本文整理汇总了PHP中GetUsrDetails函数的典型用法代码示例。如果您正苦于以下问题:PHP GetUsrDetails函数的具体用法?PHP GetUsrDetails怎么用?PHP GetUsrDetails使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetUsrDetails函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: header
<?php
header('Content-Type: text/html; charset=utf-8');
$mode = isset($_GET['action']) ? $_GET['action'] : $_POST['action'];
include 'cfu.php';
postHead('');
AuthUser();
if ($CFU_Time >= $_SESSION['timeauth'] + $TIME_OUT_TIME || $_SESSION['timeauth'] <= $CFU_Time - $TIME_OUT_TIME) {
echo "驗證機制!<br>請重新登入!";
exit;
}
GetUsrDetails("{$_SESSION['username']}", 'Gen', 'Game');
//Tactics Learning center GUI
if ($mode == 'main') {
unset($CancelFlag, $TactMessage);
echo "<br>戰術學院<hr>";
if ($actionb == 'proclearn') {
$Tactics = GetTactics($learndesired);
if ($Tactics['price'] > $Gen['cash']) {
$TactMessage = '金錢不足!';
$CancelFlag = '1';
}
if ($Tactics['needlv'] > $Game['level']) {
$TactMessage .= '等級不足!';
$CancelFlag = '1';
}
if (ereg("({$Tactics['id']})+", $Game['tactics'])) {
$TactMessage .= "你早就學會了 {$Tactics['name']} 。";
$CancelFlag = '1';
}
if (!$CancelFlag) {
示例2: GetUsrDetails
<?php
echo "装备<hr>";
GetUsrDetails("{$Pl_Value['USERNAME']}", 'GenVal', 'GameVal');
$UsrWepA = explode('<!>', $GameVal['wepa']);
$UsrWepB = explode('<!>', $GameVal['wepb']);
$UsrWepC = explode('<!>', $GameVal['wepc']);
$UsrWepD = explode('<!>', $GameVal['eqwep']);
//改造武器(Ev)
if ($UsrWepA[1] >= 1000 || $UsrWepB[1] >= 1000 || $UsrWepC[1] >= 1000) {
GetWeaponDetails("{$UsrWepA['0']}", 'SysWepE_A');
if ($UsrWepA[2]) {
if ($UsrWepA[2] == 1) {
$SysWepE_A['name'] = $UsrWepA[3] . $SysWepE_A['name'] . "<sub>?</sub>";
} else {
$SysWepE_A['name'] = $SysWepE_A['name'] . $UsrWepA[3] . "<sub>?</sub>";
}
$SysWepE_A['atk'] += $UsrWepA[4];
$SysWepE_A['hit'] += $UsrWepA[5];
$SysWepE_A['rd'] += $UsrWepA[6];
$SysWepE_A['enc'] = $UsrWepA[7];
}
GetWeaponDetails("{$UsrWepB['0']}", 'SysWepE_B');
if ($UsrWepB[2]) {
if ($UsrWepB[2] == 1) {
$SysWepE_B['name'] = $UsrWepB[3] . $SysWepE_B['name'] . "<sub>?</sub>";
} else {
$SysWepE_B['name'] = $SysWepE_B['name'] . $UsrWepB[3] . "<sub>?</sub>";
}
$SysWepE_B['atk'] += $UsrWepB[4];
$SysWepE_B['hit'] += $UsrWepB[5];
示例3: postFooter
exit;
}
if ($t_amount <= 0) {
echo "麻煩閣下重新輸入金額。";
postFooter();
exit;
}
if ($t_target == $Pl_Value['USERNAME']) {
echo "麻煩閣下不要亂來。";
postFooter();
exit;
}
$sql = "SELECT `bounty`,`gamename` FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_general_info` `gen`,`" . $GLOBALS['DBPrefix'] . "phpeb_user_game_info` `game` WHERE `gen`.`username` = `game`.`username` AND `gen`.`username` = '{$t_target}'";
$query = mysql_query($sql) or die(mysql_error());
$BntyTrgt = mysql_fetch_array($query);
GetUsrDetails($t_target, '', 'BntyTrgtGame');
$Bank['savings'] -= $t_amount;
$BntyTrgt['bounty'] += $t_amount;
$log_target = $t_target;
$log_amount = $t_amount;
$log_tg_name = $BntyTrgt['gamename'];
$log_type = 4;
} else {
echo "未定義動作!";
postFooter();
exit;
}
}
if ($actionb == 'remit' && $c_target == '<您所屬的組織>') {
$Bank['savings'] -= $c_amount;
unset($sql);
示例4: mysql_query
$Pos_Flag = "你身上沒有空位!本次交易不扣款";
$price = 0;
}
if ($price > 0) {
//給武器
$sql = "UPDATE `" . $GLOBALS['DBPrefix'] . "phpeb_user_game_info` SET `wepa` = '{$Game['wepa']}', `wepb` = '{$Game['wepb']}', `wepc` = '{$Game['wepc']}' WHERE `username` = '{$Pl_Value['USERNAME']}' LIMIT 1;";
mysql_query($sql);
//刪除商場物品
$sql = "DELETE FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_market` WHERE `id` = '{$sellid}' LIMIT 1;";
mysql_query($sql);
//扣款
$Gen['cash'] = $Gen['cash'] - $price;
$sql = "UPDATE `" . $GLOBALS['DBPrefix'] . "phpeb_user_general_info` SET `cash` = '{$Gen['cash']}' WHERE `username` = '{$Pl_Value['USERNAME']}' LIMIT 1;";
mysql_query($sql);
//給錢
GetUsrDetails("{$owner}", 'Gen2', 'Game2');
$Gen2['cash'] = $Gen2['cash'] + $price;
$sql = "UPDATE `" . $GLOBALS['DBPrefix'] . "phpeb_user_general_info` SET `cash` = '{$Gen2['cash']}' WHERE `username` = '{$owner}' LIMIT 1;";
mysql_query($sql);
}
echo "<form action=market.php?actionb=none method=post name=frmeq target={$SecTarget}>";
echo "<p align=center style=\"font-size: 16pt\">{$Pos_Flag}<br><input type=submit value=\"返回\" onClick=\"parent.{$SecTarget}.location.replace('gen_info.php')\"><input type=submit value=\"繼續逛商場\" onClick=\"frmeq.submit()\"></p>";
echo "<input type=hidden value='{$Pl_Value['USERNAME']}' name=Pl_Value[USERNAME]>";
echo "<input type=hidden value='{$Pl_Value['PASSWORD']}' name=Pl_Value[PASSWORD]>";
echo "<input type=hidden name=\"TIMEAUTH\" value=\"{$CFU_Time}\">";
echo "</form>";
} else {
echo "未定義動作!";
}
postFooter();
exit;
示例5: unset
<?php
if ($mode == 'attack_target') {
unset($AtkFortFlag);
if (!$Op_Name) {
echo "請先挑選對手!";
exit;
} elseif ($Op_Name == $Pl_Value['USERNAME']) {
echo "不能攻擊自己!";
exit;
} elseif ($Op_Name != '<AttackFort>') {
GetUsrDetails("{$Op_Name}", 'Op_Gen', 'Op_Game');
$Op_Settings_Query = "SELECT `show_log_num` FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_settings` WHERE username='" . $Op_Gen['username'] . "'";
$Op_Settings = mysql_fetch_array(mysql_query($Op_Settings_Query));
} elseif ($Op_Name == '<AttackFort>') {
if ($AttackFort != 'True' || $CFU_Time < $Pl_Org['optstart'] || $Area["User"]["hp"] <= 0) {
echo "不能攻擊要塞";
postFooter();
exit;
}
$AtkFortFlag = '1';
$Op_Gen = array("username" => '<AttackFort>', "color" => "{$Area_Org['color']}", "msuit" => '<AttackFort>', "typech" => "nat1", "coordinates" => "{$Pl_Gen['coordinates']}", "fame" => "0", "time2" => "0");
$Op_Game = array("username" => '<AttackFort>', "gamename" => '防禦要塞', "hp" => $Area["User"]["hp"], "hpmax" => $Area["User"]["hpmax"], "en" => "100000", "enmax" => "100000", "attacking" => "{$Area_At}", "defending" => "{$Area_De}", "reacting" => "0", "targeting" => "{$Area_Ta}", "level" => "90", "expr" => "0", "wepa" => $Area["User"]["wepa"] . "<!>25000", "eqwep" => "", "rank" => "100000", "rights" => "1", "organization" => "{$Area_Org['id']}", "status" => "0", "tactics" => "DefCounterA\nTripleStrike\nMindStrike\nFirstStrike\nSenseStrike");
}
if ($Op_Game['status']) {
echo "對手修理中..";
postFooter();
exit;
}
if ($Pl_Game['status']) {
echo "修理中,無法出擊。";
示例6: unset
}
$Pl_WepCS['atk'] += $Pl_WepC[4];
$Pl_WepCS['hit'] += $Pl_WepC[5];
$Pl_WepCS['rd'] += $Pl_WepC[6];
$Pl_WepCS['enc'] = $Pl_WepC[7];
}
echo " 備用武器二:<br> " . $Pl_WepCS['name'] . " <input type=radio value='wepc' name=sellslot>";
}
echo "<br><b>賣給</b><br>";
unset($sql, $query, $BankUsers, $c_rcb);
$Exch_Avail = '';
$sql = "SELECT * FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_bank` WHERE `status` = '1' AND `username` != '{$Bank['username']}' AND (!`sh_ina` OR !`sh_inb` OR !`sh_inc`)";
$query = mysql_query($sql);
while ($BankUsers = mysql_fetch_array($query)) {
$c_rcb += 1;
GetUsrDetails($BankUsers['username'], '', 'BankGame');
$Exch_Avail .= "<option value='{$BankGame['username']}'>{$BankGame['gamename']}";
unset($BankGame);
}
unset($sql, $query);
if (!$c_rcb) {
$exch_disabledtrue = 'disabled';
}
echo "<select name=exch_target {$exch_disabledtrue}>";
echo "<option value='0'>-----〔請選擇〕-----";
echo "{$Exch_Avail}";
echo "</select>";
echo "<br><b>出價:</b><br><input type=text name=price_sell maxlength=10 size=10><br>";
echo "<input type=submit onClick=\"return MakeDeal()\" value=建立交易>";
echo "</td></tr>";
echo "</table>";
示例7: isset
<?php
$mode = isset($_GET['action']) ? $_GET['action'] : $_POST['action'];
include 'cfu.php';
postHead('');
AuthUser("{$Pl_Value['USERNAME']}", "{$Pl_Value['PASSWORD']}");
if ($CFU_Time >= $TIMEAUTH + $TIME_OUT_TIME || $TIMEAUTH <= $CFU_Time - $TIME_OUT_TIME) {
echo "连线逾时!<br>请重新登入!";
exit;
}
mt_srand((double) microtime() * 1000000);
GetUsrDetails("{$Pl_Value['USERNAME']}", 'Pl_Gen', 'Pl_Game');
$Pl_Settings_Query = "SELECT * FROM `" . $GLOBALS['DBPrefix'] . "phpeb_user_settings` WHERE username='" . $Pl_Gen['username'] . "'";
$Pl_Settings = mysql_fetch_array(mysql_query($Pl_Settings_Query));
if ($CFU_Time - $Pl_Gen['btltime'] < $Btl_Intv) {
echo "距离上次攻击或移动的时间太短了!<br>请在 " . ($Btl_Intv - ($CFU_Time - $Pl_Gen['btltime'])) . " 秒后再进行攻击!";
exit;
}
$Pl_WepA = explode('<!>', $Pl_Game['wepa']);
$Pl_WepB = explode('<!>', $Pl_Game['wepb']);
$Pl_WepC = explode('<!>', $Pl_Game['wepc']);
$Pl_WepD = explode('<!>', $Pl_Game['eqwep']);
$Pl_WepE = explode('<!>', $Pl_Game['p_equip']);
//Adjust to user's setting
if ($Pl_Settings['gen_img_dir']) {
$General_Image_Dir = $Pl_Settings['gen_img_dir'];
}
if ($Pl_Settings['unit_img_dir']) {
$Unit_Image_Dir = $Pl_Settings['unit_img_dir'];
}
if ($Pl_Settings['base_img_dir']) {