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PHP InsertJavaScriptChronoApplet函数代码示例

本文整理汇总了PHP中InsertJavaScriptChronoApplet函数的典型用法代码示例。如果您正苦于以下问题:PHP InsertJavaScriptChronoApplet函数的具体用法?PHP InsertJavaScriptChronoApplet怎么用?PHP InsertJavaScriptChronoApplet使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了InsertJavaScriptChronoApplet函数的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: while

 while ($irak = mysql_fetch_array($iraks_query)) {
     $Record++;
     $fpage[$irak['zeit']] = '';
     if ($irak['zeit'] > time()) {
         $time = $irak['zeit'] - time();
         $fpage[$irak['zeit']] .= InsertJavaScriptChronoApplet("fm", $Record, $time, true);
         $planet_start = doquery("SELECT * FROM {{table}} WHERE\n                galaxy = '" . $irak['galaxy'] . "' AND\n                system = '" . $irak['system'] . "' AND\n                planet = '" . $irak['planet'] . "' AND\n                planet_type = '1'", 'planets');
         $user_planet = doquery("SELECT * FROM {{table}} WHERE\n                galaxy = '" . $irak['galaxy_angreifer'] . "' AND\n                system = '" . $irak['system_angreifer'] . "' AND\n                planet = '" . $irak['planet_angreifer'] . "' AND\n                planet_type = '1'", 'planets', true);
         if (mysql_num_rows($planet_start) == 1) {
             $planet = mysql_fetch_array($planet_start);
         }
         $fpage[$irak['zeit']] .= "<table style='width:100%' cellspacing='0' cellpadding='0' border='0' >\n                                              <tr><td style='width:12%;font-size:80%;' class='sb'>-</td>\n                                                  <td style='width:13%; font-size:80%; color:#00FF00;' class='sb'>" . date("H:i:s", $irak['zeit']) . "</td>\n                                                  <td style='width:75%; font-size:80%;' class='sb'> Ein Raketenangriff(" . $irak['anzahl'] . ") von " . $user_planet['name'] . "";
         $fpage[$irak['zeit']] .= '<a href="galaxy.php?mode=3&amp;galaxy=' . $irak["galaxy_angreifer"] . '&amp;system=' . $irak["system_angreifer"] . '&amp;planet=' . $irak["planet_angreifer"] . '">[' . $irak["galaxy_angreifer"] . ':' . $irak["system_angreifer"] . ':' . $irak["planet_angreifer"] . ']</a>';
         $fpage[$irak['zeit']] .= 'wird auf Planet' . $planet["name"] . ' ';
         $fpage[$irak['zeit']] .= '<a href="galaxy.php?mode=3&amp;galaxy=' . $irak["galaxy"] . '&amp;system=' . $irak["system"] . '&amp;planet=' . $irak["planet"] . '">[' . $irak["galaxy"] . ':' . $irak["system"] . ':' . $irak["planet"] . ']</a>';
         $fpage[$irak['zeit']] .= InsertJavaScriptChronoApplet("fm", $Record, $time, false);
         $fpage[$irak['zeit']] .= "</td></tr></table>";
     }
 }
 $parse = $lang;
 if ($game_config['OverviewNewsFrame'] == '1') {
     $parse['NewsFrame'] = "" . stripslashes($game_config['OverviewNewsText']) . "";
     $parse['NewsFrame2'] = "<table style='width:10px'>\n                                        <tr><td align='left'><a href=\"javascript:animatedcollapse.toggle('new0004')\" title='" . $lang['over_0015'] . "'><img src='./styl/image/overview/News_01.gif' style='height:25px; width:25px;' alt=''></a></td></tr>\n                                    </table>";
 } else {
     $parse['NewsFrame'] = "" . $lang['over_0016'] . "";
     $parse['NewsFrame2'] = "<table style='width:10px'>\n                                        <tr><td align='left'><a href=\"javascript:animatedcollapse.toggle('new0004')\" title='" . $lang['over_0016'] . "'><img src='./styl/image/overview/News_02.gif' style='height:25px; width:25px;' alt=''></a></td></tr>\n                                    </table>";
 }
 if ($game_config['OverviewExternChat'] == '1') {
     $parse['ExternalTchatFrame'] = "<table><tr><td style='font-size:90%'>" . stripslashes($game_config['OverviewExternChatCmd']) . "</td></tr></table>";
 }
 if ($game_config['OverviewClickBanner'] != '') {
开发者ID:sonicmaster,项目名称:RPG,代码行数:31,代码来源:overview.php

示例2: ShowBuildingInfoPage


//.........这里部分代码省略.........
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
        // Points d'Attaque
        $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']);
        // Capacitée de fret
        $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']);
        // Vitesse de base
        $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']);
        // Consommation de base
        if ($BuildID == 202) {
            $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
            // Vitesse rééquipée
            $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>";
            // Consommation apres rééquipement
        } elseif ($BuildID == 211) {
            $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
            // Vitesse rééquipée
        }
    } elseif ($BuildID >= 401 && $BuildID <= 408) {
        // Defenses
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $parse['rf_info_to'] = ShowRapidFireTo($BuildID);
        // Rapid Fire vers
        $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID);
        // Rapid Fire de
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
        // Points d'Attaque
    } elseif ($BuildID >= 502 && $BuildID <= 503) {
        // Misilles
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
        // Points d'Attaque
    } elseif ($BuildID >= 601 && $BuildID <= 615) {
        // Officiers
        $PageTPL = gettemplate('info_officiers_general');
    }
    // ---- Tableau d'evolution
    if ($TableHeadTPL != '') {
        $parse['table_head'] = parsetemplate($TableHeadTPL, $lang);
        $parse['table_data'] = ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
    }
    // La page principale
    $page = parsetemplate($PageTPL, $parse);
    if ($GateTPL != '') {
        if ($CurrentPlanet[$resource[$BuildID]] > 0) {
            $RestString = GetNextJumpWaitTime($CurrentPlanet);
            $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet);
            if ($RestString['value'] != 0) {
                $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true);
                $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>";
                $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false);
            } else {
                $parse['gate_time_script'] = "";
                $parse['gate_wait_time'] = "";
                $parse['gate_script_go'] = "";
            }
            $parse['gate_dest_moons'] = BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet);
            $parse['gate_fleet_rows'] = BuildFleetListRows($CurrentPlanet);
            $page .= parsetemplate($GateTPL, $parse);
        }
    }
    if ($DestroyTPL != '') {
        if ($CurrentPlanet[$resource[$BuildID]] > 0) {
            // ---- Destruction
            $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true);
            $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2;
            $parse['destroyurl'] = "buildings.php?cmd=destroy&building=" . $BuildID;
            // Non balisé les balises sont dans le tpl
            $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]];
            // Niveau du batiment a detruire
            $parse['nfo_metal'] = $lang['Metal'];
            $parse['nfo_crysta'] = $lang['Crystal'];
            $parse['nfo_deuter'] = $lang['Deuterium'];
            $parse['metal'] = pretty_number($NeededRessources['metal']);
            // Cout en metal de la destruction
            $parse['crystal'] = pretty_number($NeededRessources['crystal']);
            // Cout en cristal de la destruction
            $parse['deuterium'] = pretty_number($NeededRessources['deuterium']);
            // Cout en deuterium de la destruction
            $parse['destroytime'] = pretty_time($DestroyTime);
            // Durée de la destruction
            // L'insert de destruction
            $page .= parsetemplate($DestroyTPL, $parse);
        }
    }
    return $page;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:infos.php

示例3: __construct

 public function __construct($CurrentUser, $CurrentPlanet, $BuildID)
 {
     global $dpath, $lang, $resource, $pricelist, $CombatCaps, $phpEx, $xgp_root;
     $GateTPL = '';
     $DestroyTPL = '';
     $TableHeadTPL = '';
     $parse = $lang;
     $parse['dpath'] = $dpath;
     $parse['name'] = $lang['info'][$BuildID]['name'];
     $parse['image'] = $BuildID;
     $parse['description'] = $lang['info'][$BuildID]['description'];
     if ($BuildID >= 1 && $BuildID <= 3) {
         $PageTPL = gettemplate('infos/info_buildings_table');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
         $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_p_hour}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_energy}</td><td class=\"c\">{in_difference}</td></tr>";
         $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
     } elseif ($BuildID == 4) {
         $PageTPL = gettemplate('infos/info_buildings_table');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
         $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td></tr>";
         $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>";
     } elseif ($BuildID == 12) {
         $PageTPL = gettemplate('infos/info_buildings_table');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
         $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_deuter}</td><td class=\"c\">{in_difference}</td></tr>";
         $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
     } elseif ($BuildID >= 14 && $BuildID <= 32) {
         $PageTPL = gettemplate('infos/info_buildings_general');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
     } elseif ($BuildID == 33) {
         $PageTPL = gettemplate('infos/info_buildings_general');
     } elseif ($BuildID == 34) {
         $PageTPL = gettemplate('infos/info_buildings_general');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
     } elseif ($BuildID == 44) {
         $PageTPL = gettemplate('infos/info_buildings_general');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
     } elseif ($BuildID == 41) {
         $PageTPL = gettemplate('infos/info_buildings_general');
     } elseif ($BuildID == 42) {
         $PageTPL = gettemplate('infos/info_buildings_table');
         $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_range}</td></tr>";
         $TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>";
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
     } elseif ($BuildID == 43) {
         $PageTPL = gettemplate('infos/info_buildings_general');
         $GateTPL = gettemplate('infos/info_gate_table');
         $DestroyTPL = gettemplate('infos/info_buildings_destroy');
         if ($_POST) {
             message($this->DoFleetJump($CurrentUser, $CurrentPlanet), "game.php?page=infos&gid=43", 2);
         }
     } elseif ($BuildID >= 106 && $BuildID <= 199) {
         $PageTPL = gettemplate('infos/info_buildings_general');
     } elseif ($BuildID >= 202 && $BuildID <= 224) {
         $PageTPL = gettemplate('infos/info_buildings_fleet');
         $parse['element_typ'] = $lang['tech'][200];
         $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
         $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
         $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']);
         $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']);
         $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']);
         if ($BuildID == 202) {
             $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
             $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>";
         } elseif ($BuildID == 211) {
             $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
         }
     } elseif ($BuildID >= 401 && $BuildID <= 411) {
         $PageTPL = gettemplate('infos/info_buildings_defense');
         $parse['element_typ'] = $lang['tech'][400];
         $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
         $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID >= 502 && $BuildID <= 503) {
         $PageTPL = gettemplate('infos/info_buildings_defense');
         $parse['element_typ'] = $lang['tech'][400];
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID >= 601 && $BuildID <= 615) {
         $PageTPL = gettemplate('infos/info_officiers_general');
     }
     if ($TableHeadTPL != '') {
         $parse['table_head'] = parsetemplate($TableHeadTPL, $lang);
         $parse['table_data'] = $this->ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
     }
     $page = parsetemplate($PageTPL, $parse);
     if ($GateTPL != '') {
         if ($CurrentPlanet[$resource[$BuildID]] > 0) {
             $RestString = $this->GetNextJumpWaitTime($CurrentPlanet);
             $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet);
             if ($RestString['value'] != 0) {
                 include $xgp_root . 'includes/functions/InsertJavaScriptChronoApplet.' . $phpEx;
                 $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true);
                 $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>";
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowInfosPage.php

示例4: BuildFleetEventTable

function BuildFleetEventTable($FleetRow, $Status, $Owner, $Label, $Record)
{
    global $lang;
    $FleetStyle = array(1 => 'attack', 2 => 'federation', 3 => 'transport', 4 => 'deploy', 5 => 'hold', 6 => 'espionage', 7 => 'colony', 8 => 'harvest', 9 => 'destroy', 10 => 'missile', 15 => 'transport');
    $FleetStatus = array(0 => 'flight', 1 => 'holding', 2 => 'return');
    if ($Owner == true) {
        $FleetPrefix = 'own';
    } else {
        $FleetPrefix = '';
    }
    $RowsTPL = gettemplate('overview_fleet_event');
    $MissionType = $FleetRow['fleet_mission'];
    $FleetContent = CreateFleetPopupedFleetLink($FleetRow, $lang['ov_fleet'], $FleetPrefix . $FleetStyle[$MissionType]);
    $FleetCapacity = CreateFleetPopupedMissionLink($FleetRow, $lang['type_mission'][$MissionType], $FleetPrefix . $FleetStyle[$MissionType]);
    $StartPlanet = doquery("SELECT `name` FROM {{table}} WHERE `galaxy` = '" . $FleetRow['fleet_start_galaxy'] . "' AND `system` = '" . $FleetRow['fleet_start_system'] . "' AND `planet` = '" . $FleetRow['fleet_start_planet'] . "' AND `planet_type` = '" . $FleetRow['fleet_start_type'] . "';", 'planets', true);
    $StartType = $FleetRow['fleet_start_type'];
    $TargetPlanet = doquery("SELECT `name` FROM {{table}} WHERE `galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND `system` = '" . $FleetRow['fleet_end_system'] . "' AND `planet` = '" . $FleetRow['fleet_end_planet'] . "' AND `planet_type` = '" . $FleetRow['fleet_end_type'] . "';", 'planets', true);
    $TargetType = $FleetRow['fleet_end_type'];
    if ($Status != 2) {
        if ($StartType == 1) {
            $StartID = $lang['ov_planet_to'];
        } elseif ($StartType == 3) {
            $StartID = $lang['ov_moon_to'];
        }
        $StartID .= $StartPlanet['name'] . " ";
        $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
        if ($MissionType != 15) {
            if ($TargetType == 1) {
                $TargetID = $lang['ov_planet_to_target'];
            } elseif ($TargetType == 2) {
                $TargetID = $lang['ov_debris_to_target'];
            } elseif ($TargetType == 3) {
                $TargetID = $lang['ov_moon_to_target'];
            }
        } else {
            $TargetID = $lang['ov_explo_to_target'];
        }
        $TargetID .= $TargetPlanet['name'] . " ";
        $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
    } else {
        if ($StartType == 1) {
            $StartID = $lang['ov_back_planet'];
        } elseif ($StartType == 3) {
            $StartID = $lang['ov_back_moon'];
        }
        $StartID .= $StartPlanet['name'] . " ";
        $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
        if ($MissionType != 15) {
            if ($TargetType == 1) {
                $TargetID = $lang['ov_planet_from'];
            } elseif ($TargetType == 2) {
                $TargetID = $lang['ov_debris_from'];
            } elseif ($TargetType == 3) {
                $TargetID = $lang['ov_moon_from'];
            }
        } else {
            $TargetID = $lang['ov_explo_from'];
        }
        $TargetID .= $TargetPlanet['name'] . " ";
        $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
    }
    if ($Owner == true) {
        $EventString = $lang['ov_une'];
        $EventString .= $FleetContent;
    } else {
        $EventString = $lang['ov_une_hostile'];
        $EventString .= $FleetContent;
        $EventString .= $lang['ov_hostile'];
        $EventString .= BuildHostileFleetPlayerLink($FleetRow);
    }
    if ($Status == 0) {
        $Time = $FleetRow['fleet_start_time'];
        $Rest = $Time - time();
        $EventString .= $lang['ov_vennant'];
        $EventString .= $StartID;
        $EventString .= $lang['ov_atteint'];
        $EventString .= $TargetID;
        $EventString .= $lang['ov_mission'];
    } elseif ($Status == 1) {
        $Time = $FleetRow['fleet_end_stay'];
        $Rest = $Time - time();
        $EventString .= $lang['ov_vennant'];
        $EventString .= $StartID;
        $EventString .= $lang['ov_explo_stay'];
        $EventString .= $TargetID;
        $EventString .= $lang['ov_explo_mission'];
    } elseif ($Status == 2) {
        $Time = $FleetRow['fleet_end_time'];
        $Rest = $Time - time();
        $EventString .= $lang['ov_rentrant'];
        $EventString .= $TargetID;
        $EventString .= $StartID;
        $EventString .= $lang['ov_mission'];
    }
    $EventString .= $FleetCapacity;
    $bloc['fleet_status'] = $FleetStatus[$Status];
    $bloc['fleet_prefix'] = $FleetPrefix;
    $bloc['fleet_style'] = $FleetStyle[$MissionType];
    $bloc['fleet_javai'] = InsertJavaScriptChronoApplet($Label, $Record, $Rest, true);
    $bloc['fleet_order'] = $Label . $Record;
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:BuildFleetEventTable.php

示例5: BuildFleetEventTable


//.........这里部分代码省略.........
     $StartType = $FleetRow['fleet_start_type'];
     $TargetPlanet = doquery("SELECT `name` FROM {{table}} WHERE `galaxy` = '" . intval($FleetRow['fleet_end_galaxy']) . "' AND `system` = '" . intval($FleetRow['fleet_end_system']) . "' AND `planet` = '" . intval($FleetRow['fleet_end_planet']) . "' AND `planet_type` = '" . intval($FleetRow['fleet_end_type']) . "';", 'planets', true);
     $TargetType = $FleetRow['fleet_end_type'];
     if ($Status != 2) {
         if ($StartType == 1) {
             $StartID = $lang['cff_from_the_planet'];
         } elseif ($StartType == 3) {
             $StartID = $lang['cff_from_the_moon'];
         }
         $StartID .= $StartPlanet['name'] . " ";
         $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
         if ($MissionType != 15) {
             if ($TargetType == 1) {
                 $TargetID = $lang['cff_the_planet'];
             } elseif ($TargetType == 2) {
                 $TargetID = $lang['cff_debris_field'];
             } elseif ($TargetType == 3) {
                 $TargetID = $lang['cff_to_the_moon'];
             }
         } else {
             $TargetID = $lang['cff_the_position'];
         }
         $TargetID .= $TargetPlanet['name'] . " ";
         $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
     } else {
         if ($StartType == 1) {
             $StartID = $lang['cff_to_the_planet'];
         } elseif ($StartType == 3) {
             $StartID = $lang['cff_the_moon'];
         }
         $StartID .= $StartPlanet['name'] . " ";
         $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
         if ($MissionType != 15) {
             if ($TargetType == 1) {
                 $TargetID = $lang['cff_from_planet'];
             } elseif ($TargetType == 2) {
                 $TargetID = $lang['cff_from_debris_field'];
             } elseif ($TargetType == 3) {
                 $TargetID = $lang['cff_from_the_moon'];
             }
         } else {
             $TargetID = $lang['cff_from_position'];
         }
         $TargetID .= $TargetPlanet['name'] . " ";
         $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
     }
     if ($MissionType == 10) {
         $EventString = $lang['cff_missile_attack'] . " ( " . eregi_replace("(503,)", "", $FleetRow["fleet_array"]) . " ) ";
         $Time = $FleetRow['fleet_start_time'];
         $Rest = $Time - time();
         $EventString .= $lang['cff_from'];
         $EventString .= $StartID;
         $EventString .= $lang['cff_to'];
         $EventString .= $TargetID;
         $EventString .= ".";
     } else {
         if ($Owner == true) {
             $EventString = $lang['cff_one_of_your'];
             $EventString .= $FleetContent;
         } else {
             $EventString = $lang['cff_a'];
             $EventString .= $FleetContent;
             $EventString .= $lang['cff_of'];
             $EventString .= $this->BuildHostileFleetPlayerLink($FleetRow);
         }
         if ($Status == 0) {
             $Time = $FleetRow['fleet_start_time'];
             $Rest = $Time - time();
             $EventString .= $lang['cff_goes'];
             $EventString .= $StartID;
             $EventString .= $lang['cff_toward'];
             $EventString .= $TargetID;
             $EventString .= $lang['cff_with_the_mission_of'];
         } elseif ($Status == 1) {
             $Time = $FleetRow['fleet_end_stay'];
             $Rest = $Time - time();
             $EventString .= $lang['cff_goes'];
             $EventString .= $StartID;
             $EventString .= $lang['cff_to_explore'];
             $EventString .= $TargetID;
             $EventString .= $lang['cff_with_the_mission_of'];
         } elseif ($Status == 2) {
             $Time = $FleetRow['fleet_end_time'];
             $Rest = $Time - time();
             $EventString .= $lang['cff_comming_back'];
             $EventString .= $TargetID;
             $EventString .= $StartID;
             $EventString .= $lang['cff_with_the_mission_of'];
         }
         $EventString .= $FleetCapacity;
     }
     $bloc['fleet_status'] = $FleetStatus[$Status];
     $bloc['fleet_prefix'] = $FleetPrefix;
     $bloc['fleet_style'] = $FleetStyle[$MissionType];
     $bloc['fleet_javai'] = InsertJavaScriptChronoApplet($Label, $Record, $Rest, true);
     $bloc['fleet_order'] = $Label . $Record;
     $bloc['fleet_descr'] = $EventString;
     $bloc['fleet_javas'] = InsertJavaScriptChronoApplet($Label, $Record, $Rest, false);
     return parsetemplate($RowsTPL, $bloc);
 }
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.FlyingFleetsTable.php

示例6: __construct

 public function __construct()
 {
     global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF, $OfficerInfo;
     $BuildID = request_var('gid', 0);
     $template = new template();
     $template->isPopup(true);
     if (in_array($BuildID, $reslist['prod']) && $BuildID != 212) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentBuildtLvl = $PLANET[$resource[$BuildID]];
         $BuildEnergy = $USER[$resource[113]];
         /*$BuildLevel     	= ($CurrentBuildtLvl > 0) ? $CurrentBuildtLvl : 1;
         		$Prod[1]         	= (floor(eval($ProdGrid[$BuildID]['formule']['metal'])     * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0));
         		$Prod[2]         	= (floor(eval($ProdGrid[$BuildID]['formule']['crystal'])   * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0));
         		$Prod[7]          	= (floor(eval($ProdGrid[$BuildID]['formule']['norio'])     * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0));
         		$Prod[3]          	= (floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0));
         		$Prod[4] 			= (floor(eval($ProdGrid[$BuildID]['formule']['energy'])    * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[704]] <= 0) ? ($ExtraDM[704]['add']) : 0));
         		$Prod[12] 			= (floor(eval($ProdGrid[$BuildID]['formule']['energy'])    * $CONF['resource_multiplier']));*/
         $BuildLevel = max($CurrentBuildtLvl, 1);
         $Prod[1] = round(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']);
         $Prod[2] = round(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']);
         $Prod[7] = round(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']);
         $Prod[3] = round(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']);
         $Prod[4] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
         $Prod[12] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
         $BuildStartLvl = max($CurrentBuildtLvl - 2, 1);
         $ActualProd = floor($Prod[$BuildID]);
         $ActualNeed = $BuildID != 12 ? floor($Prod[4]) : floor($Prod[3]);
         $ProdFirst = 0;
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             /*$Prod[1] 	= floor(eval($ProdGrid[$BuildID]['formule']['metal'])     * $CONF['resource_multiplier']);
             		$Prod[2] 	= floor(eval($ProdGrid[$BuildID]['formule']['crystal'])   * $CONF['resource_multiplier']);
             		$Prod[3] 	= floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']);
             		$Prod[4] 	= floor(eval($ProdGrid[$BuildID]['formule']['energy'])    * $CONF['resource_multiplier']);
             		$Prod[7] 	= floor(eval($ProdGrid[$BuildID]['formule']['norio'])     * $CONF['resource_multiplier']);
             		$Prod[12] 	= floor(eval($ProdGrid[$BuildID]['formule']['energy'])    * $CONF['resource_multiplier']);*/
             $Prod[1] = round(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']);
             $Prod[2] = round(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']);
             $Prod[3] = round(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']);
             $Prod[7] = round(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']);
             $Prod[4] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
             $Prod[12] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
             $NeesRess = $BuildID != 12 ? floor($Prod[4]) : floor($Prod[3]);
             $prod = pretty_number(floor($Prod[$BuildID]));
             $prod_diff = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd)));
             $need = colorNumber(pretty_number(floor($NeesRess)));
             $need_diff = colorNumber(pretty_number(floor($NeesRess - $ActualNeed)));
             if ($ProdFirst == 0) {
                 $ProdFirst = floor($Prod[$BuildID]);
             }
             $ProductionTable[] = array('BuildLevel' => $BuildLevel, 'prod' => $prod, 'prod_diff' => $prod_diff, 'need' => $need, 'need_diff' => $need_diff);
         }
     } elseif (in_array($BuildID, $reslist['fleet'])) {
         for ($Type = 200; $Type < 500; $Type++) {
             if ($CombatCaps[$BuildID]['sd'][$Type] > 1) {
                 $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type];
             }
             if ($CombatCaps[$Type]['sd'][$BuildID] > 1) {
                 $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID];
             }
         }
         $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal'] + $pricelist[$BuildID]['norio']);
         $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']);
         $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']);
         $FleetInfo[$LNG['in_capacity']] = pretty_number($pricelist[$BuildID]['capacity']);
         $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed']);
         $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption']);
         $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed2']);
         $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption2']);
     } elseif (in_array($BuildID, $reslist['defense'])) {
         for ($Type = 200; $Type < 500; $Type++) {
             if ($CombatCaps[$BuildID]['sd'][$Type] > 1) {
                 $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type];
             }
             if ($CombatCaps[$Type]['sd'][$BuildID] > 1) {
                 $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID];
             }
         }
         $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal'] + $pricelist[$BuildID]['norio']);
         $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']);
         $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID == 43 && $PLANET[$resource[43]] > 0) {
         $template->loadscript('flotten.js');
         $GateFleetList['jump'] = $this->DoFleetJump();
         $RestString = $this->GetNextJumpWaitTime($PLANET);
         if ($RestString['value'] != 0) {
             include_once ROOT_PATH . 'includes/functions/InsertJavaScriptChronoApplet.php';
             $template->assign_vars(array('gate_time_script' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true), 'gate_script_go' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false)));
         }
         $GateFleetList['start_link'] = BuildPlanetAdressLink($PLANET);
         $GateFleetList['moons'] = $this->BuildJumpableMoonCombo($USER, $PLANET);
         $GateFleetList['fleets'] = $this->BuildFleetListRows($PLANET);
     }
     if (in_array($BuildID, $reslist['officier'])) {
         $description = $OfficerInfo[$BuildID]['info'] ? sprintf($LNG['info'][$BuildID]['description'], is_float($OfficerInfo[$BuildID]['info']) ? $OfficerInfo[$BuildID]['info'] * 100 : $OfficerInfo[$BuildID]['info'], $pricelist[$BuildID]['max']) : sprintf($LNG['info'][$BuildID]['description'], $pricelist[$BuildID]['max']);
     } else {
         $description = $LNG['info'][$BuildID]['description'];
     }
     $template->assign_vars(array('id' => $BuildID, 'name' => $LNG['info'][$BuildID]['name'], 'image' => $BuildID, 'description' => $description, 'ProductionTable' => $ProductionTable, 'RapidFire' => $RapidFire, 'Level' => $CurrentBuildtLvl, 'FleetInfo' => $FleetInfo, 'GateFleetList' => $GateFleetList, 'in_jump_gate_jump' => $LNG['in_jump_gate_jump'], 'gate_ship_dispo' => $LNG['in_jump_gate_available'], 'in_level' => $LNG['in_level'], 'in_prod_p_hour' => $LNG['in_prod_p_hour'], 'in_difference' => $LNG['in_difference'], 'in_used_energy' => $LNG['in_used_energy'], 'in_prod_energy' => $LNG['in_prod_energy'], 'in_used_deuter' => $LNG['in_used_deuter'], 'in_rf_again' => $LNG['in_rf_again'], 'in_rf_from' => $LNG['in_rf_from'], 'in_jump_gate_select_ships' => $LNG['in_jump_gate_select_ships'], 'in_jump_gate_start_moon' => $LNG['in_jump_gate_start_moon'], 'in_jump_gate_finish_moon' => $LNG['in_jump_gate_finish_moon'], 'in_jump_gate_wait_time' => $LNG['in_jump_gate_wait_time']));
     $template->show('info_overview.tpl');
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowInfosPage.php

示例7: ShowBuildingInfoPage


//.........这里部分代码省略.........
            // Vitesse rééquipée
        }
    } elseif (in_array($BuildID, $sn_data['groups']['defense_active'])) {
        // Defenses
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $rapid_fire = eco_render_rapid_fire($BuildID);
        $parse['rf_info_to'] = $rapid_fire['to'];
        // Rapid Fire vers
        $parse['rf_info_fr'] = $rapid_fire['from'];
        // Rapid Fire de
        $parse['hull_pt'] = pretty_number(($sn_data[$BuildID]['metal'] + $sn_data[$BuildID]['crystal']) / 10);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($sn_data[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($sn_data[$BuildID]['attack']);
        // Points d'Attaque
    } elseif ($BuildID >= 502 && $BuildID <= 503) {
        // Misilles
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $parse['hull_pt'] = pretty_number($sn_data[$BuildID]['metal'] + $sn_data[$BuildID]['crystal']);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($sn_data[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($sn_data[$BuildID]['attack']);
        // Points d'Attaque
    } elseif (in_array($BuildID, $sn_data['groups']['mercenaries'])) {
        // Officiers
        $PageTPL = gettemplate('info_officiers_general');
        $mercenary = $sn_data[$BuildID];
        $mercenary_bonus = $mercenary['bonus'];
        $mercenary_bonus = $mercenary_bonus >= 0 ? "+{$mercenary_bonus}" : "{$mercenary_bonus}";
        switch ($mercenary['bonus_type']) {
            case BONUS_PERCENT:
                $mercenary_bonus = "{$mercenary_bonus}%";
                break;
            case BONUS_ADD:
                break;
            case BONUS_ABILITY:
                $mercenary_bonus = '';
                break;
            default:
                break;
        }
        $parse['EFFECT'] = $lang['info'][$BuildID]['effect'];
        $parse['mercenary_bonus'] = $mercenary_bonus;
        $parse['max_level'] = $mercenary['max'];
    }
    // ---- Tableau d'evolution
    if ($TableHeadTPL != '') {
        $parse['table_head'] = parsetemplate($TableHeadTPL, $lang);
        $parse['table_data'] = ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
    }
    // La page principale
    $page = parsetemplate($PageTPL, $parse);
    if ($GateTPL != '') {
        if ($CurrentPlanet[$unit_data['name']] > 0) {
            $RestString = GetNextJumpWaitTime($CurrentPlanet);
            $parse['gate_start_link'] = uni_render_coordinates_href($CurrentPlanet, '', 3);
            if ($RestString['value'] != 0) {
                $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true);
                $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>";
                $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false);
            } else {
                $parse['gate_time_script'] = "";
                $parse['gate_wait_time'] = "";
                $parse['gate_script_go'] = "";
            }
            $parse['gate_dest_moons'] = BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet);
            $parse['gate_fleet_rows'] = BuildFleetListRows($CurrentPlanet);
            $page .= parsetemplate($GateTPL, $parse);
        }
    }
    if ($DestroyTPL != '') {
        if ($CurrentPlanet[$unit_data['name']] > 0) {
            // ---- Destruction
            $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true);
            $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2;
            $parse['destroyurl'] = "buildings.php?mode=" . QUE_STRUCTURES . "&action=destroy&unit_id={$BuildID}";
            // Non balisé les balises sont dans le
            $parse['levelvalue'] = $CurrentPlanet[$unit_data['name']];
            // Niveau du batiment a detruire
            $parse['nfo_metal'] = $lang['Metal'];
            $parse['nfo_crysta'] = $lang['Crystal'];
            $parse['nfo_deuter'] = $lang['Deuterium'];
            $parse['metal'] = pretty_number($NeededRessources['metal']);
            // Cout en metal de la destruction
            $parse['crystal'] = pretty_number($NeededRessources['crystal']);
            // Cout en cristal de la destruction
            $parse['deuterium'] = pretty_number($NeededRessources['deuterium']);
            // Cout en deuterium de la destruction
            $parse['destroytime'] = pretty_time($DestroyTime);
            // Durée de la destruction
            // L'insert de destruction
            $page .= parsetemplate($DestroyTPL, $parse);
        }
    }
    return $page;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:infos.php

示例8: __construct

 public function __construct()
 {
     global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF;
     $BuildID = request_var('gid', 0);
     $template = new template();
     $template->page_header();
     $template->page_footer();
     if (in_array($BuildID, $reslist['prod']) && $BuildID != 212) {
         $BuildLevelFactor = 10;
         $BuildTemp = $PLANET['temp_max'];
         $CurrentBuildtLvl = $PLANET[$resource[$BuildID]];
         $BuildEnergy = $USER[$resource[113]];
         $BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1;
         $Prod[1] = floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE);
         $Prod[2] = floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE);
         $Prod[3] = floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE);
         $BuildStartLvl = max($CurrentBuildtLvl - 2, 1);
         if ($BuildID >= 4) {
             $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_ingenieur'] * INGENIEUR);
         } else {
             $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
         }
         $ActualProd = floor($Prod[$BuildID]);
         if ($BuildID != 12) {
             $ActualNeed = floor($Prod[4]);
         } else {
             $ActualNeed = floor($Prod[3]);
         }
         $ProdFirst = 0;
         for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) {
             $Prod[1] = floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']);
             $Prod[2] = floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']);
             $Prod[3] = floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']);
             if ($BuildID >= 4) {
                 $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
             } else {
                 $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);
             }
             $bloc['build_lvl'] = $CurrentBuildtLvl == $BuildLevel ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel;
             if ($BuildID != 12) {
                 $prod = pretty_number(floor($Prod[$BuildID]));
                 $prod_diff = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd)));
                 $need = colorNumber(pretty_number(floor($Prod[4])));
                 $need_diff = colorNumber(pretty_number(floor($Prod[4] - $ActualNeed)));
             } else {
                 $prod = pretty_number(floor($Prod[4]));
                 $prod_diff = colorNumber(pretty_number(floor($Prod[4] - $ActualProd)));
                 $need = colorNumber(pretty_number(floor($Prod[3])));
                 $need_diff = colorNumber(pretty_number(floor($Prod[3] - $ActualNeed)));
             }
             if ($ProdFirst == 0) {
                 if ($BuildID != 12) {
                     $ProdFirst = floor($Prod[$BuildID]);
                 } else {
                     $ProdFirst = floor($Prod[4]);
                 }
             }
             $ProductionTable[] = array('BuildLevel' => $BuildLevel, 'prod' => $prod, 'prod_diff' => $prod_diff, 'need' => $need, 'need_diff' => $need_diff);
         }
     } elseif (in_array($BuildID, $reslist['fleet'])) {
         for ($Type = 200; $Type < 500; $Type++) {
             if ($CombatCaps[$BuildID]['sd'][$Type] > 1) {
                 $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type];
             }
             if ($CombatCaps[$Type]['sd'][$BuildID] > 1) {
                 $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID];
             }
         }
         $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']);
         $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']);
         $FleetInfo[$LNG['in_capacity']] = pretty_number($pricelist[$BuildID]['capacity']);
         $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed']);
         $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption']);
         $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed2']);
         $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption2']);
     } elseif (in_array($BuildID, $reslist['defense'])) {
         for ($Type = 200; $Type < 500; $Type++) {
             if ($CombatCaps[$BuildID]['sd'][$Type] > 1) {
                 $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type];
             }
             if ($CombatCaps[$Type]['sd'][$BuildID] > 1) {
                 $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID];
             }
         }
         $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']);
         $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID == 43 && $PLANET[$resource[43]] > 0) {
         $GateFleetList['jump'] = $this->DoFleetJump();
         $RestString = $this->GetNextJumpWaitTime($PLANET);
         if ($RestString['value'] != 0) {
             include_once ROOT_PATH . 'includes/functions/InsertJavaScriptChronoApplet.' . PHP_EXT;
             $template->assign_vars(array('gate_time_script' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true), 'gate_script_go' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false)));
         }
         $GateFleetList['start_link'] = BuildPlanetAdressLink($PLANET);
         $GateFleetList['moons'] = $this->BuildJumpableMoonCombo($USER, $PLANET);
         $GateFleetList['fleets'] = $this->BuildFleetListRows($PLANET);
     }
     $template->assign_vars(array('id' => $BuildID, 'name' => $LNG['info'][$BuildID]['name'], 'image' => $BuildID, 'description' => $LNG['info'][$BuildID]['description'], 'ProductionTable' => $ProductionTable, 'RapidFire' => $RapidFire, 'Level' => $CurrentBuildtLvl, 'FleetInfo' => $FleetInfo, 'GateFleetList' => $GateFleetList, 'in_jump_gate_jump' => $LNG['in_jump_gate_jump'], 'gate_ship_dispo' => $LNG['in_jump_gate_available'], 'in_level' => $LNG['in_level'], 'in_prod_p_hour' => $LNG['in_prod_p_hour'], 'in_difference' => $LNG['in_difference'], 'in_used_energy' => $LNG['in_used_energy'], 'in_prod_energy' => $LNG['in_prod_energy'], 'in_used_deuter' => $LNG['in_used_deuter'], 'in_rf_again' => $LNG['in_rf_again'], 'in_rf_from' => $LNG['in_rf_from'], 'in_jump_gate_select_ships' => $LNG['in_jump_gate_select_ships'], 'in_jump_gate_start_moon' => $LNG['in_jump_gate_start_moon'], 'in_jump_gate_finish_moon' => $LNG['in_jump_gate_finish_moon'], 'in_jump_gate_wait_time' => $LNG['in_jump_gate_wait_time']));
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowInfosPage.php

示例9: BuildFleetEventTable


//.........这里部分代码省略.........
        }
        $StartID .= $StartPlanet['name'] . " ";
        $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
        if ($MissionType != 15) {
            if ($TargetType == 1) {
                $TargetID = $lang['over']['1003'];
            } elseif ($TargetType == 2) {
                $TargetID = $lang['over']['1004'];
            } elseif ($TargetType == 3) {
                $TargetID = $lang['over']['1005'];
            }
        } else {
            $TargetID = $lang['over']['1006'];
        }
        $TargetID .= $TargetPlanet['name'] . " ";
        $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
    } else {
        if ($StartType == 1) {
            $StartID = $lang['over']['1007'];
        } elseif ($StartType == 3) {
            $StartID = $lang['over']['1007'];
        }
        $StartID .= $StartPlanet['name'] . " ";
        $StartID .= GetStartAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
        if ($MissionType != 15) {
            if ($TargetType == 1) {
                $TargetID = $lang['over']['1009'];
            } elseif ($TargetType == 2) {
                $TargetID = $lang['over']['1010'];
            } elseif ($TargetType == 3) {
                $TargetID = $lang['over']['1011'];
            }
        } else {
            $TargetID = $lang['over']['1012'];
        }
        $TargetID .= $TargetPlanet['name'] . " ";
        $TargetID .= GetTargetAdressLink($FleetRow, $FleetPrefix . $FleetStyle[$MissionType]);
    }
    if ($Owner == true) {
        $EventString = $lang['over']['1013'];
        $EventString .= $FleetContent;
    } elseif ($Owner == false and $MissionType == 5) {
        $EventString = $lang['ov_one_stranger'];
        $EventString .= $FleetContent;
        $EventString .= $lang['over']['1014'];
        $EventString .= BuildHostileFleetPlayerLink($FleetRow);
    } elseif ($Owner == false and $MissionType == 2) {
        $EventString = $lang['ov_one_stranger'];
        $EventString .= $FleetContent;
        $EventString .= $lang['over']['1014'];
        $EventString .= BuildHostileFleetPlayerLink($FleetRow);
    } else {
        $EventString = $lang['over']['1015'];
        $EventString .= $FleetContent;
        $EventString .= $lang['ov_hostile'];
        $EventString .= BuildHostileFleetPlayerLink($FleetRow);
    }
    if ($Status == 0) {
        $Time = $FleetRow['fleet_start_time'];
        $Rest = $Time - time();
        $EventString .= $lang['over']['1016'];
        // ' venant '
        $EventString .= $StartID;
        $EventString .= $lang['over']['1017'];
        // ' atteint '
        $EventString .= $TargetID;
        $EventString .= $lang['over']['1021'];
        // '. Elle avait pour mission: '
    } elseif ($Status == 1) {
        $Time = $FleetRow['fleet_end_stay'];
        $Rest = $Time - time();
        $EventString .= $lang['over']['1016'];
        // ' venant '
        $EventString .= $StartID;
        $EventString .= $lang['over']['1018'];
        // ' explore '
        $EventString .= $TargetID;
        $EventString .= $lang['over']['1019'];
        // '. Elle a pour mission: '
    } elseif ($Status == 2) {
        $Time = $FleetRow['fleet_end_time'];
        $Rest = $Time - time();
        $EventString .= $lang['over']['1020'];
        // ' rentrant '
        $EventString .= $TargetID;
        $EventString .= $StartID;
        $EventString .= $lang['over']['1021'];
        // '. Elle avait pour mission: '
    }
    $EventString .= $FleetCapacity;
    $bloc['fleet_status'] = $FleetStatus[$Status];
    $bloc['fleet_prefix'] = $FleetPrefix;
    $bloc['fleet_style'] = $FleetStyle[$MissionType];
    $bloc['fleet_javai'] = InsertJavaScriptChronoApplet($Label, $Record, $Rest, true);
    $bloc['fleet_order'] = $Label . $Record;
    $bloc['fleet_time'] = date("H:i:s", $Time);
    $bloc['fleet_descr'] = $EventString;
    $bloc['fleet_javas'] = InsertJavaScriptChronoApplet($Label, $Record, $Rest, false);
    return parsetemplate($RowsTPL, $bloc);
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:BuildFleetEventTable.php

示例10: ShowBuildingInfoPage


//.........这里部分代码省略.........
        $PageTPL = gettemplate('info_buildings_general');
        $DestroyTPL = gettemplate('info_buildings_destroy');
    } elseif ($BuildID == 41) {
        $PageTPL = gettemplate('info_buildings_general');
    } elseif ($BuildID == 42) {
        $PageTPL = gettemplate('info_buildings_table');
        $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_range}</td></tr>";
        $TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>";
        $DestroyTPL = gettemplate('info_buildings_destroy');
    } elseif ($BuildID == 43) {
        $PageTPL = gettemplate('info_buildings_general');
        $GateTPL = gettemplate('gate_fleet_table');
        $DestroyTPL = gettemplate('info_buildings_destroy');
    } elseif ($BuildID >= 106 && $BuildID <= 200) {
        $PageTPL = gettemplate('info_buildings_general');
    } elseif ($BuildID >= 202 && $BuildID <= 250) {
        $PageTPL = gettemplate('info_buildings_fleet');
        $parse['element_typ'] = $lang['tech'][201];
        $parse['rf_info_to'] = ShowRapidFireTo($BuildID);
        // Rapid Fire vers
        $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID);
        // Rapid Fire de
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']);
        // Points de Structure
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        // Points de Bouclier
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
        // Points d'Attaque
        $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']);
        // Capacitée de fret
        $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']);
        // Vitesse de base
        $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']);
        // Consommation de base
        if ($BuildID == 202) {
            $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
            $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>";
        } elseif ($BuildID == 211) {
            $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
        }
    } elseif ($BuildID >= 401 && $BuildID <= 410) {
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $parse['rf_info_to'] = ShowRapidFireTo($BuildID);
        $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID);
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']);
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
    } elseif ($BuildID >= 502 && $BuildID <= 503) {
        $PageTPL = gettemplate('info_buildings_defense');
        $parse['element_typ'] = $lang['tech'][400];
        $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']);
        $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
        $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
    } elseif ($BuildID >= 601 && $BuildID <= 619 || $Tech > 601) {
        $PageTPL = gettemplate('info_officiers_general');
    }
    if ($TableHeadTPL != '') {
        $parse['table_head'] = parsetemplate($TableHeadTPL, $lang);
        $parse['table_data'] = ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
    }
    $page = parsetemplate($PageTPL, $parse);
    if ($GateTPL != '') {
        if ($CurrentPlanet[$resource[$BuildID]] > 0) {
            $RestString = GetNextJumpWaitTime($CurrentPlanet);
            $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet);
            if ($RestString['value'] != 0) {
                $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true);
                $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>";
                $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false);
            } else {
                $parse['gate_time_script'] = "";
                $parse['gate_wait_time'] = "";
                $parse['gate_script_go'] = "";
            }
            $parse['gate_dest_moons'] = BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet);
            $parse['gate_fleet_rows'] = BuildFleetListRows($CurrentPlanet);
            $page .= parsetemplate($GateTPL, $parse);
        }
    }
    if ($DestroyTPL != '') {
        if ($CurrentPlanet[$resource[$BuildID]] > 0) {
            $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true);
            $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2;
            $parse['destroyurl'] = "buildings.php?cmd=destroy&building=" . $BuildID;
            $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]];
            $parse['nfo_metal'] = $lang['Metal'];
            $parse['nfo_crysta'] = $lang['Crystal'];
            $parse['nfo_deuter'] = $lang['Deuterium'];
            $parse['nfo_tachyon'] = $lang['Tachyon'];
            $parse['metal'] = pretty_number($NeededRessources['metal']);
            $parse['crystal'] = pretty_number($NeededRessources['crystal']);
            $parse['deuterium'] = pretty_number($NeededRessources['deuterium']);
            $parse['tachyon'] = pretty_number($NeededRessources['tachyon']);
            $parse['destroytime'] = pretty_time($DestroyTime);
            $page .= parsetemplate($DestroyTPL, $parse);
        }
    }
    return $page;
}
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:infos.php

示例11: ShowInfosPage

 public function ShowInfosPage($CurrentUser, $CurrentPlanet, $BuildID)
 {
     global $dpath, $lang, $resource, $pricelist, $CombatCaps, $phpEx, $db, $svn_root, $displays;
     $displays->assignContent("infos/info");
     $GateTPL = '';
     $DestroyTPL = '';
     $TableHeadTPL = '';
     $parse['dpath'] = $dpath;
     $parse['name'] = $lang['info'][$BuildID]['name'];
     $parse['image'] = $BuildID;
     $parse['description'] = $lang['info'][$BuildID]['description'];
     if ($BuildID >= 1 && $BuildID <= 3) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
         $TableHeadTPL = TRUE;
     } elseif ($BuildID == 4) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
         $TableHeadTPL = TRUE;
     } elseif ($BuildID == 12) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
         $TableHeadTPL = TRUE;
     } elseif ($BuildID >= 14 && $BuildID <= 32) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
     } elseif ($BuildID == 33) {
         $PageTPL = 'info_buildings';
     } elseif ($BuildID == 34) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
     } elseif ($BuildID == 44) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
     } elseif ($BuildID == 41) {
         $PageTPL = 'info_buildings';
     } elseif ($BuildID == 42) {
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
         $TableHeadTPL = TRUE;
     } elseif ($BuildID == 43) {
         $GateTPL = 'info_gate_table';
         $PageTPL = 'info_buildings';
         $DestroyTPL = 'info_buildings_destroy';
     } elseif ($BuildID >= 106 && $BuildID <= 199) {
         $PageTPL = 'info_buildings';
     } elseif ($BuildID >= 202 && $BuildID <= 224) {
         $PageTPL = 'info_fleet';
         $parse['element_typ'] = $lang['tech'][200];
         $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
         $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
         $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']);
         $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']);
         $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']);
         if ($BuildID == 202) {
             $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
             $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>";
         } elseif ($BuildID == 211) {
             $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
         }
     } elseif ($BuildID >= 401 && $BuildID <= 411) {
         $PageTPL = 'info_fleet';
         $parse['element_typ'] = $lang['tech'][400];
         $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
         $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID >= 502 && $BuildID <= 503) {
         $PageTPL = 'info_fleet';
         $parse['element_typ'] = $lang['tech'][400];
         $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
         $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
         $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
     } elseif ($BuildID >= 601 && $BuildID <= 615) {
         $PageTPL = 'info_oficial';
     }
     $displays->newblock($PageTPL);
     foreach ($parse as $key => $value) {
         $displays->assign($key, $value);
     }
     if ($TableHeadTPL) {
         $this->ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID);
     }
     if ($GateTPL != '') {
         if ($CurrentPlanet[$resource[$BuildID]] > 0) {
             $displays->newblock($GateTPL);
             $RestString = $this->GetNextJumpWaitTime($CurrentPlanet);
             $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet);
             if ($RestString['value'] != 0) {
                 include $svn_root . 'includes/functions/InsertJavaScriptChronoApplet.' . $phpEx;
                 $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true);
                 $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>";
                 $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false);
             } else {
                 $parse['gate_time_script'] = "";
                 $parse['gate_wait_time'] = "";
//.........这里部分代码省略.........
开发者ID:sonicmaster,项目名称:RPG,代码行数:101,代码来源:class.ShowInfosPage.php


注:本文中的InsertJavaScriptChronoApplet函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。