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PHP char_get_class_name函数代码示例

本文整理汇总了PHP中char_get_class_name函数的典型用法代码示例。如果您正苦于以下问题:PHP char_get_class_name函数的具体用法?PHP char_get_class_name怎么用?PHP char_get_class_name使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了char_get_class_name函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: front


//.........这里部分代码省略.........
        } else {
            $result = $sqlc->query('SELECT characters.guid,  characters.name,  characters.race,  characters.class,  characters.zone,  characters.map,  characters.level,  characters.account,  characters.gender,  characters.totalHonorPoints, COALESCE(guild_member.guildid,0) AS guildid FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid WHERE characters.online = 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' ORDER BY ' . $order_by . ' ' . $order_dir . ' LIMIT ' . $start . ', ' . $itemperpage);
        }
        $total_online = $sqlc->result($sqlc->query('SELECT count(*) FROM characters WHERE online= 1' . ($gm_online_count == '0' ? ' AND extra_flags &1 = 0' : '')), 0);
        $replace = '
              <tr>
                <td align="right" class="hidden">' . generate_pagination('index.php?start=' . $start . '&amp;order_by=' . $order_by . '&amp;dir=' . ($dir ? 0 : 1) . '', $all_record_m, 3, $start_m, 'start_m') . '</td>
              </tr>';
        unset($all_record_m);
        $output = str_replace('%%REPLACE_TAG%%', $replace, $output);
        unset($replace);
        $output .= '
                    <font class="bold">' . $lang_index['tot_users_online'] . ': ' . $total_online . '</font>
                    <table class="lined">
                        <tr>
                            <td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
        $output .= generate_pagination('index.php?start_m=' . $start_m . '&amp;order_by=' . $order_by . '&amp;dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
        $output .= '
                            </td>
                        </tr>
                        <tr>
                            <th width="15%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=name&amp;dir=' . $dir . '"' . ($order_by === 'name' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['name'] . '</a></th>
                            <th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=race&amp;dir=' . $dir . '"' . ($order_by === 'race' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['race'] . '</a></th>
                            <th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=class&amp;dir=' . $dir . '"' . ($order_by === 'class' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['class'] . '</a></th>
                            <th width="5%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=level&amp;dir=' . $dir . '"' . ($order_by === 'level' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['level'] . '</a></th>
                            <th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=totalHonorPoints&amp;dir=' . $dir . '"' . ($order_by === 'totalHonorPoints' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['rank'] . '</a></th>
                            <th width="15%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=guildid&amp;dir=' . $dir . '"' . ($order_by === 'guildid' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['guild'] . '</a></th>
                            <th width="20%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=map&amp;dir=' . $dir . '"' . ($order_by === 'map ' . $order_dir . ', zone' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['map'] . '</a></th>
                            <th width="25%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=zone&amp;dir=' . $dir . '"' . ($order_by === 'zone ' . $order_dir . ', map' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['zone'] . '</a></th>';
        if ($showcountryflag) {
            require_once 'libs/misc_lib.php';
            $output .= '
                            <th width="1%">' . $lang_global['country'] . '</th>';
        }
        $output .= '
                        </tr>';
        $sqlm = new SQL();
        $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
        while ($char = $sqlc->fetch_assoc($result)) {
            if ($order_by == 'ip') {
                $temp = $sqlc->fetch_assoc($sqlc->query('SELECT characters.guid,  characters.name,  characters.race,  characters.class,  characters.zone,  characters.map,  characters.level,  characters.account,  characters.gender,  characters.totalHonorPoints, COALESCE(guild_member.guildid,0) AS guildid FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid WHERE characters.online= 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' and account = ' . $char['id']));
                if (isset($temp['guid'])) {
                    $char = $temp;
                } else {
                    continue;
                }
            }
            $gm = $sqlr->result($sqlr->query('SELECT gmlevel FROM account_access WHERE id=' . $char['account'] . ''), 0);
            $guild_name = $sqlc->result($sqlc->query('SELECT name FROM guild WHERE guildid=' . $char['guildid'] . ''));
            $output .= '
                        <tr>
                            <td>';
            if ($user_lvl >= $gm) {
                $output .= '
                                <a href="char.php?id=' . $char['guid'] . '">
                                    <span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>
                                </a>';
            } else {
                $output .= '
                                <span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>';
            }
            $output .= '
                            </td>
                            <td>
                                <img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
                            </td>
                            <td>
                                <img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
                            </td>
                            <td>' . char_get_level_color($char['level']) . '</td>
                            <td>
                                <span onmouseover="toolTip(\'' . char_get_pvp_rank_name($char['totalHonorPoints'], char_get_side_id($char['race'])) . '\', \'item_tooltip\')" onmouseout="toolTip()" style="color: white;"><img src="img/ranks/rank' . char_get_pvp_rank_id($char['totalHonorPoints'], char_get_side_id($char['race'])) . '.gif" alt="" /></span>
                            </td>
                            <td>
                                <a href="guild.php?action=view_guild&amp;error=3&amp;id=' . $char['guildid'] . '">' . htmlentities($guild_name) . '</a>
                            </td>
                            <td><span onmousemove="toolTip(\'MapID:' . $char['map'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_map_name($char['map'], $sqlm) . '</span></td>
                            <td><span onmousemove="toolTip(\'ZoneID:' . $char['zone'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_zone_name($char['zone'], $sqlm) . '</span></td>';
            if ($showcountryflag) {
                $country = misc_get_country_by_account($char['account'], $sqlr, $sqlm);
                $output .= '
                            <td>' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-') . '</td>';
            }
            $output .= '
                        </tr>';
        }
        $output .= '
                        <tr>';
        $output .= '
                            <td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
        $output .= generate_pagination('index.php?start_m=' . $start_m . '&amp;order_by=' . $order_by . '&amp;dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
        unset($total_online);
        $output .= '
                            </td>
                        </tr>
                    </table>
                    <br />
                </center>';
    }
}
开发者ID:BACKUPLIB,项目名称:minimanager,代码行数:101,代码来源:index.php

示例2:

<?php

$output .= '
<fieldset>
	<legend>Menu</legend>
	<div id="tab">
		<ul>
			<li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
			<li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
			<li><a href="char_extra.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
				' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
			<li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
			<li><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>
			<li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
			<li><a href="char_spell.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
			<li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
if (char_get_class_name($char['class']) === 'Hunter') {
    $output .= '
			<li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
}
$output .= '
			<li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
			<li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>
		</ul>
	</div>
</fieldset>';
开发者ID:BACKUPLIB,项目名称:minimanager-1,代码行数:26,代码来源:char_header.php

示例3: char_select

function char_select(&$sqlr, &$sqlm, &$sqlc)
{
    global $output, $lang_rewards, $lang_global, $characters_db, $mmfpm_db, $realm_id, $user_id;
    require_once 'libs/char_lib.php';
    $sqlc = new SQL();
    $sqlc->connect($characters_db[$realm_id]['addr'], $characters_db[$realm_id]['user'], $characters_db[$realm_id]['pass'], $characters_db[$realm_id]['name']);
    $output .= '
<center>
	<div id="tab_content">
		<div id="tab">
			<ul>
				<li><a href="rewards.php">INFO</a></li>
				<li id="selected"><a href="rewards.php?action=char_select">SELECT CHAR</a></li>
				<li><a href="rewards.php?action=show_reward_gold">GOLD</a></li>
				<li><a href="rewards.php?action=show_reward_item">ITEM</a></li>
			</ul>
		</div>
		<div id="tab_content2">
			<table class="lined" style="width: 200px;">
				<tr>
					<th align="center">
						Select Character
					</th>
				</tr>';
    $result = $sqlc->query('SELECT account, name, race, class, gender, level
							FROM characters
							WHERE account = ' . $user_id . '');
    while ($char = $sqlc->fetch_assoc($result)) {
        $output .= '
				<tr>
					<td align="right">
						<font>
							' . htmlentities($char['name']) . ' -
							<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
							onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
							<img src="img/c_icons/' . $char['class'] . '.gif"
							onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
						</font>
					</td>
				</tr>
				<BR />';
    }
    unset($char);
    $sqlm = new SQL();
    $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
    $result = $sqlm->query('SELECT *
							FROM mm_reward_char
							WHERE account = ' . $user_id . ' 
							LIMIT 1');
    while ($char = $sqlc->fetch_assoc($result)) {
        $output .= '
				<tr>
					<th align="center">
						Selected Character
					</th>
				</tr>
				<tr>
					<td align="right">
						<font>
							' . htmlentities($char['name']) . ' -
							<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
							onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
							<img src="img/c_icons/' . $char['class'] . '.gif"
							onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
						</font>
					</td>
				</tr>';
    }
    $output .= '
			</table>
		</div>
		<br />
	</div>
</center>';
}
开发者ID:BACKUPLIB,项目名称:Infinity_MaNGOS,代码行数:75,代码来源:rewards.php

示例4: char_rep


//.........这里部分代码省略.........
              <ul>
                <li class="selected"><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
            if ($view_inv_override) {
                $output .= '
                <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
            }
            if ($view_talent_override) {
                $output .= '
                ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
            }
            if ($view_achieve_override) {
                $output .= '
                <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
            }
            if ($view_quest_override) {
                $output .= '
                <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
            }
            if ($view_friends_override) {
                $output .= '
                <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
            }
            if ($view_view_override) {
                $output .= '
                <li><a href="char_view.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "view") . '</a></li>';
            }
            $output .= '
               </ul>
            </div>
            <div class="tab_content center">
              <div class="tab">
                <ul>
                  <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
            if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) {
                $output .= '
                  <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>';
            }
            $output .= '
                  <li class="selected"><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>';
            if ($view_skill_override) {
                $output .= '
                  <li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>';
            }
            if ($view_pvp_override) {
                $output .= '
                  <li><a href="char_pvp.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>';
            }
            if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) {
                $output .= '
                  <li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>';
            }
            $output .= '
                </ul>
              </div>
              <div class="tab_content2 center center_text">
                <span class="bold">
                  ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
                  <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                  <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
                </span>
                <br />
                <br />';
            $temp_out = array(1 => array('
                <table class="lined" id="ch_rep_rep_alliance">
                  <tr>
                    <th colspan="3" align="left">
开发者ID:GlassFace,项目名称:CoreManager2,代码行数:67,代码来源:char_rep.php

示例5: edit_user


//.........这里部分代码省略.........
            $banned[3] = "";
        }
        if ($user_lvl >= $action_permission['update']) {
            $output .= "\r\n                <td><input type=\"checkbox\" name=\"banned\" value=\"1\" {$ban_checked}/>{$ban_info}</td>";
        } else {
            $output .= "\r\n                <td>{$ban_info}</td>";
        }
        $output .= "\r\n              </tr>\r\n              <tr>\r\n                <td>{$lang_user['banned_reason']}</td>";
        if ($user_lvl >= $action_permission['update']) {
            $output .= "\r\n                <td><input type=\"text\" name=\"banreason\" size=\"42\" maxlength=\"255\" value=\"{$banned['3']}\" /></td>";
        } else {
            $output .= "\r\n                <td>{$banned['3']}</td>";
        }
        if ($expansion_select) {
            $output .= "\r\n              </tr>\r\n              <tr>";
            if ($user_lvl >= $action_permission['update']) {
                $output .= "\r\n                <td>{$lang_user['client_type']}</td>";
                $output .= "\r\n                <td>\r\n                  <select name=\"expansion\">";
                $output .= "\r\n                    <option value=\"0\">{$lang_user['classic']}</option>\r\n                    <option value=\"1\" ";
                if ($data['expansion'] == 1) {
                    $output .= "selected=\"selected\" ";
                }
                $output .= ">{$lang_user['tbc']}</option>\r\n                   <option value=\"2\" ";
                if ($data['expansion'] == 2) {
                    $output .= "selected=\"selected\" ";
                }
                $output .= ">{$lang_user['wotlk']}</option>\r\n                  </select>\r\n                </td>";
            } else {
                $output .= "\r\n                <td>{$lang_user['classic']}</td>";
            }
        }
        $output .= "\r\n              </tr>\r\n              <tr>\r\n                <td>{$lang_user['failed_logins_long']}</td>";
        if ($user_lvl >= $action_permission['update']) {
            $output .= '
                <td><input type="text" name="failed" size="42" maxlength="3" value="' . $data['failed_logins'] . '" /></td>';
        } else {
            $output .= '
                <td>' . $data['failed_logins'] . '</td>';
        }
        $output .= "\r\n              </tr>\r\n              <tr>\r\n                <td>{$lang_user['locked']}</td>";
        $lock_checked = $data['locked'] ? " checked=\"checked\"" : "";
        if ($user_lvl >= $action_permission['update']) {
            $output .= "\r\n                <td><input type=\"checkbox\" name=\"locked\" value=\"1\" {$lock_checked}/></td>";
        } else {
            $output .= "\r\n                <td></td>";
        }
        $output .= '
              </tr>
              <tr>
                <td>' . $lang_user['last_login'] . '</td>
                <td>' . $data['last_login'] . '</td>
              </tr>
              <tr>
                <td>' . $lang_user['online'] . '</td>';
        $output .= "\r\n                <td>" . ($data['active_realm_id'] ? $lang_global['yes'] : $lang_global['no']) . "</td>\r\n              </tr>";
        $query = $sqlr->query("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '{$id}'");
        $tot_chars = $sqlr->result($query, 0);
        $query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
        $chars_on_realm = $sqlc->result($query, 0);
        $output .= "\r\n              <tr>\r\n                <td>{$lang_user['tot_chars']}</td>\r\n                <td>{$tot_chars}</td>\r\n              </tr>";
        $realms = $sqlr->query("SELECT id, name FROM realmlist");
        if ($developer_test_mode && $multi_realm_mode && ($sqlr->num_rows($realms) > 1 && count($server) > 1 && count($characters_db) > 1)) {
            require_once "scripts/get_lib.php";
            while ($realm = $sqlr->fetch_array($realms)) {
                $sqlc->connect($characters_db[$realm[0]]['addr'], $characters_db[$realm[0]]['user'], $characters_db[$realm[0]]['pass'], $characters_db[$realm[0]]['name']);
                $query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
                $chars_on_realm = $sqlc->result($query, 0);
                $output .= "\r\n              <tr>\r\n                <td>{$lang_user['chars_on_realm']} " . get_realm_name($realm[0]) . "</td>\r\n                <td>{$chars_on_realm}</td>\r\n              </tr>";
                if ($chars_on_realm) {
                    $char_array = $sqlc->query("SELECT guid, name, race, class, level, gender\r\n          FROM `characters` WHERE account = {$id}");
                    while ($char = $sqlc->fetch_array($char_array)) {
                        $output .= "\r\n              <tr>\r\n                <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'---></td>\r\n                <td>\r\n                      <a href=\"char.php?id={$char['0']}&amp;realm={$realm['0']}\">{$char['1']}  - <img src='img/c_icons/{$char[2]}-{$char[5]}.gif' onmousemove='toolTip(\"" . char_get_race_name($char[2]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" />\r\n                      <img src='img/c_icons/{$char[3]}.gif' onmousemove='toolTip(\"" . char_get_class_name($char[3]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\"/> - lvl " . char_get_level_color($char[4]) . "</a>\r\n                </td>\r\n              </tr>";
                    }
                }
            }
        } else {
            $query = $sqlc->query("SELECT count(*) FROM `characters` WHERE account = {$id}");
            $chars_on_realm = $sqlc->result($query, 0);
            $output .= "\r\n              <tr>\r\n                <td>{$lang_user['chars_on_realm']}</td>\r\n                <td>{$chars_on_realm}</td>\r\n              </tr>";
            if ($chars_on_realm) {
                $char_array = $sqlc->query("SELECT guid,name,race,class, level, gender FROM `characters` WHERE account = {$id}");
                while ($char = $sqlc->fetch_array($char_array)) {
                    $output .= "\r\n                <tr>\r\n                  <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'---></td>\r\n                  <td>\r\n                    <a href=\"char.php?id={$char['0']}\">{$char['1']}  - <img src='img/c_icons/{$char[2]}-{$char[5]}.gif' onmousemove='toolTip(\"" . char_get_race_name($char[2]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\" />\r\n                    <img src='img/c_icons/{$char[3]}.gif' onmousemove='toolTip(\"" . char_get_class_name($char[3]) . "\",\"item_tooltip\")' onmouseout='toolTip()' alt=\"\"/> - lvl " . char_get_level_color($char[4]) . "</a>\r\n                  </td>\r\n                </tr>";
                }
            }
        }
        $output .= "\r\n              <tr>\r\n                <td>";
        if ($user_lvl >= $action_permission['delete']) {
            makebutton($lang_user['del_acc'], "user.php?action=del_user&amp;check%5B%5D={$id}\" type=\"wrn", 130);
        }
        $output .= "\r\n                </td>\r\n                <td>";
        if ($user_lvl >= $action_permission['update']) {
            makebutton($lang_user['update_data'], "javascript:do_submit_data()", 130);
        }
        makebutton($lang_global['back'], "javascript:window.history.back()\" type=\"def", 130);
        $output .= "\r\n                </td>\r\n                </tr>\r\n              </table>\r\n            </form>\r\n          </fieldset>\r\n          <br /><br />\r\n        </center>\r\n";
    } else {
        error($lang_global['err_no_user']);
    }
}
开发者ID:scamp,项目名称:minimanager,代码行数:101,代码来源:user.php

示例6: char_mail

function char_mail(&$sqlr, &$sqlc)
{
    global $output, $lang_global, $lang_char, $lang_mail, $realm_id, $realm_db, $mmfpm_db, $characters_db, $action_permission, $user_lvl, $user_name, $item_datasite, $itemperpage;
    if (empty($_GET['id'])) {
        error($lang_global['empty_fields']);
    }
    // this is multi realm support, as of writing still under development
    //  this page is already implementing it
    if (empty($_GET['realm'])) {
        $realmid = $realm_id;
    } else {
        $realmid = $sqlr->quote_smart($_GET['realm']);
        if (is_numeric($realmid)) {
            $sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']);
        } else {
            $realmid = $realm_id;
        }
    }
    $id = $sqlc->quote_smart($_GET['id']);
    if (is_numeric($id)) {
    } else {
        $id = 0;
    }
    //==========================$_GET and SECURE=================================
    $start = isset($_GET['start']) ? $sqlc->quote_smart($_GET['start']) : 0;
    if (is_numeric($start)) {
    } else {
        $start = 0;
    }
    $order_by = isset($_GET['order_by']) ? $sqlc->quote_smart($_GET['order_by']) : 'id';
    if (preg_match('/^[_[:lower:]]{1,12}$/', $order_by)) {
    } else {
        $order_by = 'id';
    }
    $dir = isset($_GET['dir']) ? $sqlc->quote_smart($_GET['dir']) : 1;
    if (preg_match('/^[01]{1}$/', $dir)) {
    } else {
        $dir = 1;
    }
    $order_dir = $dir ? 'ASC' : 'DESC';
    $dir = $dir ? 0 : 1;
    //==========================$_GET and SECURE end=============================
    // getting character data from database
    $result = $sqlc->query('SELECT account, name, race, class, level, gender
    FROM characters WHERE guid = ' . $id . ' LIMIT 1');
    if ($sqlc->num_rows($result)) {
        $char = $sqlc->fetch_assoc($result);
        // we get user permissions first
        $owner_acc_id = $sqlc->result($result, 0, 'account');
        $result = $sqlr->query('SELECT gmlevel, username FROM account WHERE id = ' . $char['account'] . '');
        $owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
        $owner_name = $sqlr->result($result, 0, 'username');
        if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) {
            //------------------------Character Tabs---------------------------------
            // we start with a lead of 10 spaces,
            //  because last line of header is an opening tag with 8 spaces
            //  keep html indent in sync, so debuging from browser source would be easy to read
            $output .= '
          <center>
           <div id="tab_content">
              <div id="tab">
                <ul>
                  <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
                  <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
                  <li><a href="char_extra.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
                  ' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
                  <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
                  <li><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>
                  <li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
				  <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
            if (char_get_class_name($char['class']) === 'Hunter') {
                $output .= '
                  <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
            }
            $output .= '
                  <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
				  <li><a href="char_spell.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
                </ul>
                <ul>';
            // selected char tab at last
            $output .= '
                  <li id="selected"><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>';
            $output .= '
              </ul>
            </div>
            <div id="tab_content2">
              <font class="bold">
                ' . htmlentities($char['name']) . ' -
                <img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
                  onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
                <img src="img/c_icons/' . $char['class'] . '.gif"
                  onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
              </font>
              <br /><br />
              <table class="lined" style="width: 100%">';
            //---------------Page Specific Starts Ends here----------------------------
            $query = $sqlc->query('SELECT a.id as id, a.messageType as messagetype, a.sender as sender,
        a.subject as subject, a.itemTextId as itemtextid, a.has_items as hasitems, a.money as money, a.cod as cod, a.checked as checked,
        b.item_template as itemtemplate
        FROM mail a INNER JOIN mail_items b ON a.id = b.mail_id where a.receiver = ' . $id . ' LIMIT ' . $start . ', ' . $itemperpage . '');
//.........这里部分代码省略.........
开发者ID:scamp,项目名称:minimanager,代码行数:101,代码来源:char_mail.php

示例7: char_rep

function char_rep(&$sqlr, &$sqlc)
{
    global $output, $lang_global, $lang_char, $realm_id, $characters_db, $mmfpm_db, $action_permission, $user_lvl, $user_name;
    require_once 'libs/fact_lib.php';
    $reputation_rank = fact_get_reputation_rank_arr();
    $reputation_rank_length = fact_get_reputation_rank_length();
    if (empty($_GET['id'])) {
        error($lang_global['empty_fields']);
    }
    // this is multi realm support, as of writing still under development
    //  this page is already implementing it
    if (empty($_GET['realm'])) {
        $realmid = $realm_id;
    } else {
        $realmid = $sqlr->quote_smart($_GET['realm']);
        if (is_numeric($realmid)) {
            $sqlc->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name']);
        } else {
            $realmid = $realm_id;
        }
    }
    $id = $sqlc->quote_smart($_GET['id']);
    if (is_numeric($id)) {
    } else {
        $id = 0;
    }
    $result = $sqlc->query('SELECT account, name, race, class, level, gender FROM characters WHERE guid = ' . $id . ' LIMIT 1');
    if ($sqlc->num_rows($result)) {
        $char = $sqlc->fetch_assoc($result);
        // we get user permissions first
        $owner_acc_id = $sqlc->result($result, 0, 'account');
        $result = $sqlr->query('SELECT gmlevel, username FROM account WHERE id = ' . $char['account'] . '');
        $owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
        $owner_name = $sqlr->result($result, 0, 'username');
        if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) {
            $result = $sqlc->query('SELECT faction, standing FROM character_reputation WHERE guid = ' . $id . ' AND (flags & 1 = 1)');
            $output .= '
          <center>
           <div id="tab_content">
              <div id="tab">
                <ul>
                  <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
                  <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
                  <li><a href="char_extra.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
                  ' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
                  <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
                  <li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
                  <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
            if (char_get_class_name($char['class']) === 'Hunter') {
                $output .= '
                  <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
            }
            $output .= '
                  <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
				  <li><a href="char_spell.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
				  <li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>
                </ul>
                <ul>';
            // selected char tab at last
            $output .= '
                  <li id="selected"><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>';
            $output .= '
              </ul>
            </div>
            <div id="tab_content2">
              <font class="bold">
                ' . htmlentities($char['name']) . ' -
                <img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif"
                  onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
                <img src="img/c_icons/' . $char['class'] . '.gif"
                  onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" /> - lvl ' . char_get_level_color($char['level']) . '
              </font>
              <br /><br />';
            $temp_out = array(1 => array('
                <table class="lined" style="width: 550px;">
                  <tr>
                    <th colspan="3" align="left">
                      <div id="divi1" onclick="expand(\'i1\', this, \'Alliance\')">[-] Alliance</div>
                    </th>
                  </tr>
                  <tr>
                    <td>
                      <table id="i1" class="lined" style="width: 535px; display: table;">', 0), 2 => array('
                <table class="lined" style="width: 550px;">
                  <tr>
                    <th colspan="3" align="left">
                      <div id="divi2" onclick="expand(\'i2\', this, \'Horde\')">[-] Horde</div>
                    </th>
                  </tr>
                  <tr>
                    <td>
                      <table id="i2" class="lined" style="width: 535px; display: table;">', 0), 3 => array('
                <table class="lined" style="width: 550px;">
                  <tr>
                    <th colspan="3" align="left">
                      <div id="divi3" onclick="expand(\'i3\', this, \'Alliance Forces\')">[-] Alliance Forces</div>
                    </th>
                  </tr>
                  <tr>
                    <td>
//.........这里部分代码省略.........
开发者ID:scamp,项目名称:minimanager,代码行数:101,代码来源:char_rep.php

示例8: show_list

function show_list()
{
    global $realm_id, $output, $logon_db, $characters_db, $itemperpage, $action_permission, $user_lvl, $sql, $core;
    valid_login($action_permission["view"]);
    if ($core == 1) {
        $query = "SELECT * FROM characters WHERE acct='" . $_SESSION["user_id"] . "'";
    } else {
        $query = "SELECT * FROM characters WHERE account='" . $_SESSION["user_id"] . "'";
    }
    $result = $sql["char"]->query($query);
    $num_rows = $sql["char"]->num_rows($result);
    $output .= '
        <table class="top_hidden">
          <tr>
            <td>
              <div class="half_frame fieldset_border center">
                <span class="legend">' . lang("ultra", "selectchar") . '</span>';
    if ($num_rows == 0) {
        // Localization
        $nochars = lang("ultra", "nochars");
        $nochars = str_replace("%1", $_SESSION["login"], $nochars);
        $output .= '
                <table>
                  <tr>
                    <td>
                      <b>' . $nochars . '</b>
                    </td>
                  </tr>
                  <tr>
                    <td>';
        makebutton(lang("global", "back"), "javascript:window.history.back()\" type=\"def", 130);
        $output .= '
                    </td>
                  </tr>
                </table>';
    } else {
        $output .= '
                <form method="get" action="ultra_vendor.php" id="form">
                  <div>
                    <input type="hidden" name="action" value="selected_char" />
                  </div>
                  <table class="lined" id="xname_char_table">
                    <tr>
                      <th class="xname_radio">&nbsp;</th>
                      <th class="xname_name">' . lang("xname", "char") . '</th>
                      <th class="xname_LRC">' . lang("xname", "lvl") . '</th>
                      <th class="xname_LRC">' . lang("xname", "race") . '</th>
                      <th class="xname_LRC">' . lang("xname", "class") . '</th>
                    </tr>';
        if ($num_rows > 1) {
            while ($field = $sql["char"]->fetch_assoc($result)) {
                $output .= '
                    <tr>
                      <td>
                        <input type="radio" name="charname" value="' . $field["name"] . '" />
                      </td>
                      <td>' . $field["name"] . '</td>
                      <td>' . char_get_level_color($field["level"]) . '</td>
                      <td>
                        <img src="img/c_icons/' . $field["race"] . '-' . $field["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($field["race"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                      </td>
                      <td>
                        <img src="img/c_icons/' . $field["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($field["class"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                      </td>
                    </tr>';
            }
        } else {
            $field = $sql["char"]->fetch_assoc($result);
            $output .= '
                    <tr>
                      <td>
                        <input type="radio" name="charname" value="' . $field["name"] . '" checked="true" />
                      </td>
                      <td>' . $field["name"] . '</td>
                      <td>' . char_get_level_color($field["level"]) . '</td>
                      <td>
                        <img src="img/c_icons/' . $field["race"] . '-' . $field["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($field["race"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                      </td>
                      <td>
                        <img src="img/c_icons/' . $field["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($field["class"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                      </td>
                      </td>
                    </tr>';
        }
        $output .= '
                    <tr>
                      <td class="hidden" colspan="3">';
        makebutton(lang("ultra", "select"), "javascript:do_submit()\" type=\"def", 180);
        $output .= '
                      </td>
                      <td class="hidden" colspan="2">';
        makebutton(lang("global", "back"), "javascript:window.history.back()\" type=\"def", 130);
        $output .= '
                      </td>
                    </tr>
                  </table>
                </form>';
    }
    $output .= '
              </div>
//.........这里部分代码省略.........
开发者ID:xhaher,项目名称:CoreManager,代码行数:101,代码来源:ultra_vendor.php

示例9: char_main


//.........这里部分代码省略.........
            if ($view_inv_override) {
                $output .= '
              <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
            }
            if ($view_talent_override) {
                $output .= '
              ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
            }
            if ($view_achieve_override) {
                $output .= '
              <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
            }
            if ($view_quest_override) {
                $output .= '
              <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
            }
            if ($view_friends_override) {
                $output .= '
              <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
            }
            if ($view_view_override) {
                $output .= '
              <li><a href="char_view.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "view") . '</a></li>';
            }
            $output .= '
            </ul>
          </div>';
            if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $output .= '
          <div class="tab_content center">
            <div class="tab">
              <ul>
                <li class="selected"><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
                if (char_get_class_name($char["class"]) === "Hunter" && $view_pets_override) {
                    $output .= '
                <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>';
                }
                if ($view_rep_override) {
                    $output .= '
                <li><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>';
                }
                if ($view_skill_override) {
                    $output .= '
                <li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>';
                }
                if ($view_pvp_override) {
                    $output .= '
                <li><a href="char_pvp.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>';
                }
                if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) {
                    $output .= '
                <li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>';
                }
                $output .= '
              </ul>
            </div>';
            } else {
                $output .= '
            <div class="tab_content center">
              <div class="tab">
              </div>';
            }
            $output .= '
              <div class="tab_content2 center">
                <table class="lined" id="char_character_sheet">
                  <tr>
开发者ID:Refuge89,项目名称:World-of-Warcraft-Trinity-Core-MaNGOS,代码行数:67,代码来源:char.php

示例10: view_raffle


//.........这里部分代码省略.........
                        }
                        $char_list[] = $realm_char_list;
                    }
                    for ($i = 0; $i < count($char_list); $i++) {
                        $realm_chars = $char_list[$i];
                        $cur_realm = $realm_list[$i];
                        $realm_name_query = "SELECT * FROM config_servers WHERE `Index`='" . $cur_realm . "'";
                        $realm_name_result = $sql["mgr"]->query($realm_name_query);
                        $realm_name_result = $sql["mgr"]->fetch_assoc($realm_name_result);
                        $cur_realm_name = $realm_name_result["Name"];
                        $sqlt = new SQL();
                        $sqlt->connect($characters_db[$cur_realm]["addr"], $characters_db[$cur_realm]["user"], $characters_db[$cur_realm]["pass"], $characters_db[$cur_realm]["name"], $characters_db[$cur_realm]["encoding"]);
                        if (count($realm_list) > 1) {
                            $output .= '
                    <div class="coupon_part_chars">
                      <span>' . $cur_realm_name . '</span>
                    </div>';
                        }
                        $output .= '
                    <div class="coupon_part_chars">
                      <div class="fake_table">';
                        $first = true;
                        // we want the first character to be selected
                        foreach ($realm_chars as $row) {
                            if ($core == 1) {
                                $char_query = "SELECT *, gold AS money FROM characters WHERE guid='" . $row . "'";
                            } else {
                                $char_query = "SELECT * FROM characters WHERE guid='" . $row . "'";
                            }
                            $char_result = $sqlt->query($char_query);
                            $char = $sqlt->fetch_assoc($char_result);
                            // extract gold/silver/copper from single gold number
                            $char["money"] = str_pad($char["money"], 4, "0", STR_PAD_LEFT);
                            $char_g = substr($char["money"], 0, -4);
                            if ($char_g == "") {
                                $char_g = 0;
                            }
                            $char_s = substr($char["money"], -4, 2);
                            if ($char_s == "" || $char_s == "00") {
                                $char_s = 0;
                            }
                            $char_c = substr($char["money"], -2);
                            if ($char_c == "" || $char_c == "00") {
                                $char_c = 0;
                            }
                            $output .= '
                        <div class="fake_table_cell">
                          <input type="radio" name="money_character" value="' . ($i + 1) . "-" . $row . '-' . $char["name"] . '"' . (isset($first) ? ' checked="checked"' : '') . ($char["online"] || $char["money"] < $raffle["cost_money"] ? ' disabled="disabled"' : '') . ' />
                          <a href="char.php?id=' . $row . '&amp;realm=' . $cur_realm . '">' . $char["name"] . '</a> - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                          <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt=""/> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
                        </div>
                        <div class="fake_table_cell">
                          <span>' . $char_g . '</span>
                          <img src="img/gold.gif" alt="gold" style="position: relative; bottom: -6px;" />
                          <span>' . $char_s . '</span>
                          <img src="img/silver.gif" alt="silver" style="position: relative; bottom: -6px;" />
                          <span>' . $char_c . '</span>
                          <img src="img/copper.gif" alt="copper" style="position: relative; bottom: -6px;" />
                        </div>';
                            unset($first);
                        }
                    }
                }
                $output .= '
                      </div>
                    </div>
                  </td>
                </tr>';
            }
            if ($raffle["tickets_per_user"] > 1) {
                $output .= '
                <tr>
                  <td>
                    <div class="coupon_parts">' . lang("points", "tickets_purchased") . ':&nbsp;<b>' . $my_usage_count . '</b></div>
                  </td>
                </tr>';
            }
            $output .= '
                <tr>
                  <td align="right">
                    <a href="javascript:do_submit(\'form1\',0)">
                      <img src="img/aff_tick.png" width="16" height="16" alt="" />
                      <span>&nbsp;' . lang("points", "confirm_purchase") . '</span>
                    </a>
                  </td>
                </tr>
              </table>
            </form>';
        }
    } else {
        $output .= '
          <div class="tab_content center">';
        $output .= '
            <span>' . lang("points", "purchased") . '</span>';
    }
    $output .= '
          </div>
          <br />
          <!-- end of point_system.php -->';
}
开发者ID:GlassFace,项目名称:CoreManager2,代码行数:101,代码来源:point_system.php

示例11: char_inv


//.........这里部分代码省略.........
              <ul>
                <li><a href="char.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
            $output .= '
                <li class="selected"><a href="char_inv.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
            if ($view_talent_override) {
                $output .= '
                ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
            }
            if ($view_achieve_override) {
                $output .= '
                <li><a href="char_achieve.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
            }
            if ($view_quest_override) {
                $output .= '
                <li><a href="char_quest.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
            }
            if ($view_friends_override) {
                $output .= '
                <li><a href="char_friends.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
            }
            if ($view_view_override) {
                $output .= '
                <li><a href="char_view.php?id=' . $cid . '&amp;realm=' . $realmid . '">' . lang("char", "view") . '</a></li>';
            }
            $output .= '
              </ul>
            </div>
            <div class="tab_content center" id="ch_inv_bags_wrap">
              <span class="bold">
                ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
                <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif"
                  onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                <img src="img/c_icons/' . $char["class"] . '.gif"
                  onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\',\'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
              </span>
              <br />
              <br />
              <table class="lined" id="ch_inv_bags">
                <tr>';
            //---------------Page Specific Data Starts Here--------------------------
            // equipped bags
            for ($i = 4; $i > 0; --$i) {
                $output .= '
                  <th>';
                if ($equiped_bag_id[$i]) {
                    $output .= '
                    <a href="' . $base_datasite . $item_datasite . $equiped_bag_id[$i][0] . '" rel="external">
                      <img class="bag_icon" src="' . get_item_icon($equiped_bag_id[$i][0]) . '" alt="" />
                    </a>
                    ' . lang("item", "bag") . ' ' . $i . '<br />
                    <span class="small">' . $equiped_bag_id[$i][1] . ' ' . lang("item", "slots") . '</span>';
                }
                $output .= '
                  </th>';
            }
            $output .= '
                </tr>
                <tr>';
            // equipped bag slots
            for ($t = 4; $t > 0; --$t) {
                // this_is_junk: style left hardcoded because it's calculated.
                $output .= '
                  <td align="center">
                    <div class="bag" style="width: ' . 4 * 43 . 'px; height: ' . ceil($equiped_bag_id[$t][1] / 4) * 41 . 'px;">';
                $dsp = $equiped_bag_id[$t][1] % 4;
                if ($dsp) {
开发者ID:xhaher,项目名称:CoreManager,代码行数:67,代码来源:char_inv.php

示例12: edit_user


//.........这里部分代码省略.........
                $sql["char"]->connect($characters_db[$realm["Index"]]["addr"], $characters_db[$realm["Index"]]["user"], $characters_db[$realm["Index"]]["pass"], $characters_db[$realm["Index"]]["name"], $characters_db[$realm["Index"]]["encoding"]);
                if ($core == 1) {
                    $result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, timestamp,\n            IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n            FROM characters WHERE acct='" . $user_id . "'");
                } else {
                    $result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, logout_time AS timestamp,\n            IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n            FROM characters WHERE account='" . $user_id . "'");
                }
                // calculate timezone offset
                $time_offset = $timezone_offset * 3600;
                $output .= '
                    <tr>
                      <td colspan="3">&nbsp;</td>
                    </tr>
                    <tr>
                      <td colspan="3">' . lang("index", "realm") . ': ' . $realm["Name"] . '</td>
                    </tr>
                    <tr>
                      <td>' . lang("edit", "characters") . ':</td>
                      <td>' . $sql["char"]->num_rows($result) . '</td>
                    </tr>';
                while ($char = $sql["char"]->fetch_assoc($result)) {
                    if ($char["timestamp"] != 0) {
                        $lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset);
                    } else {
                        $lastseen = '-';
                    }
                    // add this character's achievement points to our total
                    $total_achieve_points += $char["ach_points"];
                    $output .= '
                    <tr>
                      <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\'---></td>
                      <td>
                        <a href="char.php?id=' . $char["guid"] . '&amp;realm=' . $realm["Index"] . '">' . $char["name"] . '</a> -
                        <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                        <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
                      </td>
                      <td>' . $lastseen . '</td>
                    </tr>';
                }
            }
            unset($realm);
        } else {
            if ($core == 1) {
                $result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, timestamp,\n          IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n          FROM characters WHERE acct='" . $user_id . "'");
            } else {
                $result = $sql["char"]->query("SELECT guid, name, race, class, level, gender, logout_time AS timestamp,\n          IFNULL((SELECT SUM(points) FROM character_achievement LEFT JOIN `" . $dbc_db["name"] . "`.achievement ON `" . $dbc_db["name"] . "`.achievement.id=character_achievement.achievement WHERE character_achievement.guid=characters.guid), 0) AS ach_points\n          FROM characters WHERE account='" . $user_id . "'");
            }
            // calculate timezone offset
            $time_offset = $timezone_offset * 3600;
            $output .= '
                  <!-- tr>
                    <td>' . lang("edit", "characters") . ':</td>
                    <td>' . $sql["char"]->num_rows($result) . '</td>
                  </tr -->';
            while ($char = $sql["char"]->fetch_assoc($result)) {
                if ($char["timestamp"] != 0) {
                    $lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset);
                } else {
                    $lastseen = '-';
                }
                // add this character's achievement points to our total
                $total_achieve_points += $char["ach_points"];
                $output .= '
                  <tr>
                    <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\'---></td>
                    <td>
                      <a href="char.php?id=' . $char["guid"] . '">' . $char["name"] . '</a> -
开发者ID:Refuge89,项目名称:World-of-Warcraft-Trinity-Core-MaNGOS,代码行数:67,代码来源:edit.php

示例13: char_skill


//.........这里部分代码省略.........
              <ul>
                <li class="selected"><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
            if ($view_inv_override) {
                $output .= '
                <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
            }
            if ($view_talent_override) {
                $output .= '
                ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
            }
            if ($view_achieve_override) {
                $output .= '
                <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
            }
            if ($view_quest_override) {
                $output .= '
                <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
            }
            if ($view_friends_override) {
                $output .= '
                <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
            }
            if ($view_view_override) {
                $output .= '
                <li><a href="char_view.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "view") . '</a></li>';
            }
            $output .= '
              </ul>
            </div>
            <div class="tab_content center">
              <div class="tab">
                <ul>
                  <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
            if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) {
                $output .= '
                  <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>';
            }
            if ($view_rep_override) {
                $output .= '
                  <li><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>';
            }
            $output .= '
                  <li class="selected"><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>';
            if ($view_pvp_override) {
                $output .= '
                  <li><a href="char_pvp.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>';
            }
            if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) {
                $output .= '
                  <li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>';
            }
            $output .= '
                </ul>
              </div>
              <div class="tab_content2 center center_text">
                <span class="bold">
                  ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
                  <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                  <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
                </span>
                <br />
                <br />
                <table class="lined" id="ch_ski_main">
                  <tr>
                    <th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "skills") . '</th>
                  </tr>
开发者ID:xhaher,项目名称:CoreManager,代码行数:67,代码来源:char_skill.php

示例14: index


//.........这里部分代码省略.........
        $output .= '
		</td>
	</tr>
	<tr>
		<th width="15%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=name&amp;dir=' . $dir . '"' . ($order_by === 'name' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['name'] . '</a></th>
		<th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=race&amp;dir=' . $dir . '"' . ($order_by === 'race' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['race'] . '</a></th>
		<th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=class&amp;dir=' . $dir . '"' . ($order_by === 'class' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['class'] . '</a></th>
		<th width="5%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=level&amp;dir=' . $dir . '"' . ($order_by === 'level' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['level'] . '</a></th>
		<th width="1%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=totalHonorPoints&amp;dir=' . $dir . '"' . ($order_by === 'totalHonorPoints' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['rank'] . '</a></th>
		<th width="15%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=guildid&amp;dir=' . $dir . '"' . ($order_by === 'gname' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['guild'] . '</a></th>
		<th width="20%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=map&amp;dir=' . $dir . '"' . ($order_by === 'map ' . $order_dir . ', zone' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['map'] . '</a></th>
		<th width="25%"><a href="index.php?start=' . $start . '&amp;start_m=' . $start_m . '&amp;order_by=zone&amp;dir=' . $dir . '"' . ($order_by === 'zone ' . $order_dir . ', map' ? ' class="' . $order_dir . '"' : '') . '>' . $lang_index['zone'] . '</a></th>';
        if ($showcountryflag) {
            require_once 'libs/misc_lib.php';
            $output .= '
		<th width="1%">' . $lang_global['country'] . '</th>';
        }
        $output .= '
	</tr>';
        $sqlm = new SQL();
        $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
        while ($char = $sqlc->fetch_assoc($result)) {
            if ($order_by == 'ip') {
                $temp = $sqlc->fetch_assoc($sqlc->query('
					SELECT characters.guid, characters.name, characters.race, characters.class, characters.zone, characters.map, characters.level, characters.account, characters.gender, characters.totalHonorPoints,
						COALESCE(guild_member.guildid,0) AS guildid 
					FROM characters LEFT JOIN guild_member ON guild_member.guid = characters.guid 
					WHERE characters.online= 1 ' . ($gm_online == '0' ? 'AND characters.extra_flags &1 = 0 ' : '') . $order_side . ' and account = ' . $char['id']));
                if (isset($temp['guid'])) {
                    $char = $temp;
                } else {
                    continue;
                }
            }
            $gm = $sqlr->result($sqlr->query('
			SELECT gmlevel 
			FROM account 
			WHERE id=' . $char['account'] . ''), 0);
            $guild_name = $sqlc->result($sqlc->query('
			SELECT name 
			FROM guild 
			WHERE guildid=' . $char['guildid'] . ''));
            $output .= '
	<tr>
		<td>';
            if ($user_lvl >= $gm) {
                $output .= '
			<a href="char.php?id=' . $char['guid'] . '">
				<span onmousemove="toolTip(\'' . id_get_gm_level($gm) . '\', \'item_tooltip\')" onmouseout="toolTip()">' . htmlentities($char['name']) . '</span>
			</a>';
            } else {
                $output .= '
			' . htmlentities($char['name']) . '</span>';
            }
            $output .= '
		</td>
		<td>
			<img src="img/c_icons/' . $char['race'] . '-' . $char['gender'] . '.gif" onmousemove="toolTip(\'' . char_get_race_name($char['race']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
		</td>
		<td>
			<img src="img/c_icons/' . $char['class'] . '.gif" onmousemove="toolTip(\'' . char_get_class_name($char['class']) . '\', \'item_tooltip\')" onmouseout="toolTip()" alt="" />
		</td>
		<td>' . char_get_level_color($char['level']) . '</td>
		<td>
			<span onmouseover="toolTip(\'' . char_get_pvp_rank_name($char['totalHonorPoints'], char_get_side_id($char['race'])) . '\', \'item_tooltip\')" onmouseout="toolTip()" style="color: white;"><img src="img/ranks/rank' . char_get_pvp_rank_id($char['totalHonorPoints'], char_get_side_id($char['race'])) . '.gif" alt="" /></span>
		</td>
		<td>
			<a href="guild.php?action=view_guild&amp;error=3&amp;id=' . $char['guildid'] . '">' . htmlentities($guild_name) . '</a>
		</td>
		<td>
			<span onmousemove="toolTip(\'MapID:' . $char['map'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_map_name($char['map'], $sqlm) . '</span>
		</td>
		<td>
			<span onmousemove="toolTip(\'ZoneID:' . $char['zone'] . '\', \'item_tooltip\')" onmouseout="toolTip()">' . get_zone_name($char['zone'], $sqlm) . '</span>
		</td>';
            if ($showcountryflag) {
                $country = misc_get_country_by_account($char['account'], $sqlr, $sqlm);
                $output .= '
		<td>
			' . ($country['code'] ? '<img src="img/flags/' . $country['code'] . '.png" onmousemove="toolTip(\'' . $country['country'] . '\',\'item_tooltip\')" onmouseout="toolTip()" alt="" />' : '-') . '
		</td>';
            }
            $output .= '
	</tr>';
        }
        $output .= '
	<tr>';
        $output .= '
		<td colspan="' . (10 - $showcountryflag) . '" align="right" class="hidden" width="25%">';
        $output .= generate_pagination('index.php?start_m=' . $start_m . '&amp;order_by=' . $order_by . '&amp;dir=' . ($dir ? 0 : 1), $total_online, $itemperpage, $start);
        unset($total_online);
        $output .= '
		</td>
	</tr>
	</table>
</fieldset>
<br />
</center>';
    }
}
开发者ID:BACKUPLIB,项目名称:minimanager-1,代码行数:101,代码来源:index.php

示例15: char_main


//.........这里部分代码省略.........
                     9 => array(($EQU_WRIST     ? get_item_tooltip($EQU_WRIST)     : 0),($EQU_WRIST     ? get_item_icon($EQU_WRIST)     : 0),($EQU_WRIST     ? get_item_border($EQU_WRIST)     : 0)),
                    10 => array(($EQU_GLOVES    ? get_item_tooltip($EQU_GLOVES)    : 0),($EQU_GLOVES    ? get_item_icon($EQU_GLOVES)    : 0),($EQU_GLOVES    ? get_item_border($EQU_GLOVES)    : 0)),
                    11 => array(($EQU_FINGER1   ? get_item_tooltip($EQU_FINGER1)   : 0),($EQU_FINGER1   ? get_item_icon($EQU_FINGER1)   : 0),($EQU_FINGER1   ? get_item_border($EQU_FINGER1)   : 0)),
                    12 => array(($EQU_FINGER2   ? get_item_tooltip($EQU_FINGER2)   : 0),($EQU_FINGER2   ? get_item_icon($EQU_FINGER2)   : 0),($EQU_FINGER2   ? get_item_border($EQU_FINGER2)   : 0)),
                    13 => array(($EQU_TRINKET1  ? get_item_tooltip($EQU_TRINKET1)  : 0),($EQU_TRINKET1  ? get_item_icon($EQU_TRINKET1)  : 0),($EQU_TRINKET1  ? get_item_border($EQU_TRINKET1)  : 0)),
                    14 => array(($EQU_TRINKET2  ? get_item_tooltip($EQU_TRINKET2)  : 0),($EQU_TRINKET2  ? get_item_icon($EQU_TRINKET2)  : 0),($EQU_TRINKET2  ? get_item_border($EQU_TRINKET2)  : 0)),
                    15 => array(($EQU_BACK      ? get_item_tooltip($EQU_BACK)      : 0),($EQU_BACK      ? get_item_icon($EQU_BACK)      : 0),($EQU_BACK      ? get_item_border($EQU_BACK)      : 0)),
                    16 => array(($EQU_MAIN_HAND ? get_item_tooltip($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0),($EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0)),
                    17 => array(($EQU_OFF_HAND  ? get_item_tooltip($EQU_OFF_HAND)  : 0),($EQU_OFF_HAND  ? get_item_icon($EQU_OFF_HAND)  : 0),($EQU_OFF_HAND  ? get_item_border($EQU_OFF_HAND)  : 0)),
                    18 => array(($EQU_RANGED    ? get_item_tooltip($EQU_RANGED)    : 0),($EQU_RANGED    ? get_item_icon($EQU_RANGED)    : 0),($EQU_RANGED    ? get_item_border($EQU_RANGED)    : 0)),
                    19 => array(($EQU_TABARD    ? get_item_tooltip($EQU_TABARD)    : 0),($EQU_TABARD    ? get_item_icon($EQU_TABARD)    : 0),($EQU_TABARD    ? get_item_border($EQU_TABARD)    : 0))
                  );
            */
            $sqlm = new SQL();
            $sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
            $sqlw = new SQL();
            $sqlw->connect($world_db[$realmid]['addr'], $world_db[$realmid]['user'], $world_db[$realmid]['pass'], $world_db[$realmid]['name']);
            $equiped_items = array(1 => array('', $EQU_HEAD ? get_item_icon($EQU_HEAD, $sqlm, $sqlw) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD, $sqlw) : 0), 2 => array('', $EQU_NECK ? get_item_icon($EQU_NECK, $sqlm, $sqlw) : 0, $EQU_NECK ? get_item_border($EQU_NECK, $sqlw) : 0), 3 => array('', $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER, $sqlm, $sqlw) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER, $sqlw) : 0), 4 => array('', $EQU_SHIRT ? get_item_icon($EQU_SHIRT, $sqlm, $sqlw) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT, $sqlw) : 0), 5 => array('', $EQU_CHEST ? get_item_icon($EQU_CHEST, $sqlm, $sqlw) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST, $sqlw) : 0), 6 => array('', $EQU_BELT ? get_item_icon($EQU_BELT, $sqlm, $sqlw) : 0, $EQU_BELT ? get_item_border($EQU_BELT, $sqlw) : 0), 7 => array('', $EQU_LEGS ? get_item_icon($EQU_LEGS, $sqlm, $sqlw) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS, $sqlw) : 0), 8 => array('', $EQU_FEET ? get_item_icon($EQU_FEET, $sqlm, $sqlw) : 0, $EQU_FEET ? get_item_border($EQU_FEET, $sqlw) : 0), 9 => array('', $EQU_WRIST ? get_item_icon($EQU_WRIST, $sqlm, $sqlw) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST, $sqlw) : 0), 10 => array('', $EQU_GLOVES ? get_item_icon($EQU_GLOVES, $sqlm, $sqlw) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES, $sqlw) : 0), 11 => array('', $EQU_FINGER1 ? get_item_icon($EQU_FINGER1, $sqlm, $sqlw) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1, $sqlw) : 0), 12 => array('', $EQU_FINGER2 ? get_item_icon($EQU_FINGER2, $sqlm, $sqlw) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2, $sqlw) : 0), 13 => array('', $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1, $sqlm, $sqlw) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1, $sqlw) : 0), 14 => array('', $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2, $sqlm, $sqlw) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2, $sqlw) : 0), 15 => array('', $EQU_BACK ? get_item_icon($EQU_BACK, $sqlm, $sqlw) : 0, $EQU_BACK ? get_item_border($EQU_BACK, $sqlw) : 0), 16 => array('', $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND, $sqlm, $sqlw) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND, $sqlw) : 0), 17 => array('', $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND, $sqlm, $sqlw) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND, $sqlw) : 0), 18 => array('', $EQU_RANGED ? get_item_icon($EQU_RANGED, $sqlm, $sqlw) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED, $sqlw) : 0), 19 => array('', $EQU_TABARD ? get_item_icon($EQU_TABARD, $sqlm, $sqlw) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD, $sqlw) : 0));
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name) {
                $output .= '
                <center>
                    <div id="tab_content">
                        <h1>' . $lang_char['char_sheet'] . '</h1><br />
                        <div id="tab">
                            <ul>
                                <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>
                                <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['inventory'] . '</a></li>
                                <li><a href="char_extra.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['extra'] . '</a></li>
                                ' . ($char['level'] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['talents'] . '</a></li>') . '
                                <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['achievements'] . '</a></li>
                                <li><a href="char_rep.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['reputation'] . '</a></li>
                                <li><a href="char_skill.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['skills'] . '</a></li>
                                <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['quests'] . '</a></li>';
                if (char_get_class_name($char['class']) === 'Hunter') {
                    $output .= '
                                <li><a href="char_pets.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['pets'] . '</a></li>';
                }
                $output .= '
                                <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['friends'] . '</a></li>
                                <li><a href="char_spell.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['spells'] . '</a></li>
                                <li><a href="char_mail.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['mail'] . '</a></li>';
            } else {
                $output .= '
                <center>
                    <div id="tab_content">
                        <h1>' . $lang_char['char_sheet'] . '</h1><br />
                        <div id="tab">
                            <ul>
                                <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . $lang_char['char_sheet'] . '</a></li>';
            }
            $output .= '
                            </ul>
                        </div>
                        <div id="tab_content2">
                            <table class="lined" style="width: 580px;">
                                <tr>
                                    <td colspan="2">
                                        <div>
                                            <img src="' . char_get_avatar_img($char['level'], $char['gender'], $char['race'], $char['class'], 0) . '" alt="avatar" />
                                        </div>
                                        <div>';
            $a_results = $sqlc->query('SELECT DISTINCT spell FROM character_aura WHERE guid = ' . $id . '');
            if ($sqlc->num_rows($a_results)) {
                while ($aura = $sqlc->fetch_assoc($a_results)) {
                    $output .= '
                                            <a style="padding:2px;" href="' . $spell_datasite . $aura['spell'] . '" target="_blank">
开发者ID:BACKUPLIB,项目名称:minimanager,代码行数:67,代码来源:char.php


注:本文中的char_get_class_name函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。