本文整理汇总了PHP中GetQuestInfo函数的典型用法代码示例。如果您正苦于以下问题:PHP GetQuestInfo函数的具体用法?PHP GetQuestInfo怎么用?PHP GetQuestInfo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetQuestInfo函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: GetQuestInfo
$object['starts'][] = GetQuestInfo($row, 0xffffff);
}
}
unset($rows_qs);
// Заканчивают квесты...
$rows_qe = $DB->select('
SELECT ?#
FROM gameobject_involvedrelation i, quest_template q
WHERE
i.id = ?d
AND q.entry = i.quest
', $quest_cols[2], $id);
if ($rows_qe) {
$object['ends'] = array();
foreach ($rows_qe as $numRow => $row) {
$object['ends'][] = GetQuestInfo($row, 0xffffff);
}
}
unset($rows_qe);
// Положения объектофф:
$data = $DB->select('SELECT position_y as y, position_x as x, map as m, spawntimesecs FROM gameobject WHERE id = ?d', $id);
position($data);
save_cache(3, $object['entry'], $object);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $object['name'] . ' - ' . $smarty->get_config_vars('Objects'), 'tab' => 0, 'type' => 2, 'typeid' => $object['entry'], 'path' => '[0,5,' . $object['type'] . ']');
if ($object['pagetext']) {
$page['Book'] = true;
}
$page['Mapper'] = true;
$smarty->assign('page', $page);
示例2: unset
if (!($quests = load_cache(12, $cache_str))) {
unset($quests);
global $DB, $quest_class, $quest_cols;
$rows = $DB->select('
SELECT ?#
FROM ?_quest_template q
WHERE
1 = 1
{ AND ZoneOrSort = ? }
{ AND ZoneOrSort IN (?a) }
ORDER BY Title
{LIMIT ?d}
', $quest_cols[2], isset($ZoneOrSort) ? $ZoneOrSort : DBSIMPLE_SKIP, (!isset($ZoneOrSort) and $Type) ? $quest_class[$Type] : DBSIMPLE_SKIP, $UDWBaseconf['limit'] > 0 ? $UDWBaseconf['limit'] : DBSIMPLE_SKIP);
$quests = array();
foreach ($rows as $numRow => $row) {
$quests[] = GetQuestInfo($row, QUEST_DATAFLAG_LISTINGS);
}
save_cache(12, $cache_str, $quests);
}
global $page;
$page = array('Mapper' => false, 'Book' => false, 'Title' => $smarty->get_config_vars('Quests'), 'tab' => 0, 'type' => 0, 'typeid' => 0, 'path' => '[0, 3,' . $Type . ' ,' . $ZoneOrSort . ']');
$smarty->assign('page', $page);
// Если хоть одна информация о вещи найдена - передаём массив с информацией о вещях шаблонизатору
if ($allitems) {
$smarty->assign('allitems', $allitems);
}
if ($quests) {
$smarty->assign('quests', $quests);
}
// Количество MySQL запросов
$smarty->assign('mysql', $DB->getStatistics());
示例3: foreach
foreach ($tmp as $t) {
$m[] = $t['entry'];
}
}
$rows = $DB->select('
SELECT *
{, l.Title_loc?d AS `Title_loc`}
FROM quest_template q
{LEFT JOIN (locales_quest l) ON l.entry=q.entry AND ?d}
WHERE Title LIKE ? {OR q.entry IN (?a)}
', $m ? $_SESSION['locale'] : DBSIMPLE_SKIP, $m ? 1 : DBSIMPLE_SKIP, $nsearch, $m ? $m : DBSIMPLE_SKIP);
unset($m);
unset($t);
unset($tmp);
foreach ($rows as $numRow => $row) {
$found['quest'][] = GetQuestInfo($row, 0xffffff);
}
// Ищем наборы вещей
$rows = $DB->select('
SELECT *
FROM ?_itemset
WHERE name LIKE ?
', $nsearch);
foreach ($rows as $numRow => $row) {
$found['itemset'][] = itemsetinfo2($row);
}
// Ищем спеллы
$rows = $DB->select('
SELECT ?#, spellID
FROM ?_spell s, ?_spellicons i
WHERE
示例4: unset
}
unset($rows_qe);
// Необходимы для квеста..
$rows_qo = $DB->select('
SELECT ?#
FROM ?_quest_template
WHERE
ReqCreatureOrGOId1=?
OR ReqCreatureOrGOId2=?
OR ReqCreatureOrGOId3=?
OR ReqCreatureOrGOId4=?
', $quest_cols[2], $id, $id, $id, $id);
if ($rows_qo) {
$npc['objectiveof'] = array();
foreach ($rows_qo as $numRow => $row) {
$npc['objectiveof'][] = GetQuestInfo($row, 0xffffff);
}
}
unset($rows_qo);
// Положения созданий божих:
position($npc['entry'], 'creature');
save_cache(1, $npc['entry'], $npc);
}
global $page;
$page = array('Mapper' => true, 'Book' => false, 'Title' => $npc['name'] . ' - ' . $smarty->get_config_vars('NPCs'), 'tab' => 0, 'type' => 1, 'typeid' => $npc['entry'], 'path' => '[0,4,' . $npc['type'] . ']');
$smarty->assign('page', $page);
// Комментарии
$smarty->assign('comments', getcomments($page['type'], $page['typeid']));
// Если хоть одна информация о вещи найдена - передаём массив с информацией о вещях шаблонизатору
if (isset($allitems)) {
$smarty->assign('allitems', $allitems);
示例5: allquestinfo
function allquestinfo($id)
{
global $allquests;
if (!$allquests[$id]) {
$allquests[$id] = GetQuestInfo($id, QUEST_DATAFLAG_MINIMUM);
}
return $allquests[$id];
}
示例6: unset
unset($creature_rows);
}
// Квесты для этой фракции
$quests_rows = $DB->select('
SELECT ?#
FROM quest_template
WHERE
RewRepFaction1=?d
OR RewRepFaction2=?d
OR RewRepFaction3=?d
OR RewRepFaction4=?d
', $quest_cols[2], $id, $id, $id, $id);
if ($quests_rows) {
$faction['quests'] = array();
foreach ($quests_rows as $i => $row) {
$faction['quests'][] = GetQuestInfo($row, 0xffffff);
}
unset($quests_rows);
}
// Faction cache
save_cache(18, $faction['entry'], $faction);
}
}
$page = array('Mapper' => false, 'Book' => false, 'Title' => $faction['name'] . ' - ' . $smarty->get_config_vars('Factions'), 'tab' => 0, 'type' => 8, 'typeid' => $faction['entry'], 'path' => '[0, 7, 0]');
$smarty->assign('page', $page);
// Комментарии
$smarty->assign('comments', getcomments($page['type'], $page['typeid']));
// Данные о квесте
$smarty->assign('faction', $faction);
// Если хоть одна информация о вещи найдена - передаём массив с информацией о вещях шаблонизатору
if (isset($allitems)) {
示例7: array
WHERE
RewItemId1=?d
OR RewItemId2=?d
OR RewItemId3=?d
OR RewItemId4=?d
OR RewChoiceItemId1=?d
OR RewChoiceItemId2=?d
OR RewChoiceItemId3=?d
OR RewChoiceItemId4=?d
OR RewChoiceItemId5=?d
OR RewChoiceItemId6=?d
', $quest_cols[2], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry'], $item['entry']);
if ($rows_qrw) {
$item['rewardof'] = array();
foreach ($rows_qrw as $numRow => $row) {
$item['rewardof'][] = GetQuestInfo($row, 0xffffff);
}
}
unset($rows_qrw);
// Поиск вещей, в которых находятся эти вещи
$drops_cii = drop('?_item_loot_template', $item['entry']);
if ($drops_cii) {
$item['containedinitem'] = array();
foreach ($drops_cii as $lootid => $drop) {
$rows = $DB->select('
SELECT c.?#, c.entry, maxcount
{ , l.name_loc?d AS `name_loc`}
FROM ?_udwbase_icons, ?_item_template c
{ LEFT JOIN (?_locales_item l) ON l.entry=c.entry AND ? }
WHERE
c.entry=?d
示例8: unset
unset($usedbyitemset);
}
// Спелл - награда за квест
$questreward = $DB->select('
SELECT c.?#
{ , Title_loc?d AS Title_loc }
FROM quest_template c
{ LEFT JOIN (locales_quest l) ON c.entry = l.entry AND ? }
WHERE
RewSpell = ?d
OR RewSpellCast = ?d
', $quest_cols[2], $_SESSION['locale'] > 0 ? $_SESSION['locale'] : DBSIMPLE_SKIP, $_SESSION['locale'] > 0 ? 1 : DBSIMPLE_SKIP, $spell['entry'], $spell['entry']);
if ($questreward) {
$spell['questreward'] = array();
foreach ($questreward as $i => $row) {
$spell['questreward'][] = GetQuestInfo($row, 0xffffff);
}
unset($questreward);
}
// Проверяем на пустые массивы
if (!$spell['taughtbyitem']) {
unset($spell['taughtbyitem']);
}
if (!$spell['taughtbynpc']) {
unset($spell['taughtbynpc']);
}
// Цель критерии
$rows = $DB->select('
SELECT a.id, a.faction, a.name_loc?d AS name, a.description_loc?d AS description, a.category, a.points, s.iconname, z.areatableID
FROM ?_spellicons s, ?_achievementcriteria c, ?_achievement a
LEFT JOIN (?_zones z) ON a.map != -1 AND a.map = z.mapID
示例9: unset
unset($object);
// Данные об объекте:
$object = array();
$object = objectinfo($id, 1);
// Начиниают квесты...
$rows_qs = $DB->select('
SELECT o.?#
FROM gameobject_questrelation q, quest_template o
WHERE
q.id = ?d
AND o.entry = q.quest
', $quest_cols[2], $id);
if ($rows_qs) {
$object['starts'] = array();
foreach ($rows_qs as $numRow => $row) {
$object['starts'][] = GetQuestInfo($row, 0xffffff);
}
}
unset($rows_qs);
// Заканчивают квесты...
/*$rows_qe = $DB->select('
SELECT ?#
FROM gameobject_involvedrelation i, quest_template q
WHERE
i.id = ?d
AND q.entry = i.quest
',
$quest_cols[2],
$id
);
if($rows_qe)
示例10: GetDBQuestInfo
function GetDBQuestInfo($id, $dataflag = QUEST_DATAFLAG_MINIMUM)
{
global $DB, $questcols, $quest_class;
$data = $DB->selectRow('
SELECT
1
{, ?# } {, ?# } {, ?# } {, ?# } {, ?# }
FROM quest_template
WHERE entry=?d
LIMIT 1
', $dataflag & QUEST_DATAFLAG_MINIMUM ? $questcols[QUEST_DATAFLAG_MINIMUM] : DBSIMPLE_SKIP, $dataflag & QUEST_DATAFLAG_STRINGS ? $questcols[QUEST_DATAFLAG_STRINGS] : DBSIMPLE_SKIP, $dataflag & QUEST_DATAFLAG_SERIES ? $questcols[QUEST_DATAFLAG_SERIES] : DBSIMPLE_SKIP, $dataflag & QUEST_DATAFLAG_PROPS ? $questcols[QUEST_DATAFLAG_PROPS] : DBSIMPLE_SKIP, $dataflag & QUEST_DATAFLAG_REWARDS ? $questcols[QUEST_DATAFLAG_REWARDS] : DBSIMPLE_SKIP, $id);
if (!$data) {
return false;
} else {
return GetQuestInfo($data, $dataflag);
}
}