本文整理汇总了PHP中GetElementPrice函数的典型用法代码示例。如果您正苦于以下问题:PHP GetElementPrice函数的具体用法?PHP GetElementPrice怎么用?PHP GetElementPrice使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetElementPrice函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: DefensesBuildingPage
public function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST, $svn_root, $reslist, $displays;
if ($CurrentPlanet[$resource[21]] == 0) {
$displays->message($lang['bd_shipyard_required'], '', '', true);
}
include_once $svn_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $svn_root . 'includes/functions/GetElementPrice.' . $phpEx;
$displays->assignContent("buildings/buildings_defense");
if (isset($_POST['fmenge'])) {
$Missiles[502] = $CurrentPlanet[$resource[502]];
$Missiles[503] = $CurrentPlanet[$resource[503]];
$SiloSize = $CurrentPlanet[$resource[44]];
$MaxMissiles = $SiloSize * 10;
$BuildQueue = $CurrentPlanet['b_hangar_id'];
$BuildArray = explode(";", $BuildQueue);
for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
$ElmentArray = explode(",", $BuildArray[$QElement]);
if ($ElmentArray[0] == 502) {
$Missiles[502] += $ElmentArray[1];
} elseif ($ElmentArray[0] == 503) {
$Missiles[503] += $ElmentArray[1];
}
}
foreach ($_POST['fmenge'] as $Element => $Count) {
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
$IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
$Count = 1;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Element == 502 || $Element == 503) {
$ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
$MissilesSpace = $MaxMissiles - $ActuMissiles;
if ($Element == 502) {
if ($Count > $MissilesSpace) {
$Count = $MissilesSpace;
}
} else {
if ($Count > floor($MissilesSpace / 2)) {
$Count = floor($MissilesSpace / 2);
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Missiles[$Element] += $Count;
} else {
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = $this->GetElementRessources($Element, $Count);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
//$CurrentPlanet['b_hangar_id']=substr($CurrentPlanet['b_hangar_id'], 0, -1);
header("location: ?page=buildings&mode=defense");
}
$NotBuilding = true;
if ($CurrentPlanet['b_building_id'] != '') {
$CurrentQueue = explode(";", $CurrentPlanet['b_building_id']);
foreach ($CurrentQueue as $a) {
if ($i < 1) {
$QueueArray = explode(",", $a);
if ($QueueArray[0] == 21 || $QueueArray[0] == 15) {
$NotCan = TRUE;
}
}
$i++;
}
if ($NotCan) {
$parse[message] = "<font color=\"red\">" . $lang['bd_building_shipyard'] . "</font>";
$NotBuilding = false;
}
}
$TabIndex = 0;
$fila = 1;
foreach ($reslist['defense'] as $Element) {
//.........这里部分代码省略.........
示例2: FleetBuildingPage
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST;
if ($CurrentUser['urlaubs_modus'] == 0) {
if (isset($_POST['fmenge'])) {
// Es wurde 'Bauen' geklickt
// Und hat auch eine Liste von [?]
$AddedInQueue = false;
// Gut, hier weiss man was und wieviel gebaut werden soll.
foreach ($_POST['fmenge'] as $Element => $Count) {
// Bau der Flotte auf der Flottenseite
// ACHTUNG ! Die Warteschlange der Flotte und Verteidigung werden zusammen verarbeitet.
// In fmenge, sollte man eine Tabelle der Elemente Baugrundstücke und der Anzahl der Elemente haben
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
// Verified, wenn man die notwendige Technologie hat für den Bau des aktuellen Elements
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Verified, hole maximal mögliche Anzahl
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
// Wenn nicht genügend Ressourcen vorhanden sind, wird eine Anpassung der Anzahl der Elemente vorgenommen
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
}
// -------------------------------------------------------------------------------------------------------
// Wenn nix gebaut wird / werden kann
if ($CurrentPlanet[$resource[21]] == 0) {
// Veuillez avoir l'obligeance de construire le Chantier Spacial !!
message($lang['need_hangar'], $lang['tech'][21]);
}
// -------------------------------------------------------------------------------------------------------
// Bau der Seite der Baustelle (denn wenn ich hier ... ist, dass ich alles, was Sie brauchen, um ...
$TabIndex = 0;
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 201 && $Element <= 399) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
// Disponibilité actuelle
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
$PageTable .= "<th class=k>";
// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
if ($CanBuildOne) {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=8 value=0 tabindex=" . $TabIndex . ">";
}
$PageTable .= "</th>";
// Fin de ligne (les 3 cases sont construites !!
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
// La page se trouve dans $PageTable;
$parse['buildlist'] = $PageTable;
// Et la liste de constructions en cours dans $BuildQueue;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
display($page, $lang['Fleet']);
//.........这里部分代码省略.........
示例3: BuildingPage
//.........这里部分代码省略.........
} elseif ($_GET['page'] == 'resources') {
if (url_exists(HEADER_CACHE . "resources/" . $parse['type'] . $imgnum . ".png")) {
$parse['bg'] = HEADER_CACHE . "resources/" . $parse['type'] . $imgnum . ".png";
} else {
$parse['bg'] = HEADER_CACHE . "resources/default.png";
}
} else {
die("Hacking attempt");
}
$parse['hideres'] = "display:none;";
$parse['hidenorm'] = "";
$parse['planetname'] = $planetrow['name'];
if (!$Element) {
if ($_GET['mode'] == "resources") {
$parse['hideres'] = "";
$parse['hidenorm'] = "display:none;";
}
} else {
if (!is_array($Allowed[$planetrow['planet_type']])) {
$message = $user['username'] . " (" . intval($user['id']) . ") does not have a propper planet_type, so \$Allowed[\$planetrow['planet_type']] was not an array, causing the error which is most likely directly below this.";
trigger_error($message, E_USER_NOTICE);
}
if (in_array($Element, $Allowed[$planetrow['planet_type']])) {
//Something else
$HaveRessources = IsElementBuyable($user, $planetrow, $Element, true, false);
$parse['i'] = $Element;
$parse['dpath'] = $dpath;
$BuildingLevel = $planetrow[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = BuildingTime($Element, $BuildingLevel + 1, $planetrow);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($user, $planetrow, $Element);
$parse['rest_price'] = GetRestPrice($user, $planetrow, $Element);
$parse['click'] = '';
$NextBuildLevel = $planetrow[$resource[$Element]] + 1;
$CurrentMaxFields = CalculateMaxPlanetFields($planetrow);
if ($planetrow["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if ($Element == 31) {
// Sp�cial Laboratoire
if ($user["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
// Variable qui contient le parametre
// On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
$parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
}
}
if (IsTechnologieAccessible($user, $planetrow, $Element)) {
if ($parse['click'] != '') {
// Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
} elseif ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"./?page=" . $_GET['page'] . "&cmd=insert&building=" . $Element . "&id=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
$infopg['build_link'] = "./?page=" . $_GET['page'] . "&cmd=insert&building=" . $Element . "&id=" . $Element;
$infopg['build_text'] = $lang['BuildFirstLevel'];
} else {
$parse['click'] = "<font color=#FF0000>4" . $lang['BuildFirstLevel'] . "</font>";
$infopg['build_text'] = $lang['BuildFirstLevel'];
}
} else {
示例4: __construct
public function __construct($CurrentUser, $CurrentPlanet, $BuildID)
{
global $dpath, $lang, $resource, $pricelist, $reslist, $CombatCaps, $phpEx, $xgp_root;
$GateTPL = '';
$DestroyTPL = '';
$TableHeadTPL = '';
$parse = $lang;
$parse['dpath'] = $dpath;
$parse['name'] = $lang['info'][$BuildID]['name'];
$parse['image'] = $BuildID;
$parse['description'] = $lang['info'][$BuildID]['description'];
if (in_array($BuildID, $reslist['fleet']) or in_array($BuildID, $reslist['defense'])) {
$parse['description'] .= "<br><br>" . GetElementPrice($CurrentUser, $CurrentPlanet, $BuildID, false);
} elseif (!in_array($BuildID, $reslist['officier'])) {
$parse['description'] .= "<br><br>" . GetElementPrice($CurrentUser, $CurrentPlanet, $BuildID, true);
}
if ($BuildID >= 1 && $BuildID <= 3 || $BuildID == 5) {
$PageTPL = gettemplate('infos/info_buildings_table');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_p_hour}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_energy}</td><td class=\"c\">{in_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
} elseif ($BuildID == 4) {
$PageTPL = gettemplate('infos/info_buildings_table');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>";
} elseif ($BuildID == 12) {
$PageTPL = gettemplate('infos/info_buildings_table');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_deuter}</td><td class=\"c\">{in_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
} elseif ($BuildID >= 14 && $BuildID <= 32) {
$PageTPL = gettemplate('infos/info_buildings_general');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
} elseif ($BuildID == 33) {
$PageTPL = gettemplate('infos/info_buildings_general');
} elseif ($BuildID == 34) {
$PageTPL = gettemplate('infos/info_buildings_general');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
} elseif ($BuildID == 44) {
$PageTPL = gettemplate('infos/info_buildings_general');
$PageTPL .= $this->BuildDeleteMissilesForm($CurrentPlanet);
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
} elseif ($BuildID == 41) {
$PageTPL = gettemplate('infos/info_buildings_general');
} elseif ($BuildID == 42) {
$PageTPL = gettemplate('infos/info_buildings_table');
$TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_range}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>";
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
} elseif ($BuildID == 43) {
$PageTPL = gettemplate('infos/info_buildings_general');
$GateTPL = gettemplate('infos/info_gate_table');
$DestroyTPL = gettemplate('infos/info_buildings_destroy');
if ($_POST) {
message($this->DoFleetJump($CurrentUser, $CurrentPlanet), "game.php?page=infos&gid=43", 2);
}
} elseif ($BuildID >= 106 && $BuildID <= 199) {
$PageTPL = gettemplate('infos/info_buildings_general');
} elseif ($BuildID >= 202 && $BuildID <= 300) {
$PageTPL = gettemplate('infos/info_buildings_fleet');
$parse['element_typ'] = $lang['tech'][200];
$parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
$parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
$parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
$parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
$parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
$parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']);
$parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']);
$parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']);
if ($BuildID == 202) {
$parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
$parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>";
} elseif ($BuildID == 211) {
$parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>";
}
} elseif ($BuildID >= 401 && $BuildID <= 500) {
$PageTPL = gettemplate('infos/info_buildings_defense');
$parse['element_typ'] = $lang['tech'][400];
$parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID);
$parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID);
$parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
$parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
$parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
} elseif ($BuildID >= 502 && $BuildID <= 503) {
$PageTPL = gettemplate('infos/info_buildings_defense');
$parse['element_typ'] = $lang['tech'][400];
$parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']);
$parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']);
$parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']);
} elseif ($BuildID >= 601 && $BuildID <= 700) {
$PageTPL = gettemplate('infos/info_officiers_general');
}
if ($TableHeadTPL != '') {
$parse['table_head'] = parsetemplate($TableHeadTPL, $lang);
$parse['table_data'] = $this->ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
}
$page = parsetemplate($PageTPL, $parse);
if ($GateTPL != '') {
if ($CurrentPlanet[$resource[$BuildID]] > 0) {
//.........这里部分代码省略.........
示例5: ShowResearchPage
public function ShowResearchPage(&$CurrentPlanet, $CurrentUser, $InResearch, $ThePlanet)
{
global $lang, $resource, $reslist, $phpEx, $dpath, $db, $displays, $_GET;
include_once $svn_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $svn_root . 'includes/functions/GetElementPrice.' . $phpEx;
$displays->assignContent("buildings/buildings_research");
$NoResearchMessage = "";
$bContinue = true;
if ($CurrentPlanet[$resource[31]] == 0) {
$displays->message($lang['bd_lab_required'], '', '', true);
}
if (!$this->CheckLabSettingsInQueue($CurrentPlanet)) {
$displays->assign('noresearch', $lang['bd_building_lab']);
$bContinue = false;
}
if (isset($_GET['cmd']) && $bContinue) {
$TheCommand = $_GET['cmd'];
$Techno = intval($_GET['tech']);
if (isset($Techno)) {
if (!strstr($Techno, ",") && !strchr($Techno, " ") && !strchr($Techno, "+") && !strchr($Techno, "*") && !strchr($Techno, "~") && !strchr($Techno, "=") && !strchr($Techno, ";") && !strchr($Techno, "'") && !strchr($Techno, "#") && !strchr($Techno, "-") && !strchr($Techno, "_") && !strchr($Techno, "[") && !strchr($Techno, "]") && !strchr($Techno, ".") && !strchr($Techno, ":")) {
if (in_array($Techno, $reslist['tech'])) {
if (is_array($ThePlanet)) {
$WorkingPlanet = $ThePlanet;
} else {
$WorkingPlanet = $CurrentPlanet;
}
switch ($TheCommand) {
case 'cancel':
if ($ThePlanet['b_tech_id'] == $Techno) {
$costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
$WorkingPlanet['metal'] += $costs['metal'];
$WorkingPlanet['crystal'] += $costs['crystal'];
$WorkingPlanet['deuterium'] += $costs['deuterium'];
$WorkingPlanet['b_tech_id'] = 0;
$WorkingPlanet["b_tech"] = 0;
$CurrentUser['b_tech_planet'] = 0;
$UpdateData = true;
$InResearch = false;
}
break;
case 'search':
if (IsTechnologieAccessible($CurrentUser, $WorkingPlanet, $Techno) && IsElementBuyable($CurrentUser, $WorkingPlanet, $Techno)) {
$costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
$WorkingPlanet['metal'] -= $costs['metal'];
$WorkingPlanet['crystal'] -= $costs['crystal'];
$WorkingPlanet['deuterium'] -= $costs['deuterium'];
$WorkingPlanet["b_tech_id"] = $Techno;
$WorkingPlanet["b_tech"] = time() + GetBuildingTime($CurrentUser, $WorkingPlanet, $Techno);
$CurrentUser["b_tech_planet"] = $WorkingPlanet["id"];
$UpdateData = true;
$InResearch = true;
}
break;
}
if ($UpdateData == true) {
$QryUpdatePlanet = "UPDATE {{table}} SET ";
$QryUpdatePlanet .= "`b_tech_id` = '" . $WorkingPlanet['b_tech_id'] . "', ";
$QryUpdatePlanet .= "`b_tech` = '" . $WorkingPlanet['b_tech'] . "', ";
$QryUpdatePlanet .= "`metal` = '" . $WorkingPlanet['metal'] . "', ";
$QryUpdatePlanet .= "`crystal` = '" . $WorkingPlanet['crystal'] . "', ";
$QryUpdatePlanet .= "`deuterium` = '" . $WorkingPlanet['deuterium'] . "' ";
$QryUpdatePlanet .= "WHERE ";
$QryUpdatePlanet .= "`id` = '" . $WorkingPlanet['id'] . "';";
$db->query($QryUpdatePlanet, 'planets');
$QryUpdateUser = "UPDATE {{table}} SET ";
$QryUpdateUser .= "`b_tech_planet` = '" . $CurrentUser['b_tech_planet'] . "' ";
$QryUpdateUser .= "WHERE ";
$QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
$db->query($QryUpdateUser, 'users');
}
$CurrentPlanet = $WorkingPlanet;
if (is_array($ThePlanet)) {
$ThePlanet = $WorkingPlanet;
} else {
$CurrentPlanet = $WorkingPlanet;
if ($TheCommand == 'search') {
$ThePlanet = $CurrentPlanet;
}
}
}
} else {
die(header("location:game.php?page=buildings&mode=research"));
}
} else {
$bContinue = false;
}
}
$siguiente = 1;
foreach ($reslist['tech'] as $Tech) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
$displays->newblock("research");
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
if ($Tech == 106) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_espion'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_espion'] * 5 . $lang['bd_spy'] . "</font></strong>";
} elseif ($Tech == 108) {
$RowParse['tech_level'] = $building_level == 0 ? "" : "(" . $lang['bd_lvl'] . " " . $building_level . ")";
$RowParse['tech_level'] .= $CurrentUser['rpg_commandant'] == 0 ? "" : "<strong><font color=\"lime\"> +" . $CurrentUser['rpg_commandant'] * 3 . $lang['bd_commander'] . "</font></strong>";
} else {
//.........这里部分代码省略.........
示例6: __construct
public function __construct()
{
global $ProdGrid, $LNG, $resource, $reslist, $CONF, $db, $PLANET, $USER;
include_once ROOT_PATH . 'includes/functions/IsTechnologieAccessible.php';
include_once ROOT_PATH . 'includes/functions/GetElementPrice.php';
$TheCommand = request_var('cmd', '');
$Element = request_var('building', 0);
$ListID = request_var('listid', 0);
$PlanetRess = new ResourceUpdate();
$PlanetRess->CalcResource();
if (!empty($Element) && $USER['urlaubs_modus'] == 0 && (IsTechnologieAccessible($USER, $PLANET, $Element) && in_array($Element, $reslist['allow'][$PLANET['planet_type']])) || $TheCommand == "cancel" || $TheCommand == "remove") {
if ($Element == 31 && $USER["b_tech_planet"] != 0 || ($Element == 15 || $Element == 21) && !empty($PLANET['b_hangar_id'])) {
$TheCommand = '';
}
switch ($TheCommand) {
case 'cancel':
$this->CancelBuildingFromQueue($PlanetRess);
break;
case 'remove':
$this->RemoveBuildingFromQueue($ListID, $PlanetRess);
break;
case 'insert':
$this->AddBuildingToQueue($Element, true);
break;
case 'destroy':
$this->AddBuildingToQueue($Element, false);
break;
}
}
$PlanetRess->SavePlanetToDB();
$Queue = $this->ShowBuildingQueue();
$template = new template();
$CanBuildElement = count($Queue) < MAX_BUILDING_QUEUE_SIZE ? true : false;
$BuildingPage = "";
$CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
$RoomIsOk = $PLANET["field_current"] < $CurrentMaxFields - count($Queue) ? true : false;
$BuildEnergy = $USER[$resource[113]];
$BuildLevelFactor = 10;
$BuildTemp = $PLANET['temp_max'];
foreach ($reslist['allow'][$PLANET['planet_type']] as $ID => $Element) {
if (!IsTechnologieAccessible($USER, $PLANET, $Element)) {
continue;
}
$HaveRessources = IsElementBuyable($USER, $PLANET, $Element, true, false);
if (in_array($Element, $reslist['prod'])) {
$BuildLevel = $PLANET[$resource[$Element]];
$Need = floor(eval($ProdGrid[$Element]['formule']['energy']) * $CONF['resource_multiplier']) * (1 + ($this->TIME - $this->USER[$resource[704]] <= 0) ? 1 + $ExtraDM[704]['add'] : 1);
$BuildLevel += 1;
$Prod = floor(eval($ProdGrid[$Element]['formule']['energy']) * $CONF['resource_multiplier']) * (1 + ($this->TIME - $this->USER[$resource[704]] <= 0) ? 1 + $ExtraDM[704]['add'] : 1);
$EnergyNeed = $Prod - $Need;
} else {
unset($EnergyNeed);
}
$parse['click'] = '';
$NextBuildLevel = $PLANET[$resource[$Element]] + 1;
if ($RoomIsOk && $CanBuildElement) {
$parse['click'] = $HaveRessources == true ? "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><span style=\"color:#00FF00\">" . ($PLANET['b_building'] != 0 ? $LNG['bd_add_to_list'] : ($NextBuildLevel == 1 ? $LNG['bd_build'] : $LNG['bd_build_next_level'] . $NextBuildLevel)) . "</span></a>" : "<span style=\"color:#FF0000\">" . ($NextBuildLevel == 1 ? $LNG['bd_build'] : $LNG['bd_build_next_level'] . $NextBuildLevel) . "</span>";
} elseif ($RoomIsOk && !$CanBuildElement) {
$parse['click'] = "<span style=\"color:#FF0000\">" . ($NextBuildLevel == 1 ? $LNG['bd_build'] : $LNG['bd_build_next_level'] . $NextBuildLevel) . "</span>";
} else {
$parse['click'] = "<span style=\"color:#FF0000\">" . $LNG['bd_no_more_fields'] . "</span>";
}
if (($Element == 6 || $Element == 31) && $USER['b_tech'] > TIMESTAMP) {
$parse['click'] = "<span style=\"color:#FF0000\">" . $LNG['bd_working'] . "</span>";
} elseif (($Element == 15 || $Element == 21) && !empty($PLANET['b_hangar_id'])) {
$parse['click'] = "<span style=\"color:#FF0000\">" . $LNG['bd_working'] . "</span>";
}
$BuildInfoList[] = array('id' => $Element, 'name' => $LNG['tech'][$Element], 'descriptions' => $LNG['res']['descriptions'][$Element], 'level' => $PLANET[$resource[$Element]], 'destroyress' => array_map('pretty_number', GetBuildingPrice($USER, $PLANET, $Element, true, true)), 'destroytime' => pretty_time(GetBuildingTime($USER, $PLANET, $Element, true)), 'price' => GetElementPrice($USER, $PLANET, $Element, true), 'time' => pretty_time(GetBuildingTime($USER, $PLANET, $Element)), 'EnergyNeed' => isset($EnergyNeed) ? sprintf($EnergyNeed < 0 ? $LNG['bd_need_engine'] : $LNG['bd_more_engine'], pretty_number(abs($EnergyNeed)), $LNG['Energy']) : "", 'BuildLink' => $parse['click'], 'restprice' => $this->GetRestPrice($Element));
}
if ($PLANET['b_building'] != 0) {
$template->execscript('ReBuildView();Buildlist();');
$template->loadscript('buildlist.js');
$template->assign_vars(array('data' => json_encode(array('bd_cancel' => $LNG['bd_cancel'], 'bd_continue' => $LNG['bd_continue'], 'bd_finished' => $LNG['bd_finished'], 'build' => $Queue))));
}
$template->assign_vars(array('BuildInfoList' => $BuildInfoList, 'bd_lvl' => $LNG['bd_lvl'], 'bd_next_level' => $LNG['bd_next_level'], 'Metal' => $LNG['Metal'], 'Crystal' => $LNG['Crystal'], 'Deuterium' => $LNG['Deuterium'], 'Norio' => $LNG['Norio'], 'Darkmatter' => $LNG['Darkmatter'], 'bd_dismantle' => $LNG['bd_dismantle'], 'fgf_time' => $LNG['fgf_time'], 'bd_remaining' => $LNG['bd_remaining'], 'bd_jump_gate_action' => $LNG['bd_jump_gate_action'], 'bd_price_for_destroy' => $LNG['bd_price_for_destroy'], 'bd_destroy_time' => $LNG['bd_destroy_time']));
$template->show("buildings_overview.tpl");
}
示例7: DefensesBuildingPage
//.........这里部分代码省略.........
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Missiles[$Element] += $Count;
} else {
// Si pas assez de ressources, on ajuste le nombre d'elements
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
// -------------------------------------------------------------------------------------------------------
// S'il n'y a pas de Chantier ...
if ($CurrentPlanet[$resource[21]] == 0) {
// Veuillez avoir l'obligeance de construire le Chantier Spacial !!
message($lang['need_hangar'], $lang['tech'][21]);
}
// -------------------------------------------------------------------------------------------------------
// Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ...
$TabIndex = 0;
$PageTable = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 400 && $Element <= 599) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
// Disponibilité actuelle
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
$PageTable .= "<th class=k>";
// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
if ($CanBuildOne) {
if ($Element == Legacies_Empire::ID_DEFENSE_SMALL_SHIELD_DOME || $Element == Legacies_Empire::ID_DEFENSE_LARGE_SHIELD_DOME) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuild = $CurrentPlanet[$resource[$Element]] >= 1 ? true : false;
$BuildIt = $InQueue === false && !$IsBuild ? true : false;
} else {
$BuildIt = true;
}
if (!$BuildIt) {
$PageTable .= "<font color=\"red\">" . $lang['only_one'] . "</font>";
} else {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=5 value=0 tabindex=" . $TabIndex . ">";
$PageTable .= "</th>";
}
} else {
$PageTable .= $lang['no_enought_res'] . "</th>";
}
// Fin de ligne (les 3 cases sont construites !!
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
// La page se trouve dans $PageTable;
$parse['buildlist'] = $PageTable;
// Et la liste de constructions en cours dans $BuildQueue;
$parse['buildinglist'] = $BuildQueue;
// fragmento de template
$page .= parsetemplate(gettemplate('buildings_defense'), $parse);
display($page, $lang['Defense']);
}
示例8: DefensesBuildingPage
public function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST, $xgp_root;
include_once $xgp_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $xgp_root . 'includes/functions/GetElementPrice.' . $phpEx;
$parse = $lang;
if (isset($_POST['fmenge'])) {
$Missiles[502] = $CurrentPlanet[$resource[502]];
$Missiles[503] = $CurrentPlanet[$resource[503]];
$SiloSize = $CurrentPlanet[$resource[44]];
$MaxMissiles = $SiloSize * 10;
$BuildQueue = $CurrentPlanet['b_hangar_id'];
$BuildArray = explode(";", $BuildQueue);
for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
$ElmentArray = explode(",", $BuildArray[$QElement]);
if ($ElmentArray[0] == 502) {
$Missiles[502] += $ElmentArray[1];
} elseif ($ElmentArray[0] == 503) {
$Missiles[503] += $ElmentArray[1];
}
}
foreach ($_POST['fmenge'] as $Element => $Count) {
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
$IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
$Count = 1;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Element == 502 || $Element == 503) {
$ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
$MissilesSpace = $MaxMissiles - $ActuMissiles;
if ($Element == 502) {
if ($Count > $MissilesSpace) {
$Count = $MissilesSpace;
}
} else {
if ($Count > floor($MissilesSpace / 2)) {
$Count = floor($MissilesSpace / 2);
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Missiles[$Element] += $Count;
} else {
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
}
$Ressource = $this->GetElementRessources($Element, $Count);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
header("Location: game.php?page=buildings&mode=defense");
}
if ($CurrentPlanet[$resource[21]] == 0) {
message($lang['bd_shipyard_required'], '', '', true);
}
$NotBuilding = true;
if ($CurrentPlanet['b_building_id'] != 0) {
$CurrentQueue = $CurrentPlanet['b_building_id'];
if (strpos($CurrentQueue, ";")) {
// FIX BY LUCKY - IF THE SHIPYARD IS IN QUEUE THE USER CANT RESEARCH ANYTHING...
$QueueArray = explode(";", $CurrentQueue);
for ($i = 0; $i < MAX_BUILDING_QUEUE_SIZE; $i++) {
$ListIDArray = explode(",", $QueueArray[$i]);
$Element = $ListIDArray[0];
if ($Element == 21 or $Element == 14 or $Element == 15) {
break;
}
}
// END - FIX
} else {
$CurrentBuilding = $CurrentQueue;
}
if ($CurrentBuilding == 21 or $CurrentBuilding == 14 or $CurrentBuilding == 15 or ($Element == 21 or $Element == 14 or $Element == 15)) {
$parse[message] = "<font color=\"red\">" . $lang['bd_building_shipyard'] . "</font>";
$NotBuilding = false;
}
//.........这里部分代码省略.........
示例9: ResearchBuildingPage
function ResearchBuildingPage(&$CurrentPlanet, $CurrentUser, $InResearch, $ThePlanet)
{
global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
$NoResearchMessage = "";
$bContinue = true;
if ($CurrentPlanet[$resource[31]] == 0) {
message($lang['no_laboratory'], $lang['Research']);
}
if (!CheckLabSettingsInQueue($CurrentPlanet)) {
$NoResearchMessage = $lang['labo_on_update'];
$bContinue = false;
}
if (isset($_GET['cmd'])) {
$TheCommand = $_GET['cmd'];
$Techno = intval($_GET['tech']);
if (is_numeric($Techno)) {
if (in_array($Techno, $reslist['tech'])) {
if (is_array($ThePlanet)) {
$WorkingPlanet = $ThePlanet;
} else {
$WorkingPlanet = $CurrentPlanet;
}
switch ($TheCommand) {
case 'cancel':
if ($ThePlanet['b_tech_id'] == $Techno) {
$Needed = GetBuildingPrice($CurrentUser, $CurrentPlanet, $Techno, true, $ForDestroy);
$CurrentPlanet['metal'] += $Needed['metal'];
$CurrentPlanet['crystal'] += $Needed['crystal'];
$CurrentPlanet['deuterium'] += $Needed['deuterium'];
$WorkingPlanet['b_tech_id'] = 0;
$WorkingPlanet["b_tech"] = 0;
$CurrentUser['b_tech_planet'] = 0;
$UpdateData = true;
$InResearch = false;
}
break;
case 'search':
if (IsTechnologieAccessible($CurrentUser, $WorkingPlanet, $Techno) && IsElementBuyable($CurrentUser, $WorkingPlanet, $Techno)) {
$costs = GetBuildingPrice($CurrentUser, $WorkingPlanet, $Techno);
$WorkingPlanet['metal'] -= $costs['metal'];
$WorkingPlanet['crystal'] -= $costs['crystal'];
$WorkingPlanet['deuterium'] -= $costs['deuterium'];
$WorkingPlanet["b_tech_id"] = $Techno;
$WorkingPlanet["b_tech"] = time() + GetBuildingTime($CurrentUser, $WorkingPlanet, $Techno);
$CurrentUser["b_tech_planet"] = $WorkingPlanet["id"];
$UpdateData = true;
$InResearch = true;
}
break;
}
if ($UpdateData == true) {
$QryUpdatePlanet = "UPDATE {{table}} SET ";
$QryUpdatePlanet .= "`b_tech_id` = '" . $WorkingPlanet['b_tech_id'] . "', ";
$QryUpdatePlanet .= "`b_tech` = '" . $WorkingPlanet['b_tech'] . "', ";
$QryUpdatePlanet .= "`metal` = '" . $WorkingPlanet['metal'] . "', ";
$QryUpdatePlanet .= "`crystal` = '" . $WorkingPlanet['crystal'] . "', ";
$QryUpdatePlanet .= "`deuterium` = '" . $WorkingPlanet['deuterium'] . "' ";
$QryUpdatePlanet .= "WHERE ";
$QryUpdatePlanet .= "`id` = '" . $WorkingPlanet['id'] . "';";
doquery($QryUpdatePlanet, 'planets');
$QryUpdateUser = "UPDATE {{table}} SET ";
$QryUpdateUser .= "`b_tech_planet` = '" . $CurrentUser['b_tech_planet'] . "' ";
$QryUpdateUser .= "WHERE ";
$QryUpdateUser .= "`id` = '" . $CurrentUser['id'] . "';";
doquery($QryUpdateUser, 'users');
}
if (is_array($ThePlanet)) {
$ThePlanet = $WorkingPlanet;
} else {
$CurrentPlanet = $WorkingPlanet;
if ($TheCommand == 'search') {
$ThePlanet = $CurrentPlanet;
}
}
}
} else {
$bContinue = false;
}
}
$TechRowTPL = gettemplate('buildings_research_row');
$TechScrTPL = gettemplate('buildings_research_script');
foreach ($lang['tech'] as $Tech => $TechName) {
if ($Tech > 105 && $Tech <= 199) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Tech)) {
$RowParse = $lang;
$RowParse['dpath'] = $dpath;
$RowParse['tech_id'] = $Tech;
$building_level = $CurrentUser[$resource[$Tech]];
$RowParse['tech_level'] = $building_level == 0 ? "" : "( " . $lang['level'] . " " . $building_level . " )";
$RowParse['tech_name'] = $TechName;
$RowParse['tech_descr'] = $lang['res']['descriptions'][$Tech];
$RowParse['tech_price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Tech);
$SearchTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Tech);
$RowParse['search_time'] = ShowBuildTime($SearchTime);
$RowParse['tech_restp'] = $lang['Rest_ress'] . " " . GetRestPrice($CurrentUser, $CurrentPlanet, $Tech, true);
$CanBeDone = IsElementBuyable($CurrentUser, $CurrentPlanet, $Tech);
if (!$InResearch) {
$LevelToDo = 1 + $CurrentUser[$resource[$Tech]];
if ($CanBeDone) {
if (!CheckLabSettingsInQueue($CurrentPlanet)) {
//.........这里部分代码省略.........
示例10: BatimentBuildingPage
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
CheckPlanetUsedFields($CurrentPlanet);
$Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44);
$Allowed['3'] = array(12, 14, 21, 22, 23, 24, 34, 41, 42, 43);
if (isset($_GET['cmd'])) {
$bDoItNow = false;
$TheCommand = $_GET['cmd'];
$Element = $_GET['building'];
$ListID = $_GET['listid'];
if (isset($Element)) {
if (!strchr($Element, " ")) {
if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
$bDoItNow = true;
}
}
} elseif (isset($ListID)) {
$bDoItNow = true;
}
if ($bDoItNow == true) {
switch ($TheCommand) {
case 'cancel':
CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
break;
case 'remove':
RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
break;
case 'insert':
AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
break;
case 'destroy':
AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
break;
default:
break;
}
}
}
SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
$Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
BuildingSavePlanetRecord($CurrentPlanet);
BuildingSaveUserRecord($CurrentUser);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
$CanBuildElement = true;
} else {
$CanBuildElement = false;
}
$SubTemplate = gettemplate('buildings_builds_row');
$BuildingPage = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse = array();
$parse['dpath'] = $dpath;
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['click'] = '';
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($Element == 31) {
if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
$parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
}
}
if ($parse['click'] != '') {
} elseif ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
}
}
} else {
$parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
}
} elseif ($RoomIsOk && !$CanBuildElement) {
if ($NextBuildLevel == 1) {
$parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
//.........这里部分代码省略.........
示例11: FleetBuildingPage
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $planetrow, $lang, $pricelist, $resource, $phpEx, $dpath, $_POST;
if (isset($_GET[action])) {
switch ($_GET[action]) {
case "cancelqueue":
$ElementQueue = explode(';', $CurrentPlanet['b_hangar_id']);
foreach ($ElementQueue as $ElementLine => $Element) {
if ($Element != '') {
$Element = explode(',', $Element);
$ResourcesToUpd[metal] += floor($pricelist[$Element[0]][metal] * $Element[1]);
$ResourcesToUpd[crystal] += floor($pricelist[$Element[0]][crystal] * $Element[1]);
$ResourcesToUpd[deuterium] += floor($pricelist[$Element[0]][deuterium] * $Element[1]);
$ResourcesToUpd[tachyon] += floor($pricelist[$Element[0]][tachyon] * $Element[1]);
}
}
$SetRes = "UPDATE {{table}} SET ";
$SetRes .= "`metal` = metal + '" . $ResourcesToUpd[metal] . "', ";
$SetRes .= "`crystal` = crystal + '" . $ResourcesToUpd[crystal] . "', ";
$SetRes .= "`deuterium` = deuterium + '" . $ResourcesToUpd[deuterium] . "', ";
$SetRes .= "`tachyon` = tachyon + '" . $ResourcesToUpd[tachyon] . "', ";
$SetRes .= "`b_hangar` = '', ";
$SetRes .= "`b_hangar_id` = ''";
$SetRes .= " WHERE `id` = '" . $CurrentPlanet['id'] . "'";
doquery($SetRes, 'planets');
header("location: " . $_SERVER['PHP_SELF'] . "?mode=" . $_GET[mode]);
exit;
break;
}
}
if (isset($_POST['fmenge'])) {
$AddedInQueue = false;
foreach ($_POST['fmenge'] as $Element => $Count) {
$Element = intval($Element);
$Count = intval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Count > $MaxElements) {
$Count = $MaxElements;
}
$Ressource = GetElementRessources($Element, $Count);
$BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
if ($Count >= 1) {
$CurrentPlanet['metal'] -= $Ressource['metal'];
$CurrentPlanet['crystal'] -= $Ressource['crystal'];
$CurrentPlanet['deuterium'] -= $Ressource['deuterium'];
$CurrentPlanet['tachyon'] -= $Ressource['tachyon'];
$CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";";
}
}
}
}
}
if ($CurrentPlanet[$resource[21]] == 0) {
message($lang['need_hangar'], $lang['tech'][21]);
}
$TabIndex = 0;
foreach ($lang['tech'] as $Element => $ElementName) {
if ($Element > 201 && $Element <= 399) {
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false);
$BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementCount = $CurrentPlanet[$resource[$Element]];
$ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")";
$PageTable .= "\n<tr>";
$PageTable .= "<th class=k>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">";
$PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
$PageTable .= "<td class=k>";
$PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>";
$PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>";
$PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false);
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
$PageTable .= "<th class=k>";
if ($CanBuildOne) {
$TabIndex++;
$PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=7 maxlength=7 value=0 tabindex=" . $TabIndex . ">";
}
$PageTable .= "</th>";
$PageTable .= "</tr>";
}
}
}
if ($CurrentPlanet['b_hangar_id'] != '') {
$BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet);
}
$parse = $lang;
$parse['buildlist'] = $PageTable;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
display($page, $lang['Fleet']);
}
示例12: BatimentBuildingPage
//.........这里部分代码省略.........
// Änderungen in den Planeten Rekorden übernehmen
BuildingSavePlanetRecord($CurrentPlanet);
// Änderungen in den Userrekorden übernehmen
BuildingSaveUserRecord($CurrentUser);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
//Solange noch Platz in der Bauischleife ist...
$CanBuildElement = true;
// ...kann man bauen
} else {
$CanBuildElement = false;
}
$SubTemplate = gettemplate('buildings_builds_row');
$BuildingPage = "";
foreach ($lang['tech'] as $Element => $ElementName) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse = array();
$parse['dpath'] = $dpath;
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
$parse['n'] = $ElementName;
$parse['descriptions'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$ElementBuildTimeWithoutTechs = GetBuildingTimeWithoutTechs($CurrentUser, $CurrentPlanet, $Element);
//Bauzeiten parsen
$parse['timewithouttechs'] = ShowBuildTimeWithoutTechs($ElementBuildTimeWithoutTechs);
$parse['technobonus'] = ShowBuildTime($ElementBuildTimeWithoutTechs - $ElementBuildTime);
$parse['time'] = ShowBuildTime($ElementBuildTime);
//Sprachvariablen für die Bauzeit laden
$parse['BuildingTime'] = $lang['BuildingTime'];
$parse['NeededRess'] = $lang['NeededRess'];
$parse['ConstructionTimeWithoutTechs'] = $lang['ConstructionTimeWithoutTechs'];
$parse['TechBonus'] = $lang['TechBonus'];
$parse['ConstructionTime'] = $lang['ConstructionTime'];
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
$parse['click'] = '';
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($Element == 31) {
// Sonderstatus fürs FOrschungslabor
if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
// Config Einstellung die das Forschen während des Ausbaus erlaubt
$parse['click'] = "<font color=\"#FF0000\">" . $lang['in_working'] . "</font>";
}
}
if ($parse['click'] != '') {
} elseif ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?action=internalBuildings&cmd=insert&building=" . $Element . "\"><font color=\"#00FF00\">" . $lang['BuildFirstLevel'] . "</font></a>";
} else {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['BuildFirstLevel'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"?action=internalBuildings&cmd=insert&building=" . $Element . "\"><font color=\"#00FF00\">" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
} else {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
}
}
} else {
$parse['click'] = "<a href=\"?action=internalBuildings&cmd=insert&building=" . $Element . "\"><font color=\"#00FF00\">" . $lang['InBuildQueue'] . "</font></a>";
}
} elseif ($RoomIsOk && !$CanBuildElement) {
if ($NextBuildLevel == 1) {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['BuildFirstLevel'] . "</font>";
} else {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
}
} else {
$parse['click'] = "<font color=\"#FF0000\">" . $lang['NoMoreSpace'] . "</font>";
}
$BuildingPage .= parsetemplate($SubTemplate, $parse);
}
}
}
$parse = $lang;
if ($Queue['lenght'] > 0) {
$parse['BuildListScript'] = InsertBuildListScript("?action=internalBuildings");
$parse['BuildList'] = $Queue['buildlist'];
} else {
$parse['BuildListScript'] = "";
$parse['BuildList'] = "";
}
$parse['planet_field_current'] = $CurrentPlanet["field_current"];
$parse['planet_field_max'] = $CurrentPlanet['field_max'] + $CurrentPlanet[$resource[33]] * 5;
$parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
$parse['BuildingsList'] = $BuildingPage;
$page .= parsetemplate(gettemplate('buildings_builds'), $parse);
display($page, $lang['Builds']);
}
示例13: ShowBuildingsPage
public function ShowBuildingsPage(&$CurrentPlanet, $CurrentUser)
{
global $ProdGrid, $lang, $resource, $reslist, $phpEx, $db, $svn_root, $displays;
include_once $svn_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $svn_root . 'includes/functions/GetElementPrice.' . $phpEx;
$displays->assignContent('buildings/buildings_building');
CheckPlanetUsedFields($CurrentPlanet);
$Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 35, 44, 45);
$Allowed['3'] = array(12, 14, 21, 22, 23, 24, 34, 41, 42, 43);
if (isset($_GET['cmd'])) {
$bDoItNow = false;
$TheCommand = $_GET['cmd'];
$Element = $_GET['building'];
$ListID = $_GET['listid'];
if (!in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
unset($Element);
}
if (isset($Element)) {
if (!strchr($Element, ",") && !strchr($Element, " ") && !strchr($Element, "+") && !strchr($Element, "*") && !strchr($Element, "~") && !strchr($Element, "=") && !strchr($Element, ";") && !strchr($Element, "'") && !strchr($Element, "#") && !strchr($Element, "-") && !strchr($Element, "_") && !strchr($Element, "[") && !strchr($Element, "]") && !strchr($Element, ".") && !strchr($Element, ":")) {
if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
$bDoItNow = true;
}
} else {
header("location:game.php?page=buildings");
}
} elseif (isset($ListID)) {
$bDoItNow = true;
}
if ($Element == 31 && $CurrentUser["b_tech_planet"] != 0) {
$bDoItNow = false;
}
if (($Element == 21 or $Element == 14 or $Element == 15) && $CurrentPlanet["b_hangar"] != 0) {
$bDoItNow = false;
}
if ($bDoItNow == true) {
switch ($TheCommand) {
case 'cancel':
$this->CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
break;
case 'remove':
$this->RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
break;
case 'insert':
$this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
break;
case 'destroy':
$this->AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
break;
}
header("location:game.php?page=buildings");
}
}
SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
$Queue = $this->ShowBuildingQueue($CurrentPlanet, $CurrentUser);
$this->BuildingSavePlanetRecord($CurrentPlanet);
if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
$CanBuildElement = true;
} else {
$CanBuildElement = false;
}
$siguiente = 1;
foreach ($reslist['build'] as $Element) {
if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
$CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
$RoomIsOk = true;
} else {
$RoomIsOk = false;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$displays->newblock('build');
$HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
$parse['i'] = $Element;
$BuildingLevel = $CurrentPlanet[$resource[$Element]];
$parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['bd_lvl'] . " " . $BuildingLevel . ")";
$parse['n'] = $lang['tech'][$Element];
$parse['descriptionss'] = $lang['res']['descriptions'][$Element];
$ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
$parse['time'] = ShowBuildTime($ElementBuildTime);
$parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
$NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
if ($RoomIsOk && $CanBuildElement) {
if ($Queue['lenght'] == 0) {
if ($NextBuildLevel == 1) {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build'] . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build'] . "</font>";
}
} else {
if ($HaveRessources == true) {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font></a>";
} else {
$parse['click'] = "<font color=#FF0000>" . $lang['bd_build_next_level'] . $NextBuildLevel . "</font>";
}
}
} else {
$parse['click'] = "<a href=\"game.php?page=buildings&cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['bd_add_to_list'] . "</font></a>";
}
} elseif ($RoomIsOk && !$CanBuildElement) {
//.........这里部分代码省略.........
示例14: DefensesBuildingPage
public function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser)
{
global $lang, $resource, $phpEx, $dpath, $_POST, $xgp_root;
include_once $xgp_root . 'includes/functions/IsTechnologieAccessible.' . $phpEx;
include_once $xgp_root . 'includes/functions/GetElementPrice.' . $phpEx;
$parse = $lang;
//---Inicio cancelar cola de defensas---//
if ($_GET['cancel'] == 'queue') {
// Comprobacion de cola
if ($CurrentPlanet['b_hangar_id'] == 0 or $CurrentPlanet['b_hangar_id'] == '') {
message('Error<br>No hay ningun elemento en la cola', 'game.php?page=buildings&mode=defense', 3);
}
// Reconstruir
$Queue = $CurrentPlanet['b_hangar_id'];
$DO = explode(";", $Queue);
$QueueCountColocation = 1;
if (count($DO) > 1) {
$QueueCountColocation = 2;
}
$COUNTD = count($DO) - $QueueCountColocation;
// Devolver recursos
$CASE = explode(",", $DO[$COUNTD]);
$Ressource = $this->GetElementRessources($CASE[0], $CASE[1]);
$Ressource['metal'] = $Ressource['metal'] / 100 * 75;
$Ressource['crystal'] = $Ressource['crystal'] / 100 * 75;
$Ressource['deuterium'] = $Ressource['deuterium'] / 100 * 75;
$Ressource['darkmatter'] = $Ressource['darkmatter'] / 100 * 75;
$CurrentPlanet['metal'] += $Ressource['metal'];
$CurrentPlanet['crystal'] += $Ressource['crystal'];
$CurrentPlanet['deuterium'] += $Ressource['deuterium'];
$CurrentPlanet['darkmatter'] += $Ressource['darkmatter'];
// POP Manual
if (count($DO) > 1) {
$LAST = $COUNTD;
// Reconstruccion
foreach ($DO as $ID => $CAD) {
if ($ID != $LAST) {
$NDO[$ID] = $CAD;
}
}
// Grabar nuevos datos
$REC = implode(";", $NDO);
doquery("UPDATE {{table}} SET b_hangar_id = '" . $REC . "', metal = metal + " . $Ressource['metal'] . ", crystal = crystal + " . $Ressource['crystal'] . ", deuterium = deuterium + " . $Ressource['deuterium'] . ", darkmatter = darkmatter + " . $Ressource['darkmatter'] . " WHERE id = '" . $CurrentPlanet["id"] . "'", "planets");
} else {
doquery("UPDATE {{table}} SET b_hangar = '', b_hangar_plus = '', b_hangar_id = '', metal = metal + " . $Ressource['metal'] . ", crystal = crystal + " . $Ressource['crystal'] . ", deuterium = deuterium + " . $Ressource['deuterium'] . ", darkmatter = darkmatter + " . $Ressource['darkmatter'] . " WHERE id = '" . $CurrentPlanet["id"] . "'", "planets");
}
message('¡Cancelado!<br><a href=game.php?page=buildings&mode=fleet>Regresar</a>', 'game.php?page=buildings&mode=fleet', 3);
}
//---Fin cancelar cola de defensas---//
if (isset($_POST['fmenge'])) {
$Missiles[502] = $CurrentPlanet[$resource[502]];
$Missiles[503] = $CurrentPlanet[$resource[503]];
$SiloSize = $CurrentPlanet[$resource[44]];
$MaxMissiles = $SiloSize * 10;
$BuildQueue = $CurrentPlanet['b_hangar_id'];
$BuildArray = explode(";", $BuildQueue);
for ($QElement = 0; $QElement < count($BuildArray); $QElement++) {
$ElmentArray = explode(",", $BuildArray[$QElement]);
if ($ElmentArray[0] == 502) {
$Missiles[502] += $ElmentArray[1];
} elseif ($ElmentArray[0] == 503) {
$Missiles[503] += $ElmentArray[1];
}
}
foreach ($_POST['fmenge'] as $Element => $Count) {
$Element = floatval($Element);
$Count = floatval($Count);
if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) {
$Count = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($Count != 0) {
$InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ",");
$IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE;
$IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE;
$IsBuildpp = $CurrentPlanet[$resource[409]] >= 1 ? TRUE : FALSE;
if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) {
$Count = 1;
}
if ($Element == 409 && !$IsBuildpp && $InQueue === FALSE) {
$Count = 1;
}
if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
$MaxElements = $this->GetMaxConstructibleElements($Element, $CurrentPlanet);
if ($Element == 502 || $Element == 503) {
$ActuMissiles = $Missiles[502] + 2 * $Missiles[503];
$MissilesSpace = $MaxMissiles - $ActuMissiles;
if ($Element == 502) {
if ($Count > $MissilesSpace) {
$Count = $MissilesSpace;
}
} else {
if ($Count > floor($MissilesSpace / 2)) {
$Count = floor($MissilesSpace / 2);
}
}
if ($Count > $MaxElements) {
$Count = $MaxElements;
//.........这里部分代码省略.........
示例15: __construct
public function __construct()
{
global $PLANET, $USER, $LNG, $resource, $reslist, $CONF, $db, $pricelist, $OfficerInfo;
include_once ROOT_PATH . 'includes/functions/IsTechnologieAccessible.php';
include_once ROOT_PATH . 'includes/functions/GetElementPrice.php';
$template = new template();
if ($PLANET[$resource[31]] == 0) {
$template->message($LNG['bd_lab_required']);
exit;
}
$bContinue = $this->CheckLabSettingsInQueue($PLANET) ? true : false;
$TheCommand = request_var('cmd', '');
$Element = request_var('tech', 0);
$ListID = request_var('listid', 0);
$PlanetRess = new ResourceUpdate();
$PLANET[$resource[31] . '_inter'] = $PlanetRess->CheckAndGetLabLevel($USER, $PLANET);
$PlanetRess->CalcResource();
if (!empty($Element) && $bContinue && $USER['urlaubs_modus'] == 0 && ($USER[$resource[$Element]] < $pricelist[$Element]['max'] && IsTechnologieAccessible($USER, $PLANET, $Element) && in_array($Element, $reslist['tech'])) || $TheCommand == "cancel" || $TheCommand == "remove") {
switch ($TheCommand) {
case 'cancel':
$this->CancelBuildingFromQueue($PlanetRess);
break;
case 'remove':
$this->RemoveBuildingFromQueue($ListID, $PlanetRess);
break;
case 'insert':
$this->AddBuildingToQueue($Element, true);
break;
case 'destroy':
$this->AddBuildingToQueue($Element, false);
break;
}
}
$PlanetRess->SavePlanetToDB();
$ScriptInfo = array();
$TechQueue = $this->ShowTechQueue();
foreach ($reslist['tech'] as $ID => $Element) {
if (!IsTechnologieAccessible($USER, $PLANET, $Element)) {
continue;
}
$CanBeDone = IsElementBuyable($USER, $PLANET, $Element);
if (isset($pricelist[$Element]['max']) && $USER[$resource[$Element]] >= $pricelist[$Element]['max']) {
$TechnoLink = "<font color=\"#FF0000\">" . $LNG['bd_maxlevel'] . "</font>";
} elseif (MAX_RESEACH_QUEUE_SIZE > 1) {
$LevelToDo = 1 + $USER[$resource[$Element]];
$TechnoLink = $CanBeDone && $bContinue ? "<a href=\"game.php?page=buildings&mode=research&cmd=insert&tech=" . $Element . "\"><font color=\"#00FF00\">" . ($USER['b_tech_id'] != 0 ? $LNG['bd_add_to_list'] : $LNG['bd_research'] . ($LevelToDo == 1 ? "" : "<br>" . $LNG['bd_lvl'] . " " . $LevelToDo)) . "</font></a>" : "<font color=\"#FF0000\">" . $LNG['bd_research'] . ($LevelToDo == 1 ? "" : "<br>" . $LNG['bd_lvl'] . " " . $LevelToDo) . "</font>";
if ($USER['b_tech_id'] != 0) {
$template->loadscript('researchlist.js');
$template->execscript('ReBuildView();Techlist();');
$ScriptInfo = array('bd_cancel' => $LNG['bd_cancel'], 'bd_continue' => $LNG['bd_continue'], 'bd_finished' => $LNG['bd_finished'], 'build' => $TechQueue);
}
} else {
if ($USER['b_tech_id'] == 0) {
$LevelToDo = 1 + $USER[$resource[$Element]];
$TechnoLink = $CanBeDone && $bContinue ? "<a href=\"game.php?page=buildings&mode=research&cmd=insert&tech=" . $Element . "\"><font color=\"#00FF00\">" . $LNG['bd_research'] . ($LevelToDo == 1 ? "" : "<br>" . $LNG['bd_lvl'] . " " . $LevelToDo) . "</font></a>" : "<font color=\"#FF0000\">" . $LNG['bd_research'] . ($LevelToDo == 1 ? "" : "<br>" . $LNG['bd_lvl'] . " " . $LevelToDo) . "</font>";
} else {
if ($USER['b_tech_id'] == $Element) {
$template->loadscript('research.js');
if ($USER['b_tech_planet'] == $PLANET['id']) {
$ScriptInfo = array('tech_time' => $USER['b_tech'], 'tech_name' => '', 'game_name' => $CONF['game_name'], 'tech_lang' => $LNG['tech'][$USER['b_tech_id']], 'tech_home' => $USER['b_tech_planet'], 'tech_id' => $USER['b_tech_id'], 'bd_cancel' => $LNG['bd_cancel'], 'bd_ready' => $LNG['bd_ready'], 'bd_continue' => $LNG['bd_continue']);
} else {
$ScriptInfo = array('tech_time' => $USER['b_tech'], 'tech_name' => $LNG['bd_on'] . '<br>' . $TechQueue['planet'], 'tech_home' => $USER['b_tech_planet'], 'tech_id' => $USER['b_tech_id'], 'game_name' => $CONF['game_name'], 'tech_lang' => $LNG['tech'][$USER['b_tech_id']], 'bd_cancel' => $LNG['bd_cancel'], 'bd_ready' => $LNG['bd_ready'], 'bd_continue' => $LNG['bd_continue']);
}
$TechnoLink = '<div id="research"></div>';
} else {
$TechnoLink = '<center>-</center>';
}
}
}
$ResearchList[] = array('id' => $Element, 'maxinfo' => isset($pricelist[$Element]['max']) && $pricelist[$Element]['max'] != 255 ? sprintf($LNG['bd_max_lvl'], $pricelist[$Element]['max']) : '', 'name' => $LNG['tech'][$Element], 'descr' => $LNG['res']['descriptions'][$Element], 'price' => GetElementPrice($USER, $PLANET, $Element), 'time' => pretty_time(GetBuildingTime($USER, $PLANET, $Element)), 'restprice' => $this->GetRestPrice($Element), 'elvl' => $Element == 106 ? $USER['rpg_espion'] * $OfficerInfo[610]['info'] . " (" . $LNG['tech'][610] . ")" : ($Element == 108 ? $USER['rpg_commandant'] * $OfficerInfo[611]['info'] . " (" . $LNG['tech'][611] . ")" : false), 'lvl' => $USER[$resource[$Element]], 'link' => $TechnoLink, 'oldlink' => MAX_RESEACH_QUEUE_SIZE == 1, 'queue' => $TechQueue);
}
$template->assign_vars(array('ResearchList' => $ResearchList, 'IsLabinBuild' => !$bContinue, 'ScriptInfo' => json_encode($ScriptInfo), 'bd_building_lab' => $LNG['bd_building_lab'], 'bd_remaining' => $LNG['bd_remaining'], 'bd_lvl' => $LNG['bd_lvl'], 'fgf_time' => $LNG['fgf_time']));
$template->show('buildings_research.tpl');
}