rem_char_from_guild&realm={$realmid}&id={$member['0']}&guld_id={$guild_id}');\" style=\"cursor:pointer;\" />\r\n </td>" : "\r\n <td>\r\n </td>";
$output .= $user_lvl < $owner_gmlvl ? "\r\n <td>" . htmlentities($member[1]) . "</td>" : "\r\n <td><a href=\"char.php?id={$member['0']}&realm={$realmid}\">" . htmlentities($member[1]) . "</a></td>";
$output .= "\r\n <td><img src='img/c_icons/{$member[2]}-{$member[9]}.gif' onmousemove='toolTip(\"" . char_get_race_name($member[2]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" /></td>\r\n <td><img src='img/c_icons/{$member[3]}.gif' onmousemove='toolTip(\"" . char_get_class_name($member[3]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" /></td>\r\n <td>" . char_get_level_color($member[4]) . "</td>\r\n <td>" . htmlentities($member[6]) . " (" . $member[5] . ")</td>\r\n <td>" . htmlentities($member[7]) . "</td>\r\n <td>" . htmlentities($member[8]) . "</td>\r\n <td>" . get_days_with_color($member[12]) . "</td>\r\n <td>" . ($member[10] ? "<img src=\"img/up.gif\" alt=\"\" />" : "-") . "</td>";
if ($showcountryflag) {
$country = misc_get_country_by_account($member[11], $sqlr, $sqlm);
$output .= "\r\n <td>" . ($country['code'] ? "<img src='img/flags/" . $country['code'] . ".png' onmousemove='toolTip(\"" . $country['country'] . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" />" : "-") . "</td>";
}
$output .= "\r\n </tr>";
}
unset($member);
$output .= "\r\n </table>\r\n </td>\r\n </tr>\r\n <tr>\r\n <td align=\"right\">" . generate_pagination("guild.php?action=view_guild&error=3&realm={$realmid}&id={$guild_id}&order_by={$order_by}&dir=" . !$dir, $guildmemberCount, $itemperpage, $start) . "</td>\r\n </tr>\r\n </table>\r\n\t\t</div>\r\n\t</div>\r\n <br />";
$output .= "\r\n <table class=\"hidden\">\r\n <tr>\r\n <td>";
if ($user_lvl >= $action_permission['delete'] || $amIguildleader) {
makebutton($lang_guild['del_guild'], "guild.php?action=del_guild&realm={$realmid}&id={$guild_id}\" type=\"wrn", 130);
$output .= "\r\n </td>\r\n <td>";
}
makebutton($lang_guild['show_guilds'], "guild.php?realm={$realmid}\" type=\"def", 130);
$output .= "\r\n </td>\r\n </tr>\r\n </table>\r\n\t</center>\r\n";
}
示例4: edit_user
//.........这里部分代码省略.........
$banned[3] = "";
}
if ($user_lvl >= $action_permission['update']) {
$output .= "\r\n <td><input type=\"checkbox\" name=\"banned\" value=\"1\" {$ban_checked}/>{$ban_info}</td>";
} else {
$output .= "\r\n <td>{$ban_info}</td>";
}
$output .= "\r\n </tr>\r\n <tr>\r\n <td>{$lang_user['banned_reason']}</td>";
if ($user_lvl >= $action_permission['update']) {
$output .= "\r\n <td><input type=\"text\" name=\"banreason\" size=\"42\" maxlength=\"255\" value=\"{$banned['3']}\" /></td>";
} else {
$output .= "\r\n <td>{$banned['3']}</td>";
}
if ($expansion_select) {
$output .= "\r\n </tr>\r\n <tr>";
if ($user_lvl >= $action_permission['update']) {
$output .= "\r\n <td>{$lang_user['client_type']}</td>";
$output .= "\r\n <td>\r\n <select name=\"expansion\">";
$output .= "\r\n <option value=\"0\">{$lang_user['classic']}</option>\r\n <option value=\"1\" ";
if ($data['expansion'] == 1) {
$output .= "selected=\"selected\" ";
}
$output .= ">{$lang_user['tbc']}</option>\r\n <option value=\"2\" ";
if ($data['expansion'] == 2) {
$output .= "selected=\"selected\" ";
}
$output .= ">{$lang_user['wotlk']}</option>\r\n </select>\r\n </td>";
} else {
$output .= "\r\n <td>{$lang_user['classic']}</td>";
}
}
$output .= "\r\n </tr>\r\n <tr>\r\n <td>{$lang_user['failed_logins_long']}</td>";
if ($user_lvl >= $action_permission['update']) {
$output .= '
<td><input type="text" name="failed" size="42" maxlength="3" value="' . $data['failed_logins'] . '" /></td>';
} else {
$output .= '
<td>' . $data['failed_logins'] . '</td>';
}
$output .= "\r\n </tr>\r\n <tr>\r\n <td>{$lang_user['locked']}</td>";
$lock_checked = $data['locked'] ? " checked=\"checked\"" : "";
if ($user_lvl >= $action_permission['update']) {
$output .= "\r\n <td><input type=\"checkbox\" name=\"locked\" value=\"1\" {$lock_checked}/></td>";
} else {
$output .= "\r\n <td></td>";
}
$output .= '
</tr>
<tr>
<td>' . $lang_user['last_login'] . '</td>
<td>' . $data['last_login'] . '</td>
</tr>
<tr>
<td>' . $lang_user['online'] . '</td>';
$output .= "\r\n <td>" . ($data['active_realm_id'] ? $lang_global['yes'] : $lang_global['no']) . "</td>\r\n </tr>";
$query = $sqlr->query("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '{$id}'");
$tot_chars = $sqlr->result($query, 0);
$query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
$chars_on_realm = $sqlc->result($query, 0);
$output .= "\r\n <tr>\r\n <td>{$lang_user['tot_chars']}</td>\r\n <td>{$tot_chars}</td>\r\n </tr>";
$realms = $sqlr->query("SELECT id, name FROM realmlist");
if ($developer_test_mode && $multi_realm_mode && ($sqlr->num_rows($realms) > 1 && count($server) > 1 && count($characters_db) > 1)) {
require_once "scripts/get_lib.php";
while ($realm = $sqlr->fetch_array($realms)) {
$sqlc->connect($characters_db[$realm[0]]['addr'], $characters_db[$realm[0]]['user'], $characters_db[$realm[0]]['pass'], $characters_db[$realm[0]]['name']);
$query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
$chars_on_realm = $sqlc->result($query, 0);
$output .= "\r\n <tr>\r\n <td>{$lang_user['chars_on_realm']} " . get_realm_name($realm[0]) . "</td>\r\n <td>{$chars_on_realm}</td>\r\n </tr>";
if ($chars_on_realm) {
$char_array = $sqlc->query("SELECT guid, name, race, class, level, gender\r\n FROM `characters` WHERE account = {$id}");
while ($char = $sqlc->fetch_array($char_array)) {
$output .= "\r\n <tr>\r\n <td> '---></td>\r\n <td>\r\n <a href=\"char.php?id={$char['0']}&realm={$realm['0']}\">{$char['1']} - <img src='img/c_icons/{$char[2]}-{$char[5]}.gif' onmousemove='toolTip(\"" . char_get_race_name($char[2]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" />\r\n <img src='img/c_icons/{$char[3]}.gif' onmousemove='toolTip(\"" . char_get_class_name($char[3]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\"/> - lvl " . char_get_level_color($char[4]) . "</a>\r\n </td>\r\n </tr>";
}
}
}
} else {
$query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
$chars_on_realm = $sqlc->result($query, 0);
$output .= "\r\n <tr>\r\n <td>{$lang_user['chars_on_realm']}</td>\r\n <td>{$chars_on_realm}</td>\r\n </tr>";
if ($chars_on_realm) {
$char_array = $sqlc->query("SELECT guid,name,race,class, level, gender FROM `characters` WHERE account = {$id}");
while ($char = $sqlc->fetch_array($char_array)) {
$output .= "\r\n <tr>\r\n <td> '---></td>\r\n <td>\r\n <a href=\"char.php?id={$char['0']}\">{$char['1']} - <img src='img/c_icons/{$char[2]}-{$char[5]}.gif' onmousemove='toolTip(\"" . char_get_race_name($char[2]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" />\r\n <img src='img/c_icons/{$char[3]}.gif' onmousemove='toolTip(\"" . char_get_class_name($char[3]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\"/> - lvl " . char_get_level_color($char[4]) . "</a>\r\n </td>\r\n </tr>";
}
}
}
$output .= "\r\n <tr>\r\n <td>";
if ($user_lvl >= $action_permission['delete']) {
makebutton($lang_user['del_acc'], "user.php?action=del_user&check%5B%5D={$id}\" type=\"wrn", 130);
}
$output .= "\r\n </td>\r\n <td>";
if ($user_lvl >= $action_permission['update']) {
makebutton($lang_user['update_data'], "javascript:do_submit_data()", 130);
}
makebutton($lang_global['back'], "javascript:window.history.back()\" type=\"def", 130);
$output .= "\r\n </td>\r\n </tr>\r\n </table>\r\n </form>\r\n </fieldset>\r\n <br /><br />\r\n </center>\r\n";
} else {
error($lang_global['err_no_user']);
}
}
示例5: char_rep
//.........这里部分代码省略.........
}
$output .= '
</ul>
</div>
<div class="tab_content center">
<div class="tab">
<ul>
<li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) {
$output .= '
<li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>';
}
$output .= '
<li class="selected"><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>';
if ($view_skill_override) {
$output .= '
<li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>';
}
if ($view_pvp_override) {
$output .= '
<li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>';
}
if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) {
$output .= '
<li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>';
}
$output .= '
</ul>
</div>
<div class="tab_content2 center center_text">
<span class="bold">
' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
<img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
<img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
</span>
<br />
<br />';
$temp_out = array(1 => array('
<table class="lined" id="ch_rep_rep_alliance">
<tr>
<th colspan="3" align="left">
<div id="divi1" onclick="expand(\'i1\', this, \'Alliance\')">[-] ' . lang("char", "rep_alliance") . '</div>
</th>
</tr>
<tr>
<td>
<table id="i1" class="lined" style="width: 535px; display: table;">', 0), 2 => array('
<table class="lined" id="ch_rep_rep_horde">
<tr>
<th colspan="3" align="left">
<div id="divi2" onclick="expand(\'i2\', this, \'Horde\')">[-] ' . lang("char", "rep_horde") . '</div>
</th>
</tr>
<tr>
<td>
<table id="i2" class="lined" style="width: 535px; display: table;">', 0), 3 => array('
<table class="lined" id="ch_rep_rep_alliance_forces">
<tr>
<th colspan="3" align="left">
<div id="divi3" onclick="expand(\'i3\', this, \'Alliance Forces\')">[-] ' . lang("char", "rep_alliance_forces") . '</div>
</th>
</tr>
<tr>
<td>
<table id="i3" class="lined" style="width: 535px; display: table;">', 0), 4 => array('
<table class="lined" id="ch_rep_rep_horde_forces">
示例6: char_rep
function char_rep(&$sqlr, &$sqlc)
{
global $output, $lang_global, $lang_char, $realm_id, $characters_db, $mmfpm_db, $action_permission, $user_lvl, $user_name;
require_once 'libs/fact_lib.php';
$reputation_rank = fact_get_reputation_rank_arr();
$reputation_rank_length = fact_get_reputation_rank_length();
if (empty($_GET['id'])) {
error($lang_global['empty_fields']);
}
// this is multi realm support, as of writing still under development
// this page is already implementing it
if (empty($_GET['realm'])) {
$realmid = $realm_id;
} else {
$realmid = $sqlr->quote_smart($_GET['realm']);
if (is_numeric($realmid)) {
$sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']);
} else {
$realmid = $realm_id;
}
}
$id = $sqlc->quote_smart($_GET['id']);
if (is_numeric($id)) {
} else {
$id = 0;
}
$result = $sqlc->query('SELECT account, name, race, class, level, gender FROM characters WHERE guid = ' . $id . ' LIMIT 1');
if ($sqlc->num_rows($result)) {
$char = $sqlc->fetch_assoc($result);
// we get user permissions first
$owner_acc_id = $sqlc->result($result, 0, 'account');
$result = $sqlr->query('SELECT gmlevel, username FROM account WHERE id = ' . $char['account'] . '');
$owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
$owner_name = $sqlr->result($result, 0, 'username');
if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) {
$result = $sqlc->query('SELECT faction, standing FROM character_reputation WHERE guid = ' . $id . ' AND (flags & 1 = 1)');
$output .= '
<center>
<div id="tab_content">
<div id="tab">
<ul>
<li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
<li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
<li><a href="char_extra.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
<li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
<li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
<li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
if (char_get_class_name($char['class']) === 'Hunter') {
$output .= '
<li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
}
$output .= '
<li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
<li><a href="char_spell.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
<li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>
</ul>
<ul>';
// selected char tab at last
$output .= '
<li id="selected"><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>';
$output .= '
</ul>
</div>
<div id="tab_content2">
<font class="bold">
' . htmlentities($char['name']) . ' -
<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
<img src="img/c_icons/' . $char['class'] . '.gif"
onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
</font>
<br /><br />';
$temp_out = array(1 => array('
<table class="lined" style="width: 550px;">
<tr>
<th colspan="3" align="left">
<div id="divi1" onclick="expand(\'i1\', this, \'Alliance\')">[-] Alliance</div>
</th>
</tr>
<tr>
<td>
<table id="i1" class="lined" style="width: 535px; display: table;">', 0), 2 => array('
<table class="lined" style="width: 550px;">
<tr>
<th colspan="3" align="left">
<div id="divi2" onclick="expand(\'i2\', this, \'Horde\')">[-] Horde</div>
</th>
</tr>
<tr>
<td>
<table id="i2" class="lined" style="width: 535px; display: table;">', 0), 3 => array('
<table class="lined" style="width: 550px;">
<tr>
<th colspan="3" align="left">
<div id="divi3" onclick="expand(\'i3\', this, \'Alliance Forces\')">[-] Alliance Forces</div>
</th>
</tr>
<tr>
<td>
//.........这里部分代码省略.........
示例7: char_mail
function char_mail(&$sqlr, &$sqlc)
{
global $output, $lang_global, $lang_char, $lang_mail, $realm_id, $realm_db, $mmfpm_db, $characters_db, $action_permission, $user_lvl, $user_name, $item_datasite, $itemperpage;
if (empty($_GET['id'])) {
error($lang_global['empty_fields']);
}
// this is multi realm support, as of writing still under development
// this page is already implementing it
if (empty($_GET['realm'])) {
$realmid = $realm_id;
} else {
$realmid = $sqlr->quote_smart($_GET['realm']);
if (is_numeric($realmid)) {
$sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']);
} else {
$realmid = $realm_id;
}
}
$id = $sqlc->quote_smart($_GET['id']);
if (is_numeric($id)) {
} else {
$id = 0;
}
//==========================$_GET and SECURE=================================
$start = isset($_GET['start']) ? $sqlc->quote_smart($_GET['start']) : 0;
if (is_numeric($start)) {
} else {
$start = 0;
}
$order_by = isset($_GET['order_by']) ? $sqlc->quote_smart($_GET['order_by']) : 'id';
if (preg_match('/^[_[:lower:]]{1,12}$/', $order_by)) {
} else {
$order_by = 'id';
}
$dir = isset($_GET['dir']) ? $sqlc->quote_smart($_GET['dir']) : 1;
if (preg_match('/^[01]{1}$/', $dir)) {
} else {
$dir = 1;
}
$order_dir = $dir ? 'ASC' : 'DESC';
$dir = $dir ? 0 : 1;
//==========================$_GET and SECURE end=============================
// getting character data from database
$result = $sqlc->query('SELECT account, name, race, class, level, gender
FROM characters WHERE guid = ' . $id . ' LIMIT 1');
if ($sqlc->num_rows($result)) {
$char = $sqlc->fetch_assoc($result);
// we get user permissions first
$owner_acc_id = $sqlc->result($result, 0, 'account');
$result = $sqlr->query('SELECT gmlevel, username FROM account WHERE id = ' . $char['account'] . '');
$owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
$owner_name = $sqlr->result($result, 0, 'username');
if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) {
//------------------------Character Tabs---------------------------------
// we start with a lead of 10 spaces,
// because last line of header is an opening tag with 8 spaces
// keep html indent in sync, so debuging from browser source would be easy to read
$output .= '
<center>
<div id="tab_content">
<div id="tab">
<ul>
<li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
<li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
<li><a href="char_extra.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
<li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
<li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>
<li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
<li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
if (char_get_class_name($char['class']) === 'Hunter') {
$output .= '
<li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
}
$output .= '
<li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
<li><a href="char_spell.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
</ul>
<ul>';
// selected char tab at last
$output .= '
<li id="selected"><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>';
$output .= '
</ul>
</div>
<div id="tab_content2">
<font class="bold">
' . htmlentities($char['name']) . ' -
<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
<img src="img/c_icons/' . $char['class'] . '.gif"
onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
</font>
<br /><br />
<table class="lined" style="width: 100%">';
//---------------Page Specific Starts Ends here----------------------------
$query = $sqlc->query('SELECT a.id as id, a.messageType as messagetype, a.sender as sender,
a.subject as subject, a.itemTextId as itemtextid, a.has_items as hasitems, a.money as money, a.cod as cod, a.checked as checked,
b.item_template as itemtemplate
FROM mail a INNER JOIN mail_items b ON a.id = b.mail_id where a.receiver = ' . $id . ' LIMIT ' . $start . ', ' . $itemperpage . '');
//.........这里部分代码省略.........
示例8: instances
function instances()
{
global $output, $lang_instances, $realm_id, $world_db, $mmfpm_db, $itemperpage;
$sqlw = new SQL();
$sqlw->connect($world_db[$realm_id]['addr'], $world_db[$realm_id]['user'], $world_db[$realm_id]['pass'], $world_db[$realm_id]['name']);
//-------------------SQL Injection Prevention--------------------------------
// this page has multipage support and field ordering, so we need these
$start = isset($_GET['start']) ? $sqlw->quote_smart($_GET['start']) : 0;
if (is_numeric($start)) {
} else {
$start = 0;
}
$order_by = isset($_GET['order_by']) ? $sqlw->quote_smart($_GET['order_by']) : 'levelMin';
if (preg_match('/^[_[:lower:]]{1,11}$/', $order_by)) {
} else {
$order_by = 'levelMin';
}
$dir = isset($_GET['dir']) ? $sqlw->quote_smart($_GET['dir']) : 1;
if (preg_match('/^[01]{1}$/', $dir)) {
} else {
$dir = 1;
}
$order_dir = $dir ? 'ASC' : 'DESC';
$dir = $dir ? 0 : 1;
//-------------------SQL Injection Prevention--------------------------------
// for multipage support
$all_record = $sqlw->result($sqlw->query('SELECT count(*) FROM instance_template'), 0);
// main data that we need for this page, instances
$result = $sqlw->query('
SELECT map, levelMin, levelMax
FROM instance_template
ORDER BY ' . $order_by . ' ' . $order_dir . ' LIMIT ' . $start . ', ' . $itemperpage . ';');
//---------------Page Specific Data Starts Here--------------------------
$output .= '
<center>
<table class="top_hidden">
<tr>
<td width="25%" align="right">';
// multi page links
$output .= $lang_instances['total'] . ' : ' . $all_record . '<br /><br />' . generate_pagination('instances.php?order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1), $all_record, $itemperpage, $start);
// column headers, with links for sorting
$output .= '
</td>
</tr>
</table>
<table class="lined">
<tr>
<th width="20%"><a href="instances.php?order_by=map&start=' . $start . '&dir=' . $dir . '"' . ($order_by === 'map' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_instances['map'] . '</a></th>
<th width="5%"><a href="instances.php?order_by=levelMin&start=' . $start . '&dir=' . $dir . '"' . ($order_by === 'levelMin' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_instances['level_min'] . '</a></th>
<th width="5%"><a href="instances.php?order_by=levelMax&start=' . $start . '&dir=' . $dir . '"' . ($order_by === 'levelMax' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_instances['level_max'] . '</a></th>
<th width="20%">' . $lang_instances['area'] . '</th>
<th width="10%">' . $lang_instances['type'] . '</th>
<th width="5%">' . $lang_instances['expansion'] . '</th>
<th width="5%">' . $lang_instances['ppl'] . '</th>
</tr>';
$sqlm = new SQL();
$sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
while ($instances = $sqlw->fetch_assoc($result)) {
$output .= '
<tr valign="top">
<td>' . get_map_name($instances['map'], $sqlm) . '</td>
<td>' . char_get_level_color($instances['levelMin']) . '</td>
<td>' . char_get_level_color($instances['levelMax']) . '</td>
<td>' . get_map_zone($instances['map'], $sqlm) . '</td>
<td>' . get_map_type($instances['map'], $sqlm) . '</td>
<td>' . get_map_exp($instances['map'], $sqlm) . '</td>
<td>' . get_map_ppl($instances['map'], $sqlm) . '</td>
</tr>';
}
unset($reset);
unset($hours);
unset($days);
unset($instances);
unset($result);
$output .= '
</table>
<table class="top_hidden">
<tr>
<td width="25%" align="right">';
// multi page links
$output .= $lang_instances['total'] . ' : ' . $all_record . '<br /><br />' . generate_pagination('instances.php?order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1), $all_record, $itemperpage, $start);
unset($start);
$output .= '
</td>
</tr>
</table>
</center>';
}
示例9: char_inv
//.........这里部分代码省略.........
<ul>
<li><a href="char.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
$output .= '
<li class="selected"><a href="char_inv.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
if ($view_talent_override) {
$output .= '
' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
}
if ($view_achieve_override) {
$output .= '
<li><a href="char_achieve.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
}
if ($view_quest_override) {
$output .= '
<li><a href="char_quest.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
}
if ($view_friends_override) {
$output .= '
<li><a href="char_friends.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
}
if ($view_view_override) {
$output .= '
<li><a href="char_view.php?id=' . $cid . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>';
}
$output .= '
</ul>
</div>
<div class="tab_content center" id="ch_inv_bags_wrap">
<span class="bold">
' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
<img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif"
onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
<img src="img/c_icons/' . $char["class"] . '.gif"
onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
</span>
<br />
<br />
<table class="lined" id="ch_inv_bags">
<tr>';
//---------------Page Specific Data Starts Here--------------------------
// equipped bags
for ($i = 4; $i > 0; --$i) {
$output .= '
<th>';
if ($equiped_bag_id[$i]) {
$output .= '
<a href="' . $base_datasite . $item_datasite . $equiped_bag_id[$i][0] . '" rel="external">
<img class="bag_icon" src="' . get_item_icon($equiped_bag_id[$i][0]) . '" alt="" />
</a>
' . lang("item", "bag") . ' ' . $i . '<br />
<span class="small">' . $equiped_bag_id[$i][1] . ' ' . lang("item", "slots") . '</span>';
}
$output .= '
</th>';
}
$output .= '
</tr>
<tr>';
// equipped bag slots
for ($t = 4; $t > 0; --$t) {
// this_is_junk: style left hardcoded because it's calculated.
$output .= '
<td align="center">
<div class="bag" style="width: ' . 4 * 43 . 'px; height: ' . ceil($equiped_bag_id[$t][1] / 4) * 41 . 'px;">';
$dsp = $equiped_bag_id[$t][1] % 4;
if ($dsp) {
示例10: view_raffle
//.........这里部分代码省略.........
}
$char_list[] = $realm_char_list;
}
for ($i = 0; $i < count($char_list); $i++) {
$realm_chars = $char_list[$i];
$cur_realm = $realm_list[$i];
$realm_name_query = "SELECT * FROM config_servers WHERE `Index`='" . $cur_realm . "'";
$realm_name_result = $sql["mgr"]->query($realm_name_query);
$realm_name_result = $sql["mgr"]->fetch_assoc($realm_name_result);
$cur_realm_name = $realm_name_result["Name"];
$sqlt = new SQL();
$sqlt->connect($characters_db[$cur_realm]["addr"], $characters_db[$cur_realm]["user"], $characters_db[$cur_realm]["pass"], $characters_db[$cur_realm]["name"], $characters_db[$cur_realm]["encoding"]);
if (count($realm_list) > 1) {
$output .= '
<div class="coupon_part_chars">
<span>' . $cur_realm_name . '</span>
</div>';
}
$output .= '
<div class="coupon_part_chars">
<div class="fake_table">';
$first = true;
// we want the first character to be selected
foreach ($realm_chars as $row) {
if ($core == 1) {
$char_query = "SELECT *, gold AS money FROM characters WHERE guid='" . $row . "'";
} else {
$char_query = "SELECT * FROM characters WHERE guid='" . $row . "'";
}
$char_result = $sqlt->query($char_query);
$char = $sqlt->fetch_assoc($char_result);
// extract gold/silver/copper from single gold number
$char["money"] = str_pad($char["money"], 4, "0", STR_PAD_LEFT);
$char_g = substr($char["money"], 0, -4);
if ($char_g == "") {
$char_g = 0;
}
$char_s = substr($char["money"], -4, 2);
if ($char_s == "" || $char_s == "00") {
$char_s = 0;
}
$char_c = substr($char["money"], -2);
if ($char_c == "" || $char_c == "00") {
$char_c = 0;
}
$output .= '
<div class="fake_table_cell">
<input type="radio" name="money_character" value="' . ($i + 1) . "-" . $row . '-' . $char["name"] . '"' . (isset($first) ? ' checked="checked"' : '') . ($char["online"] || $char["money"] < $raffle["cost_money"] ? ' disabled="disabled"' : '') . ' />
<a href="char.php?id=' . $row . '&realm=' . $cur_realm . '">' . $char["name"] . '</a> - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
<img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt=""/> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
</div>
<div class="fake_table_cell">
<span>' . $char_g . '</span>
<img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" />
<span>' . $char_s . '</span>
<img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" />
<span>' . $char_c . '</span>
<img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" />
</div>';
unset($first);
}
}
}
$output .= '
</div>
</div>
</td>
</tr>';
}
if ($raffle["tickets_per_user"] > 1) {
$output .= '
<tr>
<td>
<div class="coupon_parts">' . lang("points", "tickets_purchased") . ': <b>' . $my_usage_count . '</b></div>
</td>
</tr>';
}
$output .= '
<tr>
<td align="right">
<a href="javascript:do_submit(\'form1\',0)">
<img src="img/aff_tick.png" width="16" height="16" alt="" />
<span> ' . lang("points", "confirm_purchase") . '</span>
</a>
</td>
</tr>
</table>
</form>';
}
} else {
$output .= '
<div class="tab_content center">';
$output .= '
<span>' . lang("points", "purchased") . '</span>';
}
$output .= '
</div>
<br />
<!-- end of point_system.php -->';
}
示例11: edit_user
//.........这里部分代码省略.........
$sql["char"]->connect($characters_db[$realm["Index"]]["addr"], $characters_db[$realm["Index"]]["user"], $characters_db[$realm["Index"]]["pass"], $characters_db[$realm["Index"]]["name"], $characters_db[$realm["Index"]]["encoding"]);
if ($core == 1) {
$result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, timestamp,\n IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n FROM characters WHERE acct='" . $user_id . "'");
} else {
$result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, logout_time AS timestamp,\n IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n FROM characters WHERE account='" . $user_id . "'");
}
// calculate timezone offset
$time_offset = $timezone_offset * 3600;
$output .= '
<tr>
<td colspan="3"> </td>
</tr>
<tr>
<td colspan="3">' . lang("index", "realm") . ': ' . $realm["Name"] . '</td>
</tr>
<tr>
<td>' . lang("edit", "characters") . ':</td>
<td>' . $sql["char"]->num_rows($result) . '</td>
</tr>';
while ($char = $sql["char"]->fetch_assoc($result)) {
if ($char["timestamp"] != 0) {
$lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset);
} else {
$lastseen = '-';
}
// add this character's achievement points to our total
$total_achieve_points += $char["ach_points"];
$output .= '
<tr>
<td> \'---></td>
<td>
<a href="char.php?id=' . $char["guid"] . '&realm=' . $realm["Index"] . '">' . $char["name"] . '</a> -
<img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
<img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
</td>
<td>' . $lastseen . '</td>
</tr>';
}
}
unset($realm);
} else {
if ($core == 1) {
$result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, timestamp,\n IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n FROM characters WHERE acct='" . $user_id . "'");
} else {
$result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, logout_time AS timestamp,\n IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n FROM characters WHERE account='" . $user_id . "'");
}
// calculate timezone offset
$time_offset = $timezone_offset * 3600;
$output .= '
<!-- tr>
<td>' . lang("edit", "characters") . ':</td>
<td>' . $sql["char"]->num_rows($result) . '</td>
</tr -->';
while ($char = $sql["char"]->fetch_assoc($result)) {
if ($char["timestamp"] != 0) {
$lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset);
} else {
$lastseen = '-';
}
// add this character's achievement points to our total
$total_achieve_points += $char["ach_points"];
$output .= '
<tr>
<td> \'---></td>
<td>
<a href="char.php?id=' . $char["guid"] . '">' . $char["name"] . '</a> -
示例12: char_skill
//.........这里部分代码省略.........
}
$output .= '
</ul>
</div>
<div class="tab_content center">
<div class="tab">
<ul>
<li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) {
$output .= '
<li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>';
}
if ($view_rep_override) {
$output .= '
<li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>';
}
$output .= '
<li class="selected"><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>';
if ($view_pvp_override) {
$output .= '
<li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>';
}
if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) {
$output .= '
<li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>';
}
$output .= '
</ul>
</div>
<div class="tab_content2 center center_text">
<span class="bold">
' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
<img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
<img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
</span>
<br />
<br />
<table class="lined" id="ch_ski_main">
<tr>
<th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "skills") . '</th>
</tr>
<tr>
' . ($user_lvl ? '<th><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=0&dir=' . $dir . '"' . ($order_by == 0 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_id") . '</a></th>' : '') . '
<th align="right"><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=1&dir=' . $dir . '"' . ($order_by == 1 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_name") . '</a></th>
<th><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=2&dir=' . $dir . '"' . ($order_by == 2 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_value") . '</a></th>
</tr>';
$skill_array = array();
$class_array = array();
$prof_1_array = array();
$prof_2_array = array();
$weapon_array = array();
$armor_array = array();
$language_array = array();
$skill_rank_array = array(75 => lang("char", "apprentice"), 150 => lang("char", "journeyman"), 225 => lang("char", "expert"), 300 => lang("char", "artisan"), 375 => lang("char", "master"), 450 => lang("char", "inherent"), 385 => lang("char", "wise"));
for ($i = PLAYER_SKILL_INFO_1_1; $i <= PLAYER_SKILL_INFO_1_1 + 384; $i += 3) {
if ($char_data[$i] && skill_get_name($char_data[$i] & 0xffff)) {
$temp = unpack("S", pack("L", $char_data[$i + 1]));
$skill = $char_data[$i] & 0xffff;
if (skill_get_type($skill) == 6) {
array_push($weapon_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1]));
} elseif (skill_get_type($skill) == 7) {
array_push($class_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1]));
} elseif (skill_get_type($skill) == 8) {
array_push($armor_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1]));
} elseif (skill_get_type($skill) == 9) {
array_push($prof_2_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1]));
示例13: index
//.........这里部分代码省略.........
$output .= '
</td>
</tr>
<tr>
<th width="15%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=name&dir=' . $dir . '"' . ($order_by === 'name' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['name'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=race&dir=' . $dir . '"' . ($order_by === 'race' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['race'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=class&dir=' . $dir . '"' . ($order_by === 'class' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['class'] . '</a></th>
<th width="5%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=level&dir=' . $dir . '"' . ($order_by === 'level' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['level'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=totalHonorPoints&dir=' . $dir . '"' . ($order_by === 'totalHonorPoints' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['rank'] . '</a></th>
<th width="15%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=guildid&dir=' . $dir . '"' . ($order_by === 'gname' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['guild'] . '</a></th>
<th width="20%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=map&dir=' . $dir . '"' . ($order_by === 'map ' . $order_dir . ', zone' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['map'] . '</a></th>
<th width="25%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=zone&dir=' . $dir . '"' . ($order_by === 'zone ' . $order_dir . ', map' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['zone'] . '</a></th>';
if ($showcountryflag) {
require_once 'libs/misc_lib.php';
$output .= '
<th width="1%">' . $lang_global['country'] . '</th>';
}
$output .= '
</tr>';
$sqlm = new SQL();
$sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
while ($char = $sqlc->fetch_assoc($result)) {
if ($order_by == 'ip') {
$temp = $sqlc->fetch_assoc($sqlc->query('
SELECT characters.guid, characters.name, characters.race, characters.class, characters.zone, characters.map, characters.level, characters.account, characters.gender, characters.totalHonorPoints,
COALESCE(guild_member.guildid,0) AS guildid
FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid
WHERE characters.online= 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' and account = ' . $char['id']));
if (isset($temp['guid'])) {
$char = $temp;
} else {
continue;
}
}
$gm = $sqlr->result($sqlr->query('
SELECT gmlevel
FROM account
WHERE id=' . $char['account'] . ''), 0);
$guild_name = $sqlc->result($sqlc->query('
SELECT name
FROM guild
WHERE guildid=' . $char['guildid'] . ''));
$output .= '
<tr>
<td>';
if ($user_lvl >= $gm) {
$output .= '
<a href="char.php?id=' . $char['guid'] . '">
<span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>
</a>';
} else {
$output .= '
' . htmlentities($char['name']) . '</span>';
}
$output .= '
</td>
<td>
<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
<td>
<img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
<td>' . char_get_level_color($char['level']) . '</td>
<td>
<span onmouseover="toolTip(\'' . char_get_pvp_rank_name($char['totalHonorPoints'], char_get_side_id($char['race'])) . '\', \'item_tooltip\')" onmouseout="toolTip()" style="color: white;"><img src="img/ranks/rank' . char_get_pvp_rank_id($char['totalHonorPoints'], char_get_side_id($char['race'])) . '.gif" alt="" /></span>
</td>
<td>
<a href="guild.php?action=view_guild&error=3&id=' . $char['guildid'] . '">' . htmlentities($guild_name) . '</a>
</td>
<td>
<span onmousemove="toolTip(\'MapID:' . $char['map'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_map_name($char['map'], $sqlm) . '</span>
</td>
<td>
<span onmousemove="toolTip(\'ZoneID:' . $char['zone'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_zone_name($char['zone'], $sqlm) . '</span>
</td>';
if ($showcountryflag) {
$country = misc_get_country_by_account($char['account'], $sqlr, $sqlm);
$output .= '
<td>
' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-') . '
</td>';
}
$output .= '
</tr>';
}
$output .= '
<tr>';
$output .= '
<td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
$output .= generate_pagination('index.php?start_m=' . $start_m . '&order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
unset($total_online);
$output .= '
</td>
</tr>
</table>
</fieldset>
<br />
</center>';
}
}
示例14: front
//.........这里部分代码省略.........
} else {
$result = $sqlc->query('SELECT characters.guid, characters.name, characters.race, characters.class, characters.zone, characters.map, characters.level, characters.account, characters.gender, characters.totalHonorPoints, COALESCE(guild_member.guildid,0) AS guildid FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid WHERE characters.online = 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' ORDER BY ' . $order_by . ' ' . $order_dir . ' LIMIT ' . $start . ', ' . $itemperpage);
}
$total_online = $sqlc->result($sqlc->query('SELECT count(*) FROM characters WHERE online= 1' . ($gm_online_count == '0' ? ' AND extra_flags &1 = 0' : '')), 0);
$replace = '
<tr>
<td align="right" class="hidden">' . generate_pagination('index.php?start=' . $start . '&order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1) . '', $all_record_m, 3, $start_m, 'start_m') . '</td>
</tr>';
unset($all_record_m);
$output = str_replace('%%REPLACE_TAG%%', $replace, $output);
unset($replace);
$output .= '
<font class="bold">' . $lang_index['tot_users_online'] . ': ' . $total_online . '</font>
<table class="lined">
<tr>
<td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
$output .= generate_pagination('index.php?start_m=' . $start_m . '&order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
$output .= '
</td>
</tr>
<tr>
<th width="15%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=name&dir=' . $dir . '"' . ($order_by === 'name' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['name'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=race&dir=' . $dir . '"' . ($order_by === 'race' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['race'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=class&dir=' . $dir . '"' . ($order_by === 'class' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['class'] . '</a></th>
<th width="5%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=level&dir=' . $dir . '"' . ($order_by === 'level' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['level'] . '</a></th>
<th width="1%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=totalHonorPoints&dir=' . $dir . '"' . ($order_by === 'totalHonorPoints' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['rank'] . '</a></th>
<th width="15%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=guildid&dir=' . $dir . '"' . ($order_by === 'guildid' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['guild'] . '</a></th>
<th width="20%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=map&dir=' . $dir . '"' . ($order_by === 'map ' . $order_dir . ', zone' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['map'] . '</a></th>
<th width="25%"><a href="index.php?start=' . $start . '&start_m=' . $start_m . '&order_by=zone&dir=' . $dir . '"' . ($order_by === 'zone ' . $order_dir . ', map' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['zone'] . '</a></th>';
if ($showcountryflag) {
require_once 'libs/misc_lib.php';
$output .= '
<th width="1%">' . $lang_global['country'] . '</th>';
}
$output .= '
</tr>';
$sqlm = new SQL();
$sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
while ($char = $sqlc->fetch_assoc($result)) {
if ($order_by == 'ip') {
$temp = $sqlc->fetch_assoc($sqlc->query('SELECT characters.guid, characters.name, characters.race, characters.class, characters.zone, characters.map, characters.level, characters.account, characters.gender, characters.totalHonorPoints, COALESCE(guild_member.guildid,0) AS guildid FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid WHERE characters.online= 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' and account = ' . $char['id']));
if (isset($temp['guid'])) {
$char = $temp;
} else {
continue;
}
}
$gm = $sqlr->result($sqlr->query('SELECT gmlevel FROM account_access WHERE id=' . $char['account'] . ''), 0);
$guild_name = $sqlc->result($sqlc->query('SELECT name FROM guild WHERE guildid=' . $char['guildid'] . ''));
$output .= '
<tr>
<td>';
if ($user_lvl >= $gm) {
$output .= '
<a href="char.php?id=' . $char['guid'] . '">
<span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>
</a>';
} else {
$output .= '
<span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>';
}
$output .= '
</td>
<td>
<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
<td>
<img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
</td>
<td>' . char_get_level_color($char['level']) . '</td>
<td>
<span onmouseover="toolTip(\'' . char_get_pvp_rank_name($char['totalHonorPoints'], char_get_side_id($char['race'])) . '\', \'item_tooltip\')" onmouseout="toolTip()" style="color: white;"><img src="img/ranks/rank' . char_get_pvp_rank_id($char['totalHonorPoints'], char_get_side_id($char['race'])) . '.gif" alt="" /></span>
</td>
<td>
<a href="guild.php?action=view_guild&error=3&id=' . $char['guildid'] . '">' . htmlentities($guild_name) . '</a>
</td>
<td><span onmousemove="toolTip(\'MapID:' . $char['map'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_map_name($char['map'], $sqlm) . '</span></td>
<td><span onmousemove="toolTip(\'ZoneID:' . $char['zone'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_zone_name($char['zone'], $sqlm) . '</span></td>';
if ($showcountryflag) {
$country = misc_get_country_by_account($char['account'], $sqlr, $sqlm);
$output .= '
<td>' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-') . '</td>';
}
$output .= '
</tr>';
}
$output .= '
<tr>';
$output .= '
<td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
$output .= generate_pagination('index.php?start_m=' . $start_m . '&order_by=' . $order_by . '&dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
unset($total_online);
$output .= '
</td>
</tr>
</table>
<br />
</center>';
}
}
示例15: htmlentities
$output .= '
<div id="tab">
<ul>
<li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
<li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
<li><a href="char_extra.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
<li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
<li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>
<li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
<li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
if (char_get_class_name($char['class']) === 'Hunter') {
$output .= '
<li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
}
$output .= '
<li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
<li><a href="char_spell.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
<li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>
</ul>
</div>';
$output .= '
<div id="tab_content2">
<font class="bold">
' . htmlentities($char['name']) . ' -
<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
<img src="img/c_icons/' . $char['class'] . '.gif"
onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
</font>';