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PHP UpdatePlanetActivity函数代码示例

本文整理汇总了PHP中UpdatePlanetActivity函数的典型用法代码示例。如果您正苦于以下问题:PHP UpdatePlanetActivity函数的具体用法?PHP UpdatePlanetActivity怎么用?PHP UpdatePlanetActivity使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了UpdatePlanetActivity函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: loca_add

<?php

// Сообщения (пока вариант без Командира).
loca_add("menu", $GlobalUni['lang']);
if (key_exists('cp', $_GET)) {
    SelectPlanet($GlobalUser['player_id'], intval($_GET['cp']));
}
$GlobalUser['aktplanet'] = GetSelectedPlanet($GlobalUser['player_id']);
$now = time();
UpdateQueue($now);
$aktplanet = GetPlanet($GlobalUser['aktplanet']);
$aktplanet = ProdResources($aktplanet, $aktplanet['lastpeek'], $now);
UpdatePlanetActivity($aktplanet['planet_id']);
UpdateLastClick($GlobalUser['player_id']);
PageHeader("messages");
// *******************************************************************
$MAXMSG = 25;
// Количество сообщений на странице.
$uni = LoadUniverse();
DeleteExpiredMessages($GlobalUser['player_id']);
// Удалить сообщения которые хранятся дольше 24 часов.
// Заголовок таблицы
echo "<!-- CONTENT AREA -->\n";
echo "<div id='content'>\n";
echo "<center>\n";
//echo "GET: "; print_r ($_GET); echo "<br>";
//echo "POST: "; print_r ($_POST); echo "<br>";
if (method() === "POST") {
    //print_r ($_POST);
    $player_id = $GlobalUser['player_id'];
    if ($_POST['deletemessages'] === "deleteall") {
开发者ID:vksavochkin,项目名称:ogame-opensource,代码行数:31,代码来源:messages.php

示例2: RocketAttack

function RocketAttack($fleet_id, $planet_id)
{
    global $UnitParam;
    $fleet = LoadFleet($fleet_id);
    $amount = $fleet['ipm_amount'];
    $primary = $fleet['ipm_target'];
    $origin = GetPlanet($fleet['start_planet']);
    $target = GetPlanet($planet_id);
    $origin_user = LoadUser($origin['owner_id']);
    $target_user = LoadUser($target['owner_id']);
    // Отбить атаку МПР перехватчиками
    $ipm = $amount;
    $abm = $target['d502'];
    $ipm = max(0, $ipm - $abm);
    $ipm_destroyed = $amount - $ipm;
    $target['d502'] -= $ipm_destroyed;
    $maxdamage = $ipm * 12000 * (1 + $origin_user['r109'] / 10);
    // Произвести атаку первичной цели
    if ($primary > 0 && $ipm > 0) {
        $armor = $UnitParam[$primary][0] * (1 + 0.1 * $target_user['r111']) / 10;
        $count = $target["d{$primary}"];
        $destroyed = min(floor($maxdamage / $armor), $count);
        $target["d{$primary}"] -= $destroyed;
        $maxdamage -= $destroyed * $armor;
        $maxdamage -= $destroyed;
    }
    // Расчитать потери обороны, если еще остались МПР
    if ($maxdamage > 0) {
        $defmap = array(401, 402, 403, 404, 405, 406, 407, 408, 502, 503);
        foreach ($defmap as $i => $id) {
            if ($id == $primary) {
                continue;
            }
            $armor = $UnitParam[$id][0] * (1 + 0.1 * $target_user['r111']) / 10;
            $count = $target["d{$id}"];
            if ($count == 0) {
                continue;
            }
            $destroyed = min(floor($maxdamage / $armor), $count);
            $target["d{$id}"] -= $destroyed;
            $maxdamage -= $destroyed * $armor;
            $maxdamage -= $destroyed;
            if ($maxdamage <= 0) {
                break;
            }
        }
    }
    // Записать назад потери обороны.
    SetPlanetDefense($planet_id, $target);
    // Изменить статистику игроков
    RecalcRanks();
    $text = "{$amount} ракетам из общего числа выпущенных ракет с планеты " . $origin['name'] . " <a href=# onclick=showGalaxy(" . $origin['g'] . "," . $origin['s'] . "," . $origin['p'] . "); >[" . $origin['g'] . ":" . $origin['s'] . ":" . $origin['p'] . "]</a>  ";
    $text .= "удалось попасть на Вашу планету " . $target['name'] . " <a href=# onclick=showGalaxy(" . $target['g'] . "," . $target['s'] . "," . $target['p'] . "); >[" . $target['g'] . ":" . $target['s'] . ":" . $target['p'] . "]</a> !<br>";
    if ($ipm_destroyed) {
        $text .= "{$ipm_destroyed} ракет(-ы) было уничтожено Вашими ракетами-перехватчиками<br>:<br>";
    }
    $defmap = array(503, 502, 408, 407, 406, 405, 404, 403, 402, 401);
    $text .= "<table width=400><tr><td class=c colspan=4>Поражённая оборона</td></tr>";
    $n = 0;
    foreach ($defmap as $i => $gid) {
        if ($n % 2 == 0) {
            $text .= "</tr>";
        }
        if ($target["d{$gid}"]) {
            $text .= "<td>" . loca("NAME_{$gid}") . "</td><td>" . nicenum($target["d{$gid}"]) . "</td>";
            $n++;
        }
    }
    $text .= "</table><br>\n";
    // Обновить активность на планете.
    $queue = GetFleetQueue($fleet_id);
    UpdatePlanetActivity($planet_id, $queue['end']);
    SendMessage($target_user['player_id'], "Командование флотом", "Ракетная атака", $text, 2);
}
开发者ID:vksavochkin,项目名称:ogame-opensource,代码行数:74,代码来源:battle.php

示例3: ColonizationReturn

function ColonizationReturn($queue, $fleet_obj, $fleet, $origin, $target)
{
    AdjustResources($fleet_obj['m'], $fleet_obj['k'], $fleet_obj['d'], $fleet_obj['start_planet'], '+');
    AdjustShips($fleet, $fleet_obj['start_planet'], '+');
    UpdatePlanetActivity($fleet_obj['start_planet'], $queue['end']);
    $origin_user = LoadUser($origin['owner_id']);
    loca_add("technames", $origin_user['lang']);
    $text = "Один из Ваших флотов ( " . FleetList($fleet) . " ), отправленных с <a href=# onclick=showGalaxy(" . $target['g'] . "," . $target['s'] . "," . $target['p'] . "); >[" . $target['g'] . ":" . $target['s'] . ":" . $target['p'] . "]</a>, " . "достигает " . $origin['name'] . " <a href=# onclick=showGalaxy(" . $origin['g'] . "," . $origin['s'] . "," . $origin['p'] . "); >[" . $origin['g'] . ":" . $origin['s'] . ":" . $origin['p'] . "]</a> . ";
    if ($fleet_obj['m'] + $fleet_obj['k'] + $fleet_obj['d'] != 0) {
        $text .= "Флот доставляет " . nicenum($fleet_obj['m']) . " металла, " . nicenum($fleet_obj['k']) . " кристалла и " . nicenum($fleet_obj['d']) . " дейтерия<br>";
    }
    SendMessage($fleet_obj['owner_id'], "Командование флотом", "Возвращение флота", $text, 5, $queue['end']);
    // Удалить фантом колонизации.
    if ($target['type'] == 10002) {
        DestroyPlanet($target['planet_id']);
    }
}
开发者ID:Ansty93,项目名称:ogame-opensource,代码行数:17,代码来源:fleet.php

示例4: BotResearch

function BotResearch($obj_id)
{
    global $BotID, $BotNow, $GlobalUni;
    $user = LoadUser($BotID);
    $aktplanet = GetPlanet($user['aktplanet']);
    $level = $aktplanet['r' . $obj_id] + 1;
    $text = StartResearch($user[player_id], $user[aktplanet], $obj_id, 0);
    if ($text === '') {
        $speed = $uni['speed'];
        if ($now == 0) {
            $now = time();
        }
        $reslab = ResearchNetwork($user['planet_id'], $obj_id);
        $prem = PremiumStatus($user);
        if ($prem['technocrat']) {
            $r_factor = 1.1;
        } else {
            $r_factor = 1.0;
        }
        $seconds = ResearchDuration($obj_id, $level, $reslab, $speed * $r_factor);
        UpdatePlanetActivity($user['aktplanet'], $BotNow);
        return $seconds;
    } else {
        return 0;
    }
}
开发者ID:Ansty93,项目名称:ogame-opensource,代码行数:26,代码来源:botapi.php


注:本文中的UpdatePlanetActivity函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。