本文整理汇总了PHP中ShowBuildTime函数的典型用法代码示例。如果您正苦于以下问题:PHP ShowBuildTime函数的具体用法?PHP ShowBuildTime怎么用?PHP ShowBuildTime使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ShowBuildTime函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: BuildingPage
//.........这里部分代码省略.........
$parse['bg'] = HEADER_CACHE . "station/" . $parse['type'] . ".png";
} elseif ($_GET['page'] == 'resources') {
if (url_exists(HEADER_CACHE . "resources/" . $parse['type'] . $imgnum . ".png")) {
$parse['bg'] = HEADER_CACHE . "resources/" . $parse['type'] . $imgnum . ".png";
} else {
$parse['bg'] = HEADER_CACHE . "resources/default.png";
}
} else {
die("Hacking attempt");
}
$parse['hideres'] = "display:none;";
$parse['hidenorm'] = "";
$parse['planetname'] = $planetrow['name'];
if (!$Element) {
if ($_GET['mode'] == "resources") {
$parse['hideres'] = "";
$parse['hidenorm'] = "display:none;";
}
} else {
if (!is_array($Allowed[$planetrow['planet_type']])) {
$message = $user['username'] . " (" . intval($user['id']) . ") does not have a propper planet_type, so \$Allowed[\$planetrow['planet_type']] was not an array, causing the error which is most likely directly below this.";
trigger_error($message, E_USER_NOTICE);
}
if (in_array($Element, $Allowed[$planetrow['planet_type']])) {
//Something else
$HaveRessources = IsElementBuyable($user, $planetrow, $Element, true, false);
$parse['i'] = $Element;
$parse['dpath'] = $dpath;
$BuildingLevel = $planetrow[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = BuildingTime($Element, $BuildingLevel + 1, $planetrow);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($user, $planetrow, $Element);
$parse['rest_price'] = GetRestPrice($user, $planetrow, $Element);
$parse['click'] = '';
$NextBuildLevel = $planetrow[$resource[$Element]] + 1;
$CurrentMaxFields = CalculateMaxPlanetFields($planetrow);
if ($planetrow["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if ($Element == 31) {
// Sp�cial Laboratoire
if ($user["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
// Variable qui contient le parametre
// On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
$parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
}
}
if (IsTechnologieAccessible($user, $planetrow, $Element)) {
if ($parse['click'] != '') {
// Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
} elseif ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"./?page=" . $_GET['page'] . "&cmd=insert&building=" . $Element . "&id=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
$infopg['build_link'] = "./?page=" . $_GET['page'] . "&cmd=insert&building=" . $Element . "&id=" . $Element;
$infopg['build_text'] = $lang['BuildFirstLevel'];
} else {
$parse['click'] = "<font color=#FF0000>4" . $lang['BuildFirstLevel'] . "</font>";
$infopg['build_text'] = $lang['BuildFirstLevel'];
}
示例2: DefensesBuildingPage
function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST;
if (isset($_POST['fmenge'])) {
$Missiles[502] = $CurrentPlanet[$resource[502]];
$Missiles[503] = $CurrentPlanet[$resource[503]];
$SiloSize = $CurrentPlanet[$resource[44]];
$MaxMissiles = $SiloSize * 10;
$BuildQueueList = $CurrentPlanet['b_hangar_id'];
$BuildArray = explode(";", $BuildQueueList);
for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
$ElmentArray = explode(",", $BuildArray[$QElement]);
if ($ElmentArray[0] == 502 && $ElmentArray[1] >= 0) {
$Missiles[502] += $ElmentArray[1];
} elseif ($ElmentArray[0] == 503 && $ElmentArray[1] >= 0) {
$Missiles[503] += $ElmentArray[1];
}
}
foreach ($_POST['fmenge'] as $Element => $Count) {
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$Count = 1;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Element == 502 || $Element == 503) {
$ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
$MissilesSpace = $MaxMissiles - $ActuMissiles;
if ($Element == 502) {
if ($Count > $MissilesSpace) {
$Count = $MissilesSpace;
}
} else {
if ($Count > floor($MissilesSpace / 2)) {
$Count = floor($MissilesSpace / 2);
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Missiles[$Element] += $Count;
} else {
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
if ($CurrentPlanet[$resource[21]] == 0) {
message($lang['need_hangar'], $lang['tech'][21]);
}
$TabIndex = 0;
$PageTable = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 400 && $Element <= 599) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
$PageTable .= "\n<tr>";
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
$PageTable .= "<th class=k>";
if ($CanBuildOne) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false;
$BuildIt = true;
if ($Element == 407 || $Element == 408) {
$BuildIt = false;
if ($InQueue === false && !$IsBuild) {
//.........这里部分代码省略.........
示例3: ShowResearchPage
//.........这里部分代码省略.........
}
$CurrentPlanet = $WorkingPlanet;
if (is_array($ThePlanet)) {
$ThePlanet = $WorkingPlanet;
} else {
$CurrentPlanet = $WorkingPlanet;
if ($TheCommand == 'search') {
$ThePlanet = $CurrentPlanet;
}
}
}
} else {
die(header("location:game.php?page=buildings&mode=research"));
}
} else {
$bContinue = false;
}
}
$siguiente = 1;
foreach ($reslist['tech'] as $Tech) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
$displays->newblock("research");
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
if ($Tech == 106) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_espion'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_espion'] * 5 . $lang['bd_spy'] . "</font></strong>";
} elseif ($Tech == 108) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_commandant'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_commandant'] * 3 . $lang['bd_commander'] . "</font></strong>";
} else {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . " )";
}
$RowParse['tech_name'] = $lang['tech'][$Tech];
$RowParse['tech_descr'] = $lang['res']['descriptions'][$Tech];
$RowParse['tech_price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Tech);
$SearchTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Tech);
$RowParse['search_time'] = ShowBuildTime($SearchTime);
$RowParse['tech_restp'] = "Restantes " . $this->GetRestPrice($CurrentUser, $CurrentPlanet, $Tech, true);
$CanBeDone = IsElementBuyable($CurrentUser, $CurrentPlanet, $Tech);
if (!$InResearch) {
$LevelToDo = 1 + $CurrentUser[$resource[$Tech]];
if ($CanBeDone) {
if (!$this->CheckLabSettingsInQueue($CurrentPlanet)) {
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
} else {
$TechnoLink = "<a href=\"game.php?page=buildings&mode=research&cmd=search&tech=" . $Tech . "\">";
if ($LevelToDo == 1) {
$TechnoLink .= "<font color=#00FF00>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink .= "<font color=#00FF00>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
$TechnoLink .= "</a>";
}
} else {
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
}
} else {
if ($ThePlanet["b_tech_id"] == $Tech) {
$displays->newblock("script");
if ($ThePlanet['id'] != $CurrentPlanet['id']) {
$bloc['tech_time'] = $ThePlanet["b_tech"] - time();
$bloc['tech_name'] = "de<br>" . $ThePlanet["name"];
$bloc['tech_home'] = $ThePlanet["id"];
$bloc['tech_id'] = $ThePlanet["b_tech_id"];
} else {
$bloc['tech_time'] = $CurrentPlanet["b_tech"] - time();
$bloc['tech_name'] = "";
$bloc['tech_home'] = $CurrentPlanet["id"];
$bloc['tech_id'] = $CurrentPlanet["b_tech_id"];
}
foreach ($bloc as $name => $trans) {
$displays->assign($name, $trans);
}
} else {
$TechnoLink = "<center>-</center>";
}
}
$displays->gotoBlock("research");
$RowParse['tech_link'] = $TechnoLink;
if ($siguiente % 3 == 0) {
$RowParse['cerrar'] = "</tr><tr>";
}
$siguiente++;
foreach ($RowParse as $name => $trans) {
$displays->assign($name, $trans);
}
unset($RowParse, $TechnoLink);
}
}
$displays->display("Investigación");
}
示例4: FleetBuildingPage
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST;
if ($CurrentUser['urlaubs_modus'] == 0) {
if (isset($_POST['fmenge'])) {
// Es wurde 'Bauen' geklickt
// Und hat auch eine Liste von [?]
$AddedInQueue = false;
// Gut, hier weiss man was und wieviel gebaut werden soll.
foreach ($_POST['fmenge'] as $Element => $Count) {
// Bau der Flotte auf der Flottenseite
// ACHTUNG ! Die Warteschlange der Flotte und Verteidigung werden zusammen verarbeitet.
// In fmenge, sollte man eine Tabelle der Elemente Baugrundstücke und der Anzahl der Elemente haben
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
// Verified, wenn man die notwendige Technologie hat für den Bau des aktuellen Elements
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Verified, hole maximal mögliche Anzahl
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
// Wenn nicht genügend Ressourcen vorhanden sind, wird eine Anpassung der Anzahl der Elemente vorgenommen
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
}
// -------------------------------------------------------------------------------------------------------
// Wenn nix gebaut wird / werden kann
if ($CurrentPlanet[$resource[21]] == 0) {
// Veuillez avoir l'obligeance de construire le Chantier Spacial !!
message($lang['need_hangar'], $lang['tech'][21]);
}
// -------------------------------------------------------------------------------------------------------
// Bau der Seite der Baustelle (denn wenn ich hier ... ist, dass ich alles, was Sie brauchen, um ...
$TabIndex = 0;
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 201 && $Element <= 399) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
// Disponibilité actuelle
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
$PageTable .= "<th class=k>";
// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
if ($CanBuildOne) {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=8 value=0 tabindex=" . $TabIndex . ">";
}
$PageTable .= "</th>";
// Fin de ligne (les 3 cases sont construites !!
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
// La page se trouve dans $PageTable;
$parse['buildlist'] = $PageTable;
// Et la liste de constructions en cours dans $BuildQueue;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
display($page, $lang['Fleet']);
//.........这里部分代码省略.........
示例5: DefensesBuildingPage
//.........这里部分代码省略.........
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false;
if ($Element == 407 || $Element == 408) {
if ($InQueue === false && !$IsBuild) {
$Count = 1;
}
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Element == 502 || $Element == 503) {
$ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
$MissilesSpace = $MaxMissiles - $ActuMissiles;
if ($Element == 502) {
if ($Count > $MissilesSpace) {
$Count = $MissilesSpace;
}
} else {
if ($Count > floor($MissilesSpace / 2)) {
$Count = floor($MissilesSpace / 2);
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Missiles[$Element] += $Count;
} else {
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['tachyon'] -= $Ressource['tachyon'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
if ($CurrentPlanet[$resource[21]] == 0) {
message($lang['need_hangar'], $lang['tech'][21]);
}
$TabIndex = 0;
$PageTable = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 400 && $Element <= 599) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
$PageTable .= "\n<tr>";
$PageTable .= "<th class=k>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
$PageTable .= "<td class=k>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
$PageTable .= "<th class=k>";
if ($CanBuildOne) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false;
$BuildIt = true;
if ($Element == 407 || $Element == 408) {
$BuildIt = false;
if ($InQueue === false && !$IsBuild) {
$BuildIt = true;
}
}
if (!$BuildIt) {
$PageTable .= "<font color=\"red\">" . $lang['only_one'] . "</font>";
} else {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=7 maxlength=7 value=0 tabindex=" . $TabIndex . ">";
$PageTable .= "</th>";
}
} else {
$PageTable .= "</th>";
}
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
$parse['buildlist'] = $PageTable;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_defense'), $parse);
display($page, $lang['Defense']);
}
示例6: ShowResearchPage
//.........这里部分代码省略.........
}
} else {
die(header("location:game.php?page=buildings&mode=research"));
}
} else {
$bContinue = false;
}
header("Location: game.php?page=buildings&mode=research");
}
$siguiente = 1;
$BuildingPage = "";
$zaehler = 1;
$TechRowTPL = gettemplate('buildings/buildings_research_row');
$TechScrTPL = gettemplate('buildings/buildings_research_script');
foreach ($lang['tech'] as $Tech => $TechName) {
if ($Tech > 105 && $Tech <= 199) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
$RowParse['dpath'] = $dpath;
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
if ($Tech == 106) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_espion'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_espion'] * ESPION . $lang['bd_spy'] . "</font></strong>";
} elseif ($Tech == 108) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_commandant'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_commandant'] * COMMANDANT . $lang['bd_commander'] . "</font></strong>";
} else {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . " )";
}
$RowParse['tech_name'] = $TechName;
$RowParse['tech_descr'] = $lang['res']['descriptions'][$Tech];
$RowParse['tech_price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Tech);
$SearchTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Tech);
$RowParse['search_time'] = ShowBuildTime($SearchTime);
$RowParse['tech_restp'] = "Restantes " . $this->GetRestPrice($CurrentUser, $CurrentPlanet, $Tech, true);
$CanBeDone = IsElementBuyable($CurrentUser, $CurrentPlanet, $Tech);
if ($siguiente == 1) {
$parse['abrirtr'] = "<tr>";
}
if (!$InResearch) {
$LevelToDo = 1 + $CurrentUser[$resource[$Tech]];
if ($CanBeDone) {
if (!$this->CheckLabSettingsInQueue($CurrentPlanet)) {
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
} else {
$TechnoLink = "<a href=\"game.php?page=buildings&mode=research&cmd=search&tech=" . $Tech . "\">";
if ($LevelToDo == 1) {
$TechnoLink .= "<font color=#00FF00>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink .= "<font color=#00FF00>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
$TechnoLink .= "</a>";
}
} else {
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['bd_research'] . "<br>" . $lang['bd_lvl'] . " " . $LevelToDo . "</font>";
}
}
} else {
if ($ThePlanet["b_tech_id"] == $Tech) {
示例7: ShowBuildingsPage
public function ShowBuildingsPage(&$CurrentPlanet, $CurrentUser)
{
global $ProdGrid, $lang, $resource, $reslist, $phpEx, $db, $svn_root, $displays;
include_once $svn_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $svn_root . 'includes/functions/GetElementPrice.' . $phpEx;
$displays->assignContent('buildings/buildings_building');
CheckPlanetUsedFields($CurrentPlanet);
$Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 35, 44, 45);
$Allowed['3'] = array(12, 14, 21, 22, 23, 24, 34, 41, 42, 43);
if (isset($_GET['cmd'])) {
$bDoItNow = false;
$TheCommand = $_GET['cmd'];
$Element = $_GET['building'];
$ListID = $_GET['listid'];
if (!in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
unset($Element);
}
if (isset($Element)) {
if (!strchr($Element, ",") && !strchr($Element, " ") && !strchr($Element, "+") && !strchr($Element, "*") && !strchr($Element, "~") && !strchr($Element, "=") && !strchr($Element, ";") && !strchr($Element, "'") && !strchr($Element, "#") && !strchr($Element, "-") && !strchr($Element, "_") && !strchr($Element, "[") && !strchr($Element, "]") && !strchr($Element, ".") && !strchr($Element, ":")) {
if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
$bDoItNow = true;
}
} else {
header("location:game.php?page=buildings");
}
} elseif (isset($ListID)) {
$bDoItNow = true;
}
if ($Element == 31 && $CurrentUser["b_tech_planet"] != 0) {
$bDoItNow = false;
}
if (($Element == 21 or $Element == 14 or $Element == 15) && $CurrentPlanet["b_hangar"] != 0) {
$bDoItNow = false;
}
if ($bDoItNow == true) {
switch ($TheCommand) {
case 'cancel':
$this->CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
break;
case 'remove':
$this->RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
break;
case 'insert':
$this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
break;
case 'destroy':
$this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
break;
}
header("location:game.php?page=buildings");
}
}
SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
$Queue = $this->ShowBuildingQueue($CurrentPlanet, $CurrentUser);
$this->BuildingSavePlanetRecord($CurrentPlanet);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
$CanBuildElement = true;
} else {
$CanBuildElement = false;
}
$siguiente = 1;
foreach ($reslist['build'] as $Element) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$displays->newblock('build');
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['bd_lvl'] . " " . $BuildingLevel . ")";
$parse['n'] = $lang['tech'][$Element];
$parse['descriptionss'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build'] . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font>";
}
}
} else {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_add_to_list'] . "</font></a>";
}
} elseif ($RoomIsOk && !$CanBuildElement) {
//.........这里部分代码省略.........
示例8: FleetBuildingPage
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST;
if (isset($_POST['fmenge'])) {
// On vient de Cliquer ' Construire '
// Et y a une liste de doléances
$AddedInQueue = false;
// Ici, on sait precisement ce qu'on aimerait bien construire ...
foreach ($_POST['fmenge'] as $Element => $Count) {
// Construction d'Element recuperés sur la page de Flotte ...
// ATTENTION ! La file d'attente Flotte est Commune a celle des Defenses
// Dans fmenge, on devrait trouver un tableau des elements constructibles et du nombre d'elements souhaités
$Element = floatval($Element);
$Count = floatval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
// On verifie si on a les technologies necessaires a la construction de l'element
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// On verifie combien on sait faire de cet element au max
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
// Si pas assez de ressources, on ajuste le nombre d'elements
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
if ($BuildTime > 0) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
if ($Element == 214) {
$requete = doquery("SELECT rpg_destructeur FROM {{table}} WHERE id = " . $CurrentUser['id'] . ";", 'users', true);
if ($requete['rpg_destructeur'] == 1) {
$Count = 2 * $Count;
}
}
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
} else {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
if ($Element == 214) {
$requete = doquery("SELECT rpg_destructeur FROM {{table}} WHERE id = " . $CurrentUser['id'] . ";", 'users', true);
if ($requete['rpg_destructeur'] == 1) {
$Count = 2 * $Count;
}
}
$NewFleetNumber = $CurrentPlanet[$resource[$Element]] + $Count;
$QryUpdatefleet = "UPDATE {{table}} SET ";
$QryUpdatefleet .= "`{$resource[$Element]}` = '" . $NewFleetNumber . "' ";
$QryUpdatefleet .= "WHERE ";
$QryUpdatefleet .= "`id` = '" . $CurrentPlanet['id'] . "'";
doquery($QryUpdatefleet, 'planets');
}
}
}
}
}
}
// -------------------------------------------------------------------------------------------------------
// S'il n'y a pas de Chantier ...
if ($CurrentPlanet[$resource[21]] == 0) {
// Veuillez avoir l'obligeance de construire le Chantier Spacial !!
message($lang['need_hangar'], $lang['tech'][21]);
}
// -------------------------------------------------------------------------------------------------------
// Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ...
$TabIndex = 0;
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 201 && $Element <= 399) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
// Disponibilité actuelle
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
//.........这里部分代码省略.........
示例9: DefensesBuildingPage
//.........这里部分代码省略.........
} else {
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = $this->GetElementRessources($Element, $Count);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
//$CurrentPlanet['b_hangar_id']=substr($CurrentPlanet['b_hangar_id'], 0, -1);
header("location: ?page=buildings&mode=defense");
}
$NotBuilding = true;
if ($CurrentPlanet['b_building_id'] != '') {
$CurrentQueue = explode(";", $CurrentPlanet['b_building_id']);
foreach ($CurrentQueue as $a) {
if ($i < 1) {
$QueueArray = explode(",", $a);
if ($QueueArray[0] == 21 || $QueueArray[0] == 15) {
$NotCan = TRUE;
}
}
$i++;
}
if ($NotCan) {
$parse[message] = "<font color=\"red\">" . $lang['bd_building_shipyard'] . "</font>";
$NotBuilding = false;
}
}
$TabIndex = 0;
$fila = 1;
foreach ($reslist['defense'] as $Element) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$displays->newblock("buildlist");
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['bd_available'] . pretty_number($ElementCount) . ")";
$parserow["i"] = $Element;
$parserow["dpath"] = $dpath;
$parserow["count"] = $ElementNbre;
$parserow["name"] = $lang['tech'][$Element];
$parserow["descripcion"] = $lang['res']['descriptions'][$Element];
$parserow["price"] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
$parserow["time"] = ShowBuildTime($BuildOneElementTime);
if ($CanBuildOne) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
$IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
$BuildIt = TRUE;
if ($Element == 407 || $Element == 408 || $Element == 409) {
$BuildIt = false;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$BuildIt = TRUE;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$BuildIt = TRUE;
}
if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
$BuildIt = TRUE;
}
}
if (!$BuildIt) {
$parserow["click"] = "<font color=\"red\">" . $lang['bd_protection_shield_only_one'] . "</font>";
} elseif ($NotBuilding) {
$TabIndex++;
$maxElement = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
$parserow["click"] = "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=9 maxlength=9 value=0 tabindex=" . $TabIndex . ">\r\n\t\t\t\t\t\t\t\t<a href='javascript:' onclick=\"document.getElementsByName('fmenge[" . $Element . "]')[0].value = '{$maxElement}';\">Máx.</a>";
}
}
if ($fila % 3 == 0) {
$parserow['cerrartr'] = "</tr><tr>";
}
$fila++;
foreach ($parserow as $key => $value) {
$displays->assign($key, $value);
}
//$buildefense.=parsetemplate(gettemplate('buildings/buildings_defense_row'), $parserow);
unset($parserow);
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$this->ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$displays->gotoBlock("_ROOT");
if ($NotBuilding) {
$parse['build_defenses'] = "<tr><td class=\"c\" colspan=\"3\" align=\"center\"><input type=\"submit\" value=\"" . $lang['bd_build_ships'] . "\"></td></tr>";
}
foreach ($parse as $key => $value) {
$displays->assign($key, $value);
}
$displays->display();
}
示例10: DefensesBuildingPage
//.........这里部分代码省略.........
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['darkmatter'] -= $Ressource['darkmatter'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
header("Location: game.php?page=buildings&mode=defense");
}
if ($CurrentPlanet[$resource[21]] == 0) {
message($lang['bd_shipyard_required'], '', '', true);
}
$NotBuilding = true;
if ($CurrentPlanet['b_building_id'] != 0) {
$CurrentQueue = $CurrentPlanet['b_building_id'];
if (strpos($CurrentQueue, ";")) {
// FIX BY LUCKY - IF THE SHIPYARD IS IN QUEUE THE USER CANT RESEARCH ANYTHING...
$QueueArray = explode(";", $CurrentQueue);
for ($i = 0; $i < MAX_BUILDING_QUEUE_SIZE; $i++) {
$ListIDArray = explode(",", $QueueArray[$i]);
$Element = $ListIDArray[0];
if ($Element == 21 or $Element == 14 or $Element == 15) {
break;
}
}
// END - FIX
} else {
$CurrentBuilding = $CurrentQueue;
}
if ($CurrentBuilding == 21 or $CurrentBuilding == 14 or $CurrentBuilding == 15 or ($Element == 21 or $Element == 14 or $Element == 15)) {
$parse[message] = "<font color=\"red\">" . $lang['bd_building_shipyard'] . "</font>";
$NotBuilding = false;
}
}
$TabIndex = 0;
$PageTable = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 400 && $Element <= 599) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['bd_available'] . pretty_number($ElementCount) . ")";
$PageTable .= "\n<tr>";
$PageTable .= "<th class=l>";
$PageTable .= "<a href=game." . $phpEx . "?page=infos&gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
$PageTable .= "<td class=l>";
$PageTable .= "<a href=game." . $phpEx . "?page=infos&gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
$PageTable .= "<th class=k>";
if ($CanBuildOne) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
$IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
$BuildIt = TRUE;
if ($Element == 407 || $Element == 408 || $Element == 409) {
$BuildIt = false;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$BuildIt = TRUE;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$BuildIt = TRUE;
}
if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
$BuildIt = TRUE;
}
}
if (!$BuildIt) {
$PageTable .= "<font color=\"red\">" . $lang['bd_protection_shield_only_one'] . "</font>";
} elseif ($NotBuilding) {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=18 maxlength=18 value=0 tabindex=" . $TabIndex . ">";
$maxElement = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
$PageTable .= "<br><th><a href='javascript:' onclick=\"document.getElementsByName('fmenge[" . $Element . "]')[0].value = '{$maxElement}';\">Max.</a></th>";
$PageTable .= "</th>";
}
if ($NotBuilding) {
$parse[build_defenses] = "<tr><td class=\"c\" colspan=\"2\" align=\"center\"><input type=\"submit\" value=\"" . $lang['bd_build_defenses'] . "\"></td></tr>";
}
} else {
$PageTable .= "</th>";
}
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= $this->ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse['buildlist'] = $PageTable;
$parse['buildinglist'] = $BuildQueue;
display(parsetemplate(gettemplate('buildings/buildings_defense'), $parse));
}
示例11: ResearchBuildingPage
//.........这里部分代码省略.........
$QryUpdateUser .= "`b_tech_planet` = '" . $CurrentUser['b_tech_planet'] . "' ";
$QryUpdateUser .= "WHERE ";
$QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
doquery($QryUpdateUser, 'users');
}
if (is_array($ThePlanet)) {
$ThePlanet = $WorkingPlanet;
} else {
$CurrentPlanet = $WorkingPlanet;
if ($TheCommand == 'search') {
$ThePlanet = $CurrentPlanet;
}
}
}
} else {
$bContinue = false;
}
}
}
$TechRowTPL = gettemplate('buildings_research_row');
$TechScrTPL = gettemplate('buildings_research_script');
foreach ($lang['tech'] as $Tech => $TechName) {
if ($Tech > 105 && $Tech <= 199) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
$RowParse = $lang;
$RowParse['dpath'] = $dpath;
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
$RowParse['tech_level'] = $building_level == 0 ? "" : "( " . $lang['level'] . " " . $building_level . " )";
$RowParse['tech_name'] = $TechName;
$RowParse['tech_descr'] = $lang['res']['descriptions'][$Tech];
$RowParse['tech_price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Tech);
$SearchTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Tech);
$RowParse['search_time'] = ShowBuildTime($SearchTime);
$RowParse['tech_restp'] = $lang['Rest_ress'] . " " . GetRestPrice($CurrentUser, $CurrentPlanet, $Tech, true);
$CanBeDone = IsElementBuyable($CurrentUser, $CurrentPlanet, $Tech);
// Arbre de decision de ce que l'on met dans la derniere case de la ligne
if (!$InResearch) {
$LevelToDo = 1 + $CurrentUser[$resource[$Tech]];
if ($CanBeDone) {
if (!CheckLabSettingsInQueue($CurrentPlanet)) {
// Le laboratoire est cours de construction ou d'evolution
// Et dans la config du systeme, on ne permet pas la recherche pendant
// que le labo est en construction ou evolution !
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['Rechercher'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['Rechercher'] . "<br>" . $lang['level'] . " " . $LevelToDo . "</font>";
}
} else {
$TechnoLink = "<a href='#' onclick=\"document.location.replace('buildings.php?mode=research&cmd=search&tech=" . $Tech . "')\">";
if ($LevelToDo == 1) {
$TechnoLink .= "<font color=#00FF00>" . $lang['Rechercher'] . "</font>";
} else {
$TechnoLink .= "<font color=#00FF00>" . $lang['Rechercher'] . "<br>" . $lang['level'] . " " . $LevelToDo . "</font>";
}
$TechnoLink .= "</a>";
}
} else {
if ($LevelToDo == 1) {
$TechnoLink = "<font color=#FF0000>" . $lang['Rechercher'] . "</font>";
} else {
$TechnoLink = "<font color=#FF0000>" . $lang['Rechercher'] . "<br>" . $lang['level'] . " " . $LevelToDo . "</font>";
}
}
} else {
示例12: __construct
//.........这里部分代码省略.........
$this->BuildingSavePlanetRecord($CurrentPlanet);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
$CanBuildElement = true;
} else {
$CanBuildElement = false;
}
$BuildingPage = "";
$zaehler = 1;
foreach ($lang['tech'] as $Element => $ElementName) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse = array();
$parse = $lang;
$parse['dpath'] = $dpath;
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['bd_lvl'] . " " . $BuildingLevel . ")";
$BuildLevelFactor = 10;
$BuildTemp = $CurrentPlanet['temp_max'];
$CurrentBuildtLvl = $BuildingLevel;
$BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1;
$EnergyTechLevel = $CurrentUser["energy_tech"];
$Prod[4] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
$ActualNeed = floor($Prod[4]);
$BuildLevel++;
$Prod[4] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
$EnergyNeed = colorNumber(pretty_number(floor($Prod[4] - $ActualNeed)));
if ($Element >= 1 && $Element <= 3 or $Element == 5) {
$parse['energy'] = " <font color=#FF0000>" . $EnergyNeed . "</font>";
$BuildLevel = 0;
} elseif ($Element == 4 || $Element == 12) {
$parse['energy'] = " <font color=#00FF00>+" . $EnergyNeed . "</font>";
$BuildLevel = 0;
}
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['click'] = '';
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build'] . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font>";
}
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_add_to_list'] . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_add_to_list'] . "</font>";
}
}
} elseif ($RoomIsOk && !$CanBuildElement) {
if ($NextBuildLevel == 1) {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build'] . "</font>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font>";
}
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_no_more_fields'] . "</font>";
}
if ($Element == 31 && $CurrentUser["b_tech_planet"] != 0) {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_working'] . "</font>";
}
if (($Element == 21 or $Element == 14 or $Element == 15) && $CurrentPlanet["b_hangar"] != 0) {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_working'] . "</font>";
}
$BuildingPage .= parsetemplate(gettemplate('buildings/buildings_builds_row'), $parse);
}
}
}
if ($Queue['lenght'] > 0) {
include $xgp_root . 'includes/functions/InsertBuildListScript.' . $phpEx;
$parse['BuildListScript'] = InsertBuildListScript("buildings");
$parse['BuildList'] = $Queue['buildlist'];
} else {
$parse['BuildListScript'] = "";
$parse['BuildList'] = "";
}
$parse['BuildingsList'] = $BuildingPage;
display(parsetemplate(gettemplate('buildings/buildings_builds'), $parse));
}
示例13: ResearchPage
//.........这里部分代码省略.........
} else {
$parse['state_' . $Tech] = "off";
$parse['mes_' . $Tech] = "Not availble";
}
$parse['name_' . $Tech] = $TechName;
$parse['count_' . $Tech] = $CurrentUser[$resource[$Tech]];
}
//Anything currently building?
if ($CurrentUser['b_tech_planet']) {
$WorkingPlanet = doquery("SELECT `id`,`name`,`b_tech_id`,`b_tech` FROM {{table}} WHERE `id` = '" . $CurrentUser['b_tech_planet'] . "';", 'planets', true);
//Whats currently building
$curbuild = $WorkingPlanet['b_tech_id'];
$parse['countdown_' . $curbuild] = "\r\n\t\t\t\t\t\t\t\t\t\t<div class=\"pusher\" id=\"b_research" . $curbuild . "\" style=\"height:80px;margin-bottom:-80px;\">\n\r\n\t\t\t\t\t\t\t\t\t\t\t<a><span class=\"time\" id=\"test\" name=\"zeit\">" . parsecountdown($WorkingPlanet['b_tech']) . "</span></a>\n\r\n\t\t\t\t\t\t\t\t\t\t</div>\n";
} else {
$curbuild = 0;
}
$Buttonz = parsetemplate($SubTemplate, $parse);
$parse = $lang;
$Element = idstring($_GET['id']);
$ElementName = $lang['names'][$Element];
$de_planettype = PlanetType($CurrentPlanet['image']);
$parse['type'] = $de_planettype['type'];
if ($Element) {
if (in_array($Element, $reslist['tech'])) {
/*
$RowParse['dpath'] = $dpath;
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
$RowParse['tech_level'] = ($building_level == 0) ? "" : "( ". $lang['level']. " ".$building_level." )";
$RowParse['tech_name'] = $TechName;
$RowParse['tech_descr'] = $lang['res']['descriptions'][$Tech];
$RowParse['tech_price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Tech);
$SearchTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Tech);
$RowParse['search_time'] = ShowBuildTime($SearchTime);
$RowParse['tech_restp'] = $lang['Rest_ress'] ." ". GetRestPrice ($CurrentUser, $CurrentPlanet, $Tech, true);
$CanBeDone = IsElementBuyable($CurrentUser, $CurrentPlanet, $Tech);
*/
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element);
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['click'] = '';
$buildlink = "./?page=research&cmd=search&id=" . $Element . "&tech=" . $Element;
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$infopg['build_link'] = $buildlink;
$infopg['build_text'] = $lang['BuildFirstLevel'];
} else {
$infopg['build_text'] = $lang['BuildFirstLevel'];
}
} else {
if ($HaveRessources == true) {
$infopg['build_link'] = $buildlink;
$infopg['build_text'] = $lang['BuildNextLevel'] . " " . $NextBuildLevel;
} else {
$infopg['build_text'] = $lang['BuildNextLevel'] . " " . $NextBuildLevel;
}
}
} elseif ($InResearch) {
示例14: FleetBuildingPage
//.........这里部分代码省略.........
}
if ($BuildTime > 0) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
if ($Element == 214 && $CurrentUser['rpg_destructeur'] == 1) {
$Count = $Count * 2;
//On multiplie les EDLM par 2
}
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
} else {
$res = doquery("SELECT " . $resource[$Element] . " FROM {{table}} WHERE id = '" . $CurrentPlanet['id'] . "' ;", 'planets');
$NombreVaisseauxActuel = mysql_result($res, 0, $resource[$Element]);
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$NewFleetNumber = $CurrentPlanet[$resource[$Element]] + $Count;
if ($Element == 214 && $CurrentUser['rpg_destructeur'] == 1) {
$Count = $Count * 2;
//On multiplie les EDLM par 2
}
$QryUpdatefleet = "UPDATE {{table}} SET ";
$QryUpdatefleet .= "`{$resource[$Element]}` = '" . $NombreVaisseauxActuel . "' + '" . $Count . "' ";
$QryUpdatefleet .= "WHERE ";
$QryUpdatefleet .= "`id` = '" . $CurrentPlanet['id'] . "'";
doquery($QryUpdatefleet, 'planets');
}
}
}
// -------------------------------------------------------------------------------------------------------
// S'il n'y a pas de Chantier ...
if ($CurrentPlanet[$resource[21]] == 0) {
// Veuillez avoir l'obligeance de construire le Chantier Spacial !!
message($lang['need_hangar'], $lang['tech'][21]);
}
// -------------------------------------------------------------------------------------------------------
// Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ...
$TabIndex = 0;
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 201 && $Element <= 399) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
// Disponibilité actuelle
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
$PageTable .= "<th class=k>";
// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
if ($CanBuildOne) {
$TabIndex++;
$PageTable .= "<input type=text id=fmenge[" . $Element . "] name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' value=0 tabindex=" . $TabIndex . ">";
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($MaxElements > MAX_FLEET_OR_DEFS_PER_ROW) {
$MaxElements = MAX_FLEET_OR_DEFS_PER_ROW;
}
$PageTable .= '<BR><BR><A ONCLICK="document.getElementById(\'fmenge[' . $Element . ']\').value=\'' . intval($MaxElements) . '\';" STYLE="cursor:pointer;">Nombre max (' . intval($MaxElements) . ')</A></th>';
} else {
$PageTable .= $lang['no_enought_res'] . '</th>';
}
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($MaxElements > MAX_FLEET_OR_DEFS_PER_ROW) {
$MaxElements = MAX_FLEET_OR_DEFS_PER_ROW;
}
// Fin de ligne (les 3 cases sont construites !!
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
// La page se trouve dans $PageTable;
$parse['buildlist'] = $PageTable;
// Et la liste de constructions en cours dans $BuildQueue;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
display($page, $lang['Fleet']);
}
示例15: BatimentBuildingPage
//.........这里部分代码省略.........
// Änderungen in den Planeten Rekorden übernehmen
BuildingSavePlanetRecord($CurrentPlanet);
// Änderungen in den Userrekorden übernehmen
BuildingSaveUserRecord($CurrentUser);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
//Solange noch Platz in der Bauischleife ist...
$CanBuildElement = true;
// ...kann man bauen
} else {
$CanBuildElement = false;
}
$SubTemplate = gettemplate('buildings_builds_row');
$BuildingPage = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse = array();
$parse['dpath'] = $dpath;
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementBuildTimeWithoutTechs = GetBuildingTimeWithoutTechs($CurrentUser, $CurrentPlanet, $Element);
//Bauzeiten parsen
$parse['timewithouttechs'] = ShowBuildTimeWithoutTechs($ElementBuildTimeWithoutTechs);
$parse['technobonus'] = ShowBuildTime($ElementBuildTimeWithoutTechs - $ElementBuildTime);
$parse['time'] = ShowBuildTime($ElementBuildTime);
//Sprachvariablen für die Bauzeit laden
$parse['BuildingTime'] = $lang['BuildingTime'];
$parse['NeededRess'] = $lang['NeededRess'];
$parse['ConstructionTimeWithoutTechs'] = $lang['ConstructionTimeWithoutTechs'];
$parse['TechBonus'] = $lang['TechBonus'];
$parse['ConstructionTime'] = $lang['ConstructionTime'];
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['click'] = '';
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($Element == 31) {
// Sonderstatus fürs FOrschungslabor
if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
// Config Einstellung die das Forschen während des Ausbaus erlaubt
$parse['click'] = "<font color=\"#FF0000\">" . $lang['in_working'] . "</font>";
}
}
if ($parse['click'] != '') {
} elseif ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?action=internalBuildings&cmd=insert&building=" . $Element . "\"><font color=\"#00FF00\">" . $lang['BuildFirstLevel'] . "</font></a>";
} else {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['BuildFirstLevel'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?action=internalBuildings&cmd=insert&building=" . $Element . "\"><font color=\"#00FF00\">" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
} else {